mirror of
https://github.com/Insality/druid
synced 2025-06-27 02:17:52 +02:00
Update live example
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@ -65,7 +65,7 @@ Here is a list of [all releases](https://github.com/Insality/druid/releases).
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### Input Bindings
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**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. Either use this file for your project by setting the `Runtime -> Input -> Game Binding` field in the `game.project` input section to `/builtins/input/all.input_binding`, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the [Advanced Setup](https://github.com/Insality/druid/blob/master/docs_md/advanced-setup.md#input-bindings).
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**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. Either use this file for your project by setting the `Runtime -> Input -> Game Binding` field in the `game.project` input section to `/builtins/input/all.input_binding`, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the [Advanced Setup](https://github.com/Insality/druid/blob/master/wiki/advanced-setup.md#input-bindings).
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## Usage
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@ -210,7 +210,7 @@ If you have any issues, questions or suggestions please [create an issue](https:
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## History
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For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md).
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For a complete history of the development of **Druid**, please check the [changelog](wiki/changelog.md).
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## Contributors
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36
docs/Druid_asmjs.js
Normal file
36
docs/Druid_asmjs.js
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@ -1 +1 @@
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{"content":[{"name":"game.projectc","size":4489,"pieces":[{"name":"game0.projectc","offset":0}]},{"name":"game.arci","size":12368,"pieces":[{"name":"game0.arci","offset":0}]},{"name":"game.arcd","size":3557359,"pieces":[{"name":"game0.arcd","offset":0},{"name":"game1.arcd","offset":2097152}]},{"name":"game.dmanifest","size":13892,"pieces":[{"name":"game0.dmanifest","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game0.public.der","offset":0}]}],"total_size":3588270}
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{"content":[{"name":"game.projectc","size":4552,"pieces":[{"name":"game0.projectc","offset":0}]},{"name":"game.arci","size":15008,"pieces":[{"name":"game0.arci","offset":0}]},{"name":"game.arcd","size":3789178,"pieces":[{"name":"game0.arcd","offset":0},{"name":"game1.arcd","offset":2097152}]},{"name":"game.dmanifest","size":17041,"pieces":[{"name":"game0.dmanifest","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game0.public.der","offset":0}]}],"total_size":3825941}
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@ -1,14 +1,14 @@
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[project]
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title = druid
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version = 1.0
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title = Druid
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version = 1.1.0
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write_log = 0
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minimum_log_level = 1
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compress_archive = 1
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publisher = Insality
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developer = Maksim Tuprikov
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custom_resources = /example/locales
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commit_sha = 13fb109ef09e1590fc14a96c2c4d2c900fb517cc
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build_date = 2024-10-19T08:21:03Z
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title_as_file_name = druid
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commit_sha = 9fe8763c7f6f272421fb8b4c14edcfb9db880b4c
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title_as_file_name = Druid
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[display]
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width = 1920
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@ -16,7 +16,7 @@ height = 1080
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high_dpi = 1
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samples = 0
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fullscreen = 0
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update_frequency = 0
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update_frequency = 60
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swap_interval = 1
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vsync = 1
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display_profiles = /builtins/render/default.display_profilesc
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@ -27,7 +27,7 @@ display_device_info = 0
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clear_color_red = 0
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clear_color_green = 0
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clear_color_blue = 0
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clear_color_alpha = 0
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clear_color_alpha = 1
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[physics]
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type = 2D
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@ -64,6 +64,8 @@ max_font_batches = 128
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max_debug_vertices = 10000
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texture_profiles = /builtins/graphics/default.texture_profiles
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verify_graphics_calls = 0
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opengl_version_hint = 33
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opengl_core_profile_hint = true
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memory_size = 512
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[shader]
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@ -130,9 +132,9 @@ default_language = en
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localizations = en
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[android]
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version_code = 817
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version_code = 968
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minimum_sdk_version = 19
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target_sdk_version = 34
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target_sdk_version = 35
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package = com.insality.druid
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gcm_sender_id =
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manifest = /builtins/manifests/android/AndroidManifest.xml
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@ -171,6 +173,7 @@ show_fullscreen_button = 0
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show_made_with_defold = 0
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show_console_banner = 0
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scale_mode = stretch
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transparent_graphics_context = 0
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[particle_fx]
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max_count = 0
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@ -235,3 +238,6 @@ path = /example/locales
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langs = en,ru,es,de,fr,ja,pt,it,kr,zh
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default = es
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[event]
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use_xpcall = 1
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263
docs/dmloader.js
263
docs/dmloader.js
@ -86,7 +86,7 @@ var CUSTOM_PARAMETERS = {
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game_canvas.width = Math.floor(width * dpi);
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game_canvas.height = Math.floor(height * dpi);
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}
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}
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};
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// file downloader
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// wraps XMLHttpRequest and adds retry support and progress updates when the
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@ -184,16 +184,20 @@ var FileLoader = {
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};
