mirror of
https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
Update documentation, refactoring
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parent
0c1bf63e13
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docs/modules/druid.drag.html
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docs/modules/druid.drag.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Defold Druid UI Library</title>
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<link rel="stylesheet" href="../ldoc_fixed.css" type="text/css" />
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</head>
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<body>
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||||||
|
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||||||
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<div id="container">
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|
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||||||
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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||||||
|
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||||||
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<div id="main">
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||||||
|
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||||||
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||||||
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<!-- Menu -->
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|
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||||||
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<div id="navigation">
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<br/>
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||||||
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<h1>Druid</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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||||||
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<h2>Contents</h2>
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<ul>
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<li><a href="#Functions">Functions</a></li>
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<li><a href="#Tables">Tables</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/druid.back_handler.html">druid.back_handler</a></li>
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<li><a href="../modules/druid.blocker.html">druid.blocker</a></li>
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<li><a href="../modules/druid.button.html">druid.button</a></li>
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<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
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<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
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<li><strong>druid.drag</strong></li>
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<li><a href="../modules/druid.grid.html">druid.grid</a></li>
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<li><a href="../modules/druid.hover.html">druid.hover</a></li>
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<li><a href="../modules/druid.input.html">druid.input</a></li>
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<li><a href="../modules/druid.lang_text.html">druid.lang_text</a></li>
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<li><a href="../modules/druid.progress.html">druid.progress</a></li>
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<li><a href="../modules/druid.radio_group.html">druid.radio_group</a></li>
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<li><a href="../modules/druid.scroll.html">druid.scroll</a></li>
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<li><a href="../modules/druid.slider.html">druid.slider</a></li>
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<li><a href="../modules/druid.swipe.html">druid.swipe</a></li>
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<li><a href="../modules/druid.text.html">druid.text</a></li>
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<li><a href="../modules/druid.timer.html">druid.timer</a></li>
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<li><a href="../modules/component.html">component</a></li>
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<li><a href="../modules/druid.html">druid</a></li>
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<li><a href="../modules/druid_event.html">druid_event</a></li>
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<li><a href="../modules/druid.helper.html">druid.helper</a></li>
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<li><a href="../modules/druid_instance.html">druid_instance</a></li>
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</ul>
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<h2>Topics</h2>
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<ul class="">
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<li><a href="../topics/01-components.md.html">01-components</a></li>
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<li><a href="../topics/02-creating_custom_components.md.html">Creating custom components</a></li>
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<li><a href="../topics/03-styles.md.html">Styles</a></li>
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<li><a href="../topics/04-druid_assets.md.html">Druid assets</a></li>
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<li><a href="../topics/05-examples.md.html">Examples</a></li>
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<li><a href="../topics/changelog.md.html">changelog</a></li>
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<li><a href="../topics/README.md.html">README</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>druid.drag</code></h1>
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<p>Component to handle drag action on node.</p>
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<p> Drag have correct handling for multitouch and swap
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touched while dragging. Drag will be processed even
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the cursor is outside of node, if drag is already started</p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#init">init(node, on_drag_callback)</a></td>
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<td class="summary">Drag component constructor</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_click_zone">set_click_zone(zone)</a></td>
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<td class="summary">Strict drag click area.</td>
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</tr>
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</table>
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#Events">Events</a></td>
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<td class="summary">Component events</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Fields">Fields</a></td>
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<td class="summary">Components fields</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Style">Style</a></td>
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<td class="summary">Component style params</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "init"></a>
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<strong>init(node, on_drag_callback)</strong>
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</dt>
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<dd>
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Drag component constructor
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">node</span>
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<span class="types"><span class="type">node</span></span>
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GUI node to detect dragging
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</li>
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<li><span class="parameter">on_drag_callback</span>
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<span class="types"><span class="type">function</span></span>
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Callback for on<em>drag</em>event(self, dx, dy)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "set_click_zone"></a>
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<strong>set_click_zone(zone)</strong>
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</dt>
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<dd>
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Strict drag click area. Useful for
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restrict events outside stencil node
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">zone</span>
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<span class="types"><span class="type">node</span></span>
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Gui node
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</li>
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</ul>
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</dd>
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</dl>
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<h2 class="section-header "><a name="Tables"></a>Tables</h2>
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|
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<dl class="function">
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<dt>
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<a name = "Events"></a>
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<strong>Events</strong>
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</dt>
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<dd>
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Component events
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">on_touch_start</span>
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<span class="types"><span class="type">druid_event</span></span>
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(self) Event on touch start
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</li>
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<li><span class="parameter">on_touch_end</span>
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<span class="types"><span class="type">druid_event</span></span>
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(self) Event on touch end
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</li>
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<li><span class="parameter">on_drag_start</span>
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<span class="types"><span class="type">druid_event</span></span>
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(self) Event on drag start
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</li>
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<li><span class="parameter">on_drag</span>
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<span class="types"><span class="type">druid_event</span></span>
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(self, dx, dy) Event on drag progress
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</li>
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<li><span class="parameter">on_drag_end</span>
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<span class="types"><span class="type">druid_event</span></span>
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(self) Event on drag end
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Fields"></a>
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<strong>Fields</strong>
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</dt>
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<dd>
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Components fields
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">is_touch</span>
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<span class="types"><span class="type">bool</span></span>
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Is component now touching
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</li>
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<li><span class="parameter">is_drag</span>
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<span class="types"><span class="type">bool</span></span>
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Is component now dragging
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</li>
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<li><span class="parameter">can_x</span>
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<span class="types"><span class="type">bool</span></span>
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Is drag component process vertical dragging. Default - true
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</li>
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<li><span class="parameter">can_y</span>
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<span class="types"><span class="type">bool</span></span>
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Is drag component process horizontal. Default - true
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</li>
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<li><span class="parameter">x</span>
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<span class="types"><span class="type">number</span></span>
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Current touch x position
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</li>
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<li><span class="parameter">y</span>
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<span class="types"><span class="type">number</span></span>
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Current touch y position
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</li>
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<li><span class="parameter">touch_start_pos</span>
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<span class="types"><span class="type">vector3</span></span>
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Touch start position
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Style"></a>
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<strong>Style</strong>
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</dt>
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<dd>
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Component style params
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">DRAG_DEADZONE</span>
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<span class="types"><span class="type">number</span></span>
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Distance in pixels to start dragging
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</li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2020-05-04 00:06:50 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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@ -40,3 +40,36 @@ Druid 0.3.0:
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- Adjusting text size by height works wrong. Adjusting single line texting works fine
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- Adjusting text size by height works wrong. Adjusting single line texting works fine
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- Space is not working in HTML5
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- Space is not working in HTML5
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Druid 0.4.0:
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- Add _Drag_ basic component
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- Drag component allow you detect dragging on GUI node
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- Drag will be processed even the cursor is outside of node, if drag is already started
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- Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
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- Drag have next events:
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- on_touch_start (self)
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- on_touch_end (self)
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- on_drag_start (self)
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- on_drag (self, dx, dy)
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- on_drag_end (self)
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- You can restriction side of draggin by changing _drag.can_x_ and _drag.can_y_ fields
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- You can setup drag deadzone to detect, when dragging is started (by default 10 pixels)
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|
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- Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component
|
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- Updated scroll documentation
|
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|
- Changed constructor order params
|
||||||
|
- Scroll now contains from view and content node
|
||||||
|
- _View node_ - static node, which size determine the "camera" zone
|
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|
- _Content node_ - dynamic node, moving by _Scroll_ component
|
||||||
|
- Scroll will be disabled only if content size equals to view size (by width or height separatly)
|
||||||
|
- You can adjust scroll size via _.gui_ scene. Just setup correct node size
|
||||||
|
- Different anchoring is supported (for easier layout)
|
||||||
|
- Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
|
||||||
|
- **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_
|
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|
- **Fix #50**: If style:SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
|
||||||
|
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||||||
|
- _Grid_ anchor by default equals to node pivot (so, more gui settings in _.gui_ settings)
|
||||||
|
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||||||
|
- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after bloker)
|
@ -14,7 +14,7 @@ local Event = require("druid.event")
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|||||||
local const = require("druid.const")
|
local const = require("druid.const")
|
||||||
local component = require("druid.component")
|
local component = require("druid.component")
|
||||||
|
|
||||||
local M = component.create("blocker", { const.ON_INPUT_HIGH })
|
local M = component.create("blocker", { const.ON_INPUT })
|
||||||
|
|
||||||
|
|
||||||
--- Component init function
|
--- Component init function
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@ -29,7 +29,7 @@ end
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|||||||
|
|
||||||
|
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||||||
function M.on_input(self, action_id, action)
|
function M.on_input(self, action_id, action)
|
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if action_id ~= const.ACTION_TOUCH then
|
if action_id ~= const.ACTION_TOUCH and action_id ~= const.ACTION_MULTITOUCH then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,14 +1,30 @@
|
|||||||
--- Component to handle drag action on node
|
--- Component to handle drag action on node.
