From 3e7baa896b6eb1994e364b8829cff0c18ec5a8c2 Mon Sep 17 00:00:00 2001 From: Insality Date: Tue, 29 Sep 2020 23:40:15 +0300 Subject: [PATCH] Update changelog --- docs_md/changelog.md | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/docs_md/changelog.md b/docs_md/changelog.md index 1b48160..ba1351b 100644 --- a/docs_md/changelog.md +++ b/docs_md/changelog.md @@ -1,4 +1,4 @@ -Druid 0.3.0: +### Druid 0.3.0: - `Druid:final()` now is important function for correct working @@ -42,7 +42,7 @@ Druid 0.3.0: -Druid 0.4.0: +### Druid 0.4.0: - Add _Drag_ basic component - Drag component allow you detect dragging on GUI node @@ -93,7 +93,13 @@ Druid 0.4.0: - **Fix #53:** Bug with final _Druid instance_ without any components -Druid 0.5.0: +### Druid 0.5.0: + +Besides a lot of fixes (thanks for feedback!) two components was add: _StaticGrid_ and _DynamicGrid_ instead of usual _Grid_ component (it is deprecated now). +Add _component:set_input_enabled_ for basic component class. So you can enable/disable user input for any component. +Finaly implemented _on_layout_changed_ support. Druid components now will try keep their data between layout changing! You also can use this callback in your custom components. +Also check _component.template.lua_ what you can use for your own custom components! + - **#77** Grid update: - The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component - __[BREAKING]__ Remove the _grid:set_offset_ grid functions. To adjust the distance between nodes inside grid - setup correct node sizes @@ -101,16 +107,16 @@ Druid 0.5.0: - The behaviour like previous _grid_ component - Have constant element size, so have ability to precalculate positions, indexes and size of content - By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function - - This grid can spawn elements with several rows and collumns + - This grid can spawn elements with several rows and columns - Add _dynamic_grid_ component - - Have dynamic element size. So have no ability to precalculate stuff like _static_grid_ + - Can have different element size. So have no ability to precalculate stuff like _static_grid_ - This grid can't have gaps between elements. You will get the error, if spawn element far away from other elements - - The grid can spawn elements only in row or in collumn + - The grid can spawn elements only in row or in column - The grid node should have __West__, __East__, __South__ or __North__ pivot (vertical or horizontal element placement) - - Able to shift nodes left or right on _grid:add_/_grid:remove_ functions + - Able to shift nodes left or right on _grid:add_ / _grid:remove_ functions - Scroll update: - Add _scroll:set_vertical_scroll_ and _scroll:set_horizontal_scroll_ for disable scroll sides - - Add _scroll:bind_grid_ function. It's allow bind grid component (static or dynamic) to the scroll for auto refresh the scroll size on grid nodes changing + - Add _scroll:bind_grid_ function. Now is possible to bind Druid Grid component (Static or Dynamic) to the scroll for auto refresh the scroll size on grid nodes changing - **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need. - **#85** Move several components from `base` folder to `extended`. In future to use them, you have to register them manually. This is done for decrease build size by excluding unused components - **Fix #61:** Button component: fix button animation node creation @@ -122,6 +128,6 @@ Druid 0.5.0: - **Fix #79:** Fix _druid:remove_ inside on_input callback - **Fix #80:** Fix _hover:set_enable_ typo function call - **Fix #88:** Add _component:set_input_enabled_ function to enable/disable input for druid component. Now you can disable input of any druid component, even complex (with other components inside) -- Add `component.tempalte.lua` as template for Druid custom component ->>>>>>> develop +- Add `component.template.lua` as template for Druid custom component +- Update the example app