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https://github.com/Insality/druid
synced 2025-06-27 02:17:52 +02:00
Remove no_auto_template and no_stencil_check settings
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@ -61,29 +61,6 @@ no_auto_input = 1
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```
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## Template Name Check
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By default, **Druid** automatically checks the parent component's template name to construct the full template name for the component. It's used in user custom components.
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If, for some reason, you want to pass the full template name manually, you can disable this feature by setting the `druid.no_auto_template` field in the _game.project_ file:
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```
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[druid]
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no_auto_template = 1
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```
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## Stencil Check
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When creating input components inside stencil nodes, **Druid** automatically sets up `component:set_click_zone()` during the _late_init_ component step to restrict input clicks outside of the stencil zone. This is particularly useful for buttons inside scroll stencil nodes.
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To disable this feature, add the following field to your _game.project_ file:
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```
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[druid]
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no_stencil_check = 1
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```
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## Code Bindings
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Adjust **Druid** settings as needed:
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@ -347,7 +347,7 @@ end
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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if not self.click_zone then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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@ -259,7 +259,7 @@ end
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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if not self.click_zone then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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@ -52,7 +52,7 @@ end
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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if not self.click_zone then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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@ -212,7 +212,7 @@ end
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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if not self.click_zone then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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@ -40,7 +40,6 @@ local helper = require("druid.helper")
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local M = {}
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local INTERESTS = {} -- Cache interests per component class in runtime
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local IS_AUTO_TEMPLATE = not (sys.get_config_int("druid.no_auto_template", 0) == 1)
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-- Component Interests
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M.ON_INPUT = const.ON_INPUT
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@ -114,7 +113,7 @@ function M:set_template(template)
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template = template or ""
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local parent = self:get_parent_component()
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if parent and IS_AUTO_TEMPLATE then
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if parent then
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local parent_template = parent:get_template()
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if #parent_template > 0 then
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if #template > 0 then
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@ -17,8 +17,6 @@ M.ACTION_LSHIFT = hash(sys.get_config_string("druid.input_key_lshift", "key_lshi
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M.ACTION_LCTRL = hash(sys.get_config_string("druid.input_key_lctrl", "key_lctrl"))
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M.ACTION_LCMD = hash(sys.get_config_string("druid.input_key_lsuper", "key_lsuper"))
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M.IS_STENCIL_CHECK = not (sys.get_config_int("druid.no_stencil_check", 0) == 1)
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M.ON_INPUT = "on_input"
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M.ON_UPDATE = "update"
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M.ON_MESSAGE = "on_message"
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@ -111,7 +111,7 @@ end
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function M:on_late_init()
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if not self.click_zone and const.IS_STENCIL_CHECK then
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if not self.click_zone then
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local stencil_node = helper.get_closest_stencil_node(self.node)
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if stencil_node then
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self:set_click_zone(stencil_node)
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