Update live example

This commit is contained in:
Insality 2025-04-26 12:07:28 +03:00
parent 9fe8763c7f
commit 6d7556b5a0
13 changed files with 278 additions and 10177 deletions

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@ -65,7 +65,7 @@ Here is a list of [all releases](https://github.com/Insality/druid/releases).
### Input Bindings
**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. Either use this file for your project by setting the `Runtime -> Input -> Game Binding` field in the `game.project` input section to `/builtins/input/all.input_binding`, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the [Advanced Setup](https://github.com/Insality/druid/blob/master/docs_md/advanced-setup.md#input-bindings).
**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. Either use this file for your project by setting the `Runtime -> Input -> Game Binding` field in the `game.project` input section to `/builtins/input/all.input_binding`, or add the specific bindings you need to your game's input binding file. For custom input bindings, refer to the Input Binding section in the [Advanced Setup](https://github.com/Insality/druid/blob/master/wiki/advanced-setup.md#input-bindings).
## Usage
@ -210,7 +210,7 @@ If you have any issues, questions or suggestions please [create an issue](https:
## History
For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md).
For a complete history of the development of **Druid**, please check the [changelog](wiki/changelog.md).
## Contributors

36
docs/Druid_asmjs.js Normal file

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@ -1 +1 @@
{"content":[{"name":"game.projectc","size":4489,"pieces":[{"name":"game0.projectc","offset":0}]},{"name":"game.arci","size":12368,"pieces":[{"name":"game0.arci","offset":0}]},{"name":"game.arcd","size":3557359,"pieces":[{"name":"game0.arcd","offset":0},{"name":"game1.arcd","offset":2097152}]},{"name":"game.dmanifest","size":13892,"pieces":[{"name":"game0.dmanifest","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game0.public.der","offset":0}]}],"total_size":3588270}
{"content":[{"name":"game.projectc","size":4552,"pieces":[{"name":"game0.projectc","offset":0}]},{"name":"game.arci","size":15008,"pieces":[{"name":"game0.arci","offset":0}]},{"name":"game.arcd","size":3789178,"pieces":[{"name":"game0.arcd","offset":0},{"name":"game1.arcd","offset":2097152}]},{"name":"game.dmanifest","size":17041,"pieces":[{"name":"game0.dmanifest","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game0.public.der","offset":0}]}],"total_size":3825941}

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@ -1,14 +1,14 @@
[project]
title = druid
version = 1.0
title = Druid
version = 1.1.0
write_log = 0
minimum_log_level = 1
compress_archive = 1
publisher = Insality
developer = Maksim Tuprikov
custom_resources = /example/locales
commit_sha = 13fb109ef09e1590fc14a96c2c4d2c900fb517cc
build_date = 2024-10-19T08:21:03Z
title_as_file_name = druid
commit_sha = 9fe8763c7f6f272421fb8b4c14edcfb9db880b4c
title_as_file_name = Druid
[display]
width = 1920
@ -16,7 +16,7 @@ height = 1080
high_dpi = 1
samples = 0
fullscreen = 0
update_frequency = 0
update_frequency = 60
swap_interval = 1
vsync = 1
display_profiles = /builtins/render/default.display_profilesc
@ -27,7 +27,7 @@ display_device_info = 0
clear_color_red = 0
clear_color_green = 0
clear_color_blue = 0
clear_color_alpha = 0
clear_color_alpha = 1
[physics]
type = 2D
@ -64,6 +64,8 @@ max_font_batches = 128
max_debug_vertices = 10000
texture_profiles = /builtins/graphics/default.texture_profiles
verify_graphics_calls = 0
opengl_version_hint = 33
