#include "websocket.h" // https://www.pcg-random.org/using-pcg-c-basic.html namespace dmWebsocket { uint32_t pcg32_random_r(pcg32_random_t* rng) { uint64_t oldstate = rng->state; rng->state = oldstate * 6364136223846793005ULL + rng->inc; uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; uint32_t rot = oldstate >> 59u; return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); } void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) { rng->state = 0U; rng->inc = (initseq << 1u) | 1u; pcg32_random_r(rng); rng->state += initstate; pcg32_random_r(rng); } }