mirror of
https://github.com/defold/extension-websocket.git
synced 2025-06-27 17:57:43 +02:00
537 lines
15 KiB
C++
537 lines
15 KiB
C++
// More info on websockets
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// https://tools.ietf.org/html/rfc6455
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#define LIB_NAME "Websocket"
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#define MODULE_NAME "websocket"
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#include "websocket.h"
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#include "script_util.h"
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#include <dmsdk/dlib/connection_pool.h>
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#include <dmsdk/dlib/dns.h>
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#include <dmsdk/dlib/sslsocket.h>
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namespace dmWebsocket {
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struct WebsocketContext
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{
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uint64_t m_BufferSize;
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int m_Timeout;
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dmArray<WebsocketConnection*> m_Connections;
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dmConnectionPool::HPool m_Pool;
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dmDNS::HChannel m_Channel;
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uint32_t m_Initialized:1;
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} g_Websocket;
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static void HandleCallback(WebsocketConnection* conn, int event);
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#define STRING_CASE(_X) case _X: return #_X;
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const char* ResultToString(Result err)
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{
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switch(err) {
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STRING_CASE(RESULT_OK);
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STRING_CASE(RESULT_ERROR);
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STRING_CASE(RESULT_FAIL_WSLAY_INIT);
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STRING_CASE(RESULT_NOT_CONNECTED);
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STRING_CASE(RESULT_HANDSHAKE_FAILED);
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STRING_CASE(RESULT_WOULDBLOCK);
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default: return "Unknown result";
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};
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}
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const char* StateToString(State err)
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{
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switch(err) {
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STRING_CASE(STATE_CONNECTING);
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STRING_CASE(STATE_HANDSHAKE_WRITE);
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STRING_CASE(STATE_HANDSHAKE_READ);
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STRING_CASE(STATE_CONNECTED);
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STRING_CASE(STATE_DISCONNECTED);
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default: return "Unknown error";
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};
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}
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#undef STRING_CASE
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#define WS_DEBUG(...)
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//#define WS_DEBUG(...) dmLogWarning(__VA_ARGS__);
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#define CLOSE_CONN(...) \
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SetStatus(conn, RESULT_ERROR, __VA_ARGS__); \
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CloseConnection(conn);
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static void SetState(WebsocketConnection* conn, State state)
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{
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State prev_state = conn->m_State;
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if (prev_state != state)
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{
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conn->m_State = state;
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WS_DEBUG("%s -> %s", StateToString(prev_state), StateToString(conn->m_State));
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}
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}
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Result SetStatus(WebsocketConnection* conn, Result status, const char* format, ...)
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{
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if (conn->m_Status == RESULT_OK)
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{
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va_list lst;
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va_start(lst, format);
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conn->m_BufferSize = vsnprintf(conn->m_Buffer, conn->m_BufferCapacity, format, lst);
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va_end(lst);
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conn->m_Status = status;
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}
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return status;
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}
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// ***************************************************************************************************
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// LUA functions
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static WebsocketConnection* CreateConnection(const char* url)
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{
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WebsocketConnection* conn = (WebsocketConnection*)malloc(sizeof(WebsocketConnection));
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memset(conn, 0, sizeof(WebsocketConnection));
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conn->m_BufferCapacity = g_Websocket.m_BufferSize;
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conn->m_Buffer = (char*)malloc(conn->m_BufferCapacity);
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dmURI::Parts uri;
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dmURI::Parse(url, &conn->m_Url);
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if (strcmp(conn->m_Url.m_Scheme, "https") == 0)
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strcpy(conn->m_Url.m_Scheme, "wss");
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conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0;
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conn->m_State = STATE_CONNECTING;
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return conn;
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}
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static void DestroyConnection(WebsocketConnection* conn)
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{
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#if defined(HAVE_WSLAY)
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if (conn->m_Ctx)
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WSL_Exit(conn->m_Ctx);
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#endif
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if (conn->m_Callback)
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dmScript::DestroyCallback(conn->m_Callback);
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if (conn->m_Connection)
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dmConnectionPool::Return(g_Websocket.m_Pool, conn->m_Connection);
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free((void*)conn->m_Buffer);
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free((void*)conn);
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}
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static void CloseConnection(WebsocketConnection* conn)
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{
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State prev_state = conn->m_State;
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// we want it to send this message in the polling