opengl_core_profile_hint = true
memory_size = 512
[shader]
@ -123,39 +125,39 @@ max_count = 16
launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
pre_renderered_icons = 0
bundle_identifier = example.unnamed
bundle_name =
bundle_name =
infoplist = /builtins/manifests/ios/Info.plist
privacymanifest = /builtins/manifests/ios/PrivacyInfo.xcprivacy
default_language = en
localizations = en
[android]
version_code = 817
version_code = 968
minimum_sdk_version = 19
target_sdk_version = 34
target_sdk_version = 35
package = com.insality.druid
gcm_sender_id =
gcm_sender_id =
manifest = /builtins/manifests/android/AndroidManifest.xml
iap_provider = GooglePlay
input_method = HiddenInputField
immersive_mode = 0
display_cutout = 1
debuggable = 0
proguard =
proguard =
extract_native_libs = 1
[osx]
app_icon =
app_icon =
infoplist = /builtins/manifests/osx/Info.plist
privacymanifest = /builtins/manifests/osx/PrivacyInfo.xcprivacy
bundle_identifier = example.unnamed
bundle_name =
bundle_name =
bundle_version = 1
default_language = en
localizations = en
[windows]
app_icon =
app_icon =
[html5]
custom_heap_size = 0
@ -164,13 +166,14 @@ htmlfile = /builtins/manifests/web/engine_template.html
cssfile = /builtins/manifests/web/dark_theme.css
splash_image = /media/druid_logo.png
archive_location_prefix = archive
archive_location_suffix =
archive_location_suffix =
engine_arguments = --verify-graphics-calls=false
wasm_streaming = 0
show_fullscreen_button = 0
show_made_with_defold = 0
show_console_banner = 0
scale_mode = stretch
transparent_graphics_context = 0
[particle_fx]
max_count = 0
@ -179,7 +182,7 @@ max_particle_count = 0
[network]
http_timeout = 0
ssl_certificates =
ssl_certificates =
http_thread_count = 4
http_cache_enabled = 1
@ -225,7 +228,7 @@ input_scroll_up = mouse_wheel_up
input_scroll_down = mouse_wheel_down
[native_extension]
app_manifest =
app_manifest =
[saver]
autosave_timer = 2
@ -235,3 +238,6 @@ path = /example/locales
langs = en,ru,es,de,fr,ja,pt,it,kr,zh
default = es
[event]
use_xpcall = 1

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@ -86,7 +86,7 @@ var CUSTOM_PARAMETERS = {
game_canvas.width = Math.floor(width * dpi);
game_canvas.height = Math.floor(height * dpi);
}
}
};
// file downloader
// wraps XMLHttpRequest and adds retry support and progress updates when the
@ -184,16 +184,20 @@ var FileLoader = {
};
request.onretry = function(xhr, event, loadedSize, currentAttempt) {
onretry(loadedSize, currentAttempt);
}
};
request.send();
}
};
var EngineLoader = {
wasm_size: 2374239,
wasmjs_size: 340441,
asmjs_size: 4000000,
wasm_size: 2435513,
wasmjs_size: 270371,
asmjs_size: 5093239,
wasm_instantiate_progress: 0,
stream_wasm: "false" === "true",
@ -209,9 +213,16 @@ var EngineLoader = {
ProgressUpdater.updateCurrent(delta);
},
function(error) { throw error; },
function(wasm) {
async function(wasm) {
if (wasm.byteLength != EngineLoader.wasm_size) {
throw "Invalid wasm size. Expected: " + EngineLoader.wasm_size + ", actual: " + wasm.byteLength;
console.warn("Unexpected wasm size: " + wasm.byteLength + ", expected: " + EngineLoader.wasm_size);
}
if (EngineLoader.wasm_sha1) {
const digest = await window.crypto.subtle.digest("SHA-1", wasm);
const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
if (sha1 != EngineLoader.wasm_sha1) {
console.warn("Unexpected wasm sha1: " + sha1 + ", expected: " + EngineLoader.wasm_sha1);
}
}
var wasmInstantiate = WebAssembly.instantiate(new Uint8Array(wasm), imports).then(function(output) {
successCallback(output.instance);
@ -270,21 +281,31 @@ var EngineLoader = {
}
return {}; // Compiling asynchronously, no exports.
