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17 changed files with 5840 additions and 760 deletions

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@ -1,76 +0,0 @@
name: Build with bob
on:
push:
pull_request_target:
schedule:
# nightly at 05:00 on the 1st and 15th
- cron: 0 5 1,15 * *
env:
VERSION_FILENAME: 'info.json'
BUILD_SERVER: 'https://build.defold.com'
jobs:
build_with_bob:
strategy:
matrix:
platform: [armv7-android, x86_64-linux, x86_64-win32, x86-win32, js-web]
runs-on: ubuntu-latest
name: Build
steps:
- uses: actions/checkout@v2
- uses: actions/setup-java@v1
with:
java-version: '11.0.2'
- name: Get Defold version
run: |
TMPVAR=`curl -s http://d.defold.com/stable/${{env.VERSION_FILENAME}} | jq -r '.sha1'`
echo "DEFOLD_VERSION=${TMPVAR}" >> $GITHUB_ENV
echo "Found version ${TMPVAR}"
- name: Download bob.jar
run: |
wget -q http://d.defold.com/archive/stable/${{env.DEFOLD_VERSION}}/bob/bob.jar
java -jar bob.jar --version
- name: Resolve libraries
run: java -jar bob.jar resolve --email a@b.com --auth 123456
- name: Build
run: java -jar bob.jar --platform=${{ matrix.platform }} build --archive --build-server=${{env.BUILD_SERVER}}
- name: Bundle
run: java -jar bob.jar --platform=${{ matrix.platform }} bundle
# macOS is not technically needed for building, but we want to test bundling as well, since we're also testing the manifest merging
build_with_bob_macos:
strategy:
matrix:
platform: [armv7-darwin, x86_64-darwin]
runs-on: macOS-latest
name: Build
steps:
- uses: actions/checkout@v2
- uses: actions/setup-java@v1
with:
java-version: '11.0.2'
- name: Get Defold version
run: |
TMPVAR=`curl -s http://d.defold.com/stable/${{env.VERSION_FILENAME}} | jq -r '.sha1'`
echo "DEFOLD_VERSION=${TMPVAR}" >> $GITHUB_ENV
echo "Found version ${TMPVAR}"
- name: Download bob.jar
run: |
wget -q http://d.defold.com/archive/stable/${{env.DEFOLD_VERSION}}/bob/bob.jar
java -jar bob.jar --version
- name: Resolve libraries
run: java -jar bob.jar resolve --email a@b.com --auth 123456
- name: Build
run: java -jar bob.jar --platform=${{ matrix.platform }} build --archive --build-server=${{env.BUILD_SERVER}}
- name: Bundle
run: java -jar bob.jar --platform=${{ matrix.platform }} bundle

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@ -1,9 +1,6 @@
name: Trigger site rebuild name: Trigger site rebuild
on: on: [push]
push:
branches:
- 'master'
jobs: jobs:
site-rebuild: site-rebuild:

4
.gitignore vendored
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@ -11,6 +11,4 @@ Thumbs.db
builtins builtins
lws_source lws_source
lws_build lws_build
*.profraw *.profraw
*.der
/.editor_settings

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@ -1,7 +1,5 @@
# Defold websocket extension # Defold websocket extension
[![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions)
## Installation ## Installation
To use this library in your Defold project, add the following URL to your `game.project` dependencies: To use this library in your Defold project, add the following URL to your `game.project` dependencies:
@ -11,51 +9,14 @@ We recommend using a link to a zip file of a [specific release](https://github.c
## API reference ## API reference
https://defold.com/extension-websocket/ https://defold.com/extension-websocket/api/
https://defold.com/extension-websocket/websocket_api/
## Debugging ## Debugging
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add): In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug`.
```
[websocket]
debug = level
```
Set it to: Set it to:
* `0` to disable debugging (i.e. no debug output). * `0` to disable debugging (i.e. no debug output).
* `1` to display state changes. * `1` to display state changes.
* `2` to display the messages sent and received. * `2` to display the messages sent and received.
## External resources
To verify that your websocket server works, you can test it with some tools.
* [websocat](https://github.com/vi/websocat)
Or, you can test your server on this web page:
* https://www.websocket.org/echo.html
To monitor all the packets sent to/from the client/server, you can use e.g.
* [Wireshark](https://www.wireshark.org)
For command line debugging, there's
* tcpdump: `sudo tcpdump -X -s0 -ilo0 port 8080 ` (example for local ws:// connection)
* tcpdump: `sudo tcpdump -X -s0 host echo.websocket.org` (Monitors packets to/from echo.websocket.org)
## Credits
This extension makes use of the C library WSlay by @tatsuhiro-t:
* https://github.com/tatsuhiro-t/wslay
The test server used by the example:
* https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative

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@ -14,24 +14,19 @@ Here is how you connect to a websocket and listen to events:
```lua ```lua
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
print("Disconnected: " .. tostring(conn)) print("disconnected " .. conn)
self.connection = nil self.connection = nil
update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self) print("Connected " .. conn)
print("Connected: " .. tostring(conn)) -- self.connection = conn
elseif data.event == websocket.EVENT_ERROR then elseif data.event == websocket.EVENT_ERROR then
print("Error: '" .. tostring(data.message) .. "'") print("Error:", data.message)
if data.handshake_response then
print("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
for key, value in pairs(data.handshake_response.headers) do
log("Handshake response header: '" .. key .. ": " .. value .. "'")
end
print("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
end
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
print("Receiving: '" .. tostring(data.message) .. "'") print("Receiving: '" .. tostring(data.message) .. "'")
end end
elseif data.event == websocket.EVENT_DISCONNECTED then
print("Disconnected: '" .. tostring(data.message) .. "'")
end
end end
function init(self) function init(self)
@ -56,19 +51,10 @@ https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases). We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
## Configuration
The following configuration options can be set in the game.project file:
```
[websocket]
debug = 1
socket_timeout = 10000000
```
* `debug` - Log level where 0 means no logs and higher values shows more logs (currently 1 or 2).
* `socket_timeout` - Timeout for the underlying socket connection. In microseconds.
## Source code ## Source code
The source code is available on [GitHub](https://github.com/defold/extension-websocket) The source code is available on [GitHub](https://github.com/defold/extension-websocket)
## API reference
https://defold.com/extension-websocket/api/

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@ -1,4 +1,4 @@
local URL = "echo.websocket.events" local URL="://echo.websocket.org"
local function click_button(node, action) local function click_button(node, action)
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y) return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
@ -33,6 +33,12 @@ local function log(...)
gui.set_text(node, gui.get_text(node) .. "\n" .. text) gui.set_text(node, gui.get_text(node) .. "\n" .. text)
end end
local function http_result(self, _, response)
print(response.status)
--print(response.response)
pprint(response.headers)
end
function init(self) function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) }) msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
@ -43,6 +49,9 @@ function init(self)
self.connection_text = gui.get_node("connection_text") self.connection_text = gui.get_node("connection_text")
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
--http.request("https://defold.com", "GET", http_result)
end end
function final(self) function final(self)
@ -57,21 +66,14 @@ end
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn) .. " Code: " .. data.code .. " Message: " .. tostring(data.message)) log("Disconnected: " .. tostring(conn))
self.connection = nil self.connection = nil
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self) update_gui(self)
log("Connected: " .. tostring(conn)) log("Connected: " .. tostring(conn))
elseif data.event == websocket.EVENT_ERROR then elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. tostring(data.message) .. "'") log("Error: '" .. data.error .. "'")
if data.handshake_response then
log("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
for key, value in pairs(data.handshake_response.headers) do
log("Handshake response header: '" .. key .. ": " .. value .. "'")
end
log("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
end
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'") log("Receiving: '" .. tostring(data.message) .. "'")
end end
@ -80,7 +82,7 @@ end
local function connect(self, scheme) local function connect(self, scheme)
local params = {} local params = {}
self.url = scheme .. "://" .. URL self.url = scheme .. URL
log("Connecting to " .. self.url) log("Connecting to " .. self.url)
self.connection = websocket.connect(self.url, params, websocket_callback) self.connection = websocket.connect(self.url, params, websocket_callback)
end end

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@ -14,3 +14,4 @@ _dependencies = https://github.com/GameAnalytics/defold-openssl/archive/1.0.0.zi
[library] [library]
include_dirs = websocket include_dirs = websocket

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@ -17,17 +17,6 @@
type: table type: table
desc: optional parameters as properties. The following parameters can be set desc: optional parameters as properties. The following parameters can be set
members: members:
- name: timeout
type: number
desc: Timeout for the connection sequence (milliseconds). Not used on HTML5. (Default is 3000)
- name: protocol
type: string
desc: the protocol to use (e.g. 'chat'). If not set, no `Sec-WebSocket-Protocol` header is sent.
- name: headers
type: string
desc: list of http headers. Each pair is separated with "\r\n". Not used on HTML5.
- name: callback - name: callback
type: function type: function
@ -59,15 +48,11 @@
- name: message - name: message
type: string type: string
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise desc: The received data. Only valid if event is `websocket.EVENT_MESSAGE`
- name: handshake_response - name: error
type: table type: string
desc: Handshake response information (status, headers etc) desc: The error string. Only valid if event is `websocket.EVENT_ERROR`
- name: code
type: number
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
returns: returns:
@ -80,25 +65,21 @@
```lua ```lua
local function websocket_callback(self, conn, data) local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn)) print("disconnected " .. conn)
self.connection = nil self.connection = nil
update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self) print("Connected " .. conn)
log("Connected: " .. tostring(conn)) -- self.connection = conn
elseif data.event == websocket.EVENT_ERROR then elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. data.message .. "'") print("Error:", data.error)
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'") print("Receiving: '" .. tostring(data.message) .. "'")
end end
end end
function init(self) function init(self)
self.url = "ws://echo.websocket.events" self.url = "ws://echo.websocket.org"
local params = { local params = {}
timeout = 3000,
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"
}
self.connection = websocket.connect(self.url, params, websocket_callback) self.connection = websocket.connect(self.url, params, websocket_callback)
end end
@ -131,17 +112,6 @@
- name: message - name: message
type: string type: string
desc: the message to send desc: the message to send
- name: options
type: table
desc: options for this particular message. May be `nil`
members:
- name: type
type: number
desc: The data type of the message
- `websocket.DATA_TYPE_BINARY` (default)
- `websocket.DATA_TYPE_TEXT`
examples: examples:
- desc: |- - desc: |-