|
||||||
|
-- Drag have correct handling for multitouch and swap
|
||||||
|
-- touched while dragging. Drag will be processed even
|
||||||
|
-- the cursor is outside of node, if drag is already started
|
||||||
-- @module druid.drag
|
-- @module druid.drag
|
||||||
|
|
||||||
--- Components fields
|
|
||||||
-- @table Fields
|
|
||||||
|
|
||||||
--- Component events
|
--- Component events
|
||||||
-- @table Events
|
-- @table Events
|
||||||
|
-- @tfield druid_event on_touch_start (self) Event on touch start
|
||||||
|
-- @tfield druid_event on_touch_end (self) Event on touch end
|
||||||
|
-- @tfield druid_event on_drag_start (self) Event on drag start
|
||||||
|
-- @tfield druid_event on_drag (self, dx, dy) Event on drag progress
|
||||||
|
-- @tfield druid_event on_drag_end (self) Event on drag end
|
||||||
|
|
||||||
|
--- Components fields
|
||||||
|
-- @table Fields
|
||||||
|
-- @tfield bool is_touch Is component now touching
|
||||||
|
-- @tfield bool is_drag Is component now dragging
|
||||||
|
-- @tfield bool can_x Is drag component process vertical dragging. Default - true
|
||||||
|
-- @tfield bool can_y Is drag component process horizontal. Default - true
|
||||||
|
-- @tfield number x Current touch x position
|
||||||
|
-- @tfield number y Current touch y position
|
||||||
|
-- @tfield vector3 touch_start_pos Touch start position
|
||||||
|
|
||||||
--- Component style params
|
--- Component style params
|
||||||
-- @table Style
|
-- @table Style
|
||||||
|
-- @tfield number DRAG_DEADZONE Distance in pixels to start dragging
|
||||||
|
|
||||||
local Event = require("druid.event")
|
local Event = require("druid.event")
|
||||||
local const = require("druid.const")
|
local const = require("druid.const")
|
||||||
@ -49,12 +65,13 @@ local function process_touch(self, touch)
|
|||||||
if not self.can_x then
|
if not self.can_x then
|
||||||
self.touch_start_pos.x = touch.x
|
self.touch_start_pos.x = touch.x
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self.can_y then
|
if not self.can_y then
|
||||||
self.touch_start_pos.y = touch.y
|
self.touch_start_pos.y = touch.y
|
||||||
end
|
end
|
||||||
|
|
||||||
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
|
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
|
||||||
if not self.is_drag and distance >= self.drag_deadzone then
|
if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
|
||||||
self.is_drag = true
|
self.is_drag = true
|
||||||
self.on_drag_start:trigger(self:get_context())
|
self.on_drag_start:trigger(self:get_context())
|
||||||
self:increase_input_priority()
|
self:increase_input_priority()
|
||||||
@ -62,6 +79,8 @@ local function process_touch(self, touch)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return current touch action from action input data
|
||||||
|
-- If touch_id stored - return exact this touch action
|
||||||
local function find_touch(action_id, action, touch_id)
|
local function find_touch(action_id, action, touch_id)
|
||||||
local act = helper.is_mobile() and const.ACTION_MULTITOUCH or const.ACTION_TOUCH
|
local act = helper.is_mobile() and const.ACTION_MULTITOUCH or const.ACTION_TOUCH
|
||||||
|
|
||||||
@ -83,6 +102,8 @@ local function find_touch(action_id, action, touch_id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Process on touch release. We should to find, if any other
|
||||||
|
-- touches exists to switch to another touch.
|
||||||
local function on_touch_release(self, action_id, action)
|
local function on_touch_release(self, action_id, action)
|
||||||
if #action.touch >= 2 then
|
if #action.touch >= 2 then
|
||||||
-- Find next unpressed touch
|
-- Find next unpressed touch
|
||||||
@ -107,14 +128,14 @@ local function on_touch_release(self, action_id, action)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Component init function
|
--- Drag component constructor
|
||||||
|
-- @tparam node node GUI node to detect dragging
|
||||||
|
-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
|
||||||
-- @function drag:init
|
-- @function drag:init
|
||||||
function M.init(self, node, on_drag_callback)
|
function M.init(self, node, on_drag_callback)
|
||||||
self.style = self:get_style()
|
self.style = self:get_style()
|
||||||
self.node = self:get_node(node)
|
self.node = self:get_node(node)
|
||||||
|
|
||||||
self.drag_deadzone = self.style.DRAG_DEADZONE or 10
|
|
||||||
|
|
||||||
self.dx = 0
|
self.dx = 0
|
||||||
self.dy = 0
|
self.dy = 0
|
||||||
self.touch_id = 0
|
self.touch_id = 0
|
||||||
@ -162,8 +183,6 @@ function M.on_input(self, action_id, action)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
self.dx = 0
|
|
||||||
self.dy = 0
|
|
||||||
|
|
||||||
local touch = find_touch(action_id, action, self.touch_id)
|
local touch = find_touch(action_id, action, self.touch_id)
|
||||||
if not touch then
|
if not touch then
|
||||||
@ -174,6 +193,9 @@ function M.on_input(self, action_id, action)
|
|||||||
self.touch_id = touch.id
|
self.touch_id = touch.id
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.dx = 0
|
||||||
|
self.dy = 0
|
||||||
|
|
||||||
if touch.pressed and not self.is_touch then
|
if touch.pressed and not self.is_touch then
|
||||||
start_touch(self, touch)
|
start_touch(self, touch)
|
||||||
end
|
end
|
||||||
|
@ -1,14 +1,40 @@
|
|||||||
---
|
--- Component to handle scroll content.
|
||||||
|
-- Scroll consist from two nodes: scroll parent and scroll input
|
||||||
|
-- Scroll input the user input zone, it's static
|
||||||
|
-- Scroll parent the scroll moving part, it will change position.