};
EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js');
EngineLoader.loadAndRunScriptAsync(exeName + '_wasm.js', EngineLoader.wasmjs_size, EngineLoader.wasmjs_sha1);
},
loadAsmJsAsync: function(exeName) {
EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js');
EngineLoader.loadAndRunScriptAsync(exeName + '_asmjs.js', EngineLoader.asmjs_size, EngineLoader.asmjs_sha1);
},
// load and start engine script (asm.js or wasm.js)
loadAndRunScriptAsync: function(src) {
loadAndRunScriptAsync: function(src, expectedLength, expectedSHA1) {
FileLoader.load(src, "text",
function(delta) {
ProgressUpdater.updateCurrent(delta);
},
function(error) { throw error; },
function(response) {
async function(response) {
if (response.length != expectedLength) {
console.warn("Unexpected JS size: " + response.length + ", expected: " + expectedLength);
}
if (expectedSHA1) {
const digest = await window.crypto.subtle.digest("SHA-1", new TextEncoder().encode(response));
const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
if (sha1 != expectedSHA1) {
throw new Error("Unexpected sha1: " + sha1 + ", expected: " + expectedSHA1);
}
}
var tag = document.createElement("script");
tag.text = response;
document.body.appendChild(tag);
@ -315,14 +336,14 @@ var EngineLoader = {
// move resize callback setup here to make possible to override callback
// from outside of dmloader.js
if (typeof CUSTOM_PARAMETERS["resize_window_callback"] === "function") {
var callback = CUSTOM_PARAMETERS["resize_window_callback"]
var callback = CUSTOM_PARAMETERS["resize_window_callback"];
callback();
window.addEventListener('resize', callback, false);
window.addEventListener('orientationchange', callback, false);
window.addEventListener('focus', callback, false);
}
}
}
};
/* ********************************************************************* */
@ -367,7 +388,7 @@ var GameArchiveLoader = {
list.push(callback);
},
notifyListeners: function(list, data) {
for (i=0; i<list.length; ++i) {
for (let i=0; i<list.length; ++i) {
list[i](data);
}
},
@ -375,8 +396,8 @@ var GameArchiveLoader = {
addFileDownloadErrorListener: function(callback) {
this.addListener(this._onFileDownloadErrorListeners, callback);
},
notifyFileDownloadError: function(url) {
this.notifyListeners(this._onFileDownloadErrorListeners, url);
notifyFileDownloadError: function(error) {
this.notifyListeners(this._onFileDownloadErrorListeners, error);
},
addFileLoadedListener: function(callback) {
@ -404,14 +425,29 @@ var GameArchiveLoader = {
loadArchiveDescription: function(descriptionUrl) {
FileLoader.load(
this._archiveLocationFilter(descriptionUrl),
"json",
"text",
function (delta) { },
function (error) { GameArchiveLoader.notifyFileDownloadError(descriptionUrl); },
function (json) { GameArchiveLoader.onReceiveDescription(json); },
function (text) { GameArchiveLoader.onReceiveDescription(text); },
function (loadedDelta, currentAttempt) { });
},
onReceiveDescription: function(json) {
onReceiveDescription: async function(text) {
let json;
try {
json = JSON.parse(text);
if (EngineLoader.arc_sha1) {
const digest = await window.crypto.subtle.digest("SHA-1", (new TextEncoder()).encode(text));
const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
if (sha1 != EngineLoader.arc_sha1) {
throw new Error(`Unexpected hash ${sha1} wanted ${EngineLoader.arc_sha1}`);
}
}
} catch (e) {
GameArchiveLoader.notifyFileDownloadError(e.toString());
return;
}
var totalSize = json.total_size;
var exeName = CUSTOM_PARAMETERS['exe_name'];
this._files = json.content;
@ -424,7 +460,11 @@ var GameArchiveLoader = {
EngineLoader.loadAsmJsAsync(exeName);
totalSize += EngineLoader.asmjs_size;
}
this.downloadContent();
if (!Module['isDMFSSupported']) {
// we can download in parallel here because we will not rely on FS, otherwise
// we have to wait until after the [w]asm is loaded.