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request.onretry = function(xhr, event, loadedSize, currentAttempt) {
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onretry(loadedSize, currentAttempt);
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}
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};
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request.send();
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}
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};
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var EngineLoader = {
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wasm_size: 2374239,
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wasmjs_size: 340441,
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asmjs_size: 4000000,
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wasm_size: 2435513,
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wasmjs_size: 270371,
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asmjs_size: 5093239,
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wasm_instantiate_progress: 0,
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stream_wasm: "false" === "true",
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@ -209,9 +213,16 @@ var EngineLoader = {
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ProgressUpdater.updateCurrent(delta);
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},
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function(error) { throw error; },
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function(wasm) {
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async function(wasm) {
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if (wasm.byteLength != EngineLoader.wasm_size) {
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throw "Invalid wasm size. Expected: " + EngineLoader.wasm_size + ", actual: " + wasm.byteLength;
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console.warn("Unexpected wasm size: " + wasm.byteLength + ", expected: " + EngineLoader.wasm_size);
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}
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if (EngineLoader.wasm_sha1) {
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const digest = await window.crypto.subtle.digest("SHA-1", wasm);
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != EngineLoader.wasm_sha1) {
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console.warn("Unexpected wasm sha1: " + sha1 + ", expected: " + EngineLoader.wasm_sha1);
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}
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}
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var wasmInstantiate = WebAssembly.instantiate(new Uint8Array(wasm), imports).then(function(output) {
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successCallback(output.instance);
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@ -270,21 +281,31 @@ var EngineLoader = {
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}
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return {}; // Compiling asynchronously, no exports.
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};
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EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js');
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EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js', EngineLoader.wasmjs_size, EngineLoader.wasmjs_sha1);
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},
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loadAsmJsAsync: function(exeName) {
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EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js');
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EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js', EngineLoader.asmjs_size, EngineLoader.asmjs_sha1);
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},
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// load and start engine script (asm.js or wasm.js)
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loadAndRunScriptAsync: function(src) {
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loadAndRunScriptAsync: function(src, expectedLength, expectedSHA1) {
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FileLoader.load(src, "text",
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function(delta) {
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ProgressUpdater.updateCurrent(delta);
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},
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function(error) { throw error; },
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function(response) {
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async function(response) {
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if (response.length != expectedLength) {
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console.warn("Unexpected JS size: " + response.length + ", expected: " + expectedLength);
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}
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if (expectedSHA1) {
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const digest = await window.crypto.subtle.digest("SHA-1", new TextEncoder().encode(response));
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != expectedSHA1) {
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throw new Error("Unexpected sha1: " + sha1 + ", expected: " + expectedSHA1);
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}
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}
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var tag = document.createElement("script");
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tag.text = response;
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document.body.appendChild(tag);
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@ -315,14 +336,14 @@ var EngineLoader = {
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// move resize callback setup here to make possible to override callback
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// from outside of dmloader.js
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if (typeof CUSTOM_PARAMETERS["resize_window_callback"] === "function") {
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var callback = CUSTOM_PARAMETERS["resize_window_callback"]
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var callback = CUSTOM_PARAMETERS["resize_window_callback"];
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callback();
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window.addEventListener('resize', callback, false);
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window.addEventListener('orientationchange', callback, false);
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window.addEventListener('focus', callback, false);
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}
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}
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}
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};
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/* ********************************************************************* */
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@ -367,7 +388,7 @@ var GameArchiveLoader = {
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list.push(callback);
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},
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notifyListeners: function(list, data) {
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for (i=0; i<list.length; ++i) {
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for (let i=0; i<list.length; ++i) {
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list[i](data);
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}
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},
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@ -375,8 +396,8 @@ var GameArchiveLoader = {
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addFileDownloadErrorListener: function(callback) {
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this.addListener(this._onFileDownloadErrorListeners, callback);
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},
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notifyFileDownloadError: function(url) {
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this.notifyListeners(this._onFileDownloadErrorListeners, url);
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notifyFileDownloadError: function(error) {
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this.notifyListeners(this._onFileDownloadErrorListeners, error);
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},
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addFileLoadedListener: function(callback) {
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@ -404,14 +425,29 @@ var GameArchiveLoader = {