|
||||||
|
-- Setup initial scroll size by changing scroll parent size. If scroll parent
|
||||||
|
-- size will be less than scroll_input size, no scroll is available. For scroll
|
||||||
|
-- parent size should be more than input size
|
||||||
-- @module druid.scroll
|
-- @module druid.scroll
|
||||||
|
|
||||||
--- Components fields
|
|
||||||
-- @table Fields
|
|
||||||
|
|
||||||
--- Component events
|
--- Component events
|
||||||
-- @table Events
|
-- @table Events
|
||||||
|
-- @tfield druid_event on_scroll On scroll move callback
|
||||||
|
-- @tfield druid_event on_scroll_to On scroll_to function callback
|
||||||
|
-- @tfield druid_event on_point_scroll On scroll_to_index function callback
|
||||||
|
|
||||||
|
--- Component fields
|
||||||
|
-- @table Fields
|
||||||
|
-- @tfield node node Scroll parent node
|
||||||
|
-- @tfield node input_zone Scroll input node
|
||||||
|
-- @tfield vector3 zone_size Current scroll content size
|
||||||
|
-- @tfield number soft_size Soft zone size from style table
|
||||||
|
-- @tfield vector3 center_offset Distance from node to node's center
|
||||||
|
-- @tfield bool is_inert Flag, if scroll now moving by inertion
|
||||||
|
-- @tfield vector3 inert Current inert speed
|
||||||
|
-- @tfield vector3 pos Current scroll posisition
|
||||||
|
-- @tfield vector3 target Current scroll target position
|
||||||
|
|
||||||
--- Component style params
|
--- Component style params
|
||||||
-- @table Style
|
-- @table Style
|
||||||
|
-- @tfield number FRICT_HOLD Multiplier for inertion, while touching
|
||||||
|
-- @tfield number FRICT Multiplier for free inertion
|
||||||
|
-- @tfield number INERT_THRESHOLD Scroll speed to stop inertion
|
||||||
|
-- @tfield number INERT_SPEED Multiplier for inertion speed
|
||||||
|
-- @tfield number DEADZONE Deadzone for start scrol in pixels
|
||||||
|
-- @tfield number SOFT_ZONE_SIZE Size of outside zone in pixels (for scroll back moving)
|
||||||
|
-- @tfield number BACK_SPEED Scroll back returning lerp speed
|
||||||
|
-- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function
|
||||||
|
|
||||||
local Event = require("druid.event")
|
local Event = require("druid.event")
|
||||||
local const = require("druid.const")
|
local const = require("druid.const")
|
||||||
@ -23,8 +49,29 @@ local function inverse_lerp(min, max, current)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Update vector with next conditions:
|
||||||
|
-- Field x have to <= field z
|
||||||
|
-- Field y have to <= field w
|
||||||
|
local function get_border_vector(vector)
|
||||||
|
if vector.x > vector.z then
|
||||||
|
vector.x, vector.z = vector.z, vector.x
|
||||||
|
end
|
||||||
|
if vector.y > vector.w then
|
||||||
|
vector.y, vector.w = vector.w, vector.y
|
||||||
|
end
|
||||||
|
|
||||||
|
return vector
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return size from scroll border vector4
|
||||||
|
local function get_size_vector(vector)
|
||||||
|
return vmath.vector3(vector.z - vector.x, vector.w - vector.y, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local function on_scroll_drag(self, dx, dy)
|
local function on_scroll_drag(self, dx, dy)
|
||||||
local t = self.target_pos
|
local t = self.target_position
|
||||||
local b = self.available_pos
|
local b = self.available_pos
|
||||||
local eb = self.available_pos_extra
|
local eb = self.available_pos_extra
|
||||||
|
|
||||||
@ -64,50 +111,54 @@ local function on_scroll_drag(self, dx, dy)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function set_pos(self, position)
|
|
||||||
position.x = helper.clamp(position.x, self.available_pos_extra.x, self.available_pos_extra.z)
|
|
||||||
position.y = helper.clamp(position.y, self.available_pos_extra.w, self.available_pos_extra.y)
|
|
||||||
|
|
||||||
if self.current_pos.x ~= position.x or self.current_pos.y ~= position.y then
|
|
||||||
self.current_pos.x = position.x
|
|
||||||
self.current_pos.y = position.y
|
|
||||||
gui.set_position(self.content_node, position)
|
|
||||||
|
|
||||||
self.on_scroll:trigger(self:get_context(), self.current_pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function update_hand_scroll(self, dt)
|
|
||||||
local dx = self.target_pos.x - self.current_pos.x
|
|
||||||
local dy = self.target_pos.y - self.current_pos.y
|
|
||||||
|
|
||||||
self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
|
|
||||||
self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
|
|
||||||
|
|
||||||
set_pos(self, self.target_pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function check_soft_zone(self)
|
local function check_soft_zone(self)
|
||||||
local t = self.target_pos
|
local target = self.target_position
|
||||||
local b = self.available_pos
|
local border = self.available_pos
|
||||||
|
local speed = self.style.BACK_SPEED
|
||||||
|
|
||||||
-- Right border (minimum x)
|
-- Right border (minimum x)
|
||||||
if t.x < b.x then
|
if target.x < border.x then
|
||||||
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * self.style.BACK_SPEED)
|
target.x = helper.step(target.x, border.x, math.abs(target.x - border.x) * speed)
|
||||||
end
|
end
|
||||||
-- Left border (maximum x)
|
-- Left border (maximum x)
|
||||||
if t.x > b.z then
|
if target.x > border.z then
|
||||||
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * self.style.BACK_SPEED)
|
target.x = helper.step(target.x, border.z, math.abs(target.x - border.z) * speed)
|
||||||
end
|
end
|
||||||
-- Top border (maximum y)
|
-- Top border (maximum y)
|
||||||
if t.y < b.y then
|
if target.y < border.y then
|
||||||
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * self.style.BACK_SPEED)
|
target.y = helper.step(target.y, border.y, math.abs(target.y - border.y) * speed)
|
||||||
end
|
end
|
||||||
-- Bot border (minimum y)
|
-- Bot border (minimum y)
|
||||||
if t.y > b.w then
|
if target.y > border.w then
|
||||||
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * self.style.BACK_SPEED)
|
target.y = helper.step(target.y, border.w, math.abs(target.y - border.w) * speed)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Cancel animation on other animation or input touch
|
||||||
|
local function cancel_animate(self)
|
||||||
|
if self.is_animate then
|
||||||
|
self.target_position = gui.get_position(self.content_node)
|
||||||
|
self.position.x = self.target_position.x
|
||||||
|
self.position.y = self.target_position.y
|
||||||
|
gui.cancel_animation(self.content_node, gui.PROP_POSITION)
|
||||||
|
self.is_animate = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
local function set_scroll_position(self, position)
|
||||||
|
local available_extra = self.available_pos_extra
|
||||||
|
position.x = helper.clamp(position.x, available_extra.x, available_extra.z)
|
||||||
|
position.y = helper.clamp(position.y, available_extra.w, available_extra.y)
|
||||||
|
|
||||||
|
if self.position.x ~= position.x or self.position.y ~= position.y then
|
||||||
|
self.position.x = position.x
|
||||||
|
self.position.y = position.y
|
||||||
|
gui.set_position(self.content_node, position)
|
||||||
|
|
||||||
|
self.on_scroll:trigger(self:get_context(), self.position)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -122,7 +173,7 @@ local function check_points(self)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local inert = self.inertion
|
local inert = self.inertion
|
||||||
if not self.is_inert then
|
if not self._is_inert then
|
||||||
if math.abs(inert.x) > self.style.DEADZONE then
|
if math.abs(inert.x) > self.style.DEADZONE then
|
||||||
self:scroll_to_index(self.selected - helper.sign(inert.x))
|
self:scroll_to_index(self.selected - helper.sign(inert.x))
|
||||||
return
|
return
|
||||||
@ -140,7 +191,7 @@ local function check_points(self)
|
|||||||
local temp_dist_on_inert = math.huge
|
local temp_dist_on_inert = math.huge
|
||||||
local index = false
|
local index = false
|
||||||
local index_on_inert = false
|
local index_on_inert = false
|
||||||
local pos = self.current_pos
|
local pos = self.position
|
||||||
|
|
||||||
for i = 1, #self.points do
|
for i = 1, #self.points do
|
||||||
local p = self.points[i]
|
local p = self.points[i]
|
||||||
@ -180,19 +231,19 @@ local function check_threshold(self)
|
|||||||
self.inertion.y = 0
|
self.inertion.y = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_stopped or not self.is_inert then
|
if is_stopped or not self._is_inert then
|
||||||
check_points(self)
|
check_points(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function update_free_scroll(self, dt)
|
local function update_free_scroll(self, dt)
|
||||||
local target = self.target_pos
|
local target = self.target_position
|
||||||
|
|
||||||
if self.is_inert and (self.inertion.x ~= 0 or self.inertion.y ~= 0) then
|
if self._is_inert and (self.inertion.x ~= 0 or self.inertion.y ~= 0) then
|
||||||
-- Inertion apply
|
-- Inertion apply
|
||||||
target.x = self.current_pos.x + self.inertion.x * self.style.INERT_SPEED * dt
|
target.x = self.position.x + self.inertion.x * self.style.INERT_SPEED * dt
|
||||||
target.y = self.current_pos.y + self.inertion.y * self.style.INERT_SPEED * dt
|
target.y = self.position.y + self.inertion.y * self.style.INERT_SPEED * dt
