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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Move components array from self to self.components and self.components_all
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@ -13,6 +13,7 @@ M.ACTION_BACK = hash("back")
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M.RELEASED = "released"
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M.PRESSED = "pressed"
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M.STRING = "string"
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M.TABLE = "table"
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M.ZERO = "0"
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--- Interests
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@ -70,10 +70,18 @@ function M.new(component_script, style)
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register_basic_components = false
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end
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local self = setmetatable({}, { __index = druid_instance })
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-- Druid context here (who created druid)
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-- Usually gui_script, but can be component from self:get_druid()
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self._context = component_script
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self._style = style or default_style
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-- TODO: Find the better way to handle components
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-- All component list
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self.all_components = {}
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-- Map: interest: {components}
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self.components = {}
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return self
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end
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@ -1,3 +1,6 @@
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--- General component class
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--@class component
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local const = require("druid.const")
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local M = {}
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@ -14,23 +14,23 @@ end
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-- Create the component
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local function create(self, module)
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---@class component
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local instance = setmetatable({}, { __index = module })
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-- Component context, self from component creation
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instance:setup_component(self._context, self._style)
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table.insert(self, instance)
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table.insert(self.all_components, instance)
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local register_to = module._component.interest
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if register_to then
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local v
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for i = 1, #register_to do
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v = register_to[i]
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if not self[v] then
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self[v] = {}
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local interest = register_to[i]
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if not self.components[interest] then
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self.components[interest] = {}
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end
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table.insert(self[v], instance)
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table.insert(self.components[interest], instance)
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if const.UI_INPUT[v] then
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if const.UI_INPUT[interest] then
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input_init(self)
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end
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end
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@ -52,18 +52,17 @@ end
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function M.remove(self, instance)
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for i = #self, 1, -1 do
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if self[i] == instance then
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for i = #self.all_components, 1, -1 do
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if self.all_components[i] == instance then
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table.remove(self, i)
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end
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end
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local interest = instance._component.interest
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if interest then
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local v
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for i = 1, #interest do
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v = interest[i]
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local array = self[v]
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local interests = instance._component.interest
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if interests then
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for i = 1, #interests do
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local interest = interests[i]
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local array = self.components[interest]
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for j = #array, 1, -1 do
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if array[j] == instance then
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table.remove(array, j)
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@ -78,7 +77,7 @@ end
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function M.on_message(self, message_id, message, sender)
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local specific_ui_message = const.SPECIFIC_UI_MESSAGES[message_id]
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if specific_ui_message then
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local array = self[message_id]
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local array = self.components[message_id]
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if array then
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local item
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for i = 1, #array do
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@ -87,7 +86,7 @@ function M.on_message(self, message_id, message, sender)
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end
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end
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else
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local array = self[const.ON_MESSAGE]
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local array = self.components[const.ON_MESSAGE]
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if array then
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for i = 1, #array do
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array[i]:on_message(message_id, message, sender)
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@ -98,10 +97,10 @@ end
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local function notify_input_on_swipe(self)
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if self[const.ON_INPUT] then
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local len = #self[const.ON_INPUT]
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if self.components[const.ON_INPUT] then
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local len = #self.components[const.ON_INPUT]
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for i = len, 1, -1 do
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local comp = self[const.ON_INPUT][i]
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local comp = self.components[const.ON_INPUT][i]
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if comp.on_swipe then
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comp:on_swipe()
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end
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@ -111,7 +110,7 @@ end
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local function match_event(action_id, events)
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if type(events) == "table" then
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if type(events) == const.TABLE then
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for i = 1, #events do
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if action_id == events[i] then
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return true
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@ -125,7 +124,7 @@ end
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--- Called ON_INPUT
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function M.on_input(self, action_id, action)
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local array = self[const.ON_SWIPE]
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local array = self.components[const.ON_SWIPE]
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if array then
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local v, result
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local len = #array
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@ -139,7 +138,7 @@ function M.on_input(self, action_id, action)
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end
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end
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array = self[const.ON_INPUT]
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array = self.components[const.ON_INPUT]
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if array then
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local v
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local len = #array
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@ -157,7 +156,7 @@ end
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--- Called on_update
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function M.update(self, dt)
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local array = self[const.ON_UPDATE]
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local array = self.components[const.ON_UPDATE]
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if array then
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for i = 1, #array do
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array[i]:update(dt)
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