mirror of
https://github.com/Insality/druid
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380 lines
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HTML
380 lines
12 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Defold Druid UI Framework</title>
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<link rel="stylesheet" href="../ldoc_fixed.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>Druid</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Functions">Functions</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/BackHandler.html">BackHandler</a></li>
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<li><a href="../modules/BaseComponent.html">BaseComponent</a></li>
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<li><a href="../modules/Blocker.html">Blocker</a></li>
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<li><a href="../modules/Button.html">Button</a></li>
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<li><a href="../modules/Checkbox.html">Checkbox</a></li>
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<li><a href="../modules/CheckboxGroup.html">CheckboxGroup</a></li>
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<li><a href="../modules/DataList.html">DataList</a></li>
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<li><a href="../modules/Drag.html">Drag</a></li>
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<li><strong>Druid</strong></li>
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<li><a href="../modules/DruidEvent.html">DruidEvent</a></li>
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<li><a href="../modules/DruidInstance.html">DruidInstance</a></li>
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<li><a href="../modules/DynamicGrid.html">DynamicGrid</a></li>
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<li><a href="../modules/Helper.html">Helper</a></li>
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<li><a href="../modules/Hotkey.html">Hotkey</a></li>
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<li><a href="../modules/Hover.html">Hover</a></li>
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<li><a href="../modules/Input.html">Input</a></li>
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<li><a href="../modules/LangText.html">LangText</a></li>
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<li><a href="../modules/Layout.html">Layout</a></li>
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<li><a href="../modules/PinKnob.html">PinKnob</a></li>
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<li><a href="../modules/Progress.html">Progress</a></li>
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<li><a href="../modules/RadioGroup.html">RadioGroup</a></li>
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<li><a href="../modules/RichInput.html">RichInput</a></li>
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<li><a href="../modules/RichText.html">RichText</a></li>
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<li><a href="../modules/Scroll.html">Scroll</a></li>
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<li><a href="../modules/Slider.html">Slider</a></li>
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<li><a href="../modules/StaticGrid.html">StaticGrid</a></li>
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<li><a href="../modules/Swipe.html">Swipe</a></li>
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<li><a href="../modules/Text.html">Text</a></li>
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<li><a href="../modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Druid</code></h1>
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<p>Druid UI Component Framework.</p>
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<p>
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<b># Overview #</b>
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<p> Druid - powerful Defold component UI library. Use basic and extended
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Druid components or make your own game-specific components to make
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amazing GUI in your games.
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<p> To start using Druid, please refer to the Usage section below.
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<p> <b># Notes #</b>
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<p> • Each Druid instance maintains the self context from the constructor and passes it to each Druid callback.
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<p> See next: <a href="../modules/DruidInstance.html#">DruidInstance</a>
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</p>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">local druid = require("druid.druid")
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local function on_play(self)
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print("Gonna play!")
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end
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function init(self)
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self.druid = druid.new(self)
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self.druid:new_button("button_play", on_play)
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end
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function final(self)
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self.druid:final()
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end
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function update(self, dt)
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self.druid:update(dt)
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end
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function on_message(self, message_id, message, sender)
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self.druid:on_message(message_id, message, sender)
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end
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function on_input(self, action_id, action)
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return self.druid:on_input(action_id, action)
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end
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</pre>
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</ul>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#druid.new">druid.new(context[, style])</a></td>
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<td class="summary">Create a new Druid instance for creating GUI components.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.on_language_change">druid.on_language_change()</a></td>
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<td class="summary">Call this function when the game language changes.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.on_window_callback">druid.on_window_callback(event)</a></td>
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<td class="summary">Set the window callback to enable on_focus_gain and on_focus_lost functions.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.register">druid.register(name, module)</a></td>
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<td class="summary">Register a new external Druid component.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.set_default_style">druid.set_default_style(style)</a></td>
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<td class="summary">Set your own default style for all Druid instances.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.set_sound_function">druid.set_sound_function(callback)</a></td>
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<td class="summary">Set the Druid sound function to play UI sounds if used.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#druid.set_text_function">druid.set_text_function(callback)</a></td>
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<td class="summary">Set the text function for the LangText component.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "druid.new"></a>
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<strong>druid.new(context[, style])</strong>
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</dt>
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<dd>
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Create a new Druid instance for creating GUI components.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">context</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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The Druid context. Usually, this is the self of the gui_script. It is passed into all Druid callbacks.
