# Defold websocket extension [![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions) ## Installation To use this library in your Defold project, add the following URL to your `game.project` dependencies: https://github.com/defold/extension-websocket/archive/master.zip We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases). ## API reference https://defold.com/extension-websocket/api/ ## Debugging In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add): ``` [websocket] debug = level ``` Set it to: * `0` to disable debugging (i.e. no debug output). * `1` to display state changes. * `2` to display the messages sent and received. ## External resources To verify that your websocket server works, you can test it with some tools. * [websocat](https://github.com/vi/websocat) Or, you can test your server on this web page: * https://www.websocket.org/echo.html To monitor all the packets sent to/from the client/server, you can use e.g. * [Wireshark](https://www.wireshark.org) For command line debugging, there's * tcpdump: `sudo tcpdump -X -s0 -ilo0 port 8080 ` (example for local ws:// connection) * tcpdump: `sudo tcpdump -X -s0 host echo.websocket.org` (Monitors packets to/from echo.websocket.org) ## Credits This extension makes use of the C library WSlay by @tatsuhiro-t: * https://github.com/tatsuhiro-t/wslay The test server used by the example: * https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative