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copilot/fi
Author | SHA1 | Date | |
---|---|---|---|
|
cc818e4c6e | ||
|
92db5319a7 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -17,3 +17,7 @@ manifest.private.der
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manifest.public.der
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/.editor_settings
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/.deployer_cache
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# Example and documentation files (not part of core library)
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example_color_api_usage.lua
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DRUID_COLOR_API_IMPROVEMENTS.md
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|
221
druid/color.lua
221
druid/color.lua
@@ -6,9 +6,13 @@ local COLOR_Z = hash("color.z")
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local M = {}
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-- =============================================================================
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-- COLOR PARSING AND CREATION FUNCTIONS
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-- =============================================================================
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---Get color by string (hex or from palette)
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---@param color_id string|vector4 Color id from palette or hex color
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---Get color by string (hex or from palette) or pass through vector4
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---@param color_id string|vector4 Color id from palette, hex color, or existing vector4
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---@return vector4
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function M.get_color(color_id)
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if type(color_id) ~= "string" then
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@@ -30,8 +34,82 @@ function M.get_color(color_id)
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end
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---Parse color from various formats (hex, palette ID, or vector4)
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---This is a clearer alias for get_color
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---@param color_value string|vector4 Color value to parse
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---@return vector4
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function M.parse(color_value)
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return M.get_color(color_value)
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end
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---Create a color from RGBA values
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---@param r number Red component (0-1)
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---@param g number Green component (0-1)
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---@param b number Blue component (0-1)
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---@param a number|nil Alpha component (0-1), defaults to 1
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---@return vector4
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function M.new(r, g, b, a)
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return vmath.vector4(r, g, b, a or 1)
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end
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---Create a color from hex string
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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---@param alpha number|nil Alpha value. Default is 1
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---@return vector4
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function M.from_hex(hex, alpha)
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return M.hex2vector4(hex, alpha)
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end
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---Create a color from HSB values
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---@param h number Hue (0-1)
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---@param s number Saturation (0-1)
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---@param b number Brightness/Value (0-1)
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---@param a number|nil Alpha value. Default is 1
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---@return vector4
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function M.from_hsb(h, s, b, a)
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local r, g, b_val, alpha = M.hsb2rgb(h, s, b, a)
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return vmath.vector4(r, g, b_val, alpha or 1)
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end
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-- =============================================================================
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-- COLOR FORMAT CONVERSION FUNCTIONS
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-- =============================================================================
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---Convert color to hex string
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---@param color vector4 Color to convert
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---@return string Hex color string (without #)
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function M.to_hex(color)
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return M.rgb2hex(color.x, color.y, color.z)
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end
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---Convert color to RGB values
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---@param color vector4 Color to convert
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---@return number, number, number, number r, g, b, a
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function M.to_rgb(color)
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return color.x, color.y, color.z, color.w
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end
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---Convert color to HSB values
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---@param color vector4 Color to convert
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---@return number, number, number, number h, s, b, a
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function M.to_hsb(color)
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return M.rgb2hsb(color.x, color.y, color.z, color.w)
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end
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-- =============================================================================
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-- PALETTE MANAGEMENT FUNCTIONS
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-- =============================================================================
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---Add palette to palette data
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---@param palette_data table<string, vector4>
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---@param palette_data table<string, vector4|string>
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function M.add_palette(palette_data)
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for color_id, color in pairs(palette_data) do
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if type(color) == "string" then
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@@ -43,11 +121,59 @@ function M.add_palette(palette_data)
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end
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---Set a single color in the palette
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---@param color_id string Color identifier
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---@param color vector4|string Color value (vector4 or hex string)
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function M.set_palette_color(color_id, color)
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if type(color) == "string" then
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PALETTE_DATA[color_id] = M.hex2vector4(color)
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else
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PALETTE_DATA[color_id] = color
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end
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end
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---Remove a color from the palette
