Vault sync: 2022-04-03 21:52:01

This commit is contained in:
2022-04-03 21:52:01 +02:00
parent 32cda34fcb
commit cf52c25aef

View File

@@ -18,7 +18,15 @@ Units consist of "characters". When all characters are killed the unit itself is
Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly through commander abilities which may also cost resources.
### Unit movement
Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable
Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable, the type of cover that the unit received will be shown (only for infantry units).
Infantry units can sometimes hop over objects in the map. Vehicles can sometimes break through (destroy) objects in the map. Examples: Fences, small walls, sandbags, etc.....
Normally units cannot traverse through water, however in some cases the water is shallow enough for units to traverse through.
If the map is cold enough there can be ice which can break by various means. When broken its not traversable anymore.
### Unit behavior