mirror of
https://github.com/defold/extension-websocket.git
synced 2025-06-27 01:47:42 +02:00
114 lines
3.2 KiB
Plaintext
114 lines
3.2 KiB
Plaintext
local URL="://echo.websocket.org"
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local function click_button(node, action)
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return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
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end
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local function update_gui(self)
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if self.connection then
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gui.set_enabled(self.connect_ws_node, false)
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gui.set_enabled(self.connect_wss_node, false)
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gui.set_enabled(self.send_node, true)
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gui.set_enabled(self.close_node, true)
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gui.set_enabled(self.connection_text, true)
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gui.set_text(self.connection_text, "Connected to " .. self.url)
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else
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gui.set_enabled(self.connect_ws_node, true)
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gui.set_enabled(self.connect_wss_node, true)
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gui.set_enabled(self.send_node, false)
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gui.set_enabled(self.close_node, false)
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gui.set_enabled(self.connection_text, false)
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end
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end
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local function log(...)
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local text = ""
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local len = select("#", ...)
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for i=1,len do
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text = text .. tostring(select(i, ...)) .. (i == len and "" or ", ")
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end
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print(text)
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local node = gui.get_node("log")
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gui.set_text(node, gui.get_text(node) .. "\n" .. text)
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end
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local function http_result(self, _, response)
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print(response.status)
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--print(response.response)
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pprint(response.headers)
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end
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function init(self)
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msg.post(".", "acquire_input_focus")
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msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
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self.connect_ws_node = gui.get_node("connect_ws/button")
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self.connect_wss_node = gui.get_node("connect_wss/button")
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self.send_node = gui.get_node("send/button")
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self.close_node = gui.get_node("close/button")
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self.connection_text = gui.get_node("connection_text")
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self.connection = nil
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update_gui(self)
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--http.request("https://defold.com", "GET", http_result)
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end
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function final(self)
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msg.post(".", "release_input_focus")
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end
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function update(self, dt)
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if self.ws then
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self.ws.step()
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end
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end
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local function websocket_callback(self, conn, data)
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if data.event == websocket.EVENT_DISCONNECTED then
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log("Disconnected: " .. tostring(conn))
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self.connection = nil
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update_gui(self)
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elseif data.event == websocket.EVENT_CONNECTED then
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update_gui(self)
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log("Connected: " .. tostring(conn))
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elseif data.event == websocket.EVENT_ERROR then
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log("Error: '" .. tostring(data.error) .. "'")
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elseif data.event == websocket.EVENT_MESSAGE then
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log("Receiving: '" .. tostring(data.message) .. "'")
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end
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end
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local function connect(self, scheme)
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local params = {}
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self.url = scheme .. URL
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log("Connecting to " .. self.url)
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self.connection = websocket.connect(self.url, params, websocket_callback)
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end
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local function disconnect(self)
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if self.connection ~= nil then
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websocket.disconnect(self.connection)
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end
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self.connection = nil
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end
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function on_input(self, action_id, action)
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if click_button(self.connect_ws_node, action) then
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connect(self, "ws")
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elseif click_button(self.connect_wss_node, action) then
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connect(self, "wss")
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elseif click_button(self.close_node, action) then
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disconnect(self)
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elseif click_button(gui.get_node("send/button"), action) then
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local message_to_send = 'sending to server'
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local ok, was_clean, code, reason = websocket.send(self.connection, message_to_send)
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log("Sending '" .. message_to_send .. "'", ok, was_clean, code, reason)
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elseif click_button(gui.get_node("close/button"), action) then
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log("Closing")
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self.ws:close()
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end
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end
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