this.downloadContent();
}
ProgressUpdater.resetCurrent();
if (isWASMSupported) {
EngineLoader.updateWasmInstantiateProgress(totalSize);
@ -432,18 +472,45 @@ var GameArchiveLoader = {
ProgressUpdater.setupTotal(totalSize + EngineLoader.wasm_instantiate_progress);
},
downloadContent: function() {
downloadContent: async function() {
var file = this._files[this._fileIndex];
// if the file consists of more than one piece we prepare an array to store the pieces in
if (file.pieces.length > 1) {
file.data = new Uint8Array(file.size);
if (Module['isDMFSSupported']) {
const path = `${DMSYS.GetUserPersistentDataRoot()}/${file.name}`;
try { // see if already and stored
const stat = FS.stat(path);
if (stat) {
let matches = (file.size == stat.size);
if (matches && file.sha1) {
const stream = FS.open(path, "r");
if (stream) {
try {
const mmap = FS.mmap(stream, stat.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
if (mmap) {
const digest = await window.crypto.subtle.digest("SHA-1", mmap);
matches = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('') == file.sha1;
}
} catch(e) { }
FS.close(stream);
} else {
matches = false;
}
}
if (matches) {
this.onFileLoaded(file);
return;
}
}
} catch(_e) { }
file.stream = FS.open(path, "w+");
}
// how many pieces to download at a time
var limit = file.pieces.length;
if (typeof this.MAX_CONCURRENT_XHR !== 'undefined') {
limit = Math.min(limit, this.MAX_CONCURRENT_XHR);
}
// download pieces
for (var i=0; i<limit; ++i) {
this.downloadPiece(file, i);
}
@ -486,9 +553,14 @@ var GameArchiveLoader = {
},
addPieceToFile: function(file, piece) {
if (1 == file.pieces.length) {
if (file.stream !== undefined) {
FS.write(file.stream, piece.data, 0, piece.data.length, piece.offset);
} else if (1 == file.pieces.length) {
file.data = piece.data;
} else {
if (!file.data) {
file.data = new Uint8Array(file.size);
}
var start = piece.offset;
var end = start + piece.data.length;
if (0 > start) {
@ -507,7 +579,16 @@ var GameArchiveLoader = {
++file.totalLoadedPieces;
// is all pieces of the file loaded?
if (file.totalLoadedPieces == file.pieces.length) {
this.onFileLoaded(file);
this.verifyFile(file).then(() => {
if (file.stream !== undefined) {
FS.close(file.stream);
file.stream = undefined;
}
this.onFileLoaded(file);
}).catch((e) => {
console.log('file verification failed! ' + e);
throw e;
});
}
// continue loading more pieces of the file
// if not all pieces are already in progress
@ -526,7 +607,7 @@ var GameArchiveLoader = {
actualSize += file.pieces[i].dataLength;
}
if (actualSize != file.size) {
throw "Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize;
return Promise.reject(new Error("Unexpected data size: " + file.name + ", expected size: " + file.size + ", actual size: " + actualSize));
}
// verify the pieces
@ -540,21 +621,35 @@ var GameArchiveLoader = {
if (0 < i) {
var previous = pieces[i - 1];
if (previous.offset + previous.dataLength > start) {
throw RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start);
return Promise.reject(new RangeError("Segment underflow in file: " + file.name + ", offset: " + (previous.offset + previous.dataLength) + " , start: " + start));
}
}
if (pieces.length - 2 > i) {
var next = pieces[i + 1];
if (end > next.offset) {
throw RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end);
return Promise.reject(new RangeError("Segment overflow in file: " + file.name + ", offset: " + next.offset + ", end: " + end));
}
}
}
}
if (file.sha1) {
let data = file.data;
if (file.stream) {
try {
data = FS.mmap(file.stream, file.size, 0, 0x01, 0x01); //PROT_READ, MAP_SHARED
} catch(e) { }
}
return window.crypto.subtle.digest("SHA-1", data).then((digest) => {
const sha1 = Array.from(new Uint8Array(digest)).map(b => b.toString(16).padStart(2, '0')).join('');
if (sha1 !== file.sha1)
return Promise.reject(new Error(`Unexpected hash ${sha1} wanted ${file.sha1}`));
return;
});
}
return Promise.resolve();
},
onFileLoaded: function(file) {
this.verifyFile(file);
this.notifyFileLoaded(file);
++this._fileIndex;
if (this._fileIndex == this._files.length) {
@ -597,7 +692,7 @@ var ProgressView = {
// Remove any background/splash image that was set in runApp().
