2020-08-25 16:50:33 +02:00

571 lines
18 KiB
C++

// Copyright 2020 The Defold Foundation
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.
#ifndef DM_SOCKET_H
#define DM_SOCKET_H
#include <stdint.h>
#include <string.h> // memset, memcmp
#if defined(__linux__) || defined(__MACH__) || defined(ANDROID) || defined(__EMSCRIPTEN__) || defined(__NX__)
#include <sys/select.h>
#elif defined(_WIN32)
#include <winsock2.h>
#else
#error "Unsupported platform"
#endif
/**
* Socket abstraction
* @note For Recv* and Send* function ETIMEDOUT is translated to EWOULDBLOCK
* on win32 for compatibility with BSD sockets.
*/
namespace dmSocket
{
struct Selector
{
fd_set m_FdSets[3];
int m_Nfds;
Selector();
};
/**
* Socket result
*/
enum Result
{
RESULT_OK = 0, //!< RESULT_OK
RESULT_ACCES = -1, //!< RESULT_ACCES
RESULT_AFNOSUPPORT = -2, //!< RESULT_AFNOSUPPORT
RESULT_WOULDBLOCK = -3, //!< RESULT_WOULDBLOCK
RESULT_BADF = -4, //!< RESULT_BADF
RESULT_CONNRESET = -5, //!< RESULT_CONNRESET
RESULT_DESTADDRREQ = -6, //!< RESULT_DESTADDRREQ
RESULT_FAULT = -7, //!< RESULT_FAULT
RESULT_HOSTUNREACH = -8, //!< RESULT_HOSTUNREACH
RESULT_INTR = -9, //!< RESULT_INTR
RESULT_INVAL = -10, //!< RESULT_INVAL
RESULT_ISCONN = -11, //!< RESULT_ISCONN
RESULT_MFILE = -12, //!< RESULT_MFILE
RESULT_MSGSIZE = -13, //!< RESULT_MSGSIZE
RESULT_NETDOWN = -14, //!< RESULT_NETDOWN
RESULT_NETUNREACH = -15, //!< RESULT_NETUNREACH
//RESULT_NFILE = -16,
RESULT_NOBUFS = -17, //!< RESULT_NOBUFS
//RESULT_NOENT = -18,
//RESULT_NOMEM = -19,
RESULT_NOTCONN = -20, //!< RESULT_NOTCONN
//RESULT_NOTDIR = -21,
RESULT_NOTSOCK = -22, //!< RESULT_NOTSOCK
RESULT_OPNOTSUPP = -23, //!< RESULT_OPNOTSUPP
RESULT_PIPE = -24, //!< RESULT_PIPE
RESULT_PROTONOSUPPORT = -25, //!< RESULT_PROTONOSUPPORT
RESULT_PROTOTYPE = -26, //!< RESULT_PROTOTYPE
RESULT_TIMEDOUT = -27, //!< RESULT_TIMEDOUT
RESULT_ADDRNOTAVAIL = -28, //!< RESULT_ADDRNOTAVAIL
RESULT_CONNREFUSED = -29, //!< RESULT_CONNREFUSED
RESULT_ADDRINUSE = -30, //!< RESULT_ADDRINUSE
RESULT_CONNABORTED = -31, //!< RESULT_CONNABORTED
RESULT_INPROGRESS = -32, //!< RESULT_INPROGRESS
// gethostbyname errors
RESULT_HOST_NOT_FOUND = -100, //!< RESULT_HOST_NOT_FOUND
RESULT_TRY_AGAIN = -101, //!< RESULT_TRY_AGAIN
RESULT_NO_RECOVERY = -102, //!< RESULT_NO_RECOVERY
RESULT_NO_DATA = -103, //!< RESULT_NO_DATA
RESULT_UNKNOWN = -1000,//!< RESULT_UNKNOWN
};
/**
* Socket handle
* @note Use INVALID_SOCKET_HANDLE instead of zero for unset values. This is an exception
* from all other handles.
