Druid-Extension/README.md
2020-03-21 22:55:23 +03:00

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[![](media/druid_logo.png)](https://insality.github.io/druid/)
**Druid** - powerful defold component UI library. Use basic druid components or make your own game-specific components to make amazing GUI in your games.
## Setup
#### Dependency
You can use the druid extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
#### Code
Adjust druid settings, if needed:
```lua
local druid = require("druid.druid")
-- Used for button component and custom components
druid.set_sound_function(callback)
-- Used for lang_text component
druid.set_text_function(callback)
-- Used for change default druid style
druid.set_default_style(your_style)
```
## Components
Druid provides next basic components:
- **Button** - Basic game button
- **Text** - Wrap on text node with text size adjusting
- **Blocker** - Block input in node zone
- **Back Handler** - Handle back button (Android, backspace)
- **Lang text** - Text component with handle localization system
- **Timer** - Run timer on text node
- **Progress** - Basic progress bar
- **Scroll** - Basic scroll component
- **Grid** - Component for manage node positions
- **Slider** - Basic slider component
- **Checkbox** - Basic checkbox component
- **Checkbox group** - Several checkboxes in one group
- **Radio group** - Several checkboxes in one group with single choice
Full info see on _components.md_
## Creating components
Any components creating via druid:
```lua
local druid = require("druid.druid")
local function init(self)
self.druid = druid.new(self)
local button = self.druid:new_button(node_name, callback)
local text = self.druid:new_text(node_text_name)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end
```
## Examples
See the [example folder](https://github.com/Insality/druid/tree/develop/example/kenney) for examples of how to use Druid
See the [druid-assets repository](https://github.com/Insality/druid-assets) for examples of how to create custom components and styles
Try the HTML5 version of the example app
## Documentation
To learn druid better, read next documentation:
- Druid components
- Create custom components
- Druid asset store
- Druid Styles
Full druid documentation you can find here:
https://insality.github.io/druid/
## Games powered by Druid:
_Will fill later_
## Future plans
- Basic input component
- Add on_layout_change support (to keep gui data between layout change)
- Add on_change_language support (call single function to update all druid instance)
- Better documentation and examples
- Add more comfortable gamepad support for GUI (ability to select button with DPAD and other stuff)
## License
Original idea by [AGulev](https://github.com/AGulev)
Developed and supporting by [Insality](https://github.com/Insality)
MIT License
## Issues and suggestions
If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [insality@gmail.com](mailto:insality@gmail.com)