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# Input / Output Subsystem
Handles devices that allow the computer system to:
* Communicate and interact with the outside world
- Screen, keyboard, printer
* Store information
![[io-subsystem.png]]
# The Control unit
Program stored in memory. (machine language in binary)
Task of control unit is to execute programs by:
* Fetch: from memory the next instruction
* Decode: instruction to determine what to do
* Execute: issuing signals to ALU, memory and IO systems.
Repeats until HALT instruction.
# Typical Machine Instructions
MOV: move data from a to b
ADD: add numbers
SUB: subtract numbers
JMP: transfers program control flow to the indicated instruction
![[example-machine-lang.png]]
# CPU Time vs IO Time
Total time required to run program is: CPU Time + IO Time
Typical time to read from IO: 20ms
Typical time to run instruction: 20ns
CPU can execute up to 200 million instructions while a block is read from a hard disk.
Conclusion: While I/O is executed, CPU is idling.
![[cpu-vs-io.png]]
Were waiting a lot on IO time to finish, very inefficient. We can solve this using multitasking!
# Multitasking
To speed up computers we overlap CPU time and IO Time.
While a program waits for IO, other programs can use CPU. This solution requires multiple programs to be loaded into memory, hence the name multitasking.
Multitasking overlaps IO time of a program with CPU time of other program.
# Multitasking with multiple processors
If computer has a single CPU, programs should take turns in using it.
If computer has multiple CPUS, each task can be given a different CPU.
- If the number of tasks is more than available cpu's, we still take turns.
when program issues IO command, cpu is granted to the next program.
# Concurrent vs Parallel
**Concurrent**: Fast switching from a program to the next program (context switch) can create the illusion that they are being executed at the same time. -> **Logically Simultaneous**
**Parallel**: If the computer has multiple CPU's or Cores, the programs run in parallel. -> **Physically simultaneous**
# Sharing Resources
Sometimes diffrent programs (or same program) may share resources.
If data is **sequentially** accessible, programs should take turns accessing resource/data.
Fast shared resource access can create **concurrent** access.