Add initial progress on dynamic grid

This commit is contained in:
Insality
2020-09-21 23:00:51 +03:00
parent 6ce14a7a1c
commit f8731b2640
5 changed files with 379 additions and 72 deletions

View File

@@ -34,6 +34,7 @@ local DynamicGrid = component.create("dynamic_grid", { const.ON_LAYOUT_CHANGE })
-- @tparam node parent The gui node parent, where items will be placed
function DynamicGrid:init(parent, side)
self.parent = self:get_node(parent)
self.nodes = {}
self.offset = vmath.vector3(0)
@@ -50,24 +51,35 @@ function DynamicGrid:init(parent, side)
self.on_clear = Event()
self.on_update_positions = Event()
self.center_pos = vmath.vector3(0)
self._set_position_function = gui.set_position
end
local _temp_pos = vmath.vector3(0)
--- Return pos for grid node index
-- @function dynamic_grid:get_pos
-- @tparam number index The grid element index
-- @tparam node node The node to be placed
-- @treturn vector3 Node position
function DynamicGrid:get_pos(index)
local row = math.ceil(index) - 1
local col = (index - row) - 1
function DynamicGrid:get_pos(index, node)
local prev_node = self.nodes[index-1]
local next_node = self.nodes[index+1]
_temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
_temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
_temp_pos.z = 0
if not prev_node and not next_node then
-- TODO: assert no elements in grid now
-- should be center of current scroll
return self.center_pos -- first element in grid
end
return _temp_pos
-- For now it works only by vertical
if prev_node then
return self:_get_next_node_pos(index - 1, node, vmath.vector3(0, 1, 0))
end
if next_node then
return self:_get_next_node_pos(index + 1, node, vmath.vector3(0, -1, 0))
end
end
@@ -125,17 +137,12 @@ function DynamicGrid:add(item, index)
end
end
self.nodes[index] = item
self:_add_node(item, index)
gui.set_parent(item, self.parent)
local pos = self:get_pos(index)
-- Add new item instantly in new pos
gui.set_position(item, pos)
for i, _ in pairs(self.nodes) do
self:_update_border_offset(self:get_pos(i))
end
self:_update_borders()
-- for i, _ in pairs(self.nodes) do
-- self:_update_border_offset(self:get_pos(i))
-- end
self:_update_pos()
self:_update_indexes()
@@ -160,12 +167,11 @@ function DynamicGrid:remove(index, is_shift_nodes)
end
end
-- Recalculate borders
self.border = vmath.vector4(0)
self:_update_border_offset(self:get_pos(1))
for i, _ in pairs(self.nodes) do
self:_update_border_offset(self:get_pos(i))
end
self:_update_borders()
-- self:_update_border_offset(self:get_pos(1))
-- for i, _ in pairs(self.nodes) do
-- self:_update_border_offset(self:get_pos(i))
-- end
self:_update_pos()
self:_update_indexes()
@@ -187,18 +193,11 @@ function DynamicGrid:get_size(border)
end
--- Return grid size for amount of nodes in this grid
-- @function dynamic_grid:get_size_for_elements_count
-- @tparam number count The grid content node amount
-- @treturn vector3 The grid content size
function DynamicGrid:get_size_for_elements_count(count)
local border = vmath.vector4(0)
for i = 1, count do
local pos = self:get_pos(i)
self:_update_border(pos, border)
end
return self:get_size(border)
function DynamicGrid:get_center_position()
return vmath.vector3(
(self.border.x + self.border.z)/2,
(self.border.y + self.border.w)/2,
0)
end
@@ -228,12 +227,8 @@ end
-- If you want to delete GUI nodes, use dynamic_grid.nodes array before grid:clear
-- @function dynamic_grid:clear
function DynamicGrid:clear()
self.border.x = 0
self.border.y = 0
self.border.w = 0
self.border.z = 0
self:_update_border_offset(self:get_pos(1))
self:_update_borders()
-- self:_update_border_offset(self:get_pos(1))
self.nodes = {}
self:_update_indexes()
@@ -262,19 +257,31 @@ function DynamicGrid:_update_indexes()
end
function DynamicGrid:_update_border(pos, border)
local size = self.node_size
local pivot = self.node_pivot
function DynamicGrid:_update_borders()
local border = vmath.vector4(math.huge, -math.huge, -math.huge, math.huge)
local left = pos.x - size.x/2 - (size.x * pivot.x) + self.border_offset.x
local right = pos.x + size.x/2 - (size.x * pivot.x) + self.border_offset.x
local top = pos.y + size.y/2 - (size.y * pivot.y) + self.border_offset.y
local bottom = pos.y - size.y/2 - (size.y * pivot.y) + self.border_offset.y
for index, node in pairs(self.nodes) do
local pos = node.pos
local size = node.size
local pivot = node.pivot
border.x = math.min(border.x, left)
border.y = math.max(border.y, top)
border.z = math.max(border.z, right)
border.w = math.min(border.w, bottom)
local left = pos.x - size.x/2 - (size.x * pivot.x) + self.border_offset.x
local right = pos.x + size.x/2 - (size.x * pivot.x) + self.border_offset.x
local top = pos.y + size.y/2 - (size.y * pivot.y) + self.border_offset.y
local bottom = pos.y - size.y/2 - (size.y * pivot.y) + self.border_offset.y
border.x = math.min(border.x, left)
border.y = math.max(border.y, top)
border.z = math.max(border.z, right)
border.w = math.min(border.w, bottom)
end
self.border = border
self.border_offset = vmath.vector3(
(border.x + (border.z - border.x) * self.anchor.x),
(border.y + (border.w - border.y) * self.anchor.y),
0
)
end
@@ -291,11 +298,11 @@ end
function DynamicGrid:_update_pos(is_instant)
for i, node in pairs(self.nodes) do
for index, node in pairs(self.nodes) do
if is_instant then
gui.set_position(node, self:get_pos(i))
gui.set_position(node.node, node.pos)
else
self._set_position_function(node, self:get_pos(i))
self._set_position_function(node.node, node.pos)
end
end
@@ -303,4 +310,52 @@ function DynamicGrid:_update_pos(is_instant)
end
function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
local node = self.nodes[origin_node_index]
local pos = node.pos
local size = node.size
local anchor = node.pivot
local new_node_size = self:_get_node_size(new_node)
local new_anchor = const.PIVOTS[gui.get_pivot(new_node)]
local dist = vmath.vector3(
(size.x/2 + new_node_size.x/2) * place_side.x,
(size.y/2 + new_node_size.y/2) * place_side.y,
0
)
local node_center = vmath.vector3(
pos.x + size.x * anchor.x,
pos.y - size.y * anchor.y,
0
)
return vmath.vector3(
node_center.x + dist.x + new_node_size.x * new_anchor.x,
node_center.y - dist.y + new_node_size.y * new_anchor.y,
0
)
end
function DynamicGrid:_get_node_size(node)
return vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
end
function DynamicGrid:_add_node(node, index)
self.nodes[index] = {
node = node,
pos = self:get_pos(index, node),
size = self:_get_node_size(node),
pivot = const.PIVOTS[gui.get_pivot(node)]
}
-- Add new item instantly in new pos
gui.set_parent(node, self.parent)
gui.set_position(node, self.nodes[index].pos)
end
return DynamicGrid

View File

@@ -263,7 +263,6 @@ function StaticGrid:clear()
end
--- Return the grid nodes table
-- @function static_grid:get_nodes
-- @treturn table<index, node> The grid nodes