notes/Arrowhead/Analysis COH 2.md

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Resources:

  • Manpower is connected to amount of units deployed.

  • Fuel and Munitions are connected to the amount of capture point in control.

  • Special capture points only yield one type of resource, but in a increased amount.

  • Each units or buildings have a population cost. Together they count towards the population cap. Population cap has a set limit of 100, which is locked.

  • Command points are collected through experience which is gained by units that are in combat and player building special type of buildings. Command points are used to unlock special abilities of different commanders.

Units

Unit Spawning

Units consist of "characters". When all characters are killed the unit itself is removed. Units can be replenished by buildings and or vehicles. Characters individually have HP level which can be healed by other "medic" units or buildings / items.

Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly through commander abilities which may also cost resources.

Unit movement

Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable

Unit behavior

Unit specialties

Units-