// Workaround for Safari bug DEF-3061.
Module.canvas.style.background = "";
Module.canvas.style.background = "none";
}
}
};
@ -691,6 +786,7 @@ var Module = {
_archiveLoaded: false,
_preLoadDone: false,
_isEngineLoaded: false,
_isMainCalled: false,
// Persistent storage
persistentStorage: true,
@ -707,6 +803,13 @@ var Module = {
setStatus: function(text) { console.log(text); },
isDMFSSupported: (function() {
// DMFS is meant as a mount for FS to provide another way to acess resources, by default we just use IDBFS
if (typeof DMFS === "undefined")
return false;
return true;
})(),
isWASMSupported: (function() {
try {
if (typeof WebAssembly === "object" && typeof WebAssembly.instantiate === "function") {
@ -755,9 +858,27 @@ var Module = {
return { stack:stack, message:message };
},
hasWebGPUSupport: function() {
var webgpu_support = false;
try {
var canvas = document.createElement("canvas");
var webgpu = canvas.getContext("webgpu");
if (webgpu && webgpu instanceof GPUCanvasContext) {
webgpu_support = true;
}
} catch (error) {
console.log("An error occurred while detecting WebGPU support: " + error);
webgpu_support = false;
}
return webgpu_support;
},
hasWebGLSupport: function() {
var webgl_support = false;
try {
// create canvas to simply check is rendering context supported
// real render context created by glfw
var canvas = document.createElement("canvas");
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (gl && gl instanceof WebGLRenderingContext) {
@ -782,6 +903,10 @@ var Module = {
* Module.runApp - Starts the application given a canvas element id
**/
runApp: function(appCanvasId, _) {
window.addEventListener("error", (errorEvent) => {
var errorObject = Module.prepareErrorObject(errorEvent.message, errorEvent.filename, errorEvent.lineno, errorEvent.colno, errorEvent.error);
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
});
Module._isEngineLoaded = true;
Module.setupCanvas(appCanvasId);
@ -793,9 +918,16 @@ var Module = {
}
Module.fullScreenContainer = fullScreenContainer || Module.canvas;
if (Module.hasWebGLSupport()) {
if (Module.hasWebGLSupport() || Module.hasWebGPUSupport()) {
Module.canvas.focus();
Module.canvas.addEventListener("webglcontextlost", function(event) {
event.preventDefault();
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_LOST_EVENT);
}, false);
Module.canvas.addEventListener("webglcontextrestored", function(event) {
dmRenderer.rendererContextEvent(dmRenderer.CONTEXT_RESTORED_EVENT);
}, false);
// Add context menu hide-handler if requested
if (CUSTOM_PARAMETERS["disable_context_menu"])
{
@ -818,7 +950,9 @@ var Module = {
},
onArchiveFileLoaded: function(file) {
Module._filesToPreload.push({path: file.name, data: file.data});
if (file.data) {
Module._filesToPreload.push({path: file.name, data: file.data});
}
},
onArchiveLoaded: function() {
@ -844,14 +978,17 @@ var Module = {
FS.syncfs(true, function(err) {
if (err) {
Module._syncTries += 1;
console.warn("Unable to synchronize mounted file systems: " + err);
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
if (Module._syncMaxTries > Module._syncTries) {
Module.preSync(done);
} else {
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
Module._syncTries = 0;
Module._syncInitial = true;
done();
}
} else {
Module._syncTries = 0;
Module._syncInitial = true;
if (done !== undefined) {
done();
@ -902,18 +1039,25 @@ var Module = {
return;
}
// If IndexedDB is supported we mount the persistent data root as IDBFS,
// then try to do a IDB->MEM sync before we start the engine to get
// previously saved data before boot.
try {
FS.mount(IDBFS, {}, dir);
if (Module['isDMFSSupported']) {
// In DMFS mode we will use that as our mountpoint and make sure that all
// relative paths point into there.