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if (conn->m_State == STATE_CONNECTED) {
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#if defined(HAVE_WSLAY)
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WSL_Close(conn->m_Ctx);
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#endif
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}
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SetState(conn, STATE_DISCONNECTED);
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}
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static int FindConnection(WebsocketConnection* conn)
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{
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for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i )
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{
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if (g_Websocket.m_Connections[i] == conn)
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return i;
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}
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return -1;
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}
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/*#
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*
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*/
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static int LuaConnect(lua_State* L)
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{
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DM_LUA_STACK_CHECK(L, 1);
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if (!g_Websocket.m_Initialized)
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return DM_LUA_ERROR("The web socket module isn't initialized");
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const char* url = luaL_checkstring(L, 1);
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// long playedTime = luaL_checktable_number(L, 2, "playedTime", -1);
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// long progressValue = luaL_checktable_number(L, 2, "progressValue", -1);
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// char *description = luaL_checktable_string(L, 2, "description", NULL);
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// char *coverImage = luaL_checktable_string(L, 2, "coverImage", NULL);
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WebsocketConnection* conn = CreateConnection(url);
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conn->m_Callback = dmScript::CreateCallback(L, 3);
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if (g_Websocket.m_Connections.Full())
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g_Websocket.m_Connections.OffsetCapacity(2);
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g_Websocket.m_Connections.Push(conn);
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lua_pushlightuserdata(L, conn);
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return 1;
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}
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static int LuaDisconnect(lua_State* L)
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{
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DM_LUA_STACK_CHECK(L, 0);
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if (!g_Websocket.m_Initialized)
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return DM_LUA_ERROR("The web socket module isn't initialized");
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if (!lua_islightuserdata(L, 1))
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return DM_LUA_ERROR("The first argument must be a valid connection!");
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WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
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int i = FindConnection(conn);
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if (i != -1)
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{
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CloseConnection(conn);
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}
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return 0;
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}
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static int LuaSend(lua_State* L)
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{
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DM_LUA_STACK_CHECK(L, 0);
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if (!g_Websocket.m_Initialized)
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return DM_LUA_ERROR("The web socket module isn't initialized");
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if (!lua_islightuserdata(L, 1))
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return DM_LUA_ERROR("The first argument must be a valid connection!");
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WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
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int i = FindConnection(conn);
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if (i == -1)
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return DM_LUA_ERROR("Invalid connection");
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if (conn->m_State != STATE_CONNECTED)
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return DM_LUA_ERROR("Connection isn't connected");
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size_t string_length = 0;
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const char* string = luaL_checklstring(L, 2, &string_length);
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#if defined(HAVE_WSLAY)
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int write_mode = WSLAY_BINARY_FRAME; // WSLAY_TEXT_FRAME
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struct wslay_event_msg msg;
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msg.opcode = write_mode;
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msg.msg = (const uint8_t*)string;
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msg.msg_length = string_length;
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wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data
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#else
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dmSocket::Result sr = Send(conn, string, string_length, 0);
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if (dmSocket::RESULT_OK != sr)
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{
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CLOSE_CONN("Failed to send on websocket");
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}
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#endif
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return 0;
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}
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static void HandleCallback(WebsocketConnection* conn, int event)
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{
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if (!dmScript::IsCallbackValid(conn->m_Callback))
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return;
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lua_State* L = dmScript::GetCallbackLuaContext(conn->m_Callback);
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DM_LUA_STACK_CHECK(L, 0)
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if (!dmScript::SetupCallback(conn->m_Callback))
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{
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dmLogError("Failed to setup callback");
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return;
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}
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lua_pushlightuserdata(L, conn);
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lua_newtable(L);
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lua_pushinteger(L, event);
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lua_setfield(L, -2, "event");
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if (EVENT_ERROR == event) {
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lua_pushlstring(L, conn->m_Buffer, conn->m_BufferSize);
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lua_setfield(L, -2, "error");
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}
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else if (EVENT_MESSAGE == event) {
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lua_pushlstring(L, conn->m_Buffer, conn->m_BufferSize);
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lua_setfield(L, -2, "message");
