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https://github.com/Insality/druid
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -33,7 +33,8 @@
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"Lua.runtime.version": "Lua 5.1",
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"Lua.workspace.library": [
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"~/Library/Application Support/Cursor/User/globalStorage/astronachos.defold",
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"~/Library/Application Support/Cursor/User/workspaceStorage/1446075a23c89451a63f0e82b2291def/astronachos.defold"
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"~/Library/Application Support/Cursor/User/workspaceStorage/1446075a23c89451a63f0e82b2291def/astronachos.defold",
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"~/Library/Application Support/Cursor/User/workspaceStorage/7975bec62a9fa9724d190779fa01ec63/astronachos.defold"
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],
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"files.exclude": {
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"**/*.gui": true
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@@ -39,13 +39,13 @@ Open your `game.project` file and add the following lines to the dependencies fi
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**[Druid](https://github.com/Insality/druid/)**
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```
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https://github.com/Insality/druid/archive/refs/tags/1.1.3.zip
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https://github.com/Insality/druid/archive/refs/tags/1.1.6.zip
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```
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**[Defold Event](https://github.com/Insality/defold-event)**
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```
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https://github.com/Insality/defold-event/archive/refs/tags/11.zip
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https://github.com/Insality/defold-event/archive/refs/tags/12.zip
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```
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After that, select `Project ▸ Fetch Libraries` to update [library dependencies]((https://defold.com/manuals/libraries/#setting-up-library-dependencies)). This happens automatically whenever you open a project so you will only need to do this if the dependencies change without re-opening the project.
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@@ -1,6 +1,6 @@
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local component = require("druid.component")
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local helper = require("druid.helper")
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local defer = require("event.defer")
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local queues = require("event.queues")
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---@class druid.tiling_node: druid.component
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---@field animation table
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@@ -28,7 +28,7 @@ function M:init(node)
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print("The druid.script is not found, please add it nearby to the GUI collection", msg.url())
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end)
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defer.push("druid.get_atlas_path", {
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queues.push("druid.get_atlas_path", {
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texture_name = gui.get_texture(self.node),
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sender = msg.url(),
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}, self.on_get_atlas_path, self)
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@@ -3,9 +3,9 @@
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-- This one is a required to make a unified "Shaders" pipeline in the GUI scripts
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-- This required to grab a texture data with `go.get` function
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local defer = require("event.defer")
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local queues = require("event.queues")
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---Usage: defer.push("druid.get_atlas_path", {
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---Usage: queues.push("druid.get_atlas_path", {
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--- texture_name = gui.get_texture(self.node),
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--- sender = msg.url(),
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---}, callback, [context])
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@@ -35,10 +35,10 @@ end
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function init(self)
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defer.subscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
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queues.subscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
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end
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function final(self)
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defer.unsubscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
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queues.unsubscribe(MESSAGE_GET_ATLAS_PATH, get_atlas_path, self)
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end
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@@ -12,7 +12,7 @@ end
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function M.create_druid_gui_script(selection)
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local gui_filepath = editor.get(selection, "path")
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local filename = gui_filepath:match("([^/]+)%.gui$")
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print("Create Druid GUI Script for", gui_filepath)
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print("Create GUI script for", gui_filepath)
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local absolute_project_path = editor.external_file_attributes(".").path
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local widget_resource_path = gui_filepath:gsub("%.gui$", ".gui_script")
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@@ -25,8 +25,8 @@ function M.create_druid_gui_script(selection)
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local f = io.open(new_widget_absolute_path, "r")
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if f then
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f:close()
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print("Widget file already exists at " .. new_widget_absolute_path)
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print("Creation aborted to prevent overwriting")
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print("GUI script file already exists at " .. new_widget_absolute_path)
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error("Creation aborted to prevent overwriting")
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return
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end
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@@ -37,7 +37,7 @@ function M.create_druid_gui_script(selection)
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local template_content = editor.get(template_path, "text")
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if not template_content then
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print("Error: Could not load template from", template_path)
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print("Check the template path in [Druid] Settings")
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error("Check the template path in [Druid] Settings")
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return
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end
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@@ -54,90 +54,12 @@ function M.create_druid_gui_script(selection)
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file:write(template_content)
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file:close()
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print("Widget created at " .. widget_resource_path)
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print("Widget created: " .. widget_resource_path)
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editor.transact({
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editor.tx.set(selection, "script", widget_resource_path)
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})
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editor.save()
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M.link_gui_script(selection, widget_resource_path)
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end
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---Links a GUI script to a GUI file by updating the script property
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---@param selection string The GUI resource to modify
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---@param widget_resource_path string The path to the GUI script to link
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function M.link_gui_script(selection, widget_resource_path)
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local defold_parser = require("druid.editor_scripts.defold_parser.defold_parser")
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local system = require("druid.editor_scripts.defold_parser.system.system")
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local gui_filepath = editor.get(selection, "path")
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print("Linking GUI script to", gui_filepath)
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-- Get the absolute path to the file
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local absolute_project_path = editor.external_file_attributes(".").path
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if not absolute_project_path:match("[\\/]$") then
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absolute_project_path = absolute_project_path .. "/"
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end
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local clean_gui_path = gui_filepath
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if clean_gui_path:sub(1, 1) == "/" then
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clean_gui_path = clean_gui_path:sub(2)
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end
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local gui_absolute_path = absolute_project_path .. clean_gui_path
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-- Create a backup
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local backup_path = gui_absolute_path .. ".backup"
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print("Creating backup at:", backup_path)
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-- Read and write backup
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local content, err_read = system.read_file(gui_absolute_path)
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if not content then
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print("Error reading original file for backup:", err_read)
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return
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end
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local success, err_write = system.write_file(backup_path, content)
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if not success then
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print("Error creating backup file:", err_write)
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return
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end
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-- Parse the GUI file
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print("Parsing GUI file...")