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loadArchiveDescription: function(descriptionUrl) {
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FileLoader.load(
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this._archiveLocationFilter(descriptionUrl),
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"json",
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"text",
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function (delta) { },
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function (error) { GameArchiveLoader.notifyFileDownloadError(descriptionUrl); },
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function (json) { GameArchiveLoader.onReceiveDescription(json); },
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function (text) { GameArchiveLoader.onReceiveDescription(text); },
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function (loadedDelta, currentAttempt) { });
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},
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onReceiveDescription: function(json) {
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onReceiveDescription: async function(text) {
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let json;
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try {
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json = JSON.parse(text);
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if (EngineLoader.arc_sha1) {
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const digest = await window.crypto.subtle.digest("SHA-1", (new TextEncoder()).encode(text));
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const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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if (sha1 != EngineLoader.arc_sha1) {
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throw new Error(`Unexpected hash ${sha1} wanted ${EngineLoader.arc_sha1}`);
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}
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}
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} catch (e) {
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GameArchiveLoader.notifyFileDownloadError(e.toString());
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return;
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}
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var totalSize = json.total_size;
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var exeName = CUSTOM_PARAMETERS['exe_name'];
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this._files = json.content;
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@ -424,7 +460,11 @@ var GameArchiveLoader = {
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EngineLoader.loadAsmJsAsync(exeName);
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totalSize += EngineLoader.asmjs_size;
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}
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this.downloadContent();
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if (!Module['isDMFSSupported']) {
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// we can download in parallel here because we will not rely on FS, otherwise
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// we have to wait until after the [w]asm is loaded.
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this.downloadContent();
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}
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ProgressUpdater.resetCurrent();
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if (isWASMSupported) {
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EngineLoader.updateWasmInstantiateProgress(totalSize);
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@ -432,18 +472,45 @@ var GameArchiveLoader = {
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ProgressUpdater.setupTotal(totalSize + EngineLoader.wasm_instantiate_progress);
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},
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downloadContent: function() {
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downloadContent: async function() {
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var file = this._files[this._fileIndex];
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// if the file consists of more than one piece we prepare an array to store the pieces in
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if (file.pieces.length > 1) {
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file.data = new Uint8Array(file.size);
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if (Module['isDMFSSupported']) {
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const path = `${DMSYS.GetUserPersistentDataRoot()}/${file.name}`;
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try { // see if already and stored
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const stat = FS.stat(path);
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if (stat) {
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let matches = (file.size == stat.size);
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if (matches && file.sha1) {
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const stream = FS.open(path, "r");
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if (stream) {
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try {
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const mmap = FS.mmap(stream, stat.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
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if (mmap) {
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const digest = await window.crypto.subtle.digest("SHA-1", mmap);
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matches = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('') == file.sha1;
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}
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} catch(e) { }
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FS.close(stream);
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} else {
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matches = false;
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}
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}
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if (matches) {
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this.onFileLoaded(file);
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return;
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}
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}
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} catch(_e) { }
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file.stream = FS.open(path, "w+");
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}
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// how many pieces to download at a time
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var limit = file.pieces.length;
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if (typeof this.MAX_CONCURRENT_XHR !== 'undefined') {
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limit = Math.min(limit, this.MAX_CONCURRENT_XHR);
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}
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// download pieces
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for (var i=0; i<limit; ++i) {
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this.downloadPiece(file, i);
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}
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@ -486,9 +553,14 @@ var GameArchiveLoader = {
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},
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addPieceToFile: function(file, piece) {
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if (1 == file.pieces.length) {
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if (file.stream !== undefined) {
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FS.write(file.stream, piece.data, 0, piece.data.length, piece.offset);
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} else if (1 == file.pieces.length) {
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file.data = piece.data;
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} else {
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if (!file.data) {
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file.data = new Uint8Array(file.size);
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}
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var start = piece.offset;
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var end = start + piece.data.length;
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if (0 > start) {
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@ -507,7 +579,16 @@ var GameArchiveLoader = {
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++file.totalLoadedPieces;
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// is all pieces of the file loaded?