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---@param color_id string Color identifier to remove
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function M.remove_palette_color(color_id)
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PALETTE_DATA[color_id] = nil
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end
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---Check if a color exists in the palette
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---@param color_id string Color identifier to check
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---@return boolean
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function M.has_palette_color(color_id)
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return PALETTE_DATA[color_id] ~= nil
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end
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---Get a color from the palette
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---@param color_id string Color identifier
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---@return vector4|nil Color or nil if not found
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function M.get_palette_color(color_id)
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return PALETTE_DATA[color_id]
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end
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---Get the entire palette
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---@return table<string, vector4>
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function M.get_palette()
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return PALETTE_DATA
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end
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---Clear the entire palette
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function M.clear_palette()
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PALETTE_DATA = {}
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end
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-- =============================================================================
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-- GUI NODE OPERATIONS
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-- =============================================================================
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---Set color of gui node without changing alpha
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---@param gui_node node
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---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette
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@@ -62,6 +188,34 @@ function M.set_color(gui_node, color)
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end
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---Apply color to gui node (clearer alias for set_color)
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---@param gui_node node GUI node to apply color to
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---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette
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function M.apply_to_node(gui_node, color)
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M.set_color(gui_node, color)
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end
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---Set node color including alpha
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---@param gui_node node GUI node to apply color to
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---@param color vector4|string Color with alpha channel
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function M.set_node_color_with_alpha(gui_node, color)
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if type(color) == "string" then
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color = M.get_color(color)
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end
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gui.set(gui_node, COLOR_X, color.x)
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gui.set(gui_node, COLOR_Y, color.y)
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gui.set(gui_node, COLOR_Z, color.z)
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gui.set(gui_node, "color.w", color.w)
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end
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-- =============================================================================
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-- COLOR MANIPULATION FUNCTIONS
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-- =============================================================================
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---Lerp colors via color HSB values
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---@param t number Lerp value. 0 - color1, 1 - color2
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---@param color1 vector4 Color 1
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@@ -81,6 +235,55 @@ function M.lerp(t, color1, color2)
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end
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---Mix two colors using linear RGB interpolation (simpler than lerp)
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---@param color1 vector4 First color
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---@param color2 vector4 Second color
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---@param ratio number Mixing ratio (0 = color1, 1 = color2)
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---@return vector4 Mixed color
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function M.mix(color1, color2, ratio)
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local inv_ratio = 1 - ratio
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return vmath.vector4(
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color1.x * inv_ratio + color2.x * ratio,
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color1.y * inv_ratio + color2.y * ratio,
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color1.z * inv_ratio + color2.z * ratio,
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color1.w * inv_ratio + color2.w * ratio
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)
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end
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---Lighten a color by mixing with white
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---@param color vector4 Color to lighten
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---@param amount number Amount to lighten (0-1)
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---@return vector4 Lightened color
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function M.lighten(color, amount)
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return M.mix(color, COLOR_WHITE, amount)
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end
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---Darken a color by mixing with black
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---@param color vector4 Color to darken
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---@param amount number Amount to darken (0-1)
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---@return vector4 Darkened color
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function M.darken(color, amount)
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local black = vmath.vector4(0, 0, 0, color.w)
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return M.mix(color, black, amount)
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end
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---Adjust color alpha
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---@param color vector4 Color to adjust
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---@param alpha number New alpha value (0-1)
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---@return vector4 Color with adjusted alpha
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function M.with_alpha(color, alpha)
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return vmath.vector4(color.x, color.y, color.z, alpha)
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end
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-- =============================================================================
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||||
-- LOW-LEVEL CONVERSION FUNCTIONS
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-- =============================================================================
|
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---Convert hex color to rgb values.
