Start implement new check elements (for both dynamic and static grids). Add dynnamic infinityi scroll to example

This commit is contained in:
Insality
2020-11-08 13:58:05 +03:00
parent ad59c30a89
commit 560c6cb95f
5 changed files with 474 additions and 93 deletions

View File

@@ -25,7 +25,6 @@ local function add_node(self, index)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
remove_node(self, button, true)
@@ -149,7 +148,7 @@ end
function M.setup_page(self)
self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
self.druid:new_scroll("grid_page", "grid_page_content")
self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
:set_position_function(simple_animate)

View File

@@ -28,6 +28,20 @@ end
local function create_infinity_instance_dynamic(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Dynamic record " .. index)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(300, 60 + index * 5, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", index)
end)
return instance["infinity_prefab_dynamic"], button
end
local function setup_infinity_list(self)
local data = {}
for i = 1, 50 do
@@ -40,18 +54,25 @@ local function setup_infinity_list(self)
end)
-- scroll to some index
local pos = self.infinity_grid:get_pos(25)
self.infinity_scroll:scroll_to(pos, true)
-- local pos = self.infinity_grid:get_pos(25)
-- self.infinity_scroll:scroll_to(pos, true)
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_small(self, record, index)
end)
self.infinity_list_dynamic = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic(self, record, index)
end)
end
function M.setup_page(self)
self.druid:new_scroll("infinity_page", "infinity_page_content")
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
:set_horizontal_scroll(false)
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
@@ -64,6 +85,12 @@ function M.setup_page(self)
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
gui.set_enabled(self.infinity_prefab_small, false)
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
:set_horizontal_scroll(false)
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic", "infinity_prefab", 1)
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
gui.set_enabled(self.infinity_prefab_dynamic, false)
setup_infinity_list(self)
end