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</li>
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<li><span class="parameter">style</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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The Druid style table to override style parameters for this Druid instance.
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(<em>optional</em>)
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">druid_instance</span></span>
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The Druid instance <a href="../modules/DruidInstance.html#">DruidInstance</a>.
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> druid = <span class="global">require</span>(<span class="string">"druid.druid"</span>)
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<span class="keyword">function</span> init(self)
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self.druid = druid.new(self)
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<span class="keyword">end</span></pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.on_language_change"></a>
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<strong>druid.on_language_change()</strong>
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</dt>
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<dd>
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Call this function when the game language changes.
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<p> This function will translate all current LangText components.
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<h3>Usage:</h3>
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<ul>
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<pre class="example">druid.on_language_change()</pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.on_window_callback"></a>
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<strong>druid.on_window_callback(event)</strong>
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</dt>
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<dd>
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Set the window callback to enable on_focus_gain and on_focus_lost functions.
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<p> This is used to trigger the on_focus_lost and on_focus_gain functions in Druid components.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">event</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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Event param from window listener
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">window.set_listener(<span class="keyword">function</span>(_, event)
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druid.on_window_callback(event)
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<span class="keyword">end</span>)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.register"></a>
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<strong>druid.register(name, module)</strong>
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</dt>
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<dd>
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Register a new external Druid component.
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<p> You can register your own components to make new alias: the druid:new_{name} function.
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For example, if you want to register a component called "my_component", you can create it using druid:new_my_component(...).
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This can be useful if you have your own "basic" components that you don't want to re-create each time.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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module name
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</li>
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<li><span class="parameter">module</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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lua table with component
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> my_component = <span class="global">require</span>(<span class="string">"path.to.my.component"</span>)
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druid.register(<span class="string">"my_component"</span>, my_component)
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...
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<span class="keyword">local</span> druid = druid.new(self)
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<span class="keyword">local</span> component_instance = self.druid:new_my_component(...)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.set_default_style"></a>
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<strong>druid.set_default_style(style)</strong>
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</dt>
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<dd>
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Set your own default style for all Druid instances.
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<p> To create your own style file, copy the default style file and make changes to it.
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Register the new style before creating your Druid instances.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">style</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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Druid style module
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> my_style = <span class="global">require</span>(<span class="string">"path.to.my.style"</span>)
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druid.set_default_style(my_style)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.set_sound_function"></a>
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<strong>druid.set_sound_function(callback)</strong>
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</dt>
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<dd>
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Set the Druid sound function to play UI sounds if used.
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<p> Set a function to play a sound given a sound_id. This function is used for button clicks to play the "click" sound.
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It can also be used to play sounds in your custom components (see the default Druid style file for an example).
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">callback</span>
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<span class="types"><span class="type">function</span></span>
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Sound play callback
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">druid.set_sound_function(<span class="keyword">function</span>(sound_id)
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sound.play(sound_id) <span class="comment">-- Replace with your real function
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</span><span class="keyword">end</span>)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "druid.set_text_function"></a>
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<strong>druid.set_text_function(callback)</strong>
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</dt>
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<dd>
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Set the text function for the LangText component.
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<p> The Druid locale component will call this function to get translated text.
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After setting the text function, all existing locale components will be updated.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">callback</span>
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<span class="types"><span class="type">function</span></span>
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Get localized text function
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">druid.set_text_function(<span class="keyword">function</span>(text_id)
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<span class="keyword">return</span> lang_data[text_id] <span class="comment">-- Replace with your real function
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</span><span class="keyword">end</span>)</pre>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc TESTING</a></i>
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<i style="float:right;">Last updated 2015-01-01 12:00:00 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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