mirror of
https://github.com/Insality/druid
synced 2025-06-28 19:07:45 +02:00
Update grid changelogs
This commit is contained in:
parent
fab60a3783
commit
28087da814
@ -94,6 +94,19 @@ Druid 0.4.0:
|
||||
|
||||
|
||||
Druid 0.5.0:
|
||||
- **#77** Grid update:
|
||||
- The _grid_ component now is __deprecated__. Use _static_grid_ instead. Druid will show you deprecated message, if you still using _grid_ component
|
||||
- Add _static_grid_ component
|
||||
- The behaviour like previous _grid_ component
|
||||
- Have constant element size, so have ability to precalculate positions, indexes and size of content
|
||||
- By default, not shifting elements on removing element. Add _is_shift_ flag to _static_grid:remove_ function
|
||||
- This grid can spawn elements with several rows and collumns
|
||||
- Add _dynamic_grid_ component
|
||||
- Have dynamic element size. So have no ability to precalculate stuff like _static_grid_
|
||||
- Element size got from _gui.get_size_ * _gui.get_scale_
|
||||
- This grid can not have spaces between elements. You will get the error, if spawn element far away from other elements
|
||||
- The grid can spawn elements only in row or in collumn
|
||||
- **#37** Add _on_layout_change_ support. Druid will keep and restore GUI component data between changing game layout. Override function _on_layout_change_ in your custom components to do stuff you need.
|
||||
- **Fix #61:** Button component: fix button animation node creation
|
||||
- **Fix #64:** Hover component: wrong mouse_hover default state
|
||||
- **Fix #71:** Blocker: blocker now correct block mouse hover event
|
||||
|
Loading…
x
Reference in New Issue
Block a user