Druid-Extension/README.md
2020-03-22 00:08:52 +03:00

3.7 KiB

GitHub release (latest by date)

Druid - powerful defold component UI library. Use basic druid components or make your own game-specific components to make amazing GUI in your games.

Setup

Dependency

You can use the druid extension in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:

https://github.com/Insality/druid/archive/master.zip

Or point to the ZIP file of a specific release.

Code

Adjust druid settings, if needed:

local druid = require("druid.druid")

-- Used for button component and custom components
druid.set_sound_function(callback)

-- Used for lang_text component
druid.set_text_function(callback)

-- Used for change default druid style
druid.set_default_style(your_style)

Components

Druid provides next basic components:

  • Button - Basic game button

  • Text - Wrap on text node with text size adjusting

  • Blocker - Block input in node zone

  • Back Handler - Handle back button (Android, backspace)

  • Lang text - Text component with handle localization system

  • Timer - Run timer on text node

  • Progress - Basic progress bar

  • Scroll - Basic scroll component

  • Grid - Component for manage node positions

  • Slider - Basic slider component

  • Checkbox - Basic checkbox component

  • Checkbox group - Several checkboxes in one group

  • Radio group - Several checkboxes in one group with single choice

  • Hover - Trigger component for check node hover state

  • Input - Component to process user text input

Full info see on components.md

Creating components

Any components creating via druid:

local druid = require("druid.druid")

local function init(self)
	self.druid = druid.new(self)
	local button = self.druid:new_button(node_name, callback)
	local text = self.druid:new_text(node_text_name)
end

function update(self, dt)
	self.druid:update(dt)
end

function on_message(self, message_id, message, sender)
	self.druid:on_message(message_id, message, sender)
end

function on_input(self, action_id, action)
	self.druid:on_input(action_id, action)
end

Examples

See the example folder for examples of how to use Druid

See the druid-assets repository for examples of how to create custom components and styles

Try the HTML5 version of the example app

Documentation

To learn druid better, read next documentation:

  • Druid components
  • Create custom components
  • Druid asset store
  • Druid Styles

Full druid documentation you can find here: https://insality.github.io/druid/

Games powered by Druid

Will fill later

Future plans

  • Basic input component

  • Add on_layout_change support (to keep gui data between layout change)

  • Add on_change_language support (call single function to update all druid instance)

  • Better documentation and examples

  • Add more comfortable gamepad support for GUI (ability to select button with DPAD and other stuff)

License

Original created by AGulev

Developed and supporting by Insality

MIT License

Issues and suggestions

If you have any issues, questions or suggestions please create an issue or contact me: insality@gmail.com