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@ -6,7 +6,3 @@ platforms:
context: context:
includes: ["upload/websocket/include/wslay"] includes: ["upload/websocket/include/wslay"]
defines: ["HAVE_CONFIG_H"] defines: ["HAVE_CONFIG_H"]
web:
context:
linkFlags: ["-lwebsocket.js"]

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@ -1,42 +0,0 @@
#include "websocket.h"
#if defined(__EMSCRIPTEN__)
namespace dmWebsocket
{
EM_BOOL Emscripten_WebSocketOnOpen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnOpen");
WebsocketConnection* conn = (WebsocketConnection*)userData;
SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnError");
WebsocketConnection* conn = (WebsocketConnection*)userData;
conn->m_Status = RESULT_ERROR;
SetState(conn, STATE_DISCONNECTED);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnClose");
WebsocketConnection* conn = (WebsocketConnection*)userData;
int length = strlen(websocketEvent->reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnMessage");
WebsocketConnection* conn = (WebsocketConnection*)userData;
int length = websocketEvent->numBytes;
if (websocketEvent->isText)
{
length--;
}
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
return EM_TRUE;
}
} // namespace
#endif // __EMSCRIPTEN__

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@ -1,7 +1,5 @@
#include "websocket.h" #include "websocket.h"
#include <dmsdk/dlib/socket.h> #include <dmsdk/dlib/socket.h>
#include <dmsdk/dlib/http_client.h>
#include <ctype.h> // tolower
namespace dmWebsocket namespace dmWebsocket
{ {
@ -41,12 +39,8 @@ static Result SendClientHandshakeHeaders(WebsocketConnection* conn)
dmSnPrintf(port, sizeof(port), ":%d", conn->m_Url.m_Port); dmSnPrintf(port, sizeof(port), ":%d", conn->m_Url.m_Port);
dmSocket::Result sr; dmSocket::Result sr;
WS_SENDALL("GET "); WS_SENDALL("GET /");
if (conn->m_Url.m_Path[0] == '\0') { WS_SENDALL(conn->m_Url.m_Path);
WS_SENDALL("/"); // Default to / for empty path
} else {
WS_SENDALL(conn->m_Url.m_Path);
}
WS_SENDALL(" HTTP/1.1\r\n"); WS_SENDALL(" HTTP/1.1\r\n");
WS_SENDALL("Host: "); WS_SENDALL("Host: ");
WS_SENDALL(conn->m_Url.m_Hostname); WS_SENDALL(conn->m_Url.m_Hostname);
@ -59,23 +53,9 @@ static Result SendClientHandshakeHeaders(WebsocketConnection* conn)
WS_SENDALL("\r\n"); WS_SENDALL("\r\n");
WS_SENDALL("Sec-WebSocket-Version: 13\r\n"); WS_SENDALL("Sec-WebSocket-Version: 13\r\n");
if (conn->m_CustomHeaders) // Add custom protocols
{
WS_SENDALL(conn->m_CustomHeaders);
// make sure we ended with '\r\n'
int len = strlen(conn->m_CustomHeaders);
bool ended_with_sentinel = len >= 2 && conn->m_CustomHeaders[len - 2] == '\r' && conn->m_CustomHeaders[len - 1] == '\n';
if (!ended_with_sentinel)
{
WS_SENDALL("\r\n");
}
}
if (conn->m_Protocol) { // Add custom headers
WS_SENDALL("Sec-WebSocket-Protocol: ");
WS_SENDALL(conn->m_Protocol);
WS_SENDALL("\r\n");
}
WS_SENDALL("\r\n"); WS_SENDALL("\r\n");
@ -120,12 +100,17 @@ Result ReceiveHeaders(WebsocketConnection* conn)
#else #else
Result ReceiveHeaders(WebsocketConnection* conn) Result ReceiveHeaders(WebsocketConnection* conn)
{ {
dmSocket::Result sr = WaitForSocket(conn, dmSocket::SELECTOR_KIND_READ, SOCKET_WAIT_TIMEOUT); dmSocket::Selector selector;
dmSocket::SelectorZero(&selector);
dmSocket::SelectorSet(&selector, dmSocket::SELECTOR_KIND_READ, conn->m_Socket);
dmSocket::Result sr = dmSocket::Select(&selector, 200*1000);