FS.mount(new DMFS(CUSTOM_PARAMETERS['exe_name']), {}, dir);
FS.chdir(dir);
} else {
// If IndexedDB is supported we mount the persistent data root as IDBFS,
// then try to do a IDB->MEM sync before we start the engine to get
// previously saved data before boot.
FS.mount(IDBFS, {}, dir);
}
// Patch FS.close so it will try to sync MEM->IDB
var _close = FS.close;
FS.close = function(stream) {
var r = _close(stream);
Module.persistentSync();
return r;
}
};
}
catch (error) {
Module.persistentStorage = false;
@ -929,14 +1073,17 @@ var Module = {
preRun: [function() {
/* If archive is loaded, preload all its files */
if(Module._archiveLoaded) {
if (Module._archiveLoaded) {
Module.preloadAll();
}
}],
postRun: [function() {
if(Module._archiveLoaded) {
if (Module._archiveLoaded) {
ProgressView.removeProgress();
} else if (Module['isDMFSSupported']) {
// kick off the content download now that we have FS access
GameArchiveLoader.downloadContent();
}
}],
@ -955,12 +1102,17 @@ var Module = {
}
},
_callMain: function() {
ProgressView.removeProgress();
if (Module.callMain === undefined) {
Module.noInitialRun = false;
_callMain: function(_, _) {
if (!Module._isMainCalled) {
Module._isMainCalled = true;
ProgressView.removeProgress();
if (Module.callMain === undefined) {
Module.noInitialRun = false;
} else {
Module.callMain(Module.arguments);
}
} else {
Module.callMain(Module.arguments);
console.warn("Main was called several times!");
}
},
// Wrap IDBFS syncfs call with logic to avoid multiple syncs
@ -973,8 +1125,10 @@ var Module = {
Module._syncInProgress = false;
if (err) {
console.warn("Unable to synchronize mounted file systems: " + err);
console.info(`Unable to synchronize mounted file systems (attempt ${Module._syncTries} of ${Module._syncMaxTries}): `, err);
Module._syncTries += 1;
} else {
Module._syncTries = 0;
}
if (Module._syncNeeded) {
@ -983,6 +1137,9 @@ var Module = {
}
});
} else {
console.warn("Mounted system wasn't synchronized. Retry count was exceeded.");
Module._syncTries = 0;
}
},
};
@ -1001,19 +1158,15 @@ Module["locateFile"] = function(path, scriptDirectory)
// dmengine*.wasm is hardcoded in the built JS loader for WASM,
// we need to replace it here with the correct project name.
if (path == "dmengine.wasm" || path == "dmengine_release.wasm" || path == "dmengine_headless.wasm") {
path = "druid.wasm";
path = "Druid.wasm";
}
return scriptDirectory + path;
};
window.onerror = function(err, url, line, column, errObj) {
if (typeof Module.ccall !== 'undefined') {
var errorObject = Module.prepareErrorObject(err, url, line, column, errObj);
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
}
window.addEventListener("error", (errorEvent) => {
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
});

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@ -7,7 +7,7 @@
<meta name="apple-mobile-web-app-capable" content="yes">
<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
<title>druid 1.0</title>
<title>Druid 1.1.0</title>
<style type='text/css'>
/* Disable user selection to avoid strange bug in Chrome on Windows:
* Selecting a text outside the canvas, then clicking+draging would
@ -143,14 +143,17 @@
</div>
<!-- -->
<script id='engine-loader' type='text/javascript' src="dmloader.js"></script>
<script id='engine-setup' type='text/javascript'>
// From here you can configure game startup parameters via the CUSTOM_PARAMETERS object,
// override ProgressView to create your own loader. See dmloader.js for more details.
</script>
<script id='engine-start' type='text/javascript'>
var runningFromFileWarning = document.getElementById("running-from-file-warning");
if (window.location.href.startsWith("file://")) {
runningFromFileWarning.style.display = "block";
}
else {
EngineLoader.load("canvas", "druid");
EngineLoader.load("canvas", "Druid");
runningFromFileWarning.parentNode.removeChild(runningFromFileWarning);
}
</script>