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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@@ -168,9 +371,10 @@ end
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---Convert rgb color to hex color
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---@param red number Red value
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---@param green number Green value
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---@param blue number Blue value
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---@param red number Red value (0-1)
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---@param green number Green value (0-1)
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---@param blue number Blue value (0-1)
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---@return string Hex color string (without #)
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function M.rgb2hex(red, green, blue)
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local r = string.format("%x", math.floor(red * 255))
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local g = string.format("%x", math.floor(green * 255))
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@@ -179,6 +383,11 @@ function M.rgb2hex(red, green, blue)
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end
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-- =============================================================================
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-- INITIALIZATION
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-- =============================================================================
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
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|
@@ -5,6 +5,7 @@ function init(self)
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deftest.add(require("test.tests.test_back_handler"))
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deftest.add(require("test.tests.test_blocker"))
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deftest.add(require("test.tests.test_button"))
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deftest.add(require("test.tests.test_color"))
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deftest.add(require("test.tests.test_container"))
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deftest.add(require("test.tests.test_drag"))
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deftest.add(require("test.tests.test_grid"))
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|
313
test/tests/test_color.lua
Normal file
313
test/tests/test_color.lua
Normal file
@@ -0,0 +1,313 @@
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return function()
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describe("Color Module", function()
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local color = nil
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before(function()
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color = require("druid.color")
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end)
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describe("Color Creation and Parsing", function()
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it("Should create colors from RGBA values", function()
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local test_color = color.new(1, 0.5, 0, 0.8)
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assert(test_color.x == 1)
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assert(test_color.y == 0.5)
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assert(test_color.z == 0)
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assert(test_color.w == 0.8)
|
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end)
|
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|
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it("Should create colors from hex strings", function()
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local red = color.from_hex("#FF0000")
|
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assert(red.x == 1)
|
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assert(red.y == 0)
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assert(red.z == 0)
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assert(red.w == 1)
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|
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local blue_with_alpha = color.from_hex("0000FF", 0.5)
|
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assert(blue_with_alpha.x == 0)
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assert(blue_with_alpha.y == 0)
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assert(blue_with_alpha.z == 1)
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assert(blue_with_alpha.w == 0.5)
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end)
|
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|