if (dmSocket::RESULT_OK != sr) if (dmSocket::RESULT_OK != sr)
{ {
if (dmSocket::RESULT_WOULDBLOCK) if (dmSocket::RESULT_WOULDBLOCK)
{ {
DebugLog(2, "Waiting for socket to be available for reading"); dmLogWarning("Waiting for socket to be available for reading");
return RESULT_WOULDBLOCK; return RESULT_WOULDBLOCK;
} }
@ -171,65 +156,6 @@ Result ReceiveHeaders(WebsocketConnection* conn)
} }
#endif #endif
static void HandleVersion(void* user_data, int major, int minor, int status, const char* status_str)
{
HandshakeResponse* response = (HandshakeResponse*)user_data;
response->m_HttpMajor = major;
response->m_HttpMinor = minor;
response->m_ResponseStatusCode = status;
}
static void HandleHeader(void* user_data, const char* key, const char* value)
{
HandshakeResponse* response = (HandshakeResponse*)user_data;
if (response->m_Headers.Remaining() == 0)
{
response->m_Headers.OffsetCapacity(4);
}
HttpHeader* new_header = new HttpHeader(key, value);
response->m_Headers.Push(new_header);
}
static void HandleContent(void* user_data, int offset)
{
HandshakeResponse* response = (HandshakeResponse*)user_data;
response->m_BodyOffset = offset;
}
bool ValidateSecretKey(WebsocketConnection* conn, const char* server_key)
{
uint8_t client_key[32 + 40];
uint32_t client_key_len = sizeof(client_key);
dmCrypt::Base64Encode(conn->m_Key, sizeof(conn->m_Key), client_key, &client_key_len);
client_key[client_key_len] = 0;
DebugLog(2, "Secret key (base64): %s", client_key);
memcpy(client_key + client_key_len, RFC_MAGIC, strlen(RFC_MAGIC));
client_key_len += strlen(RFC_MAGIC);
client_key[client_key_len] = 0;
DebugLog(2, "Secret key + RFC_MAGIC: %s", client_key);
uint8_t client_key_sha1[20];
dmCrypt::HashSha1(client_key, client_key_len, client_key_sha1);
DebugPrint(2, "Hashed key (sha1):", client_key_sha1, sizeof(client_key_sha1));
client_key_len = sizeof(client_key);
dmCrypt::Base64Encode(client_key_sha1, sizeof(client_key_sha1), client_key, &client_key_len);
client_key[client_key_len] = 0;
DebugLog(2, "Client key (base64): %s", client_key);
DebugLog(2, "Server key (base64): %s", server_key);
return strcmp(server_key, (const char*)client_key) == 0;
}
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
Result VerifyHeaders(WebsocketConnection* conn) Result VerifyHeaders(WebsocketConnection* conn)
{ {
@ -240,54 +166,81 @@ Result VerifyHeaders(WebsocketConnection* conn)
{ {
char* r = conn->m_Buffer; char* r = conn->m_Buffer;
// Find start of payload now because dmHttpClient::ParseHeader is destructive // According to protocol, the response should start with "HTTP/1.1 <statuscode> <message>"
const char* start_of_payload = strstr(conn->m_Buffer, "\r\n\r\n"); const char* http_version_and_status_protocol = "HTTP/1.1 101";
start_of_payload += 4; if (strstr(r, http_version_and_status_protocol) != r) {
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Missing: '%s' in header", http_version_and_status_protocol);
}
HandshakeResponse* response = new HandshakeResponse(); const char* endtag = strstr(conn->m_Buffer, "\r\n\r\n");
conn->m_HandshakeResponse = response;
dmHttpClient::ParseResult parse_result = dmHttpClient::ParseHeader(r, response, true, &HandleVersion, &HandleHeader, &HandleContent); r = strstr(r, "\r\n") + 2;
if (parse_result != dmHttpClient::ParseResult::PARSE_RESULT_OK)
bool upgraded = false;
bool valid_key = false;
const char* protocol = "";
