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GitHub release (latest by date)

Druid - powerful Defold component UI library. Use basic Druid components or make your own game-specific components to make amazing GUI in your games.

Setup

Dependency

You can use the Druid extension in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:

https://github.com/Insality/druid/archive/master.zip

Or point to the ZIP file of a specific release.

Input bindings

For Druid to work requires next input bindings:

  • Mouse trigger - Button 1 -> touch For basic input components
  • Key trigger - Backspace -> key_backspace For back_handler component, input component
  • Key trigger - Back -> key_back For back_handler component, Android back button, input component
  • Key trigger - Enter -> key_enter For input component, optional
  • Key trigger - Esc -> key_esc For input component, optional
  • Touch triggers - Touch multi -> multitouch For scroll component

Input capturing [optional]

By default, Druid will auto-capture input focus, if any input component will be created. So you don't need to call msg.post(".", "acquire_input_focus)"

If you not need this behaviour, you can disable it by settings druid.no_auto_input field in game.project:

[druid]
no_auto_input = 1

Code [optional]

Adjust Druid settings, if needed:

local druid = require("druid.druid")

-- Used for button component and custom components
-- Callback should play sound by name
druid.set_sound_function(callback)

-- Used for lang_text component
-- Callback should return localized string by locale id
druid.set_text_function(callback)

-- Used for change default druid style
druid.set_default_style(your_style)

-- Call this function on language changing in the game,
-- to retranslate all lang_text components:
druid.on_language_change()

-- Call this function on layout changing in the game,
-- to reapply layouts
druid.on_layout_change()

-- Call this function inside window.set_listener
-- to catch game focus lost/gained callbacks:
druid.on_window_callback(event)

Components

Druid provides next basic components:

  • Button - Basic Druid input component

  • Text - Basic Druid text component

  • Lang text - Wrap on Text component to handle localization

  • Scroll - Basic Druid scroll component

  • Progress - Basic Druid progress bar component

  • Slider - Basic Druid slider component

  • Input - Basic Druid text input component (unimplemented)

  • Checkbox - Basic Druid checkbox component

  • Checkbox group - Several checkboxes in one group

  • Radio group - Several checkboxes in one group with single choice

  • Blocker - Block input in node zone component

  • Back Handler - Handle back button (Android back, backspace)

  • Timer - Handle timer work on gui text node

  • Grid - Component for manage node positions

  • Hover - System Druid component, handle hover node state

  • Swipe - System Druid component, handle swipe gestures on node

  • Drag - System Druid component, handle drag input on node

Full info see on components.md

Basic usage

For using Druid, first you should create Druid instance to spawn components. Pass to new Druid instance main engine functions: update, on_message and on_input

All Druid components as arguments can apply node name string, you can don't do gui.get_node() before

All Druid and component methods calling with : like self.druid:new_button()

local druid = require("druid.druid")

local function button_callback(self)
	print("Button was clicked!")
end

function init(self)
	self.druid = druid.new(self)
	self.druid:new_button("button_node_name", button_callback)
end

function final(self)
	self.druid:final()
end

function on_input(self, action_id, action)
	return self.druid:on_input(action_id, action)
end

Druid Events

Any Druid components as callbacks uses Druid Events. In component API (button example) pointed list of component events. You can manually subscribe on this events by next API:

  • event:subscribe(callback)

  • event:unsubscribe(callback)

  • event:clear()

Any events can handle several callbacks, if needed.

Druid lifecycle

Here is full druid lifecycle setup in your *.gui_script file:

local druid = require("druid.druid")

function init(self)
	self.druid = druid.new(self)
end

function final(self)
	self.druid:final()
end

function update(self, dt)
	self.druid:update(dt)
end

function on_input(self, action_id, action)
	return self.druid:on_input(action_id, action)
end

function on_message(self, message_id, message, sender)
	self.druid:on_message(message_id, message, sender)
end
  • final required function for correct druid lifecycle
  • on_input used for almost all basic druid components
  • update used for progress bar, scroll and timer base components
  • on_message used for specific druid events, like language change or layout change

Recommended is fully integrate all druid lifecycles functions

Features

  • Druid input goes as stack. Last created button will checked first. So create your GUI from back
  • Don't forget about return in on_input: return self.druid:on_input(). It need, if you have more than 1 acquire inputs (several druid, other input system, etc)
  • Druid by default do acquire_input_focus. So you don't need do it manually. Buy only if you have components, which requires on_input

Examples

See the example folder for examples of how to use Druid

See the druid-assets repository for examples of how to create custom components and styles

Try the HTML5 version of the example app

Documentation

To learn Druid better, read next documentation:

Full Druid documentation you can find here: https://insality.github.io/druid/

Games powered by Druid

Will fill later

License

MIT License

Issues and suggestions

If you have any issues, questions or suggestions please create an issue or contact me: insality@gmail.com

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