From cf52c25aef1ca6aaefdc4492d3fead9422098b11 Mon Sep 17 00:00:00 2001 From: Nick Leeman Date: Sun, 3 Apr 2022 21:52:01 +0200 Subject: [PATCH] Vault sync: 2022-04-03 21:52:01 --- Arrowhead/Analysis COH 2.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Arrowhead/Analysis COH 2.md b/Arrowhead/Analysis COH 2.md index 379668b..a32be41 100644 --- a/Arrowhead/Analysis COH 2.md +++ b/Arrowhead/Analysis COH 2.md @@ -18,7 +18,15 @@ Units consist of "characters". When all characters are killed the unit itself is Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly through commander abilities which may also cost resources. ### Unit movement -Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable +Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable, the type of cover that the unit received will be shown (only for infantry units). + +Infantry units can sometimes hop over objects in the map. Vehicles can sometimes break through (destroy) objects in the map. Examples: Fences, small walls, sandbags, etc..... + +Normally units cannot traverse through water, however in some cases the water is shallow enough for units to traverse through. + +If the map is cold enough there can be ice which can break by various means. When broken its not traversable anymore. + + ### Unit behavior