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https://github.com/Insality/druid
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Better on end touch events
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@ -71,8 +71,10 @@ local function end_touch(self)
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end
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self.is_drag = false
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self.is_touch = false
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self.on_touch_end:trigger(self:get_context())
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if self.is_touch then
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self.is_touch = false
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self.on_touch_end:trigger(self:get_context())
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end
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self:reset_input_priority()
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self.touch_id = 0
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end
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@ -569,11 +569,11 @@ end
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function Scroll._check_threshold(self)
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local is_stopped = false
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if self.inertion.x ~= 0 and math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
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if math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
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is_stopped = true
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self.inertion.x = 0
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end
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if self.inertion.y ~= 0 and math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
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if math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
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is_stopped = true
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self.inertion.y = 0
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end
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