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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Start implement new check elements (for both dynamic and static grids). Add dynnamic infinityi scroll to example
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@@ -25,7 +25,6 @@ local function add_node(self, index)
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local prefab = gui.get_node("grid_nodes_prefab")
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local cloned = gui.clone_tree(prefab)
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gui.set_enabled(cloned["grid_nodes_prefab"], true)
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gui.set_text(cloned["grid_nodes_text"], index)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
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remove_node(self, button, true)
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@@ -149,7 +148,7 @@ end
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function M.setup_page(self)
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self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
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self.druid:new_scroll("grid_page", "grid_page_content")
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self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
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:set_position_function(simple_animate)
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@@ -28,6 +28,20 @@ end
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local function create_infinity_instance_dynamic(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Dynamic record " .. index)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(300, 60 + index * 5, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", index)
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end)
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return instance["infinity_prefab_dynamic"], button
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end
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local function setup_infinity_list(self)
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local data = {}
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for i = 1, 50 do
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@@ -40,18 +54,25 @@ local function setup_infinity_list(self)
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end)
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-- scroll to some index
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local pos = self.infinity_grid:get_pos(25)
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self.infinity_scroll:scroll_to(pos, true)
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-- local pos = self.infinity_grid:get_pos(25)
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-- self.infinity_scroll:scroll_to(pos, true)
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self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_small(self, record, index)
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end)
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self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_dynamic(self, record, index)
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end)
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end
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function M.setup_page(self)
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self.druid:new_scroll("infinity_page", "infinity_page_content")
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self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
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:set_horizontal_scroll(false)
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self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
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@@ -64,6 +85,12 @@ function M.setup_page(self)
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self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
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gui.set_enabled(self.infinity_prefab_small, false)
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self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
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:set_horizontal_scroll(false)
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self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic", "infinity_prefab", 1)
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self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
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gui.set_enabled(self.infinity_prefab_dynamic, false)
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setup_infinity_list(self)
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end
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