mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
177 lines
4.8 KiB
Lua
177 lines
4.8 KiB
Lua
local M = {}
|
|
|
|
|
|
local function simple_animate(node, pos)
|
|
gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
|
|
end
|
|
|
|
|
|
local function remove_node(self, button, is_shift)
|
|
gui.delete_node(button.node)
|
|
|
|
self.druid:remove(button)
|
|
local index = self.grid_static_grid:get_index_by_node(button.node)
|
|
self.grid_static_grid:remove(index, is_shift)
|
|
for i = 1, #self.grid_node_buttons do
|
|
if self.grid_node_buttons[i] == button then
|
|
table.remove(self.grid_node_buttons, i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
local function add_node(self, index)
|
|
local prefab = gui.get_node("grid_nodes_prefab")
|
|
local cloned = gui.clone_tree(prefab)
|
|
gui.set_enabled(cloned["grid_nodes_prefab"], true)
|
|
|
|
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
|
|
remove_node(self, button, true)
|
|
end)
|
|
button.on_long_click:subscribe(function()
|
|
remove_node(self, button)
|
|
end)
|
|
button:set_click_zone(self.grid_static_scroll.view_node)
|
|
|
|
table.insert(self.grid_node_buttons, button)
|
|
|
|
self.grid_static_grid:add(cloned["grid_nodes_prefab"], index)
|
|
end
|
|
|
|
|
|
local function clear_nodes(self)
|
|
local nodes = self.grid_static_grid.nodes
|
|
for i, node in pairs(nodes) do
|
|
gui.delete_node(node)
|
|
end
|
|
|
|
for i = 1, #self.grid_node_buttons do
|
|
self.druid:remove(self.grid_node_buttons[i])
|
|
end
|
|
self.grid_node_buttons = {}
|
|
|
|
self.grid_static_grid:clear()
|
|
end
|
|
|
|
|
|
local function init_static_grid(self)
|
|
self.grid_node_buttons = {}
|
|
gui.set_enabled(gui.get_node("grid_nodes_prefab"), false)
|
|
|
|
for i = 1, 15 do
|
|
add_node(self, i)
|
|
end
|
|
|
|
self.druid:new_button("button_add/button", function()
|
|
add_node(self)
|
|
end)
|
|
self.druid:new_button("button_clear/button", function()
|
|
clear_nodes(self)
|
|
end)
|
|
end
|
|
|
|
|
|
local function remove_dynamic_node(self, button, is_shift_left)
|
|
gui.delete_node(button.node)
|
|
|
|
self.druid:remove(button)
|
|
local index = self.grid_dynamic_grid:get_index_by_node(button.node)
|
|
self.grid_dynamic_grid:remove(index, is_shift_left)
|
|
for i = 1, #self.dynamic_node_buttons do
|
|
if self.dynamic_node_buttons[i] == button then
|
|
table.remove(self.dynamic_node_buttons, i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
local function add_node_dynamic(self, index, is_shift_left)
|
|
local node = gui.clone(self.prefab_dynamic)
|
|
gui.set_enabled(node, true)
|
|
gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
|
|
self.grid_dynamic_grid:add(node, index, is_shift_left)
|
|
|
|
local button = self.druid:new_button(node, function(_, params, button)
|
|
remove_dynamic_node(self, button)
|
|
end)
|
|
button.on_long_click:subscribe(function()
|
|
remove_dynamic_node(self, button, true)
|
|
end)
|
|
button:set_click_zone(self.grid_dynamic_scroll.view_node)
|
|
table.insert(self.dynamic_node_buttons, button)
|
|
end
|
|
|
|
|
|
local function add_node_dynamic_hor(self, index)
|
|
local node = gui.clone(self.prefab_hor_dynamic)
|
|
gui.set_enabled(node, true)
|
|
gui.set_size(node, vmath.vector3(80 + math.random(0, 80), 80, 0))
|
|
self.grid_dynamic_hor_grid:add(node, index)
|
|
end
|
|
|
|
|
|
local function init_dynamic_grid(self)
|
|
-- Vertical horizontal grid
|
|
self.dynamic_node_buttons = {}
|
|
|
|
self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
|
|
gui.set_enabled(self.prefab_dynamic, false)
|
|
|
|
for i = 1, 10 do
|
|
add_node_dynamic(self, i)
|
|
end
|
|
self.druid:new_button("button_add_start_dynamic/button", function()
|
|
local start_index = (self.grid_dynamic_grid.first_index or 2) - 1
|
|
add_node_dynamic(self, start_index)
|
|
end)
|
|
self.druid:new_button("button_add_end_dynamic/button", function()
|
|
add_node_dynamic(self)
|
|
end)
|
|
|
|
-- Horizontal dynamic grid
|
|
self.prefab_hor_dynamic = gui.get_node("grid_dynamic_hor_prefab")
|
|
gui.set_enabled(self.prefab_hor_dynamic, false)
|
|
|
|
for i = 1, 10 do
|
|
add_node_dynamic_hor(self, i)
|
|
end
|
|
|
|
self.druid:new_button("button_add_start_dynamic_hor/button", function()
|
|
add_node_dynamic_hor(self, 1)
|
|
end)
|
|
self.druid:new_button("button_add_end_dynamic_hor/button", function()
|
|
add_node_dynamic_hor(self)
|
|
end)
|
|
end
|
|
|
|
|
|
function M.setup_page(self)
|
|
self.druid:new_scroll("grid_page", "grid_page_content")
|
|
|
|
self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
|
|
:set_position_function(simple_animate)
|
|
self.grid_static_scroll = self.druid:new_scroll("grid_nodes_view", "grid_nodes")
|
|
:set_horizontal_scroll(false)
|
|
:bind_grid(self.grid_static_grid)
|
|
|
|
self.grid_dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes")
|
|
:set_position_function(simple_animate)
|
|
self.grid_dynamic_scroll = self.druid:new_scroll("grid_dynamic_view", "grid_dynamic_nodes")
|
|
:set_horizontal_scroll(false)
|
|
:bind_grid(self.grid_dynamic_grid)
|
|
|
|
self.grid_dynamic_hor_grid = self.druid:new_dynamic_grid("grid_dynamic_hor_nodes")
|
|
:set_position_function(simple_animate)
|
|
self.grid_dynamic_hor_scroll = self.druid:new_scroll("grid_dynamic_hor_view", "grid_dynamic_hor_nodes")
|
|
:set_vertical_scroll(false)
|
|
:bind_grid(self.grid_dynamic_hor_grid)
|
|
|
|
init_static_grid(self)
|
|
init_dynamic_grid(self)
|
|
end
|
|
|
|
|
|
return M
|