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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
FIx dynamic grid sides
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4e476d7e67
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@ -27,30 +27,33 @@ local component = require("druid.component")
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local DynamicGrid = component.create("dynamic_grid", { const.ON_LAYOUT_CHANGE })
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local SIDE_VECTORS = {
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LEFT = vmath.vector3(-1, 0, 0),
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RIGHT = vmath.vector3(1, 0, 0),
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TOP = vmath.vector3(0, -1, 0),
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BOT = vmath.vector3(0, 1, 0),
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}
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--- Component init function
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-- @function dynamic_grid:init
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam enum.side side The grid side. By default - vertical
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function DynamicGrid:init(parent, side)
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self.nodes = {}
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self.side = side or const.SIDE.Y
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self.parent = self:get_node(parent)
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self.nodes = {}
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self.offset = vmath.vector3(0)
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self.border = vmath.vector4(0) -- Current grid content size
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self.pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
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self.anchor = vmath.vector3(0.5 + self.pivot.x, 0.5 - self.pivot.y, 0)
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self.border = vmath.vector4(0) -- Current grid content size
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self.on_add_item = Event()
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self.on_remove_item = Event()
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self.on_change_items = Event()
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self.on_clear = Event()
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self.on_update_positions = Event()
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self.center_pos = vmath.vector3(0)
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self._set_position_function = gui.set_position
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end
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@ -69,18 +72,17 @@ function DynamicGrid:get_pos(index, node)
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local size = self:_get_node_size(node)
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local pivot = const.PIVOTS[gui.get_pivot(node)]
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return vmath.vector3(
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size.x * pivot.x + size.x * self.pivot.x,
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size.x * pivot.x - size.x * self.pivot.x,
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size.y * pivot.y - size.y * self.pivot.y,
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0)
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end
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-- For now it works only by vertical
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if prev_node then
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return self:_get_next_node_pos(index - 1, node, vmath.vector3(0, 1, 0))
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return self:_get_next_node_pos(index - 1, node, self:_get_side_vector(self.side, 1))
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end
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if next_node then
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return self:_get_next_node_pos(index + 1, node, vmath.vector3(0, -1, 0))
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return self:_get_next_node_pos(index + 1, node, self:_get_side_vector(self.side, -1))
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end
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end
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@ -209,7 +211,6 @@ function DynamicGrid:clear()
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end
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--- Return the grid nodes table
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-- @function dynamic_grid:get_nodes
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-- @treturn table<index, node> The grid nodes
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@ -269,28 +270,18 @@ end
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function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
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local node = self.nodes[origin_node_index]
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local pos = node.pos
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local size = node.size
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local anchor = node.pivot
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local new_node_size = self:_get_node_size(new_node)
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local new_anchor = const.PIVOTS[gui.get_pivot(new_node)]
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local new_pivot = const.PIVOTS[gui.get_pivot(new_node)]
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local dist = vmath.vector3(
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(size.x/2 + new_node_size.x/2) * place_side.x,
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(size.y/2 + new_node_size.y/2) * place_side.y,
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0
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)
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local node_center = vmath.vector3(
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pos.x - size.x * anchor.x,
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pos.y - size.y * anchor.y,
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0
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)
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local dist_x = (node.size.x/2 + new_node_size.x/2) * place_side.x
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local dist_y = (node.size.y/2 + new_node_size.y/2) * place_side.y
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local node_center_x = node.pos.x - node.size.x * node.pivot.x
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local node_center_y = node.pos.y - node.size.y * node.pivot.y
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return vmath.vector3(
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node_center.x + dist.x + new_node_size.x * new_anchor.x,
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node_center.y - dist.y + new_node_size.y * new_anchor.y,
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node_center_x + dist_x + new_node_size.x * new_pivot.x,
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node_center_y - dist_y + new_node_size.y * new_pivot.y,
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0
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)
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end
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@ -315,4 +306,15 @@ function DynamicGrid:_add_node(node, index)
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end
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function DynamicGrid:_get_side_vector(side, is_forward)
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if side == const.SIDE.X then
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return is_forward and SIDE_VECTORS.RIGHT or SIDE_VECTORS.LEFT
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end
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if side == const.SIDE.Y then
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return is_forward and SIDE_VECTORS.BOT or SIDE_VECTORS.TOP
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end
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end
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return DynamicGrid
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@ -1,3 +1,5 @@
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local druid_const = require("druid.const")
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local M = {}
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@ -77,12 +79,12 @@ end
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local function init_dynamic_grid(self)
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self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes", "vertical")
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self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes", druid_const.SIDE.Y)
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self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
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gui.set_enabled(self.prefab_dynamic, false)
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for i = 1, 20 do
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for i = 1, 8 do
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add_node_dynamic(self, i)
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end
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