|
||||||
|
|
||||||
check_threshold(self)
|
check_threshold(self)
|
||||||
end
|
end
|
||||||
@ -200,37 +251,29 @@ local function update_free_scroll(self, dt)
|
|||||||
-- Inertion friction
|
-- Inertion friction
|
||||||
self.inertion = self.inertion * self.style.FRICT
|
self.inertion = self.inertion * self.style.FRICT
|
||||||
|
|
||||||
check_soft_zone(self)
|
if self.position.x ~= target.x or self.position.y ~= target.y then
|
||||||
set_pos(self, target)
|
check_soft_zone(self)
|
||||||
|
set_scroll_position(self, target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function update_hand_scroll(self, dt)
|
||||||
|
local dx = self.target_position.x - self.position.x
|
||||||
|
local dy = self.target_position.y - self.position.y
|
||||||
|
|
||||||
|
self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
|
||||||
|
self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
|
||||||
|
|
||||||
|
set_scroll_position(self, self.target_position)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function on_touch_start(self)
|
local function on_touch_start(self)
|
||||||
self.inertion.x = 0
|
self.inertion.x = 0
|
||||||
self.inertion.y = 0
|
self.inertion.y = 0
|
||||||
self.target_pos.x = self.current_pos.x
|
self.target_position.x = self.position.x
|
||||||
self.target_pos.y = self.current_pos.y
|
self.target_position.y = self.position.y
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Verify vector
|
|
||||||
-- Field x have to <= field z
|
|
||||||
-- Field y have to <= field w
|
|
||||||
local function verify_scroll_vector4(vector)
|
|
||||||
if vector.x > vector.z then
|
|
||||||
vector.x, vector.z = vector.z, vector.x
|
|
||||||
end
|
|
||||||
if vector.y > vector.w then
|
|
||||||
vector.y, vector.w = vector.w, vector.y
|
|
||||||
end
|
|
||||||
|
|
||||||
return vector
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Return size from scroll border vector4
|
|
||||||
local function get_size_vector(vector)
|
|
||||||
return vmath.vector3(vector.z - vector.x, vector.w - vector.y, 0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -246,14 +289,17 @@ local function update_size(self)
|
|||||||
local content_border = helper.get_border(self.content_node)
|
local content_border = helper.get_border(self.content_node)
|
||||||
local content_size = vmath.mul_per_elem(gui.get_size(self.content_node), gui.get_scale(self.content_node))
|
local content_size = vmath.mul_per_elem(gui.get_size(self.content_node), gui.get_scale(self.content_node))
|
||||||
|
|
||||||
self.available_pos = verify_scroll_vector4(view_border - content_border)
|
self.available_pos = get_border_vector(view_border - content_border)
|
||||||
self.available_size = get_size_vector(self.available_pos)
|
self.available_size = get_size_vector(self.available_pos)
|
||||||
|
|
||||||
self.drag.can_x = self.available_size.x > 0
|
self.drag.can_x = self.available_size.x > 0
|
||||||
self.drag.can_y = self.available_size.y > 0
|
self.drag.can_y = self.available_size.y > 0
|
||||||
|
|
||||||
--== Extra content size calculation
|
-- Extra content size calculation
|
||||||
|
-- We add extra size only if scroll is available
|
||||||
|
-- Even the content zone size less than view zone size
|
||||||
local content_border_extra = helper.get_border(self.content_node)
|
local content_border_extra = helper.get_border(self.content_node)
|
||||||
|
|
||||||
if self.drag.can_x then
|
if self.drag.can_x then
|
||||||
local sign = content_size.x > view_size.x and 1 or -1
|
local sign = content_size.x > view_size.x and 1 or -1
|
||||||
content_border_extra.x = content_border_extra.x - self.extra_stretch_size * sign
|
content_border_extra.x = content_border_extra.x - self.extra_stretch_size * sign
|
||||||
@ -266,27 +312,20 @@ local function update_size(self)
|
|||||||
content_border_extra.w = content_border_extra.w - self.extra_stretch_size * sign
|
content_border_extra.w = content_border_extra.w - self.extra_stretch_size * sign
|
||||||
end
|
end
|
||||||
|
|
||||||
self.available_pos_extra = verify_scroll_vector4(view_border - content_border_extra)
|
if not self.style.SMALL_CONTENT_SCROLL then
|
||||||
|
self.drag.can_x = content_size.x > view_size.x
|
||||||
|
self.drag.can_y = content_size.y > view_size.y
|
||||||
|
end
|
||||||
|
|
||||||
|
self.available_pos_extra = get_border_vector(view_border - content_border_extra)
|
||||||
self.available_size_extra = get_size_vector(self.available_pos_extra)
|
self.available_size_extra = get_size_vector(self.available_pos_extra)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Cancel animation on other animation or input touch
|
--- Scroll constructor.
|
||||||
local function cancel_animate(self)
|
-- @function scroll:init
|
||||||
if self.animate then
|
-- @tparam node view_node GUI view scroll node
|
||||||
self.target_pos = gui.get_position(self.content_node)
|
-- @tparam node content_node GUI content scroll node
|
||||||
self.current_pos.x = self.target_pos.x
|
|
||||||
self.current_pos.y = self.target_pos.y
|
|
||||||
gui.cancel_animation(self.content_node, gui.PROP_POSITION)
|
|
||||||
self.animate = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Component init function
|
|
||||||
-- @function swipe:init
|
|
||||||
-- @tparam node node Gui node
|
|
||||||
-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
|
|
||||||
function M.init(self, view_zone, content_zone)
|
function M.init(self, view_zone, content_zone)
|
||||||
self.druid = self:get_druid()
|
self.druid = self:get_druid()
|
||||||
self.style = self:get_style()
|
self.style = self:get_style()
|
||||||
@ -294,10 +333,9 @@ function M.init(self, view_zone, content_zone)
|
|||||||
self.view_node = self:get_node(view_zone)
|
self.view_node = self:get_node(view_zone)
|
||||||
self.content_node = self:get_node(content_zone)
|
self.content_node = self:get_node(content_zone)
|
||||||
|
|
||||||
self.current_pos = gui.get_position(self.content_node)
|
self.position = gui.get_position(self.content_node)
|
||||||
self.target_pos = vmath.vector3(self.current_pos)
|
self.target_position = vmath.vector3(self.position)
|
||||||
self.inertion = vmath.vector3(0)
|
self.inertion = vmath.vector3(0)
|
||||||
self.extra_stretch_size = self.style.EXTRA_STRECH_SIZE
|
|
||||||
|
|
||||||
self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
|
self.drag = self.druid:new_drag(view_zone, on_scroll_drag)
|
||||||
self.drag.on_touch_start:subscribe(on_touch_start)
|
self.drag.on_touch_start:subscribe(on_touch_start)
|
||||||
@ -307,18 +345,15 @@ function M.init(self, view_zone, content_zone)
|
|||||||
self.on_scroll_to = Event()
|
self.on_scroll_to = Event()
|
||||||
self.on_point_scroll = Event()
|
self.on_point_scroll = Event()
|
||||||
|
|
||||||
self.is_inert = true
|
self.selected = nil
|
||||||
|
self._is_inert = true
|
||||||
|
self.is_animate = false
|
||||||
|
self.extra_stretch_size = self.style.EXTRA_STRECH_SIZE
|
||||||
|
|
||||||
update_size(self)
|
update_size(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.set_size(self, size)
|
|
||||||
gui.set_size(self.content_node, size)
|
|
||||||
update_size(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function M.update(self, dt)
|
function M.update(self, dt)
|
||||||
if self.drag.is_drag then
|
if self.drag.is_drag then
|
||||||
update_hand_scroll(self, dt)
|
update_hand_scroll(self, dt)
|
||||||
@ -328,10 +363,10 @@ function M.update(self, dt)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Start scroll to target point
|
--- Start scroll to target point.
|
||||||
-- @function scroll:scroll_to
|
-- @function scroll:scroll_to
|
||||||
-- @tparam point vector3 target point
|
-- @tparam point vector3 Target point
|
||||||
-- @tparam[opt] bool is_instant instant scroll flag
|
-- @tparam[opt] bool is_instant Instant scroll flag
|
||||||
-- @usage scroll:scroll_to(vmath.vector3(0, 50, 0))
|
-- @usage scroll:scroll_to(vmath.vector3(0, 50, 0))
|
||||||
-- @usage scroll:scroll_to(vmath.vector3(0), true)
|
-- @usage scroll:scroll_to(vmath.vector3(0), true)
|
||||||
function M.scroll_to(self, point, is_instant)
|
function M.scroll_to(self, point, is_instant)
|
||||||
@ -342,16 +377,16 @@ function M.scroll_to(self, point, is_instant)
|
|||||||
|
|
||||||
cancel_animate(self)
|
cancel_animate(self)
|
||||||
|
|
||||||
self.animate = not is_instant
|
self.is_animate = not is_instant
|
||||||
|
|
||||||
if is_instant then
|
if is_instant then
|
||||||
self.target_pos = target
|
self.target_position = target
|
||||||
set_pos(self, target)
|
set_scroll_position(self, target)
|
||||||
else
|
else
|
||||||
gui.animate(self.content_node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
|
gui.animate(self.content_node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
|
||||||
self.animate = false
|
self.is_animate = false
|
||||||
self.target_pos = target
|
self.target_position = target
|
||||||
set_pos(self, target)
|
set_scroll_position(self, target)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -359,11 +394,15 @@ function M.scroll_to(self, point, is_instant)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Scroll to item in scroll by point index
|
--- Scroll to item in scroll by point index.