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local gui_data = defold_parser.load_from_file(gui_absolute_path)
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if not gui_data then
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print("Error: Failed to parse GUI file")
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return
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end
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-- Update the script property
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print("Setting script property to:", widget_resource_path)
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gui_data.script = widget_resource_path
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-- Write the updated GUI file
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print("Writing updated GUI file...")
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local save_success = defold_parser.save_to_file(gui_absolute_path, gui_data)
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if not save_success then
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print("Error: Failed to save GUI file")
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print("Attempting to restore from backup...")
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-- Restore from backup on failure
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local backup_content, backup_err_read = system.read_file(backup_path)
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if not backup_content then
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print("Error reading backup file:", backup_err_read)
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return
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end
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local restore_success, restore_err_write = system.write_file(gui_absolute_path, backup_content)
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if not restore_success then
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print("Critical: Failed to restore from backup:", restore_err_write)
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return
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end
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print("Restored successfully from backup")
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return
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end
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-- Remove backup on success
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os.remove(backup_path)
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print("Successfully linked GUI script to:", gui_filepath)
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end
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@@ -26,7 +26,7 @@ function M.create_druid_widget(selection)
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if f then
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f:close()
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print("Widget file already exists at " .. new_widget_absolute_path)
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print("Creation aborted to prevent overwriting")
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error("Creation aborted to prevent overwriting")
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return
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end
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@@ -37,7 +37,7 @@ function M.create_druid_widget(selection)
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local template_content = editor.get(template_path, "text")
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if not template_content then
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print("Error: Could not load template from", template_path)
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print("Check the template path in [Druid] Settings")
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error("Check the template path in [Druid] Settings")
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return
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end
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35
druid/ext.properties
Normal file
35
druid/ext.properties
Normal file
@@ -0,0 +1,35 @@
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[druid]
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help = Settings for Druid extension
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group = Runtime
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input_text.default = text
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input_touch.default = touch
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input_marked_text.default = marked_text
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input_key_esc.default = key_esc
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input_key_back.default = key_back
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input_key_enter.default = key_enter
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input_key_backspace.default = key_backspace
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input_multitouch.default = touch_multi
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input_scroll_up.default = mouse_wheel_up
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input_scroll_down.default = mouse_wheel_down
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input_key_left.default = key_left
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input_key_right.default = key_right
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input_key_lshift.default = key_lshift
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input_key_lctrl.default = key_lctrl
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input_key_lsuper.default = key_lsuper
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no_auto_input.type = bool
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@@ -473,6 +473,9 @@ function M.get_text_metrics_from_node(text_node)
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options.tracking = gui.get_tracking(text_node)
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options.line_break = gui.get_line_break(text_node)
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options.width = 0
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options.leading = 0
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-- Gather other options only if it used in node
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if options.line_break then
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options.width = gui.get_size(text_node).x
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@@ -14,16 +14,16 @@ update_frequency = 60
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[project]
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title = Druid
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version = 1.1.3
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version = 1.1.5
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publisher = Insality
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developer = Maksim Tuprikov
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custom_resources = /example/locales
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dependencies#0 = https://github.com/britzl/deftest/archive/refs/tags/2.8.0.zip
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dependencies#1 = https://github.com/Insality/defold-saver/archive/refs/heads/develop.zip
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dependencies#1 = https://github.com/Insality/defold-saver/archive/refs/tags/5.zip
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dependencies#2 = https://github.com/Insality/defold-tweener/archive/refs/tags/3.zip
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dependencies#3 = https://github.com/Insality/panthera/archive/refs/heads/develop.zip
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dependencies#3 = https://github.com/Insality/panthera/archive/refs/tags/runtime.4.zip
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dependencies#4 = https://github.com/Insality/defold-lang/archive/refs/tags/3.zip
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dependencies#5 = https://github.com/Insality/defold-event/archive/refs/heads/develop.zip
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dependencies#5 = https://github.com/Insality/defold-event/archive/refs/tags/12.zip
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dependencies#6 = https://github.com/subsoap/defos/archive/refs/tags/v2.8.0.zip
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[library]
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@@ -712,3 +712,12 @@ Please support me if you like this project! It will help me keep engaged to upda
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#### Druid 1.1.3
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- Fix for node_id of cloned nodes with `gui.clone_tree`
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#### Druid 1.1.4
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- [#312] Fix for text metrics issue if returned height is 0 sometimes
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#### Druid 1.1.5
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- Update for using `defold-event` library v12
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#### Druid 1.1.6
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- [#326] Fix for Editor Scripts corrupt file issue
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Reference in New Issue
Block a user