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if (file.totalLoadedPieces == file.pieces.length) {
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this.onFileLoaded(file);
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this.verifyFile(file).then(() => {
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if (file.stream !== undefined) {
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FS.close(file.stream);
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file.stream = undefined;
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||||
}
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||||
this.onFileLoaded(file);
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}).catch((e) => {
|
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console.log('file verification failed! ' + e);
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throw e;
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});
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}
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// continue loading more pieces of the file
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// if not all pieces are already in progress
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||||
@ -526,7 +607,7 @@ var GameArchiveLoader = {
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||||
actualSize += file.pieces[i].dataLength;
|
||||
}
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||||
if (actualSize != file.size) {
|
||||
throw "Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize;
|
||||
return Promise.reject(new Error("Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize));
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||||
}
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||||
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||||
// verify the pieces
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||||
@ -540,21 +621,35 @@ var GameArchiveLoader = {
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||||
if (0 < i) {
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||||
var previous = pieces[i - 1];
|
||||
if (previous.offset + previous.dataLength > start) {
|
||||
throw RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start);
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||||
return Promise.reject(new RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start));
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||||
}
|
||||
}
|
||||
if (pieces.length - 2 > i) {
|
||||
var next = pieces[i + 1];
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||||
if (end > next.offset) {
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||||
throw RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end);
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||||
return Promise.reject(new RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end));
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||||
}
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||||
}
|
||||
}
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||||
}
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||||
if (file.sha1) {
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||||
let data = file.data;
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||||
if (file.stream) {
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||||
try {
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||||
data = FS.mmap(file.stream, file.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
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||||
} catch(e) { }
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||||
}
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||||
return window.crypto.subtle.digest("SHA-1", data).then((digest) => {
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||||
const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
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||||
if (sha1 !== file.sha1)
|
||||
return Promise.reject(new Error(`Unexpected hash ${sha1} wanted ${file.sha1}`));
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||||
return;
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||||
});
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||||
}
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||||
return Promise.resolve();
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||||
},
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||||
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||||
onFileLoaded: function(file) {
|
||||
this.verifyFile(file);
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||||
this.notifyFileLoaded(file);
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||||
++this._fileIndex;
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||||
if (this._fileIndex == this._files.length) {
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||||
@ -597,7 +692,7 @@ var ProgressView = {
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||||
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||||
// Remove any background/splash image that was set in runApp().
