Update changelog

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Insality 2020-09-29 23:40:15 +03:00
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Druid 0.3.0: ### Druid 0.3.0:
- `Druid:final()` now is important function for correct working - `Druid:final()` now is important function for correct working
@ -42,7 +42,7 @@ Druid 0.3.0:
Druid 0.4.0: ### Druid 0.4.0:
- Add _Drag_ basic component - Add _Drag_ basic component
- Drag component allow you detect dragging on GUI node - Drag component allow you detect dragging on GUI node
@ -93,7 +93,13 @@ Druid 0.4.0:
- **Fix #53:** Bug with final _Druid instance_ without any components - **Fix #53:** Bug with final _Druid instance_ without any components
Druid 0.5.0: ### Druid 0.5.0:
Besides a lot of fixes (thanks for feedback!) two components was add: _StaticGrid_ and _DynamicGrid_ instead of usual _Grid_ component (it is deprecated now).
Add _component:set_input_enabled_ for basic component class. So you can enable/disable user input for any component.
Finaly implemented _on_layout_changed_ support. Druid components now will try keep their data between layout changing! You also can use this callback in your custom components.
Also check _component.template.lua_ what you can use for your own custom components!
- **#77** Grid update: - **#77** Grid update:
- The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component - The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component
- __[BREAKING]__ Remove the _grid:set_offset_ grid functions. To adjust the distance between nodes inside grid - setup correct node sizes - __[BREAKING]__ Remove the _grid:set_offset_ grid functions. To adjust the distance between nodes inside grid - setup correct node sizes
@ -101,16 +107,16 @@ Druid 0.5.0:
- The behaviour like previous _grid_ component - The behaviour like previous _grid_ component
- Have constant element size, so have ability to precalculate positions, indexes and size of content - Have constant element size, so have ability to precalculate positions, indexes and size of content
- By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function - By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function
- This grid can spawn elements with several rows and collumns - This grid can spawn elements with several rows and columns
- Add _dynamic_grid_ component - Add _dynamic_grid_ component
- Have dynamic element size. So have no ability to precalculate stuff like _static_grid_ - Can have different element size. So have no ability to precalculate stuff like _static_grid_
- This grid can't have gaps between elements. You will get the error, if spawn element far away from other elements - This grid can't have gaps between elements. You will get the error, if spawn element far away from other elements
- The grid can spawn elements only in row or in collumn - The grid can spawn elements only in row or in column
- The grid node should have __West__, __East__, __South__ or __North__ pivot (vertical or horizontal element placement) - The grid node should have __West__, __East__, __South__ or __North__ pivot (vertical or horizontal element placement)
- Able to shift nodes left or right on _grid:add_ / _grid:remove_ functions - Able to shift nodes left or right on _grid:add_ / _grid:remove_ functions
- Scroll update: - Scroll update:
- Add _scroll:set_vertical_scroll_ and _scroll:set_horizontal_scroll_ for disable scroll sides - Add _scroll:set_vertical_scroll_ and _scroll:set_horizontal_scroll_ for disable scroll sides
- Add _scroll:bind_grid_ function. It's allow bind grid component (static or dynamic) to the scroll for auto refresh the scroll size on grid nodes changing - Add _scroll:bind_grid_ function. Now is possible to bind Druid Grid component (Static or Dynamic) to the scroll for auto refresh the scroll size on grid nodes changing
- **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need. - **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need.
- **#85** Move several components from `base` folder to `extended`. In future to use them, you have to register them manually. This is done for decrease build size by excluding unused components - **#85** Move several components from `base` folder to `extended`. In future to use them, you have to register them manually. This is done for decrease build size by excluding unused components
- **Fix #61:** Button component: fix button animation node creation - **Fix #61:** Button component: fix button animation node creation
@ -122,6 +128,6 @@ Druid 0.5.0:
- **Fix #79:** Fix _druid:remove_ inside on_input callback - **Fix #79:** Fix _druid:remove_ inside on_input callback
- **Fix #80:** Fix _hover:set_enable_ typo function call - **Fix #80:** Fix _hover:set_enable_ typo function call
- **Fix #88:** Add _component:set_input_enabled_ function to enable/disable input for druid component. Now you can disable input of any druid component, even complex (with other components inside) - **Fix #88:** Add _component:set_input_enabled_ function to enable/disable input for druid component. Now you can disable input of any druid component, even complex (with other components inside)
- Add `component.tempalte.lua` as template for Druid custom component - Add `component.template.lua` as template for Druid custom component
>>>>>>> develop - Update the example app