|
||||||
-- @function scroll:scroll_to_index
|
-- @function scroll:scroll_to_index
|
||||||
-- @tparam number index Point index
|
-- @tparam number index Point index
|
||||||
-- @tparam[opt] bool skip_cb If true, skip the point callback
|
-- @tparam[opt] bool skip_cb If true, skip the point callback
|
||||||
function M.scroll_to_index(self, index, skip_cb)
|
function M.scroll_to_index(self, index, skip_cb)
|
||||||
|
if not self.points then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
index = helper.clamp(index, 1, #self.points)
|
index = helper.clamp(index, 1, #self.points)
|
||||||
|
|
||||||
if self.selected ~= index then
|
if self.selected ~= index then
|
||||||
@ -378,7 +417,11 @@ function M.scroll_to_index(self, index, skip_cb)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Start scroll to target scroll percent
|
||||||
|
-- @function scroll:scroll_to_percent
|
||||||
|
-- @tparam point vector3 target percent
|
||||||
|
-- @tparam[opt] bool is_instant instant scroll flag
|
||||||
|
-- @usage scroll:scroll_to_percent(vmath.vector3(0.5, 0, 0))
|
||||||
function M.scroll_to_percent(self, percent, is_instant)
|
function M.scroll_to_percent(self, percent, is_instant)
|
||||||
local border = self.available_pos
|
local border = self.available_pos
|
||||||
|
|
||||||
@ -392,26 +435,56 @@ function M.scroll_to_percent(self, percent, is_instant)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return current scroll progress status.
|
||||||
|
-- Values will be in [0..1] interval
|
||||||
|
-- @function scroll:get_percent
|
||||||
|
-- @treturn vector3 New vector with scroll progress values
|
||||||
function M.get_percent(self)
|
function M.get_percent(self)
|
||||||
local x_perc = 1 - inverse_lerp(self.available_pos.x, self.available_pos.z, self.current_pos.x)
|
local x_perc = 1 - inverse_lerp(self.available_pos.x, self.available_pos.z, self.position.x)
|
||||||
local y_perc = inverse_lerp(self.available_pos.w, self.available_pos.y, self.current_pos.y)
|
local y_perc = inverse_lerp(self.available_pos.w, self.available_pos.y, self.position.y)
|
||||||
|
|
||||||
return vmath.vector3(x_perc, y_perc, 0)
|
return vmath.vector3(x_perc, y_perc, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Set scroll content size.
|
||||||
|
-- It will change content gui node size
|
||||||
|
-- @function scroll:set_size
|
||||||
|
-- @tparam vector3 size The new size for content node
|
||||||
|
-- @treturn druid.scroll Self instance
|
||||||
|
function M.set_size(self, size)
|
||||||
|
gui.set_size(self.content_node, size)
|
||||||
|
update_size(self)
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Enable or disable scroll inert.
|
--- Enable or disable scroll inert.
|
||||||
-- If disabled, scroll through points (if exist)
|
-- If disabled, scroll through points (if exist)
|
||||||
-- If no points, just simple drag without inertion
|
-- If no points, just simple drag without inertion
|
||||||
-- @function scroll:set_inert
|
-- @function scroll:set_inert
|
||||||
-- @tparam bool state Inert scroll state
|
-- @tparam bool state Inert scroll state
|
||||||
|
-- @treturn druid.scroll Self instance
|
||||||
function M.set_inert(self, state)
|
function M.set_inert(self, state)
|
||||||
self.is_inert = state
|
self._is_inert = state
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return if scroll have inertion.
|
||||||
|
-- @function scroll:is_inert
|
||||||
|
-- @treturn bool If scroll have inertion
|
||||||
|
function M.is_inert(self)
|
||||||
|
return self._is_inert
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Set extra size for scroll stretching.
|
||||||
|
-- Set 0 to disable stretching effect
|
||||||
|
-- @function scroll:set_extra_strech_size
|
||||||
|
-- @tparam number stretch_size Size in pixels of additional scroll area
|
||||||
|
-- @treturn druid.scroll Self instance
|
||||||
function M.set_extra_strech_size(self, stretch_size)
|
function M.set_extra_strech_size(self, stretch_size)
|
||||||
self.extra_stretch_size = stretch_size or self.style.EXTRA_STRECH_SIZE
|
self.extra_stretch_size = stretch_size or self.style.EXTRA_STRECH_SIZE
|
||||||
update_size(self)
|
update_size(self)
|
||||||
@ -420,10 +493,19 @@ function M.set_extra_strech_size(self, stretch_size)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return vector of scroll size with width and height.
|
||||||
|
-- @function scroll:get_scroll_size
|
||||||
|
-- @treturn vector3 Available scroll size
|
||||||
|
function M.get_scroll_size(self)
|
||||||
|
return self.available_size
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set points of interest.
|
--- Set points of interest.
|
||||||
-- Scroll will always centered on closer points
|
-- Scroll will always centered on closer points
|
||||||
-- @function scroll:set_points
|
-- @function scroll:set_points
|
||||||
-- @tparam table points Array of vector3 points
|
-- @tparam table points Array of vector3 points
|
||||||
|
-- @treturn druid.scroll Self instance
|
||||||
function M.set_points(self, points)
|
function M.set_points(self, points)
|
||||||
self.points = points
|
self.points = points
|
||||||
|
|
||||||
|
@ -1,538 +0,0 @@
|
|||||||
--- Component to handle scroll content.
|
|
||||||
-- Scroll consist from two nodes: scroll parent and scroll input
|
|
||||||
-- Scroll input the user input zone, it's static
|
|
||||||
-- Scroll parent the scroll moving part, it will change position.
|
|
||||||
-- Setup initial scroll size by changing scroll parent size. If scroll parent
|
|
||||||
-- size will be less than scroll_input size, no scroll is available. For scroll
|
|
||||||
-- parent size should be more than input size
|
|
||||||
-- @module druid.scroll
|
|
||||||
|
|
||||||
--- Component events
|
|
||||||
-- @table Events
|
|
||||||
-- @tfield druid_event on_scroll On scroll move callback
|
|
||||||
-- @tfield druid_event on_scroll_to On scroll_to function callback
|
|
||||||
-- @tfield druid_event on_point_scroll On scroll_to_index function callback
|
|
||||||
|
|
||||||
--- Component fields
|
|
||||||
-- @table Fields
|
|
||||||
-- @tfield node node Scroll parent node
|
|
||||||
-- @tfield node input_zone Scroll input node
|
|
||||||
-- @tfield vector3 zone_size Current scroll content size
|
|
||||||
-- @tfield number soft_size Soft zone size from style table
|
|
||||||
-- @tfield vector3 center_offset Distance from node to node's center
|
|
||||||
-- @tfield bool is_inert Flag, if scroll now moving by inertion
|
|
||||||
-- @tfield vector3 inert Current inert speed
|
|
||||||
-- @tfield vector3 pos Current scroll posisition
|
|
||||||
-- @tfield vector3 target Current scroll target position
|
|
||||||
|
|
||||||
--- Component style params
|
|
||||||
-- @table Style
|
|
||||||
-- @tfield number FRICT_HOLD Multiplier for inertion, while touching
|
|
||||||
-- @tfield number FRICT Multiplier for free inertion
|
|
||||||
-- @tfield number INERT_THRESHOLD Scroll speed to stop inertion
|
|
||||||
-- @tfield number INERT_SPEED Multiplier for inertion speed
|
|
||||||
-- @tfield number DEADZONE Deadzone for start scrol in pixels
|
|
||||||
-- @tfield number SOFT_ZONE_SIZE Size of outside zone in pixels (for scroll back moving)
|
|
||||||
-- @tfield number BACK_SPEED Scroll back returning lerp speed
|
|
||||||
-- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function
|
|
||||||
|
|
||||||
local Event = require("druid.event")
|
|
||||||
local helper = require("druid.helper")
|
|
||||||
local const = require("druid.const")
|
|
||||||
local component = require("druid.component")
|
|
||||||
|
|
||||||
local M = component.create("scroll", { const.ON_UPDATE, const.ON_INPUT_HIGH })
|
|
||||||
|
|
||||||
|
|
||||||
-- Global on all scrolls
|
|
||||||
-- TODO: remove it
|
|
||||||
M.current_scroll = nil
|
|
||||||
|
|
||||||
|
|
||||||
local function get_border(node)
|
|
||||||
local pivot = gui.get_pivot(node)
|
|
||||||
local pivot_offset = helper.get_pivot_offset(pivot)
|
|
||||||
local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
|
|
||||||
return vmath.vector4(
|
|
||||||
-size.x*(0.5 + pivot_offset.x),
|
|
||||||
size.y*(0.5 + pivot_offset.y),
|
|
||||||
size.x*(0.5 - pivot_offset.x),
|
|
||||||
-size.y*(0.5 - pivot_offset.y)
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function update_border(self)
|
|
||||||
local input_border = get_border(self.input_zone)
|
|
||||||
local content_border = get_border(self.node)
|
|
||||||
|
|
||||||
-- border.x - min content.x node pos
|
|
||||||
-- border.y - min content.y node pos
|
|
||||||
-- border.z - max content.x node pos
|
|
||||||
-- border.w - max content.y node pos
|
|
||||||
self.border = vmath.vector4(
|
|
||||||
input_border.x - content_border.x,
|
|
||||||
-input_border.w + content_border.w,
|
|
||||||
input_border.z - content_border.z,
|
|
||||||
-input_border.y + content_border.y
|
|
||||||
)
|
|
||||||
self.can_x = (self.border.x ~= self.border.z)
|
|
||||||
self.can_y = (self.border.y ~= self.border.w)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local function set_pos(self, pos)
|
|
||||||
if self.pos.x ~= pos.x or self.pos.y ~= pos.y then
|
|
||||||
self.pos.x = pos.x
|
|
||||||
self.pos.y = pos.y
|
|
||||||
gui.set_position(self.node, self.pos)
|
|
||||||
|
|
||||||
self.on_scroll:trigger(self:get_context(), self.pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Return scroll, if it outside of scroll area
|
|
||||||
-- Using the lerp with BACK_SPEED koef
|
|
||||||
local function check_soft_target(self)
|
|
||||||
local t = self.target
|
|
||||||
local b = self.border
|
|
||||||
|
|
||||||
if t.y < b.y then
|
|
||||||
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * self.style.BACK_SPEED)
|
|
||||||
end
|
|
||||||
if t.x > b.x then
|
|
||||||
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * self.style.BACK_SPEED)
|
|
||||||
end
|
|
||||||
if t.y > b.w then
|
|
||||||
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * self.style.BACK_SPEED)
|
|
||||||
end
|
|
||||||
if t.x < b.z then
|
|
||||||
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * self.style.BACK_SPEED)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Free inert update function
|
|
||||||
local function update_hand_scroll(self, dt)
|
|
||||||
local inert = self.inert
|
|
||||||
local delta_x = self.target.x - self.pos.x
|
|
||||||
local delta_y = self.target.y - self.pos.y
|
|
||||||
|
|
||||||
if helper.sign(delta_x) ~= helper.sign(inert.x) then
|
|
||||||
inert.x = 0
|
|
||||||
end
|
|
||||||
if helper.sign(delta_y) ~= helper.sign(inert.y) then
|
|
||||||
inert.y = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
inert.x = inert.x + delta_x
|
|
||||||
inert.y = inert.y + delta_y
|
|
||||||
|
|
||||||
inert.x = math.abs(inert.x) * helper.sign(delta_x)
|
|
||||||
inert.y = math.abs(inert.y) * helper.sign(delta_y)
|
|
||||||
|
|
||||||
inert.x = inert.x * self.style.FRICT_HOLD
|
|
||||||
inert.y = inert.y * self.style.FRICT_HOLD
|
|
||||||
|
|
||||||
set_pos(self, self.target)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_zone_center(self)
|
|
||||||
return self.pos + self.center_offset
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Find closer point of interest
|
|
||||||
-- if no inert, scroll to next point by scroll direction
|
|
||||||
-- if inert, find next point by scroll director
|
|
||||||
-- @local
|
|
||||||
local function check_points(self)
|
|
||||||
if not self.points then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local inert = self.inert
|
|
||||||
if not self.is_inert then
|
|
||||||
if math.abs(inert.x) > self.style.DEADZONE then
|
|
||||||
self:scroll_to_index(self.selected - helper.sign(inert.x))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if math.abs(inert.y) > self.style.DEADZONE then
|
|
||||||
self:scroll_to_index(self.selected + helper.sign(inert.y))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Find closest point and point by scroll direction
|
|
||||||
-- Scroll to one of them (by scroll direction in priority)
|
|
||||||
local temp_dist = math.huge
|
|
||||||
local temp_dist_on_inert = math.huge
|
|
||||||
local index = false
|
|
||||||
local index_on_inert = false
|
|
||||||
local pos = get_zone_center(self)
|
|
||||||
for i = 1, #self.points do
|
|
||||||
local p = self.points[i]
|
|
||||||
local dist = helper.distance(pos.x, pos.y, p.x, p.y)
|
|
||||||
local on_inert = true
|
|
||||||
-- If inert ~= 0, scroll only by move direction
|
|
||||||
if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(p.x - pos.x) then
|
|
||||||
on_inert = false
|
|
||||||
end
|
|
||||||
if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(p.y - pos.y) then
|
|
||||||
on_inert = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if dist < temp_dist then
|
|
||||||
index = i
|
|
||||||
temp_dist = dist
|
|
||||||
end
|
|
||||||
if on_inert and dist < temp_dist_on_inert then
|
|
||||||
index_on_inert = i
|
|
||||||
temp_dist_on_inert = dist
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:scroll_to_index(index_on_inert or index)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function check_threshold(self)
|
|
||||||
local inert = self.inert
|
|
||||||
if not self.is_inert or vmath.length(inert) < self.style.INERT_THRESHOLD then
|
|
||||||
check_points(self)
|
|
||||||
inert.x = 0
|
|
||||||
inert.y = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function update_free_inert(self, dt)
|
|
||||||
local inert = self.inert
|
|
||||||
if inert.x ~= 0 or inert.y ~= 0 then
|
|
||||||
self.target.x = self.pos.x + (inert.x * dt * self.style.INERT_SPEED)
|
|
||||||
self.target.y = self.pos.y + (inert.y * dt * self.style.INERT_SPEED)
|
|
||||||
|
|
||||||
inert.x = inert.x * self.style.FRICT
|
|
||||||
inert.y = inert.y * self.style.FRICT
|
|
||||||
|
|
||||||
-- Stop, when low inert speed and go to points
|
|
||||||
check_threshold(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
check_soft_target(self)
|
|
||||||
set_pos(self, self.target)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Cancel animation on other animation or input touch
|
|
||||||
local function cancel_animate(self)
|
|
||||||
if self.animate then
|
|
||||||
self.target = gui.get_position(self.node)
|
|
||||||
self.pos.x = self.target.x
|
|
||||||
self.pos.y = self.target.y
|
|
||||||
gui.cancel_animation(self.node, gui.PROP_POSITION)
|
|
||||||
self.animate = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function add_delta(self, dx, dy)
|
|
||||||
local t = self.target
|
|
||||||
local b = self.border
|
|
||||||
local soft = self.soft_size
|
|
||||||
|
|
||||||
-- TODO: Can we calc it more easier?