// TODO: Perhaps also support the Sec-WebSocket-Protocol
// parse the headers in place
while (r < endtag)
{ {
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Failed to parse handshake response. 'dmHttpClient::ParseResult=%i'", parse_result); // Tokenize the each header line: "Key: Value\r\n"
const char* key = r;
r = strchr(r, ':');
*r = 0;
++r;
const char* value = r;
while(*value == ' ')
++value;
r = strstr(r, "\r\n");
*r = 0;
r += 2;
if (strcmp(key, "Connection") == 0 && strcmp(value, "Upgrade") == 0)
upgraded = true;
else if (strcmp(key, "Sec-WebSocket-Accept") == 0)
{
uint8_t client_key[32 + 40];
uint32_t client_key_len = sizeof(client_key);
dmCrypt::Base64Encode(conn->m_Key, sizeof(conn->m_Key), client_key, &client_key_len);
client_key[client_key_len] = 0;
memcpy(client_key + client_key_len, RFC_MAGIC, strlen(RFC_MAGIC));
client_key_len += strlen(RFC_MAGIC);
client_key[client_key_len] = 0;
uint8_t client_key_sha1[20];
dmCrypt::HashSha1(client_key, client_key_len, client_key_sha1);
client_key_len = sizeof(client_key);
dmCrypt::Base64Encode(client_key_sha1, sizeof(client_key_sha1), client_key, &client_key_len);
client_key[client_key_len] = 0;
if (strcmp(value, (const char*)client_key) == 0)
valid_key = true;
}
} }
if (response->m_ResponseStatusCode != 101) { // The response might contain both the headers, but also (if successful) the first batch of data
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Wrong response status: %i", response->m_ResponseStatusCode); endtag += 4;
} uint32_t size = conn->m_BufferSize - (endtag - conn->m_Buffer);
conn->m_BufferSize = size;
memmove(conn->m_Buffer, endtag, size);
conn->m_Buffer[size] = 0;
conn->m_HasHandshakeData = conn->m_BufferSize != 0 ? 1 : 0;
HttpHeader *connection_header, *upgrade_header, *websocket_secret_header; if (!upgraded)
connection_header = response->GetHeader("Connection");
upgrade_header = response->GetHeader("Upgrade");
websocket_secret_header = response->GetHeader("Sec-WebSocket-Accept");
bool connection = connection_header && dmStrCaseCmp(connection_header->m_Value, "Upgrade") == 0;
bool upgrade = upgrade_header && dmStrCaseCmp(upgrade_header->m_Value, "websocket") == 0;
bool valid_key = websocket_secret_header && ValidateSecretKey(conn, websocket_secret_header->m_Value);
// Send error to lua?
if (!connection)
dmLogError("Failed to find the Connection keyword in the response headers");
if (!upgrade)
dmLogError("Failed to find the Upgrade keyword in the response headers"); dmLogError("Failed to find the Upgrade keyword in the response headers");
if (!valid_key) if (!valid_key)
dmLogError("Failed to find valid key in the response headers"); dmLogError("Failed to find valid key in the response headers");
bool ok = connection && upgrade && valid_key; if (!(upgraded && valid_key)) {
if(!ok) dmLogError("Response:\n\"%s\"\n", conn->m_Buffer);
{
return RESULT_HANDSHAKE_FAILED;
} }
delete conn->m_HandshakeResponse; return (upgraded && valid_key) ? RESULT_OK : RESULT_HANDSHAKE_FAILED;
conn->m_HandshakeResponse = 0;
// The response might contain both the headers, but also (if successful) the first batch of data
uint32_t size = conn->m_BufferSize - (start_of_payload - conn->m_Buffer);
conn->m_BufferSize = size;
memmove(conn->m_Buffer, start_of_payload, size);
conn->m_Buffer[size] = 0;
conn->m_HasHandshakeData = conn->m_BufferSize != 0 ? 1 : 0;
return RESULT_OK;
} }
#endif #endif