*/
typedef int Socket;
enum SelectorKind
{
SELECTOR_KIND_READ = 0,
SELECTOR_KIND_WRITE = 1,
SELECTOR_KIND_EXCEPT = 2,
};
enum Flags
{
FLAGS_UP = (1 << 0),
FLAGS_RUNNING = (1 << 1),
FLAGS_INET = (1 << 2),
FLAGS_LINK = (1 << 3),
};
/**
* Invalid socket handle
*/
const Socket INVALID_SOCKET_HANDLE = 0xffffffff;
/**
* Domain type
*/
enum Domain
{
DOMAIN_MISSING, //!< DOMAIN_MISSING
DOMAIN_IPV4, //!< DOMAIN_IPV4
DOMAIN_IPV6, //!< DOMAIN_IPV6
DOMAIN_UNKNOWN, //!< DOMAIN_UNKNOWN
};
/**
* Socket type
*/
enum Type
{
TYPE_STREAM, //!< TYPE_STREAM
TYPE_DGRAM, //!< TYPE_DGRAM
};
/**
* Network protocol
*/
enum Protocol
{
PROTOCOL_TCP, //!< PROTOCOL_TCP
PROTOCOL_UDP, //!< PROTOCOL_UDP
};
/**
* Socket shutdown type
*/
enum ShutdownType
{
SHUTDOWNTYPE_READ,
SHUTDOWNTYPE_WRITE,
SHUTDOWNTYPE_READWRITE,
};
/**
* Network address
* Network addresses were previously represented as an uint32_t, but in
* order to support IPv6 the internal representation was changed to a
* struct.
*/
struct Address
{
Address() {
m_family = dmSocket::DOMAIN_MISSING;
memset(m_address, 0x0, sizeof(m_address));
}
Domain m_family;
uint32_t m_address[4];
};
/**
* Comparison operators for dmSocket::Address (network address).
* These operators are required since network code was initially designed
* with the assumption that addresses were stored as uint32_t (IPv4), and
* thus sortable.
*/
inline bool operator==(const Address& lhs, const Address& rhs)
{
return memcmp(lhs.m_address, rhs.m_address, sizeof(lhs.m_address)) == 0;
}
inline bool operator< (const Address& lhs, const Address& rhs)
{
return memcmp(lhs.m_address, rhs.m_address, sizeof(lhs.m_address)) < 0;
}
inline bool operator!=(const Address& lhs, const Address& rhs) { return !operator==(lhs,rhs); }
inline bool operator> (const Address& lhs, const Address& rhs) { return operator< (rhs,lhs); }
inline bool operator<=(const Address& lhs, const Address& rhs) { return !operator> (lhs,rhs); }
inline bool operator>=(const Address& lhs, const Address& rhs) { return !operator< (lhs,rhs); }
struct IfAddr
{
char m_Name[128];
uint32_t m_Flags;
Address m_Address;
uint8_t m_MacAddress[6];
};
/**
* Initialize socket system. Network initialization is required on some platforms.
* @return RESULT_OK on success
*/
Result Initialize();
/**
* Finalize socket system.
* @return RESULT_OK on success
*/
Result Finalize();
/**
* Create a new socket. Corresponds to BSD socket function socket().
* @note SIGPIPE is disabled on applicable platforms. This has the implication
* that Receive can return zero bytes when the connection is closed by remote peer.
* @param type Soccket type
* @param protocol Protocol
* @param socket Pointer to created socket
* @return RESULT_OK on succcess
*/
Result New(Domain domain, Type type, enum Protocol protocol, Socket* socket);
/**
* Delete a socket. Corresponds to BSD socket function close()
* @param socket Socket to close
* @return RESULT_OK on success
*/
Result Delete(Socket socket);
/**
* Get underlying file descriptor
* @param socket socket to get fd for
* @return file-descriptor
*/
int GetFD(Socket socket);
/**
* Set reuse socket address option on socket. Socket option SO_REUSEADDR on most platforms
* @param socket Socket to set reuse address to
* @param reuse True if reuse
* @return RESULT_OK on success
*/
Result SetReuseAddress(Socket socket, bool reuse);
/**
* Set broadcast address option on socket. Socket option SO_BROADCAST on most platforms.
* @param socket Socket to set reuse address to
* @param broadcast True if broadcast
* @return RESULT_OK on success
*/
Result SetBroadcast(Socket socket, bool broadcast);
/**
* Set blocking option on a socket
* @param socket Socket to set blocking on
* @param blocking True to block
* @return RESULT_OK on success
*/
Result SetBlocking(Socket socket, bool blocking);
/**
* Set TCP_NODELAY on socket
* @param socket Socket to set TCP_NODELAY on
* @param no_delay True for no delay
* @return RESULT_OK on success
*/
Result SetNoDelay(Socket socket, bool no_delay);
/**
* Set socket send timeout
* @note Timeout resolution might be in milliseconds, e.g. windows. Use values
* larger than or equal to 1000.