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}
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dmScript::PCall(L, 3, 0);
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dmScript::TeardownCallback(conn->m_Callback);
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}
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// ***************************************************************************************************
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// Life cycle functions
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// Functions exposed to Lua
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static const luaL_reg Websocket_module_methods[] =
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{
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{"connect", LuaConnect},
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{"disconnect", LuaDisconnect},
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{"send", LuaSend},
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{0, 0}
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};
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static void LuaInit(lua_State* L)
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{
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int top = lua_gettop(L);
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// Register lua names
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luaL_register(L, MODULE_NAME, Websocket_module_methods);
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#define SETCONSTANT(_X) \
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lua_pushnumber(L, (lua_Number) _X); \
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lua_setfield(L, -2, #_X);
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SETCONSTANT(EVENT_CONNECTED);
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SETCONSTANT(EVENT_DISCONNECTED);
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SETCONSTANT(EVENT_MESSAGE);
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SETCONSTANT(EVENT_ERROR);
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#undef SETCONSTANT
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lua_pop(L, 1);
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assert(top == lua_gettop(L));
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}
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static dmExtension::Result WebsocketAppInitialize(dmExtension::AppParams* params)
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{
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g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
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g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
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g_Websocket.m_Connections.SetCapacity(4);
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g_Websocket.m_Channel = 0;
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g_Websocket.m_Pool = 0;
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dmConnectionPool::Params pool_params;
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pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2);
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dmConnectionPool::Result result = dmConnectionPool::New(&pool_params, &g_Websocket.m_Pool);
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if (dmConnectionPool::RESULT_OK != result)
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{
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dmLogError("Failed to create connection pool: %d", result);
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}
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// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
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#if defined(HAVE_WSLAY)
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dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
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if (dmDNS::RESULT_OK != dns_result)
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{
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dmLogError("Failed to create connection pool: %d", dns_result);
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}
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#endif
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g_Websocket.m_Initialized = 1;
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if (!g_Websocket.m_Pool)
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{
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if (!g_Websocket.m_Pool)
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{
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dmLogInfo("pool is null!");
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dmConnectionPool::Delete(g_Websocket.m_Pool);
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}
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dmLogInfo("%s extension not initialized", MODULE_NAME);
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g_Websocket.m_Initialized = 0;
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}
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return dmExtension::RESULT_OK;
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}
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static dmExtension::Result WebsocketInitialize(dmExtension::Params* params)
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{
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if (!g_Websocket.m_Initialized)
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return dmExtension::RESULT_OK;
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LuaInit(params->m_L);
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dmLogInfo("Registered %s extension", MODULE_NAME);
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return dmExtension::RESULT_OK;
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}
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static dmExtension::Result WebsocketAppFinalize(dmExtension::AppParams* params)
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{
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dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE);
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return dmExtension::RESULT_OK;
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}
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static dmExtension::Result WebsocketFinalize(dmExtension::Params* params)
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{
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return dmExtension::RESULT_OK;
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}
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static dmExtension::Result WebsocketOnUpdate(dmExtension::Params* params)
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{
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uint32_t size = g_Websocket.m_Connections.Size();
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for (uint32_t i = 0; i < size; ++i)
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{
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WebsocketConnection* conn = g_Websocket.m_Connections[i];
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if (STATE_DISCONNECTED == conn->m_State)
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{
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if (RESULT_OK != conn->m_Status)
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{
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HandleCallback(conn, EVENT_ERROR);
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}
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HandleCallback(conn, EVENT_DISCONNECTED);
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g_Websocket.m_Connections.EraseSwap(i);
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--i;
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--size;
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DestroyConnection(conn);
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}
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else if (STATE_CONNECTED == conn->m_State)
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{
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#if defined(HAVE_WSLAY)
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int r = WSL_Poll(conn->m_Ctx);
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if (0 != r)
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{
