Camera-Extension/main/main.script

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local function stop_capture(self)
if self.cameraframe == nil then
return
end
self.cameraframe = nil
camera.stop_capture()
label.set_text("logo#status", "Capture Status: OFF")
end
local function start_capture(self)
if not camera then
label.set_text("logo#status", "Capture Status: UNAVAILABLE")
return
end
local sysinfo = sys.get_sys_info()
local quality = camera.CAPTURE_QUALITY_HIGH
local type = camera.CAMERA_TYPE_FRONT
if sysinfo.system_name == 'iPhone OS' then
type = camera.CAMERA_TYPE_BACK
quality = camera.CAPTURE_QUALITY_MEDIUM
end
camera.start_capture(type, quality, function(self, status)
if status == camera.STATUS_STARTED then
self.cameraframe = camera.get_frame()
self.camerainfo = camera.get_info()
self.cameratextureheader = {width=self.camerainfo.width,
height=self.camerainfo.height,
type=resource.TEXTURE_TYPE_2D,
format=resource.TEXTURE_FORMAT_RGB,
num_mip_maps=1 }
label.set_text("logo#status", "Capture Status: ON")
else
label.set_text("logo#status", "Capture Status: ERROR")
end
end)
end
function init(self)
msg.post(".", "acquire_input_focus")
local logosize = 128
local screen_width = sys.get_config("display.width", 600)
local screen_height = sys.get_config("display.height", 800)
local scale_width = screen_width / logosize
local scale_height = screen_height / logosize
go.set("#sprite", "scale", vmath.vector3(scale_width, scale_height, 1) )
start_capture(self)
end
function final(self)
if self.cameraframe ~= nil then
camera.stop_capture()
end
end
function update(self, dt)
if self.cameraframe ~= nil then
local pathmodelcamera = go.get("#sprite", "texture0")
resource.set_texture(pathmodelcamera, self.cameratextureheader, self.cameraframe)
end
end
function on_input(self, action_id, action)
if (action_id == hash("space") or action_id == hash("touch")) and action.pressed then
if self.cameraframe == nil then
start_capture(self)
else
stop_capture(self)
end
end
end