* @param socket socket
* @param timeout timeout in microseconds
* @return RESULT_OK on success
*/
Result SetSendTimeout(Socket socket, uint64_t timeout);
/**
* Set socket receive timeout
* @note Timeout resolution might be in milliseconds, e.g. windows. Use values
* larger than or equal to 1000
* @param socket socket
* @param timeout timeout in microseconds
* @return RESULT_OK on success
*/
Result SetReceiveTimeout(Socket socket, uint64_t timeout);
/**
* Add multicast membership
* @param socket socket to add membership on
* @param multi_addr multicast address
* @param interface_addr interface address
* @param ttl multicast package time to live
* @return RESULT_OK
*/
Result AddMembership(Socket socket, Address multi_addr, Address interface_addr, int ttl);
/**
* Set address for outgoing multicast datagrams
* @param socket socket to set multicast address for
* @param address address of network interface to use
* @return RESULT_OK
*/
Result SetMulticastIf(Socket socket, Address address);
/**
* Accept a connection on a socket
* @param socket Socket to accept connections on
* @param address Result address parameter
* @param accept_socket Pointer to accepted socket (result)
* @return RESULT_OK on success
*/
Result Accept(Socket socket, Address* address, Socket* accept_socket);
/**
* Bind a name to a socket
* @param socket Socket to bind name to
* @param address Address to bind
* @param port Port to bind to
* @return RESULT_OK on success
*/
Result Bind(Socket socket, Address address, int port);
/**
* Initiate a connection on a socket
* @param socket Socket to initiate connection on
* @param address Address to connect to
* @param port Port to connect to
* @return RESULT_OK on success
*/
Result Connect(Socket socket, Address address, int port);
/**
* Listen for connections on a socket
* @param socket Socket to listen on
* @param backlog Maximum length for the queue of pending connections
* @return RESULT_OK on success
*/
Result Listen(Socket socket, int backlog);
/**
* Shutdown part of a socket connection
* @param socket Socket to shutdown connection ow
* @param how Shutdown type
* @return RESULT_OK on success
*/
Result Shutdown(Socket socket, ShutdownType how);
/**
* Send a message on a socket
* @param socket Socket to send a message on
* @param buffer Buffer to send
* @param length Length of buffer to send
* @param sent_bytes Number of bytes sent (result)
* @return RESULT_OK on success
*/
Result Send(Socket socket, const void* buffer, int length, int* sent_bytes);
/**
* Send a message to a specific address
* @param socket Socket to send a message on
* @param buffer Buffer to send
* @param length Length of buffer to send
* @param sent_bytes Number of bytes sent (result)
* @param to_addr To address
* @param to_port From addres
* @return RESULT_OK on success
*/
Result SendTo(Socket socket, const void* buffer, int length, int* sent_bytes, Address to_addr, uint16_t to_port);
/**
* Receive data on a socket
* @param socket Socket to receive data on
* @param buffer Buffer to receive to
* @param length Receive buffer length
* @param received_bytes Number of received bytes (result)
* @return RESULT_OK on success
*/
Result Receive(Socket socket, void* buffer, int length, int* received_bytes);
/**
* Receive from socket
* @param socket Socket to receive data on
* @param buffer Buffer to receive to
* @param length Receive buffer length
* @param received_bytes Number of received bytes (result)
* @param from_addr From address (result)
* @param from_port To address (result)
* @return RESULT_OK on success
*/
Result ReceiveFrom(Socket socket, void* buffer, int length, int* received_bytes,
Address* from_addr, uint16_t* from_port);
/**
* Get name, address and port for socket
* @param socket Socket to get name for
* @param address Address (result)
* @param port Socket (result)
* @return RESULT_OK on success
*/
Result GetName(Socket socket, Address*address, uint16_t* port);
/**
* Get local hostname
* @param hostname hostname buffer
* @param hostname_length hostname buffer length
* @return RESULT_OK on success
*/
Result GetHostname(char* hostname, int hostname_length);
/**
* Get first local IP address
* The function tries to determine the local IP address. If several
* IP addresses are available only a single is returned
* @note This function might fallback to 127.0.0.1 if no adapter is found
* Sometimes it might be appropriate to run this function periodically
* @param address address result
* @return RESULT_OK on success
*/
Result GetLocalAddress(Address* address);
/**
* Get address from ip string
* @param address IP-string
* @return Address
*/
Address AddressFromIPString(const char* address);
/**
* Convert address to ip string
* @param address address to convert
* @return IP string. The caller is responsible to free the string using free()
*/
char* AddressToIPString(Address address);
/**
* Get host by name.
