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https://github.com/Insality/druid
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Add generics annotations to component set_style/nodes/template
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@ -145,18 +145,6 @@ return AwesomeComponent
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<td class="name" nowrap><a href="#set_input_priority">set_input_priority(self, value, is_temporary)</a></td>
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<td class="summary">Set component input priority</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_nodes">set_nodes(self, nodes)</a></td>
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<td class="summary">Set current component nodes.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_style">set_style(self, druid_style)</a></td>
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<td class="summary">Set current component style table.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_template">set_template(self, template)</a></td>
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<td class="summary">Set component template name.</td>
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</tr>
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</table>
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<br/>
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@ -546,110 +534,6 @@ return AwesomeComponent
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</dd>
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<dt>
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<a name = "set_nodes"></a>
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<strong>set_nodes(self, nodes)</strong>
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</dt>
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<dd>
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Set current component nodes.
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Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">nodes</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
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BaseComponent nodes table
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> nodes = gui.clone_tree(self.prefab)
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... In your component:
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self:set_nodes(nodes)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "set_style"></a>
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<strong>set_style(self, druid_style)</strong>
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</dt>
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<dd>
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Set current component style table.
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<p> Invoke `on_style_change` on component, if exist. Component should handle
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their style changing and store all style params
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">druid_style</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a> or <span class="type">nil</span></span>
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Druid style module
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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</dd>
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<dt>
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<a name = "set_template"></a>
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<strong>set_template(self, template)</strong>
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</dt>
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<dd>
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Set component template name.
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<p> Use on all your custom components with GUI layouts used as templates.
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It will check parent template name to build full template name in self:get_node()
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</li>
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<li><span class="parameter">template</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
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BaseComponent template name
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">BaseComponent</span></span>
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<a href="../modules/BaseComponent.html#">BaseComponent</a>
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</ol>
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</dd>
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</dl>
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@ -126,27 +126,6 @@ function druid__base_component.set_input_enabled(self, state) end
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---@return number The component input priority
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function druid__base_component.set_input_priority(self, value, is_temporary) end
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--- Set current component nodes.
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--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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---@param self druid.base_component @{BaseComponent}
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---@param nodes table BaseComponent nodes table
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@param self druid.base_component @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@param self druid.base_component @{BaseComponent}
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---@param template string BaseComponent template name
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_template(self, template) end
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---@class druid.blocker : druid.base_component
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---@field node node Blocker node
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@ -1896,4 +1875,28 @@ function helper.table_to_string(t) end
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---@param component T Component module
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---@param ... any Other component params to pass it to component:init function
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---@return T Component instance
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function druid_instance.new(self, component, ...) end
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function druid_instance.new(self, component, ...) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return T @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param template string BaseComponent template name
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---@return T @{BaseComponent}
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function druid__base_component.set_template(self, template) end
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--- Set current component nodes.
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--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param nodes table BaseComponent nodes table
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---@return T @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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@ -76,6 +76,7 @@ end
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam table|nil druid_style Druid style module
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-- @treturn BaseComponent @{BaseComponent}
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-- @local
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function BaseComponent.set_style(self, druid_style)
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self._meta.style = druid_style or {}
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local component_style = self._meta.style[self._component.name] or {}
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@ -95,6 +96,7 @@ end
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam string template BaseComponent template name
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-- @treturn BaseComponent @{BaseComponent}
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-- @local
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function BaseComponent.set_template(self, template)
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template = template or ""
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@ -131,6 +133,7 @@ end
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-- local nodes = gui.clone_tree(self.prefab)
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-- ... In your component:
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-- self:set_nodes(nodes)
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-- @local
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function BaseComponent.set_nodes(self, nodes)
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self._meta.nodes = nodes
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@ -99,4 +99,28 @@
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---@param component T Component module
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---@param ... any Other component params to pass it to component:init function
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---@return T Component instance
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function druid_instance.new(self, component, ...) end
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function druid_instance.new(self, component, ...) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return T @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param template string BaseComponent template name
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---@return T @{BaseComponent}
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function druid__base_component.set_template(self, template) end
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--- Set current component nodes.
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--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
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---@generic T: druid.base_component
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---@param self T @{BaseComponent}
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---@param nodes table BaseComponent nodes table
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---@return T @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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