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it("Should create colors from HSB values", function()
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local red = color.from_hsb(0, 1, 1) -- HSB for red
|
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assert(red.x == 1)
|
||||
assert(red.y == 0)
|
||||
assert(red.z == 0)
|
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assert(red.w == 1)
|
||||
end)
|
||||
|
||||
it("Should parse various color formats", function()
|
||||
-- Test parsing alias for get_color
|
||||
local hex_color = color.parse("#FF0000")
|
||||
assert(hex_color.x == 1)
|
||||
|
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local vector_color = color.parse(vmath.vector4(0, 1, 0, 1))
|
||||
assert(vector_color.y == 1)
|
||||
end)
|
||||
|
||||
it("Should parse hex colors correctly with get_color", function()
|
||||
-- Test with # prefix
|
||||
local color1 = color.get_color("#FF0000")
|
||||
assert(color1.x == 1)
|
||||
assert(color1.y == 0)
|
||||
assert(color1.z == 0)
|
||||
assert(color1.w == 1)
|
||||
|
||||
-- Test without # prefix
|
||||
local color2 = color.get_color("00FF00")
|
||||
assert(color2.x == 0)
|
||||
assert(color2.y == 1)
|
||||
assert(color2.z == 0)
|
||||
assert(color2.w == 1)
|
||||
|
||||
-- Test 3-digit hex
|
||||
local color3 = color.get_color("F0F")
|
||||
assert(color3.x == 1)
|
||||
assert(color3.y == 0)
|
||||
assert(color3.z == 1)
|
||||
assert(color3.w == 1)
|
||||
end)
|
||||
|
||||
it("Should handle vector4 input in get_color", function()
|
||||
local input_color = vmath.vector4(1, 0.5, 0, 1)
|
||||
local result = color.get_color(input_color)
|
||||
assert(result == input_color)
|
||||
end)
|
||||
|
||||
it("Should return white for unknown color IDs", function()
|
||||
local result = color.get_color("unknown_color")
|
||||
assert(result.x == 1)
|
||||
assert(result.y == 1)
|
||||
assert(result.z == 1)
|
||||
assert(result.w == 1)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("Color Format Conversion", function()
|
||||
it("Should convert colors to hex", function()
|
||||
local red = vmath.vector4(1, 0, 0, 1)
|
||||
local hex = color.to_hex(red)
|
||||
assert(hex == "FF0000")
|
||||
end)
|
||||
|
||||
it("Should convert colors to RGB values", function()
|
||||
local test_color = vmath.vector4(1, 0.5, 0.25, 0.8)
|
||||
local r, g, b, a = color.to_rgb(test_color)
|
||||
assert(r == 1)
|
||||
assert(g == 0.5)
|
||||
assert(b == 0.25)
|
||||
assert(a == 0.8)
|
||||
end)
|
||||
|
||||
it("Should convert colors to HSB values", function()
|
||||
local red = vmath.vector4(1, 0, 0, 1)
|
||||
local h, s, b, a = color.to_hsb(red)
|
||||
assert(h == 0) -- Red hue
|
||||
assert(s == 1) -- Full saturation
|
||||
assert(b == 1) -- Full brightness
|
||||
assert(a == 1) -- Full alpha
|
||||
end)
|
||||
|
||||
it("Should convert hex to rgb values", function()
|
||||
local r, g, b = color.hex2rgb("#FF8000")
|
||||
assert(r == 1)
|
||||
assert(g == 0.5019607843137255) -- 128/255
|
||||
assert(b == 0)
|
||||
end)
|
||||
|
||||
it("Should convert hex to vector4", function()
|
||||
local vec = color.hex2vector4("#FF8000", 0.5)
|
||||
assert(vec.x == 1)
|
||||
assert(vec.y == 0.5019607843137255)
|
||||
assert(vec.z == 0)
|
||||
assert(vec.w == 0.5)
|
||||
end)
|
||||
|
||||
it("Should convert rgb to hex", function()
|
||||
local hex = color.rgb2hex(1, 0.5019607843137255, 0)
|
||||
assert(hex == "FF8000")
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("Color Space Conversion", function()
|
||||
it("Should convert RGB to HSB correctly", function()
|
||||
local h, s, v, a = color.rgb2hsb(1, 0, 0, 1) -- Red
|
||||
assert(h == 0)
|
||||
assert(s == 1)
|
||||
assert(v == 1)
|
||||
assert(a == 1)
|
||||
end)
|
||||
|
||||
it("Should convert HSB to RGB correctly", function()
|
||||
local r, g, b, a = color.hsb2rgb(0, 1, 1, 1) -- Red
|
||||
assert(r == 1)
|
||||
assert(g == 0)
|
||||
assert(b == 0)
|
||||
assert(a == 1)
|
||||
end)
|
||||
|
||||
it("Should handle round-trip HSB conversion", function()
|
||||
local original_r, original_g, original_b = 0.5, 0.7, 0.3
|
||||
local h, s, v = color.rgb2hsb(original_r, original_g, original_b)
|
||||
local converted_r, converted_g, converted_b = color.hsb2rgb(h, s, v)
|
||||
|
||||
-- Allow for small floating point differences
|
||||
assert(math.abs(converted_r - original_r) < 0.001)
|
||||
assert(math.abs(converted_g - original_g) < 0.001)
|
||||
assert(math.abs(converted_b - original_b) < 0.001)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("Palette Management", function()
|
||||
it("Should add and retrieve palette colors", function()
|
||||
local test_palette = {
|
||||
primary = vmath.vector4(1, 0, 0, 1),
|
||||
secondary = "#00FF00",
|
||||
tertiary = vmath.vector4(0, 0, 1, 1)
|
||||
}
|
||||
|
||||
color.add_palette(test_palette)
|
||||
|
||||
local primary = color.get_color("primary")
|
||||
assert(primary.x == 1)
|
||||
assert(primary.y == 0)
|
||||
assert(primary.z == 0)
|
||||
assert(primary.w == 1)
|
||||