* @param name Hostname to resolve
* @param address Host address result
* @param ipv4 Whether or not to search for IPv4 addresses
* @param ipv6 Whether or not to search for IPv6 addresses
* @return RESULT_OK on success
*/
Result GetHostByName(const char* name, Address* address, bool ipv4 = true, bool ipv6 = true);
/**
* Get information about network adapters (loopback devices are not included)
* @note Make sure that addresses is large enough. If too small
* the result is capped.
* @param addresses array of if-addresses
* @param addresses_count count
* @param count actual count
*/
void GetIfAddresses(IfAddr* addresses, uint32_t addresses_count, uint32_t* count);
/**
* Convert result value to string
* @param result Result to convert
* @return Result as string
*/
const char* ResultToString(Result result);
/**
* Converts a native result (error) to dmSocket::Result
* Also logs the error
* @param filename the file that calls this function
* @param line the line number of this call
* @param r the native result
* @return Result
*/
Result NativeToResult(const char* filename, int line, int r);
/**
* Check if a network address is empty (all zeroes).
* @param address The address to check
* @return True if the address is empty, false otherwise
*/
bool Empty(Address address);
/**
* Return a pointer to the IPv4 buffer of address.
* @note Make sure the address family of address is actually AF_INET before
* attempting to retrieve the IPv4 buffer, otherwise an assert will trigger.
* @param address Pointer to the address containing the buffer
* @return Pointer to the buffer that holds the IPv4 address
*/
uint32_t* IPv4(Address* address);
/**
* Return a pointer to the IPv6 buffer of address.
* @note Make sure the address family of address is actually AF_INET6 before
* attempting to retrieve the IPv6 buffer, otherwise an assert will trigger.
* @param address Pointer to the address containing the buffer
* @return Pointer to the buffer that holds the IPv6 address
*/
uint32_t* IPv6(Address* address);
/**
* Checks if a socket was created for IPv4 (AF_INET).
* @param socket The socket to check
* @return True if the socket was created for IPv4 communication, false otherwise
*/
bool IsSocketIPv4(Socket socket);
/**
* Checks if a socket was created for IPv6 (AF_INET6).
* @param socket The socket to check
* @return True if the socket was created for IPv6 communication, false otherwise
*/
bool IsSocketIPv6(Socket socket);
/**
* Calculate the number of bits that differs between address a and b.
* @note This is used for the Hamming Distance.
* @param a The first address to compare
* @param b The second address to compare
* @return Number of bits that differs between a and b
*/
uint32_t BitDifference(Address a, Address b);
struct Selector;
/**
* Clear selector for socket. Similar to FD_CLR
* @param selector Selector
* @param selector_kind Kind to clear
* @param socket Socket to clear
*/
void SelectorClear(Selector* selector, SelectorKind selector_kind, Socket socket);
/**
* Set selector for socket. Similar to FD_SET
* @param selector Selector
* @param selector_kind Kind to clear
* @param socket Socket to set
*/
void SelectorSet(Selector* selector, SelectorKind selector_kind, Socket socket);
/**
* Check if selector is set. Similar to FD_ISSET
* @param selector Selector
* @param selector_kind Selector kind
* @param socket Socket to check for
* @return True if set.
*/
bool SelectorIsSet(Selector* selector, SelectorKind selector_kind, Socket socket);
/**
* Clear selector (all kinds). Similar to FD_ZERO
* @param selector Selector
*/
void SelectorZero(Selector* selector);
/**
* Select for pending data
* @param selector Selector
* @param timeout Timeout. For blocking pass -1
* @return RESULT_OK on success
*/
Result Select(Selector* selector, int32_t timeout);
}
#endif // DM_SOCKET_H