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https://github.com/Insality/druid
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Fix scroll annotations
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@ -1042,25 +1042,25 @@ function druid__scroll.is_node_in_view(self, node) end
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--- Start scroll to target point.
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---@param self druid.scroll @{Scroll}
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---@param point vector3 Target point
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---@param is_instant bool Instant scroll flag
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---@param is_instant? bool Instant scroll flag
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function druid__scroll.scroll_to(self, point, is_instant) end
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--- Scroll to item in scroll by point index.
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---@param self druid.scroll @{Scroll}
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---@param index number Point index
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---@param skip_cb bool If true, skip the point callback
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---@param skip_cb? bool If true, skip the point callback
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function druid__scroll.scroll_to_index(self, index, skip_cb) end
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--- Start scroll to target scroll percent
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---@param self druid.scroll @{Scroll}
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---@param percent vector3 target percent
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---@param is_instant bool instant scroll flag
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---@param is_instant? bool instant scroll flag
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function druid__scroll.scroll_to_percent(self, percent, is_instant) end
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--- Strict drag scroll area.
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--- Useful for restrict events outside stencil node
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---@param self druid.drag
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---@param node node Gui node
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---@param node node|string Gui node (or node id)
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function druid__scroll.set_click_zone(self, node) end
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--- Set extra size for scroll stretching.
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@ -1094,7 +1094,7 @@ function druid__scroll.set_points(self, points) end
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--- It will change content gui node size
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---@param self druid.scroll @{Scroll}
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---@param size vector3 The new size for content node
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---@param offset vector3 Offset value to set, where content is starts
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---@param offset? vector3 Offset value to set, where content is starts
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---@return druid.scroll Current scroll instance
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function druid__scroll.set_size(self, size, offset) end
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@ -325,7 +325,7 @@ end
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-- It will change content gui node size
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-- @tparam Scroll self @{Scroll}
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-- @tparam vector3 size The new size for content node
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-- @tparam vector3 offset Offset value to set, where content is starts
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-- @tparam[opt] vector3 offset Offset value to set, where content is starts
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-- @treturn druid.scroll Current scroll instance
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function Scroll.set_size(self, size, offset)
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if offset then
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