Druid-Extension/README.md
2020-03-22 12:54:56 +03:00

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[![](media/druid_logo.png)](https://insality.github.io/druid/)
**Druid** - powerful defold component UI library. Use basic **Druid** components or make your own game-specific components to make amazing GUI in your games.
## Setup
### Dependency
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
### Input bindings
For **Druid** to work requires next input bindings:
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
- Key trigger - `Backspace` -> `backspace` _For back_handler component_
- Key trigger - `Back` -> `text` _For back_handler component, Android back button_
![](media/input_binding.png)
### Input capturing [optional]
By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus)"`
If you not need this behaviour, you can disable it by settings `druid.no_auto_input` field in _game.project_:
```
[druid]
no_auto_input = 1
```
### Code [optional]
Adjust **Druid** settings, if needed:
```lua
local druid = require("druid.druid")
-- Used for button component and custom components
-- Callback should play sound by name
druid.set_sound_function(callback)
-- Used for lang_text component
-- Callback should return localized string by locale id
druid.set_text_function(callback)
-- Used for change default druid style
druid.set_default_style(your_style)
```
## Components
**Druid** provides next basic components:
- **Button** - Basic game button
- **Text** - Wrap on text node with text size adjusting
- **Blocker** - Block input in node zone
- **Back Handler** - Handle back button (Android, backspace)
- **Lang text** - Text component with handle localization system
- **Timer** - Run timer on text node
- **Progress** - Basic progress bar
- **Scroll** - Basic scroll component
- **Grid** - Component for manage node positions
- **Slider** - Basic slider component
- **Checkbox** - Basic checkbox component
- **Checkbox group** - Several checkboxes in one group
- **Radio group** - Several checkboxes in one group with single choice
- **Hover** - Trigger component for check node hover state
- **Input** - Component to process user text input
Full info see on _components.md_
## Basic usage
For using **Druid**, first you should create Druid instance to spawn components. Pass to new Druid instance main engine functions: *update*, *on_message* and *on_input*
All **Druid** components as arguments can apply node name string, you can don't do `gui.get_node()` before
All **Druid** and component methods calling with `:` like `self.druid:new_button()`
```lua
local druid = require("druid.druid")
local function button_callback(self)
print("Button was clicked!")
end
local function init(self)
self.druid = druid.new(self)
self.druid:new_button("button_node_name", button_callback)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end
```
## Druid Events
Any **Druid** components as callbacks uses Druid Events. In component API ([button example](https://insality.github.io/druid/modules/druid.button.html#Events)) pointed list of component events. You can manually subscribe on this events by next API:
- **event:subscribe**(callback)
- **event:unsubscribe**(callback)
- **event:clear**()
Any events can handle several callbacks, if needed.
## Features
- Druid input goes as stack. Last created button will checked first. So create your GUI from back
- Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It need, if you have more than 1 acquire inputs (several druid, other input system, etc)
## Examples
See the [example folder](https://github.com/insality/druid/tree/develop/example/kenney) for examples of how to use **Druid**
See the [druid-assets repository](https://github.com/insality/druid-assets) for examples of how to create custom components and styles
Try the [HTML5 version](https://insality.github.io/druid/druid/) of the example app
## Documentation
To learn **Druid** better, read next documentation:
- [Druid components](https://insality.github.io/druid/topics/01-components.md.html)
- [Create custom components](https://insality.github.io/druid/topics/02-creating_custom_components.md.html)
- [Druid styles](https://insality.github.io/druid/topics/03-styles.md.html)
- [Druid asset store](https://insality.github.io/druid/topics/04-druid_assets.md.html)
Full **Druid** documentation you can find here:
https://insality.github.io/druid/
## Games powered by Druid
_Will fill later_
## Future plans
- Basic input component
- Add on_layout_change support (to keep gui data between layout change)
- Add on_change_language support (call single function to update all Druid instance)
- Unit tests
- Better documentation and examples
- Add more comfortable gamepad support for GUI (ability to select button with DPAD and other stuff)
## License
Original created by [AGulev](https://github.com/AGulev)
Developed and supporting by [Insality](https://github.com/Insality)
Assets from [Kenney](http://www.kenney.nl/)
MIT License
## Issues and suggestions
If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)