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||||
// Workaround for Safari bug DEF-3061.
|
||||
Module.canvas.style.background = "";
|
||||
Module.canvas.style.background = "none";
|
||||
}
|
||||
}
|
||||
};
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||||
@ -691,6 +786,7 @@ var Module = {
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||||
_archiveLoaded: false,
|
||||
_preLoadDone: false,
|
||||
_isEngineLoaded: false,
|
||||
_isMainCalled: false,
|
||||
|
||||
// Persistent storage
|
||||
persistentStorage: true,
|
||||
@ -707,6 +803,13 @@ var Module = {
|
||||
|
||||
setStatus: function(text) { console.log(text); },
|
||||
|
||||
isDMFSSupported: (function() {
|
||||
// DMFS is meant as a mount for FS to provide another way to acess resources, by default we just use IDBFS
|
||||
if (typeof DMFS === "undefined")
|
||||
return false;
|
||||
return true;
|
||||
})(),
|
||||
|
||||
isWASMSupported: (function() {
|
||||
try {
|
||||
if (typeof WebAssembly === "object" && typeof WebAssembly.instantiate === "function") {
|
||||
@ -755,9 +858,27 @@ var Module = {
|
||||
return { stack:stack, message:message };
|
||||
},
|
||||
|
||||
hasWebGPUSupport: function() {
|
||||
var webgpu_support = false;
|
||||
try {
|
||||
var canvas = document.createElement("canvas");
|
||||
var webgpu = canvas.getContext("webgpu");
|
||||
if (webgpu && webgpu instanceof GPUCanvasContext) {
|
||||
webgpu_support = true;
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("An error occurred while detecting WebGPU support: " + error);
|
||||
webgpu_support = false;
|
||||
}
|
||||
|
||||
return webgpu_support;
|
||||
},
|
||||
|
||||
hasWebGLSupport: function() {
|
||||
var webgl_support = false;
|
||||
try {
|
||||
// create canvas to simply check is rendering context supported
|
||||
// real render context created by glfw
|
||||
var canvas = document.createElement("canvas");
|
||||
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
||||
if (gl && gl instanceof WebGLRenderingContext) {
|
||||
@ -782,6 +903,10 @@ var Module = {
|
||||
* Module.runApp - Starts the application given a canvas element id
|
||||
**/
|
||||
runApp: function(appCanvasId, _) {
|
||||
window.addEventListener("error", (errorEvent) => {
|
||||
var errorObject = Module.prepareErrorObject(errorEvent.message, errorEvent.filename, errorEvent.lineno, errorEvent.colno, errorEvent.error);
|
||||
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
|
||||
});
|
||||
Module._isEngineLoaded = true;
|
||||
Module.setupCanvas(appCanvasId);
|
||||
|
||||
@ -793,9 +918,16 @@ var Module = {
|
||||
}
|
||||
Module.fullScreenContainer = fullScreenContainer || Module.canvas;
|
||||
|
||||
if (Module.hasWebGLSupport()) {
|
||||
if (Module.hasWebGLSupport() || Module.hasWebGPUSupport()) {
|
||||
Module.canvas.focus();
|
||||
|
||||
Module.canvas.addEventListener("webglcontextlost", function(event) {
|
||||
event.preventDefault();
|
||||
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_LOST_EVENT);
|
||||
}, false);
|
||||
Module.canvas.addEventListener("webglcontextrestored", function(event) {
|
||||
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_RESTORED_EVENT);
|
||||
}, false);
|
||||
// Add context menu hide-handler if requested
|
||||
if (CUSTOM_PARAMETERS["disable_context_menu"])
|
||||
{
|
||||
@ -818,7 +950,9 @@ var Module = {
|
||||
},
|
||||
|
||||
onArchiveFileLoaded: function(file) {
|
||||
Module._filesToPreload.push({path: file.name, data: file.data});
|
||||
if (file.data) {
|
||||
Module._filesToPreload.push({path: file.name, data: file.data});
|
||||
}
|
||||
},
|
||||
|
||||
onArchiveLoaded: function() {
|
||||
@ -844,14 +978,17 @@ var Module = {
|
||||
FS.syncfs(true, function(err) {
|
||||
if (err) {
|
||||
Module._syncTries += 1;
|
||||
console.warn("Unable to synchronize mounted file systems: " + err);
|
||||
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
|
||||
if (Module._syncMaxTries > Module._syncTries) {
|
||||
Module.preSync(done);
|
||||
} else {
|
||||
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
|
||||
Module._syncTries = 0;
|
||||
Module._syncInitial = true;
|
||||
done();
|
||||
}
|
||||
} else {
|
||||
Module._syncTries = 0;
|
||||
Module._syncInitial = true;
|
||||
if (done !== undefined) {
|
||||
done();
|
||||
@ -902,18 +1039,25 @@ var Module = {
|
||||
return;
|
||||
}
|
||||
|
||||
// If IndexedDB is supported we mount the persistent data root as IDBFS,
|
||||
// then try to do a IDB->MEM sync before we start the engine to get
|
||||
// previously saved data before boot.
|
||||
try {
|
||||
FS.mount(IDBFS, {}, dir);
|
||||
if (Module['isDMFSSupported']) {
|
||||
// In DMFS mode we will use that as our mountpoint and make sure that all
|
||||
// relative paths point into there.
|
||||
FS.mount(new DMFS(CUSTOM_PARAMETERS['exe_name']), {}, dir);
|
||||
FS.chdir(dir);
|
||||
} else {
|
||||
// If IndexedDB is supported we mount the persistent data root as IDBFS,
|
||||
// then try to do a IDB->MEM sync before we start the engine to get
|
||||
// previously saved data before boot.
