Druid-Extension/druid/base/blocker.lua

72 lines
1.8 KiB
Lua

local const = require("druid.const")
local component = require("druid.component")
---Druid component for block input. Use it to block input in special zone.
---
---### Setup
---Create blocker component with druid: `druid:new_blocker(node_name)`
---
---### Notes
---- Blocker can be used to create safe zones, where you have big buttons
---- Blocker will capture all input events that hit the node, preventing them from reaching other components
---- Blocker works placed as usual component in stack, so any other component can be placed on top of it and will work as usual
---@class druid.blocker: druid.component
---@field node node The node that will block input
---@field private _is_enabled boolean Whether blocker is enabled
local M = component.create("blocker")
---The Blocker constructor
---@param node node|string The node to use as a blocker
function M:init(node)
self.node = self:get_node(node)
self._is_enabled = true
end
---@private
---@param action_id string The action id
---@param action table The action table
---@return boolean is_consumed True if the input was consumed
function M:on_input(action_id, action)
if action_id ~= const.ACTION_TOUCH and
action_id ~= const.ACTION_MULTITOUCH and
action_id ~= nil then
return false
end
if not self:is_enabled() then
return false
end
if not gui.is_enabled(self.node, true) then
return false
end
if gui.pick_node(self.node, action.x, action.y) then
return true
end
return false
end
---Set blocker enabled state
---@param state boolean The new enabled state
---@return druid.blocker self The blocker instance
function M:set_enabled(state)
self._is_enabled = state
return self
end
---Get blocker enabled state
---@return boolean is_enabled True if the blocker is enabled
function M:is_enabled()
return self._is_enabled
end
return M