View File

@ -1,8 +1,8 @@
#include "script_util.h" #include "script_util.h"
namespace dmScript { namespace dmWebsocket {
bool CheckBool(lua_State *L, int numArg) bool luaL_checkbool(lua_State *L, int numArg)
{ {
bool b = false; bool b = false;
if (lua_isboolean(L, numArg)) if (lua_isboolean(L, numArg))
@ -16,17 +16,17 @@ bool CheckBool(lua_State *L, int numArg)
return b; return b;
} }
bool CheckBoold(lua_State *L, int numArg, int def) bool luaL_checkboold(lua_State *L, int numArg, int def)
{ {
int type = lua_type(L, numArg); int type = lua_type(L, numArg);
if (type != LUA_TNONE && type != LUA_TNIL) if (type != LUA_TNONE && type != LUA_TNIL)
{ {
return CheckBool(L, numArg); return luaL_checkbool(L, numArg);
} }
return def; return def;
} }
lua_Number CheckNumberd(lua_State *L, int numArg, lua_Number def) lua_Number luaL_checknumberd(lua_State *L, int numArg, lua_Number def)
{ {
int type = lua_type(L, numArg); int type = lua_type(L, numArg);
if (type != LUA_TNONE && type != LUA_TNIL) if (type != LUA_TNONE && type != LUA_TNIL)
@ -36,7 +36,7 @@ lua_Number CheckNumberd(lua_State *L, int numArg, lua_Number def)
return def; return def;
} }
char* CheckStringd(lua_State *L, int numArg, const char* def) char* luaL_checkstringd(lua_State *L, int numArg, const char* def)
{ {
int type = lua_type(L, numArg); int type = lua_type(L, numArg);
if (type != LUA_TNONE && type != LUA_TNIL) if (type != LUA_TNONE && type != LUA_TNIL)
@ -46,7 +46,7 @@ char* CheckStringd(lua_State *L, int numArg, const char* def)
return (char*)def; return (char*)def;
} }
lua_Number CheckTableNumber(lua_State *L, int numArg, const char* field, lua_Number def) lua_Number luaL_checktable_number(lua_State *L, int numArg, const char* field, lua_Number def)
{ {
lua_Number result = def; lua_Number result = def;
if(lua_istable(L, numArg)) if(lua_istable(L, numArg))
@ -61,7 +61,7 @@ lua_Number CheckTableNumber(lua_State *L, int numArg, const char* field, lua_Num
return result; return result;
} }
char* CheckTableString(lua_State *L, int numArg, const char* field, char* def) char* luaL_checktable_string(lua_State *L, int numArg, const char* field, char* def)
{ {
char* result = def; char* result = def;
if(lua_istable(L, numArg)) if(lua_istable(L, numArg))

View File

@ -2,11 +2,11 @@
#include <dmsdk/sdk.h> #include <dmsdk/sdk.h>
namespace dmScript { namespace dmWebsocket {
bool CheckBool(lua_State *L, int numArg); bool luaL_checkbool(lua_State *L, int numArg);
bool CheckBoold(lua_State *L, int numArg, int def); bool luaL_checkboold(lua_State *L, int numArg, int def);
lua_Number CheckNumberd(lua_State *L, int numArg, lua_Number def); lua_Number luaL_checknumberd(lua_State *L, int numArg, lua_Number def);
char* CheckStringd(lua_State *L, int numArg, const char* def); char* luaL_checkstringd(lua_State *L, int numArg, const char* def);
lua_Number CheckTableNumber(lua_State *L, int numArg, const char* field, lua_Number def); lua_Number luaL_checktable_number(lua_State *L, int numArg, const char* field, lua_Number def);
char* CheckTableString(lua_State *L, int numArg, const char* field, char* def); char* luaL_checktable_string(lua_State *L, int numArg, const char* field, char* def);
} // namespace } // namespace

