Add message input TEXT_SET, update docs/changelog

This commit is contained in:
Insality 2021-10-23 13:30:50 +03:00
parent 0179e68887
commit 063e4f4a31
6 changed files with 259 additions and 323 deletions

View File

@ -35,8 +35,12 @@ end
function M.on_message(self, message_id, message, sender)
end
-- Call only if component with ON_ANGUAGECHANinterest
function M.on_anguagechanself)
-- Call only if component with ON_LANGUAGE_CHANGE interest
function M.on_language_change(self)
end
-- Call only if component with ON_MESSAGE_INPUT interest
function M.on_message_input(self, node_id, message)
end
-- Call only if component with ON_LAYOUT_CHANGE interest
@ -105,6 +109,8 @@ There is next interests in druid:
- **ON_LANGUAGE_CHANGE** - will call _on_language_change_ function on language change trigger
- **ON_MESSAGE_INPUT** - will call _on_message_input_ function on Druid _const.ON_MESSAGE_INPUT_ message
- **ON_LAYOUT_CHANGE** will call _on_layout_change_ function on layout change trigger
- **ON_FOCUS_LOST** will call _on_focust_lost_ function in on focus lost event. You need to pass window_callback to global `druid:on_window_callback`

View File

@ -225,7 +225,7 @@ Have a good day.
- const.TEXT_ADJUST.SCROLL - Change text's pivot to imitate scrolling in the text box. Use with stencil node for better effect.
- const.TEXT_ADJUST.SCALE_THEN_SCROLL - Combine two modes: first limited downscale, then scroll
- **#81** Add ability to interact with Druid input via messages
- Currently add only Druid Button component:
- Currently add for Button and Text component only:
- Send to _gui.script_ message: `druid_const.ON_MESSAGE_INPUT`. The message table params:
- `node_id` - the name of the node with button component on it
- `action` - value from `druid_const.MESSAGE_INPUT`. Available values:
@ -233,6 +233,8 @@ Have a good day.
- **BUTTON_LONG_CLICK** - button long click callback
- **BUTTON_DOUBLE_CLICK** - button double click callback
- **BUTTON_REPEATED_CLICK** - button repeated click callback
- **TEXT_SET** - set text for Text component
- `value` - optional field for several actions. For example value is text for **TEXT_SET**
- Add Druid component interest: `component.ON_MESSAGE_INPUT`
- Implement new interest via function `component:on_message_input(node_id, message)`
- See **System: Message input** example

View File

@ -19,6 +19,9 @@
--- Text node
-- @tfield node node
--- The node id of text node
-- @tfield hash node_id
--- Current text position
-- @tfield vector3 pos
@ -47,7 +50,7 @@ local const = require("druid.const")
local utf8 = require("druid.system.utf8")
local component = require("druid.component")
local Text = component.create("text", { component.ON_LAYOUT_CHANGE })
local Text = component.create("text", { component.ON_LAYOUT_CHANGE, component.ON_MESSAGE_INPUT })
local function update_text_size(self)
@ -186,6 +189,7 @@ end
function Text.init(self, node, value, adjust_type)
self.node = self:get_node(node)
self.pos = gui.get_position(self.node)
self.node_id = gui.get_id(self.node)
self.start_pivot = gui.get_pivot(self.node)
self.start_scale = gui.get_scale(self.node)
@ -215,6 +219,17 @@ function Text.on_layout_change(self)
end
function Text.on_message_input(self, node_id, message)
if node_id ~= self.node_id then
return false
end
if message.action == const.MESSAGE_INPUT.TEXT_SET then
Text.set_to(self, message.value)
end
end
--- Calculate text width with font with respect to trailing space
-- @tparam Text self
-- @tparam[opt] string text
@ -241,6 +256,8 @@ end
-- @tparam string set_to Text for node
-- @treturn Text Current text instance
function Text.set_to(self, set_to)
set_to = set_to or ""
self.last_value = set_to
gui.set_text(self.node, set_to)

View File

@ -50,6 +50,8 @@ M.MESSAGE_INPUT = {
BUTTON_LONG_CLICK = "button_long_click",
BUTTON_DOUBLE_CLICK = "button_double_click",
BUTTON_REPEATED_CLICK = "button_repeated_click",
-- (value)
TEXT_SET = "text_set",
}