|
|
||||||
-- A lot of calculations for every side of border
|
|
||||||
|
|
||||||
-- Handle soft zones
|
|
||||||
-- Percent - multiplier for delta. Less if outside of scroll zone
|
|
||||||
local x_perc = 1
|
|
||||||
local y_perc = 1
|
|
||||||
|
|
||||||
if t.x > b.x and dx < 0 then
|
|
||||||
x_perc = (soft - (b.x - t.x)) / soft
|
|
||||||
end
|
|
||||||
if t.x < b.z and dx > 0 then
|
|
||||||
x_perc = (soft - (t.x - b.z)) / soft
|
|
||||||
end
|
|
||||||
-- If disabled scroll by x
|
|
||||||
if not self.can_x then
|
|
||||||
x_perc = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if t.y < b.y and dy < 0 then
|
|
||||||
y_perc = (soft - (b.y - t.y)) / soft
|
|
||||||
end
|
|
||||||
if t.y > b.w and dy > 0 then
|
|
||||||
y_perc = (soft - (t.y - b.w)) / soft
|
|
||||||
end
|
|
||||||
-- If disabled scroll by y
|
|
||||||
if not self.can_y then
|
|
||||||
y_perc = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Reset inert if outside of scroll zone
|
|
||||||
if x_perc ~= 1 then
|
|
||||||
self.inert.x = 0
|
|
||||||
end
|
|
||||||
if y_perc ~= 1 then
|
|
||||||
self.inert.y = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
t.x = t.x + dx * x_perc
|
|
||||||
t.y = t.y + dy * y_perc
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Component init function
|
|
||||||
-- @function scroll:init
|
|
||||||
-- @tparam node scroll_parent Gui node where placed scroll content. This node will change position
|
|
||||||
-- @tparam node input_zone Gui node where input is catched
|
|
||||||
function M.init(self, scroll_parent, input_zone)
|
|
||||||
self.style = self:get_style()
|
|
||||||
self.node = self:get_node(scroll_parent)
|
|
||||||
self.input_zone = self:get_node(input_zone)
|
|
||||||
|
|
||||||
self.zone_size = gui.get_size(self.input_zone)
|
|
||||||
self.soft_size = self.style.SOFT_ZONE_SIZE
|
|
||||||
|
|
||||||
-- Distance from node to node's center
|
|
||||||
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
|
|
||||||
self.center_offset = vmath.vector3(self.zone_size)
|
|
||||||
self.center_offset.x = self.center_offset.x * offset.x
|
|
||||||
self.center_offset.y = self.center_offset.y * offset.y
|
|
||||||
|
|
||||||
self.is_inert = true
|
|
||||||
self.inert = vmath.vector3(0)
|
|
||||||
self.pos = gui.get_position(self.node)
|
|
||||||
self.target = vmath.vector3(self.pos)
|
|
||||||
|
|
||||||
self.input = {
|
|
||||||
touch = false,
|
|
||||||
start_x = 0,
|
|
||||||
start_y = 0,
|
|
||||||
side = false,
|
|
||||||
}
|
|
||||||
|
|
||||||
update_border(self)
|
|
||||||
|
|
||||||
self.on_scroll = Event()
|
|
||||||
self.on_scroll_to = Event()
|
|
||||||
self.on_point_scroll = Event()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function M.update(self, dt)
|
|
||||||
if self.input.touch then
|
|
||||||
if M.current_scroll == self then
|
|
||||||
update_hand_scroll(self, dt)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
update_free_inert(self, dt)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function M.on_input(self, action_id, action)
|
|
||||||
if action_id ~= const.ACTION_TOUCH then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local inp = self.input
|
|
||||||
local inert = self.inert
|
|
||||||
local result = false
|
|
||||||
|
|
||||||
if gui.pick_node(self.input_zone, action.x, action.y) then
|
|
||||||
if action.pressed then
|
|
||||||
inp.touch = true
|
|
||||||
inp.start_x = action.x
|
|
||||||
inp.start_y = action.y
|
|
||||||
inert.x = 0
|
|
||||||
inert.y = 0
|
|
||||||
self.target.x = self.pos.x
|
|
||||||
self.target.y = self.pos.y
|
|
||||||
else
|
|
||||||
local dist = helper.distance(action.x, action.y, inp.start_x, inp.start_y)
|
|
||||||
if not M.current_scroll and dist >= self.style.DEADZONE then
|
|
||||||
local dx = math.abs(inp.start_x - action.x)
|
|
||||||
local dy = math.abs(inp.start_y - action.y)
|
|
||||||
inp.side = (dx > dy) and const.SIDE.X or const.SIDE.Y
|
|
||||||
|
|
||||||
-- Check scroll side if we can scroll
|
|
||||||
if (self.can_x and inp.side == const.SIDE.X or
|
|
||||||
self.can_y and inp.side == const.SIDE.Y) then
|
|
||||||
M.current_scroll = self
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if inp.touch and not action.pressed then
|
|
||||||
if M.current_scroll == self then
|
|
||||||
add_delta(self, action.dx, action.dy)
|
|
||||||
result = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if action.released then
|
|
||||||
inp.touch = false
|
|
||||||
inp.side = false
|
|
||||||
if M.current_scroll == self then
|
|
||||||
M.current_scroll = nil
|
|
||||||
result = true
|
|
||||||
end
|
|
||||||
|
|
||||||
check_threshold(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Start scroll to target point
|
|
||||||
-- @function scroll:scroll_to
|
|
||||||
-- @tparam point vector3 target point
|
|
||||||
-- @tparam[opt] bool is_instant instant scroll flag
|
|
||||||
-- @usage scroll:scroll_to(vmath.vector3(0, 50, 0))
|
|
||||||
-- @usage scroll:scroll_to(vmath.vector3(0), true)
|
|
||||||
function M.scroll_to(self, point, is_instant)
|
|
||||||
local b = self.border
|
|
||||||
local target = vmath.vector3(point)
|
|
||||||
target.x = helper.clamp(point.x - self.center_offset.x, b.x, b.z)
|
|
||||||
target.y = helper.clamp(point.y - self.center_offset.y, b.y, b.w)
|
|
||||||
|
|
||||||
cancel_animate(self)
|
|
||||||
|
|
||||||
self.animate = not is_instant
|
|
||||||
|
|
||||||
if is_instant then
|
|
||||||
self.target = target
|
|
||||||
set_pos(self, target)
|
|
||||||
else
|
|
||||||
gui.animate(self.node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
|
|
||||||
self.animate = false
|
|
||||||
self.target = target
|
|
||||||
set_pos(self, target)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.on_scroll_to:trigger(self:get_context(), target, is_instant)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Start scroll to target scroll percent
|
|
||||||
-- @function scroll:scroll_to_percent
|
|
||||||
-- @tparam point vector3 target percent
|
|
||||||
-- @tparam[opt] bool is_instant instant scroll flag
|
|
||||||
-- @usage scroll:scroll_to_percent(vmath.vector3(0.5, 0, 0))
|
|
||||||
function M.scroll_to_percent(self, percent, is_instant)
|
|
||||||
local border = self.border
|
|
||||||
|
|
||||||
local size_x = math.abs(border.z - border.x)
|
|
||||||
if size_x == 0 then
|
|
||||||
size_x = 1
|
|
||||||
end
|
|
||||||
local size_y = math.abs(border.w - border.y)
|
|
||||||
if size_y == 0 then
|
|
||||||
size_y = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = vmath.vector3(
|
|
||||||
-size_x * percent.x + border.x,
|
|
||||||
-size_y * percent.y + border.y,
|
|
||||||
0)
|
|
||||||
M.scroll_to(self, pos, is_instant)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Scroll to item in scroll by point index
|
|
||||||
-- @function scroll:init
|
|
||||||
-- @tparam number index Point index
|
|
||||||
-- @tparam[opt] bool skip_cb If true, skip the point callback
|
|
||||||
function M.scroll_to_index(self, index, skip_cb)
|
|
||||||
index = helper.clamp(index, 1, #self.points)
|
|
||||||
|
|
||||||
if self.selected ~= index then
|
|
||||||
self.selected = index
|
|
||||||
|
|
||||||
if not skip_cb then
|
|
||||||
self.on_point_scroll:trigger(self:get_context(), index, self.points[index])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:scroll_to(self.points[index])
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set points of interest.
|
|
||||||
-- Scroll will always centered on closer points
|
|
||||||
-- @function scroll:set_points
|
|
||||||
-- @tparam table points Array of vector3 points
|
|
||||||
function M.set_points(self, points)
|
|
||||||
self.points = points
|
|
||||||
-- cause of parent move in other side by y
|
|
||||||
for i = 1, #self.points do
|
|
||||||
self.points[i].y = -self.points[i].y
|
|
||||||
end
|
|
||||||
|
|
||||||
table.sort(self.points, function(a, b)
|
|
||||||
return a.x > b.x or a.y < b.y
|
|
||||||
end)
|
|
||||||
check_threshold(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Enable or disable scroll inert.
|
|
||||||
-- If disabled, scroll through points (if exist)
|
|
||||||
-- If no points, just simple drag without inertion
|
|
||||||
-- @function scroll:set_inert
|
|
||||||
-- @tparam bool state Inert scroll state
|
|
||||||
function M.set_inert(self, state)
|
|
||||||
self.is_inert = state
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set the callback on scrolling to point (if exist)
|
|
||||||
-- @function scroll:on_point_move
|
|
||||||
-- @tparam function callback Callback on scroll to point of interest
|
|
||||||
function M.on_point_move(self, callback)
|
|
||||||
self.on_point_scroll:subscribe(callback)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Set the scroll possibly area
|
|
||||||
-- @function scroll:set_border
|
|
||||||
-- @tparam vector3 border Size of scrolling area
|
|
||||||
function M.set_border(self, content_size)
|
|
||||||
gui.set_size(self.node, content_size)
|
|
||||||
update_border(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- Return current scroll progress
|
|
||||||
-- @function scroll:get_scroll_percent
|
|
||||||
-- @treturn vector3 Scroll progress
|
|
||||||
function M.get_scroll_percent(self)
|
|
||||||
local border = self.border
|
|
||||||
local size_x = math.abs(border.z - border.x)
|
|
||||||
if size_x == 0 then
|
|
||||||
size_x = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local size_y = math.abs(border.w - border.y)
|
|
||||||
if size_y == 0 then
|
|
||||||
size_y = 1
|
|
||||||
end
|
|
||||||
local pos = self.pos
|
|
||||||
|
|
||||||
return vmath.vector3(
|
|
||||||
(border.x - pos.x) / size_x,
|
|
||||||
(border.y - pos.y) / size_y,
|
|
||||||
0
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
return M
|
|
@ -196,7 +196,7 @@ end
|
|||||||
|
|
||||||
--- Return true, if text with line break
|
--- Return true, if text with line break
|
||||||
-- @function text:is_multiline
|
-- @function text:is_multiline
|
||||||
-- @treturn boolean Is text node with line break
|
-- @treturn bool Is text node with line break
|
||||||
function M.is_multiline(self)
|
function M.is_multiline(self)
|
||||||
return gui.get_line_break(self.node)
|
return gui.get_line_break(self.node)
|
||||||
end
|
end
|
||||||
|
@ -73,11 +73,11 @@ function M.set_default_style(style)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Set text function.