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CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r));
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continue;
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}
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r = WSL_WantsExit(conn->m_Ctx);
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if (0 != r)
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{
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CLOSE_CONN("Websocket received close event for %s", conn->m_Url.m_Hostname);
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continue;
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}
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#else
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int recv_bytes = 0;
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dmSocket::Result sr = Receive(conn, conn->m_Buffer, conn->m_BufferCapacity-1, &recv_bytes);
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if( sr == dmSocket::RESULT_WOULDBLOCK )
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{
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continue;
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}
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if (dmSocket::RESULT_OK == sr)
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{
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conn->m_BufferSize += recv_bytes;
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conn->m_Buffer[conn->m_BufferCapacity-1] = 0;
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conn->m_HasMessage = 1;
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}
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else
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{
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CLOSE_CONN("Websocket failed to receive data %s", dmSocket::ResultToString(sr));
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continue;
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}
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#endif
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if (conn->m_HasMessage)
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{
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HandleCallback(conn, EVENT_MESSAGE);
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conn->m_HasMessage = 0;
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conn->m_BufferSize = 0;
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}
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}
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else if (STATE_HANDSHAKE_READ == conn->m_State)
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{
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Result result = ReceiveHeaders(conn);
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if (RESULT_WOULDBLOCK == result)
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{
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continue;
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}
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if (RESULT_OK != result)
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{
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CLOSE_CONN("Failed receiving handshake headers. %d", result);
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continue;
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}
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result = VerifyHeaders(conn);
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if (RESULT_OK != result)
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{
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CLOSE_CONN("Failed verifying handshake headers:\n%s\n\n", conn->m_Buffer);
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continue;
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}
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#if defined(HAVE_WSLAY)
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int r = WSL_Init(&conn->m_Ctx, g_Websocket.m_BufferSize, (void*)conn);
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if (0 != r)
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{
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CLOSE_CONN("Failed initializing wslay: %s", WSL_ResultToString(r));
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continue;
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}
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dmSocket::SetNoDelay(conn->m_Socket, true);
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// Don't go lower than 1000 since some platforms might not have that good precision
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dmSocket::SetReceiveTimeout(conn->m_Socket, 1000);
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if (conn->m_SSLSocket)
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dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000);
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#endif
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dmSocket::SetBlocking(conn->m_Socket, false);
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conn->m_Buffer[0] = 0;
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conn->m_BufferSize = 0;
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SetState(conn, STATE_CONNECTED);
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HandleCallback(conn, EVENT_CONNECTED);
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}
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else if (STATE_HANDSHAKE_WRITE == conn->m_State)
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{
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Result result = SendClientHandshake(conn);
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if (RESULT_WOULDBLOCK == result)
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{
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continue;
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}
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if (RESULT_OK != result)
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{
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CLOSE_CONN("Failed sending handshake: %d", result);
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continue;
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}
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SetState(conn, STATE_HANDSHAKE_READ);
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}
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else if (STATE_CONNECTING == conn->m_State)
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{
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dmSocket::Result socket_result;
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int timeout = g_Websocket.m_Timeout;
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#if defined(__EMSCRIPTEN__)
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timeout = 0;
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#endif
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dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, timeout, &conn->m_Connection, &socket_result);
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if (dmConnectionPool::RESULT_OK != pool_result)
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{
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CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(socket_result));
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continue;
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}
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conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
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conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
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SetState(conn, STATE_HANDSHAKE_WRITE);
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}
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}
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return dmExtension::RESULT_OK;
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}
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} // dmWebsocket
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DM_DECLARE_EXTENSION(Websocket, LIB_NAME, dmWebsocket::WebsocketAppInitialize, dmWebsocket::WebsocketAppFinalize, dmWebsocket::WebsocketInitialize, dmWebsocket::WebsocketOnUpdate, 0, dmWebsocket::WebsocketFinalize)
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#undef CLOSE_CONN
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