|
||||
local secondary = color.get_color("secondary")
|
||||
assert(secondary.x == 0)
|
||||
assert(secondary.y == 1)
|
||||
assert(secondary.z == 0)
|
||||
assert(secondary.w == 1)
|
||||
end)
|
||||
|
||||
it("Should manage individual palette colors", function()
|
||||
-- Set a palette color
|
||||
color.set_palette_color("test_red", vmath.vector4(1, 0, 0, 1))
|
||||
assert(color.has_palette_color("test_red") == true)
|
||||
|
||||
local retrieved = color.get_palette_color("test_red")
|
||||
assert(retrieved.x == 1)
|
||||
assert(retrieved.y == 0)
|
||||
assert(retrieved.z == 0)
|
||||
|
||||
-- Remove the color
|
||||
color.remove_palette_color("test_red")
|
||||
assert(color.has_palette_color("test_red") == false)
|
||||
assert(color.get_palette_color("test_red") == nil)
|
||||
end)
|
||||
|
||||
it("Should return the palette", function()
|
||||
local palette = color.get_palette()
|
||||
assert(type(palette) == "table")
|
||||
end)
|
||||
|
||||
it("Should clear the palette", function()
|
||||
color.set_palette_color("temp_color", vmath.vector4(1, 1, 1, 1))
|
||||
color.clear_palette()
|
||||
assert(color.has_palette_color("temp_color") == false)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("Color Manipulation", function()
|
||||
it("Should lerp colors correctly", function()
|
||||
local color1 = vmath.vector4(1, 0, 0, 1) -- Red
|
||||
local color2 = vmath.vector4(0, 1, 0, 1) -- Green
|
||||
|
||||
local mid_color = color.lerp(0.5, color1, color2)
|
||||
-- Note: lerp uses HSB interpolation, so the result might not be a simple average
|
||||
assert(type(mid_color.x) == "number")
|
||||
assert(type(mid_color.y) == "number")
|
||||
assert(type(mid_color.z) == "number")
|
||||
assert(mid_color.w == 1)
|
||||
|
||||
-- Test endpoints
|
||||
local start_color = color.lerp(0, color1, color2)
|
||||
local end_color = color.lerp(1, color1, color2)
|
||||
|
||||
assert(math.abs(start_color.x - color1.x) < 0.001)
|
||||
assert(math.abs(end_color.x - color2.x) < 0.001)
|
||||
end)
|
||||
|
||||
it("Should mix colors using linear RGB interpolation", function()
|
||||
local red = vmath.vector4(1, 0, 0, 1)
|
||||
local blue = vmath.vector4(0, 0, 1, 1)
|
||||
|
||||
local mixed = color.mix(red, blue, 0.5)
|
||||
assert(mixed.x == 0.5) -- Half red
|
||||
assert(mixed.y == 0) -- No green
|
||||
assert(mixed.z == 0.5) -- Half blue
|
||||
assert(mixed.w == 1) -- Full alpha
|
||||
end)
|
||||
|
||||
it("Should lighten colors", function()
|
||||
local dark_red = vmath.vector4(0.5, 0, 0, 1)
|
||||
local lightened = color.lighten(dark_red, 0.5)
|
||||
|
||||
assert(lightened.x > dark_red.x) -- Should be lighter
|
||||
assert(lightened.y > dark_red.y) -- Should have some green/white
|
||||
assert(lightened.z > dark_red.z) -- Should have some blue/white
|
||||
end)
|
||||
|
||||
it("Should darken colors", function()
|
||||
local bright_red = vmath.vector4(1, 0, 0, 1)
|
||||
local darkened = color.darken(bright_red, 0.5)
|
||||
|
||||
assert(darkened.x < bright_red.x) -- Should be darker
|
||||
assert(darkened.y == 0) -- Should still have no green
|
||||
assert(darkened.z == 0) -- Should still have no blue
|
||||
end)
|
||||
|
||||
it("Should adjust alpha", function()
|
||||
local opaque_red = vmath.vector4(1, 0, 0, 1)
|
||||
local semi_transparent = color.with_alpha(opaque_red, 0.5)
|
||||
|
||||
assert(semi_transparent.x == 1) -- Color unchanged
|
||||
assert(semi_transparent.y == 0)
|
||||
assert(semi_transparent.z == 0)
|
||||
assert(semi_transparent.w == 0.5) -- Alpha changed
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("GUI Node Operations", function()
|
||||
it("Should set color on GUI node", function()
|
||||
-- Create a test node
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
|
||||
-- Test with vector4
|
||||
local test_color = vmath.vector4(1, 0.5, 0, 1)
|
||||
color.set_color(test_node, test_color)
|
||||
|
||||
-- Verify color was set (we can't easily read it back, but we can verify no errors)
|
||||
assert(true) -- If we get here, no error occurred
|
||||
|
||||
-- Test with string color
|
||||
color.set_color(test_node, "#FF0000")
|
||||
assert(true) -- If we get here, no error occurred
|
||||
|
||||
-- Clean up
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
|
||||
it("Should apply color to node using alias", function()
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
|
||||
-- Test the alias function
|
||||
color.apply_to_node(test_node, vmath.vector4(0, 1, 0, 1))
|
||||
assert(true) -- If we get here, no error occurred
|
||||
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
|
||||
it("Should set node color including alpha", function()
|
||||
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
|
||||
|
||||
color.set_node_color_with_alpha(test_node, vmath.vector4(1, 0, 0, 0.5))
|
||||
assert(true) -- If we get here, no error occurred
|
||||
|
||||
gui.delete_node(test_node)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
Reference in New Issue
Block a user