Vault sync: 2022-04-03 21:37:01
This commit is contained in:
parent
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18
.obsidian/workspace
vendored
18
.obsidian/workspace
vendored
@ -88,14 +88,14 @@
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"active": "bc6e8ad9aa0f44c3",
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"lastOpenFiles": [
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"Arrowhead/Analysis COH 2.md",
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"School/Analyse/Periode 2/Week 2.md",
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"School/Analyse/Periode 2/Week 1.md",
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"School/Analyse/Untitled.md",
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"School/Analyse/Periode 1/ICMP.md",
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"School/Analyse/Periode 1/Layers/7. Application Layer.md",
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"School/Analyse/Periode 1/ARP.md",
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"School/Analyse/Periode 1/OSI Model.md",
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"School/NMO/Week 5.md",
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"School/NMO/Week 3.md"
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"School/Analyse/Periode 1/NAT.md",
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"School/Analyse/Periode 1/IPv6.md",
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"School/Analyse/Periode 1/IPv4.md",
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"School/Analyse/Periode 1/DHCP.md",
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"School/Analyse/Periode 1/Computer Networks.md",
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"School/Analyse/Periode 1/Comminucation Mediums.md",
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"School/NMO/Week 3.md",
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"School/NMO/Week 2.md",
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"School/NMO/Week 1.md"
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]
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}
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@ -11,5 +11,14 @@
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- Command points are collected through experience which is gained by units that are in combat and player building special type of buildings. Command points are used to unlock special abilities of different commanders.
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## Units
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### Unit Spawning
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Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly trough commander abilities which may also cost resources.
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### Unit movement
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### Unit
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### Unit behavior
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### Unit specialties
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