|
||||
FS.mount(IDBFS, {}, dir);
|
||||
}
|
||||
// Patch FS.close so it will try to sync MEM->IDB
|
||||
var _close = FS.close;
|
||||
FS.close = function(stream) {
|
||||
var r = _close(stream);
|
||||
Module.persistentSync();
|
||||
return r;
|
||||
}
|
||||
};
|
||||
}
|
||||
catch (error) {
|
||||
Module.persistentStorage = false;
|
||||
@ -929,14 +1073,17 @@ var Module = {
|
||||
|
||||
preRun: [function() {
|
||||
/* If archive is loaded, preload all its files */
|
||||
if(Module._archiveLoaded) {
|
||||
if (Module._archiveLoaded) {
|
||||
Module.preloadAll();
|
||||
}
|
||||
}],
|
||||
|
||||
postRun: [function() {
|
||||
if(Module._archiveLoaded) {
|
||||
if (Module._archiveLoaded) {
|
||||
ProgressView.removeProgress();
|
||||
} else if (Module['isDMFSSupported']) {
|
||||
// kick off the content download now that we have FS access
|
||||
GameArchiveLoader.downloadContent();
|
||||
}
|
||||
}],
|
||||
|
||||
@ -955,12 +1102,17 @@ var Module = {
|
||||
}
|
||||
},
|
||||
|
||||
_callMain: function() {
|
||||
ProgressView.removeProgress();
|
||||
if (Module.callMain === undefined) {
|
||||
Module.noInitialRun = false;
|
||||
_callMain: function(_, _) {
|
||||
if (!Module._isMainCalled) {
|
||||
Module._isMainCalled = true;
|
||||
ProgressView.removeProgress();
|
||||
if (Module.callMain === undefined) {
|
||||
Module.noInitialRun = false;
|
||||
} else {
|
||||
Module.callMain(Module.arguments);
|
||||
}
|
||||
} else {
|
||||
Module.callMain(Module.arguments);
|
||||
console.warn("Main was called several times!");
|
||||
}
|
||||
},
|
||||
// Wrap IDBFS syncfs call with logic to avoid multiple syncs
|
||||
@ -973,8 +1125,10 @@ var Module = {
|
||||
Module._syncInProgress = false;
|
||||
|
||||
if (err) {
|
||||
console.warn("Unable to synchronize mounted file systems: " + err);
|
||||
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
|
||||
Module._syncTries += 1;
|
||||
} else {
|
||||
Module._syncTries = 0;
|
||||
}
|
||||
|
||||
if (Module._syncNeeded) {
|
||||
@ -983,6 +1137,9 @@ var Module = {
|
||||
}
|
||||
|
||||
});
|
||||
} else {
|
||||
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
|
||||
Module._syncTries = 0;
|
||||
}
|
||||
},
|
||||
};
|
||||
@ -1001,19 +1158,15 @@ Module["locateFile"] = function(path, scriptDirectory)
|
||||
// dmengine*.wasm is hardcoded in the built JS loader for WASM,
|
||||
// we need to replace it here with the correct project name.
|
||||
if (path == "dmengine.wasm" || path == "dmengine_release.wasm" || path == "dmengine_headless.wasm") {
|
||||
path = "druid.wasm";
|
||||
path = "Druid.wasm";
|
||||
}
|
||||
return scriptDirectory + path;
|
||||
};
|
||||
|
||||
|
||||
window.onerror = function(err, url, line, column, errObj) {
|
||||
if (typeof Module.ccall !== 'undefined') {
|
||||
var errorObject = Module.prepareErrorObject(err, url, line, column, errObj);
|
||||
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
|
||||
}
|
||||
window.addEventListener("error", (errorEvent) => {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
});
|
||||
|
BIN
docs/druid.wasm
BIN
docs/druid.wasm
Binary file not shown.
10099
docs/druid_wasm.js
10099
docs/druid_wasm.js
File diff suppressed because one or more lines are too long
@ -7,7 +7,7 @@
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
|
||||
|
||||
<title>druid 1.0</title>
|
||||
<title>Druid 1.1.0</title>
|
||||
<style type='text/css'>
|
||||
/* Disable user selection to avoid strange bug in Chrome on Windows:
|
||||
* Selecting a text outside the canvas, then clicking+draging would
|
||||
@ -143,14 +143,17 @@
|
||||
</div>
|
||||
<!-- -->
|
||||
<script id='engine-loader' type='text/javascript' src="dmloader.js"></script>
|
||||
|
||||
<script id='engine-setup' type='text/javascript'>
|
||||
// From here you can configure game startup parameters via the CUSTOM_PARAMETERS object,
|
||||
// override ProgressView to create your own loader. See dmloader.js for more details.
|
||||
</script>
|
||||
<script id='engine-start' type='text/javascript'>
|
||||
var runningFromFileWarning = document.getElementById("running-from-file-warning");
|
||||
if (window.location.href.startsWith("file://")) {
|
||||
runningFromFileWarning.style.display = "block";
|
||||
}
|
||||
else {
|
||||
EngineLoader.load("canvas", "druid");
|
||||
EngineLoader.load("canvas", "Druid");
|
||||
runningFromFileWarning.parentNode.removeChild(runningFromFileWarning);
|
||||
}
|
||||
</script>
|
||||
|
Loading…
x
Reference in New Issue
Block a user