Only check permission on newer iOS and macOS versions

This commit is contained in:
Björn Ritzl
2020-07-13 08:46:26 +02:00
parent 7258633994
commit d5cb318c7d
4 changed files with 109 additions and 67 deletions

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# extension-camera
Example of interacting with the camera through native extensions.
Native extension to use device camera to capture frames.
# Disclaimer
Although we aim to provide good example functionality in this example, we cannot guarantee the quality/stability at all times.
Please regard it as just that, an example, and don't rely on this as a dependency for your production code.
# Installation
# Known issues
To use the camera extension in a Defold project this project has to be added as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open the **game.project** file and in the [Dependencies field in the Project section](https://defold.com/manuals/project-settings/#dependencies) add:
https://github.com/defold/extension-camera/archive/master.zip
Or point to the ZIP file of [a specific release](https://github.com/defold/extension-camera/releases).
# Supported platforms
The currently supported platforms are: OSX + iOS
# FAQ
## How do I use this extension?
## How do I reset macOS camera permission?
Add the package link (https://github.com/defold/extension-camera/archive/master.zip)
to the project setting `project.dependencies`, and you should be good to go.
To test macOS camera permission popup multiple times you can reset the permission from the terminal:
See the [manual](http://www.defold.com/manuals/libraries/) for further info.
```bash
tccutil reset Camera
```
# Lua API
## Type constants
Describes what camera should be used
Describes what camera should be used.
```lua
camera.CAMERA_TYPE_FRONT -- Selfie
camera.CAMERA_TYPE_BACK
```
camera.CAMERA_TYPE_FRONT -- Selfie
camera.CAMERA_TYPE_BACK
## Quality constants
camera.CAPTURE_QUALITY_HIGH
camera.CAPTURE_QUALITY_MEDIUM
camera.CAPTURE_QUALITY_LOW
```lua
camera.CAPTURE_QUALITY_HIGH
camera.CAPTURE_QUALITY_MEDIUM
camera.CAPTURE_QUALITY_LOW
```
## camera.start_capture(type, quality)
Returns true if the capture starts well
## Status constants
if camera.start_capture(camera.CAMERA_TYPE_BACK, camera.CAPTURE_QUALITY_HIGH) then
```lua
camera.STATUS_STARTED
camera.STATUS_STOPPED
camera.STATUS_NOT_PERMITTED
camera.STATUS_ERROR
```
## camera.start_capture(type, quality, callback)
Start camera capture using the specified camera (front/back) and capture quality. This may trigger a camera usage permission popup. When the popup has been dismissed the callback will be invoked with camera start status.
```lua
camera.start_capture(camera.CAMERA_TYPE_BACK, camera.CAPTURE_QUALITY_HIGH, function(self, status)
if status == camera.STATUS_STARTED then
-- do stuff
end
end)
```
## camera.stop_capture()
Stops a previously started capture session
Stops a previously started capture session.
```lua
camera.stop_capture()
```
## camera.get_info()
Gets the info from the current capture session
Gets the info from the current capture session.
```lua
local info = camera.get_info()
print("width", info.width)
print("height", info.height)
```
local info = camera.get_info()
print("width", info.width)
print("height", info.height)
## camera.get_frame()
Retrieves the camera pixel buffer
This buffer has one stream named "rgb", and is of type buffer.VALUE_TYPE_UINT8 and has the value count of 1
Retrieves the camera pixel buffer. This buffer has one stream named "rgb", and is of type `buffer.VALUE_TYPE_UINT8` and has the value count of 1.
self.cameraframe = camera.get_frame()
```lua
self.cameraframe = camera.get_frame()
```