Additional state handling cleanup

This commit is contained in:
Björn Ritzl
2020-07-14 14:53:42 +02:00
parent d5cb318c7d
commit 72ecd460d6
3 changed files with 37 additions and 25 deletions

View File

@@ -17,11 +17,10 @@ local function start_capture(self)
return
end
local sysinfo = sys.get_sys_info()
local quality = camera.CAPTURE_QUALITY_HIGH
local type = camera.CAMERA_TYPE_FRONT
if sysinfo.system_name == 'iPhone OS' then
if sys.get_sys_info().system_name == 'iPhone OS' then
type = camera.CAMERA_TYPE_BACK
quality = camera.CAPTURE_QUALITY_MEDIUM
end
@@ -30,11 +29,13 @@ local function start_capture(self)
if status == camera.STATUS_STARTED then
self.cameraframe = camera.get_frame()
self.camerainfo = camera.get_info()
self.cameratextureheader = {width=self.camerainfo.width,
height=self.camerainfo.height,
type=resource.TEXTURE_TYPE_2D,
format=resource.TEXTURE_FORMAT_RGB,
num_mip_maps=1 }
self.cameratextureheader = {
width=self.camerainfo.width,
height=self.camerainfo.height,
type=resource.TEXTURE_TYPE_2D,
format=resource.TEXTURE_FORMAT_RGB,
num_mip_maps=1
}
label.set_text("logo#status", "Capture Status: ON")
else
label.set_text("logo#status", "Capture Status: ERROR")
@@ -53,19 +54,18 @@ function init(self)
go.set("#sprite", "scale", vmath.vector3(scale_width, scale_height, 1) )
start_capture(self)
end
function final(self)
if self.cameraframe ~= nil then
if self.cameraframe then
camera.stop_capture()
end
end
function update(self, dt)
if self.cameraframe ~= nil then
if self.cameraframe then
local pathmodelcamera = go.get("#sprite", "texture0")
resource.set_texture(pathmodelcamera, self.cameratextureheader, self.cameraframe)
end
@@ -74,10 +74,10 @@ end
function on_input(self, action_id, action)
if (action_id == hash("space") or action_id == hash("touch")) and action.pressed then
if self.cameraframe == nil then
start_capture(self)
else
if self.cameraframe then
stop_capture(self)
else
start_capture(self)
end
end
end