diff --git a/docs/modules/BaseComponent.html b/docs/modules/BaseComponent.html
index ab54602..39eb118 100644
--- a/docs/modules/BaseComponent.html
+++ b/docs/modules/BaseComponent.html
@@ -145,18 +145,6 @@ return AwesomeComponent
set_input_priority(self, value, is_temporary) |
Set component input priority |
-
- set_nodes(self, nodes) |
- Set current component nodes. |
-
-
- set_style(self, druid_style) |
- Set current component style table. |
-
-
- set_template(self, template) |
- Set component template name. |
-
@@ -546,110 +534,6 @@ return AwesomeComponent
-
-
-
- set_nodes(self, nodes)
-
-
- Set current component nodes.
- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
-
-
- Parameters:
-
-
- Returns:
-
-
- BaseComponent
- BaseComponent
-
-
-
-
- Usage:
- local nodes = gui.clone_tree(self.prefab)
-... In your component:
-self:set_nodes(nodes)
-
-
-
-
-
- set_style(self, druid_style)
-
-
- Set current component style table.
- Invoke `on_style_change` on component, if exist. Component should handle
- their style changing and store all style params
-
-
-
Parameters:
-
- - self
- BaseComponent
- BaseComponent
-
- - druid_style
- table or nil
- Druid style module
-
-
-
- Returns:
-
-
- BaseComponent
- BaseComponent
-
-
-
-
-
-
-
-
- set_template(self, template)
-
-
- Set component template name.
- Use on all your custom components with GUI layouts used as templates.
- It will check parent template name to build full template name in self:get_node()
-
-
-
Parameters:
-
-
- Returns:
-
-
- BaseComponent
- BaseComponent
-
-
-
-
-
diff --git a/druid/annotations.lua b/druid/annotations.lua
index f883f5e..9ccff3c 100644
--- a/druid/annotations.lua
+++ b/druid/annotations.lua
@@ -126,27 +126,6 @@ function druid__base_component.set_input_enabled(self, state) end
---@return number The component input priority
function druid__base_component.set_input_priority(self, value, is_temporary) end
---- Set current component nodes.
---- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
----@param self druid.base_component @{BaseComponent}
----@param nodes table BaseComponent nodes table
----@return druid.base_component @{BaseComponent}
-function druid__base_component.set_nodes(self, nodes) end
-
---- Set current component style table.
---- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
----@param self druid.base_component @{BaseComponent}
----@param druid_style table|nil Druid style module
----@return druid.base_component @{BaseComponent}
-function druid__base_component.set_style(self, druid_style) end
-
---- Set component template name.
---- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
----@param self druid.base_component @{BaseComponent}
----@param template string BaseComponent template name
----@return druid.base_component @{BaseComponent}
-function druid__base_component.set_template(self, template) end
-
---@class druid.blocker : druid.base_component
---@field node node Blocker node
@@ -1896,4 +1875,28 @@ function helper.table_to_string(t) end
---@param component T Component module
---@param ... any Other component params to pass it to component:init function
---@return T Component instance
-function druid_instance.new(self, component, ...) end
\ No newline at end of file
+function druid_instance.new(self, component, ...) end
+
+--- Set current component style table.
+--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param druid_style table|nil Druid style module
+---@return T @{BaseComponent}
+function druid__base_component.set_style(self, druid_style) end
+
+--- Set component template name.
+--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param template string BaseComponent template name
+---@return T @{BaseComponent}
+function druid__base_component.set_template(self, template) end
+
+--- Set current component nodes.
+--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param nodes table BaseComponent nodes table
+---@return T @{BaseComponent}
+function druid__base_component.set_nodes(self, nodes) end
diff --git a/druid/component.lua b/druid/component.lua
index 1bd76c9..0672303 100644
--- a/druid/component.lua
+++ b/druid/component.lua
@@ -76,6 +76,7 @@ end
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam table|nil druid_style Druid style module
-- @treturn BaseComponent @{BaseComponent}
+-- @local
function BaseComponent.set_style(self, druid_style)
self._meta.style = druid_style or {}
local component_style = self._meta.style[self._component.name] or {}
@@ -95,6 +96,7 @@ end
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string template BaseComponent template name
-- @treturn BaseComponent @{BaseComponent}
+-- @local
function BaseComponent.set_template(self, template)
template = template or ""
@@ -131,6 +133,7 @@ end
-- local nodes = gui.clone_tree(self.prefab)
-- ... In your component:
-- self:set_nodes(nodes)
+-- @local
function BaseComponent.set_nodes(self, nodes)
self._meta.nodes = nodes
diff --git a/utils/annotations_manual.lua b/utils/annotations_manual.lua
index ab4169d..46b8284 100644
--- a/utils/annotations_manual.lua
+++ b/utils/annotations_manual.lua
@@ -99,4 +99,28 @@
---@param component T Component module
---@param ... any Other component params to pass it to component:init function
---@return T Component instance
-function druid_instance.new(self, component, ...) end
\ No newline at end of file
+function druid_instance.new(self, component, ...) end
+
+--- Set current component style table.
+--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param druid_style table|nil Druid style module
+---@return T @{BaseComponent}
+function druid__base_component.set_style(self, druid_style) end
+
+--- Set component template name.
+--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param template string BaseComponent template name
+---@return T @{BaseComponent}
+function druid__base_component.set_template(self, template) end
+
+--- Set current component nodes.
+--- Use if your component nodes was cloned with `gui.clone_tree` and you got the node tree.
+---@generic T: druid.base_component
+---@param self T @{BaseComponent}
+---@param nodes table BaseComponent nodes table
+---@return T @{BaseComponent}
+function druid__base_component.set_nodes(self, nodes) end