View File

@ -217,7 +217,7 @@ nodes {
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_left"
id: "button_test"
parent: "info_button"
layer: ""
inherit_alpha: true
@ -259,12 +259,12 @@ nodes {
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_left/button"
id: "button_test/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_left"
parent: "button_test"
layer: "image"
inherit_alpha: true
slice9 {
@ -313,9 +313,9 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Left"
text: "Button"
font: "game"
id: "button_left/text"
id: "button_test/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@ -333,7 +333,7 @@ nodes {
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_left/button"
parent: "button_test/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
@ -347,7 +347,7 @@ nodes {
nodes {
position {
x: 100.0
y: 0.0
y: 6.0
z: 0.0
w: 1.0
}
@ -358,103 +358,8 @@ nodes {
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_right"
parent: "info_button"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_right/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_right"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
x: 0.8
y: 0.8
z: 1.0
w: 1.0
}
@ -472,34 +377,33 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Right"
text: "Value: 0"
font: "game"
id: "button_right/text"
id: "text_random"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_right/button"
layer: "text"
parent: "info_button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
@ -653,7 +557,7 @@ nodes {
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_trigger_left"
id: "button_trigger_click"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
@ -695,12 +599,12 @@ nodes {
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_trigger_left/button"
id: "button_trigger_click/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_trigger_left"
parent: "button_trigger_click"
layer: "image"
inherit_alpha: true
slice9 {
@ -749,9 +653,9 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Left"
text: "Click"
font: "game"
id: "button_trigger_left/text"
id: "button_trigger_click/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@ -769,167 +673,7 @@ nodes {
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_trigger_left/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 100.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_trigger_right"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_trigger_right/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_trigger_right"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Right\n"
""
font: "game"
id: "button_trigger_right/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_trigger_right/button"
parent: "button_trigger_click/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
@ -972,7 +716,7 @@ nodes {
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_trigger_left_double"
id: "button_trigger_double"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
@ -1014,12 +758,12 @@ nodes {
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_trigger_left_double/button"
id: "button_trigger_double/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_trigger_left_double"
parent: "button_trigger_double"
layer: "image"
inherit_alpha: true
slice9 {
@ -1070,7 +814,7 @@ nodes {
blend_mode: BLEND_MODE_ALPHA
text: "Double click"
font: "game"
id: "button_trigger_left_double/text"
id: "button_trigger_double/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@ -1088,7 +832,7 @@ nodes {
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_trigger_left_double/button"
parent: "button_trigger_double/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
@ -1132,7 +876,7 @@ nodes {
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_trigger_left_long"
id: "button_trigger_long"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
@ -1174,12 +918,12 @@ nodes {
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_trigger_left_long/button"
id: "button_trigger_long/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_trigger_left_long"
parent: "button_trigger_long"
layer: "image"
inherit_alpha: true
slice9 {
@ -1230,7 +974,7 @@ nodes {
blend_mode: BLEND_MODE_ALPHA
text: "Long click"
font: "game"
id: "button_trigger_left_long/text"
id: "button_trigger_long/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@ -1248,7 +992,7 @@ nodes {
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_trigger_left_long/button"
parent: "button_trigger_long/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
@ -1292,7 +1036,7 @@ nodes {
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_trigger_left_repeated"
id: "button_trigger_repeated"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
@ -1334,12 +1078,12 @@ nodes {
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_trigger_left_repeated/button"
id: "button_trigger_repeated/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_trigger_left_repeated"
parent: "button_trigger_repeated"
layer: "image"
inherit_alpha: true
slice9 {
@ -1390,7 +1134,7 @@ nodes {
blend_mode: BLEND_MODE_ALPHA
text: "Repeated"
font: "game"
id: "button_trigger_left_repeated/text"
id: "button_trigger_repeated/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@ -1408,7 +1152,7 @@ nodes {
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_trigger_left_repeated/button"
parent: "button_trigger_repeated/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
@ -1419,6 +1163,167 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 100.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_text_random"
parent: "info_blacklist"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_green"
id: "button_text_random/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_text_random"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 9
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Set Text"
font: "game"
id: "button_text_random/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.3019608
z: 0.3019608
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_text_random/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
overridden_fields: 16
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "image"
}

View File

@ -8,46 +8,50 @@ end
local function trigger_callback(self, params)
msg.post(".", const.ON_MESSAGE_INPUT, {
node_id = params.node_id,
action = params.action
})
msg.post(".", const.ON_MESSAGE_INPUT, params)
end
local function set_random_text_callback(self, params)
params.value = "Value: " .. math.random(0, 99)
trigger_callback(self, params)
end
function init(self)
self.druid = druid.new(self)
self.button_left = self.druid:new_button("button_left/button", click_callback)
self.button_left.on_long_click:subscribe(function() print("long click") end)
self.button_left.on_double_click:subscribe(function() print("double click") end)
self.button_left.on_repeated_click:subscribe(function() print("repeated_click") end)
self.button_test = self.druid:new_button("button_test/button", click_callback)
self.button_test.on_long_click:subscribe(function() print("long click") end)
self.button_test.on_double_click:subscribe(function() print("double click") end)
self.button_test.on_repeated_click:subscribe(function() print("repeated_click") end)
self.button_right = self.druid:new_button("button_right/button", click_callback)
self.druid:new_text("text_random")
self.druid:new_button("button_trigger_left/button", trigger_callback, {
node_id = "button_left/button",
self.druid:new_button("button_trigger_click/button", trigger_callback, {
node_id = "button_test/button",
action = const.MESSAGE_INPUT.BUTTON_CLICK
})
self.druid:new_button("button_trigger_left_double/button", trigger_callback, {
node_id = "button_left/button",
self.druid:new_button("button_trigger_double/button", trigger_callback, {
node_id = "button_test/button",
action = const.MESSAGE_INPUT.BUTTON_DOUBLE_CLICK
})
self.druid:new_button("button_trigger_left_long/button", trigger_callback, {
node_id = "button_left/button",
self.druid:new_button("button_trigger_long/button", trigger_callback, {
node_id = "button_test/button",
action = const.MESSAGE_INPUT.BUTTON_LONG_CLICK
})
self.druid:new_button("button_trigger_left_repeated/button", trigger_callback, {
node_id = "button_left/button",
self.druid:new_button("button_trigger_repeated/button", trigger_callback, {
node_id = "button_test/button",
action = const.MESSAGE_INPUT.BUTTON_REPEATED_CLICK
})
self.druid:new_button("button_trigger_right/button", trigger_callback, {
node_id = "button_right/button",
action = const.MESSAGE_INPUT.BUTTON_CLICK
self.druid:new_button("button_text_random/button", set_random_text_callback, {
node_id = "text_random",
action = const.MESSAGE_INPUT.TEXT_SET
})
end