|
--- Set text function
|
||||||
-- Druid locale component will call this function
|
-- Druid locale component will call this function
|
||||||
-- to get translated text. After set_text_funtion
|
-- to get translated text. After set_text_funtion
|
||||||
-- all existing locale component will be updated
|
-- all existing locale component will be updated
|
||||||
-- @function druid.set_text_function(callback)
|
-- @function druid.set_text_function
|
||||||
-- @tparam function callback Get localized text function
|
-- @tparam function callback Get localized text function
|
||||||
function M.set_text_function(callback)
|
function M.set_text_function(callback)
|
||||||
settings.get_text = callback or const.EMPTY_FUNCTION
|
settings.get_text = callback or const.EMPTY_FUNCTION
|
||||||
|
@ -53,14 +53,15 @@ M["scroll"] = {
|
|||||||
SCROLL_WHEEL_SPEED = 10,
|
SCROLL_WHEEL_SPEED = 10,
|
||||||
DEADZONE = 20,
|
DEADZONE = 20,
|
||||||
|
|
||||||
FRICT = 0.94, -- mult for free inert
|
FRICT = 0.93, -- mult for free inert
|
||||||
FRICT_HOLD = 0.75, -- mult. for inert, while touching
|
FRICT_HOLD = 0.79, -- mult. for inert, while touching
|
||||||
INERT_THRESHOLD = 2.5, -- speed to stop inertion
|
INERT_THRESHOLD = 2.5, -- speed to stop inertion
|
||||||
INERT_SPEED = 27, -- koef. of inert speed
|
INERT_SPEED = 30, -- koef. of inert speed
|
||||||
|
|
||||||
BACK_SPEED = 0.35, -- Lerp speed of return to soft position
|
BACK_SPEED = 0.35, -- Lerp speed of return to soft position
|
||||||
|
|
||||||
EXTRA_STRECH_SIZE = 100, -- size of outside zone (back move)
|
EXTRA_STRECH_SIZE = 100, -- size of outside zone (back move)
|
||||||
|
SMALL_CONTENT_SCROLL = true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -5925,7 +5925,7 @@ nodes {
|
|||||||
}
|
}
|
||||||
nodes {
|
nodes {
|
||||||
position {
|
position {
|
||||||
x: -300.0
|
x: -287.0
|
||||||
y: 0.0
|
y: 0.0
|
||||||
z: 0.0
|
z: 0.0
|
||||||
w: 1.0
|
w: 1.0
|
||||||
@ -7174,6 +7174,69 @@ nodes {
|
|||||||
template_node_child: false
|
template_node_child: false
|
||||||
size_mode: SIZE_MODE_MANUAL
|
size_mode: SIZE_MODE_MANUAL
|
||||||
}
|
}
|
||||||
|
nodes {
|
||||||
|
position {
|
||||||
|
x: -197.0
|
||||||
|
y: 223.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
rotation {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
scale {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
size {
|
||||||
|
x: 200.0
|
||||||
|
y: 100.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
color {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
type: TYPE_TEXT
|
||||||
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
|
text: "View"
|
||||||
|
font: "game"
|
||||||
|
id: "scroll_smaller_view_hint"
|
||||||
|
xanchor: XANCHOR_NONE
|
||||||
|
yanchor: YANCHOR_NONE
|
||||||
|
pivot: PIVOT_CENTER
|
||||||
|
outline {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
shadow {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
adjust_mode: ADJUST_MODE_FIT
|
||||||
|
line_break: false
|
||||||
|
parent: "scroll_smaller_view"
|
||||||
|
layer: ""
|
||||||
|
inherit_alpha: true
|
||||||
|
alpha: 1.0
|
||||||
|
outline_alpha: 0.0
|
||||||
|
shadow_alpha: 0.0
|
||||||
|
template_node_child: false
|
||||||
|
text_leading: 1.0
|
||||||
|
text_tracking: 0.0
|
||||||
|
}
|
||||||
nodes {
|
nodes {
|
||||||
position {
|
position {
|
||||||
x: 0.0
|
x: 0.0
|
||||||
@ -7264,7 +7327,7 @@ nodes {
|
|||||||
blend_mode: BLEND_MODE_ALPHA
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
text: "Content"
|
text: "Content"
|
||||||
font: "game"
|
font: "game"
|
||||||
id: "text"
|
id: "scroll_smaller_content_hint"
|
||||||
xanchor: XANCHOR_NONE
|
xanchor: XANCHOR_NONE
|
||||||
yanchor: YANCHOR_NONE
|
yanchor: YANCHOR_NONE
|
||||||
pivot: PIVOT_CENTER
|
pivot: PIVOT_CENTER
|
||||||
|
@ -31,6 +31,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
local function init_top_panel(self)
|
local function init_top_panel(self)
|
||||||
|
self.druid:new_blocker("panel_top")
|
||||||
self.druid:new_button("button_left/button", on_control_button, -1)
|
self.druid:new_button("button_left/button", on_control_button, -1)
|
||||||
self.druid:new_button("button_right/button", on_control_button, 1)
|
self.druid:new_button("button_right/button", on_control_button, 1)
|
||||||
self.header = self.druid:new_lang_text("text_header", "main_page")
|
self.header = self.druid:new_lang_text("text_header", "main_page")
|
||||||
@ -60,9 +61,9 @@ function init(self)
|
|||||||
|
|
||||||
window.set_listener(on_window_callback)
|
window.set_listener(on_window_callback)
|
||||||
|
|
||||||
init_top_panel(self)
|
|
||||||
init_swipe_control(self)
|
init_swipe_control(self)
|
||||||
self.page = 4
|
|
||||||
|
self.page = 1
|
||||||
main_page.setup_page(self)
|
main_page.setup_page(self)
|
||||||
text_page.setup_page(self)
|
text_page.setup_page(self)
|
||||||
button_page.setup_page(self)
|
button_page.setup_page(self)
|
||||||
@ -70,6 +71,8 @@ function init(self)
|
|||||||
slider_page.setup_page(self)
|
slider_page.setup_page(self)
|
||||||
input_page.setup_page(self)
|
input_page.setup_page(self)
|
||||||
|
|
||||||
|
init_top_panel(self)
|
||||||
|
|
||||||
-- Refresh state
|
-- Refresh state
|
||||||
on_control_button(self, 0)
|
on_control_button(self, 0)
|
||||||
end
|
end
|
||||||
|
@ -24,7 +24,7 @@ local function init_scroll_with_grid(self)
|
|||||||
|
|
||||||
grid_scroll:set_size(grid:get_size())
|
grid_scroll:set_size(grid:get_size())
|
||||||
|
|
||||||
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
|
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(287, 0, 0), function(_, value)
|
||||||
grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
|
grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -55,6 +55,7 @@ function M.setup_page(self)
|
|||||||
-- Content with less size than view
|
-- Content with less size than view
|
||||||
self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
|
self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
|
||||||
:set_extra_strech_size(0)
|
:set_extra_strech_size(0)
|
||||||
|
:set_inert(false)
|
||||||
|
|
||||||
-- Scroll with points of interests
|
-- Scroll with points of interests
|
||||||
self.druid:new_scroll("scroll_with_points", "scroll_with_points_content")
|
self.druid:new_scroll("scroll_with_points", "scroll_with_points_content")
|
||||||
|
Loading…
x
Reference in New Issue
Block a user