View File

@ -7,13 +7,12 @@
#include "websocket.h" #include "websocket.h"
#include "script_util.h" #include "script_util.h"
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/thread.h> #include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/sslsocket.h> #include <dmsdk/dlib/sslsocket.h>
#include <ctype.h> // isprint et al #include <ctype.h> // isprint et al
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
#include <emscripten/emscripten.h> // for EM_ASM #include <emscripten/emscripten.h> // for EM_ASM
#include <emscripten/websocket.h>
#endif #endif
#if defined(WIN32) #if defined(WIN32)
@ -31,10 +30,14 @@ struct WebsocketContext
int m_Timeout; int m_Timeout;
dmArray<WebsocketConnection*> m_Connections; dmArray<WebsocketConnection*> m_Connections;
dmConnectionPool::HPool m_Pool; dmConnectionPool::HPool m_Pool;
dmDNS::HChannel m_Channel;
uint32_t m_Initialized:1; uint32_t m_Initialized:1;
} g_Websocket; } g_Websocket;
static void HandleCallback(WebsocketConnection* conn, int event);
#define STRING_CASE(_X) case _X: return #_X; #define STRING_CASE(_X) case _X: return #_X;
const char* ResultToString(Result err) const char* ResultToString(Result err)
@ -53,12 +56,10 @@ const char* ResultToString(Result err)
const char* StateToString(State err) const char* StateToString(State err)
{ {
switch(err) { switch(err) {
STRING_CASE(STATE_CREATE);
STRING_CASE(STATE_CONNECTING); STRING_CASE(STATE_CONNECTING);
STRING_CASE(STATE_HANDSHAKE_WRITE); STRING_CASE(STATE_HANDSHAKE_WRITE);
STRING_CASE(STATE_HANDSHAKE_READ); STRING_CASE(STATE_HANDSHAKE_READ);
STRING_CASE(STATE_CONNECTED); STRING_CASE(STATE_CONNECTED);
STRING_CASE(STATE_DISCONNECTING);
STRING_CASE(STATE_DISCONNECTED); STRING_CASE(STATE_DISCONNECTED);
default: return "Unknown error"; default: return "Unknown error";
}; };
@ -86,50 +87,23 @@ void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_byt
if (level > g_DebugWebSocket) if (level > g_DebugWebSocket)
return; return;
char buffer[1024];
char submessage[128];
uint32_t sublength = 0;
uint32_t len = dmSnPrintf(buffer, sizeof(buffer), "%s '", msg);
const uint8_t* bytes = (const uint8_t*)_bytes; const uint8_t* bytes = (const uint8_t*)_bytes;
printf("%s '", msg);
for (uint32_t i = 0; i < num_bytes; ++i) for (uint32_t i = 0; i < num_bytes; ++i)
{ {
if (len + 2 >= sizeof(buffer))
{
dmLogWarning("%s", buffer);
buffer[0] = 0;
len = 0;
}
sublength = 0;
int c = bytes[i]; int c = bytes[i];
if (isprint(c)) if (isprint(c))
sublength = dmSnPrintf(submessage, sizeof(submessage), "%c", c); printf("%c", c);
else if (c == '\r') else if (c == '\r')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\r"); printf("\\r");
else if (c == '\n') else if (c == '\n')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\n"); printf("\\n");
else if (c == '\t') else if (c == '\t')
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\t"); printf("\\t");
else else
sublength = dmSnPrintf(submessage, sizeof(submessage), "\\%02x", c); printf("\\%02x", c);
dmStrlCat(buffer, submessage, sizeof(buffer));
len += sublength;
} }
printf("' %u bytes\n", num_bytes);
if (len + 2 >= sizeof(buffer))
{
dmLogWarning("%s", buffer);
buffer[0] = 0;
len = 0;
}
sublength = dmSnPrintf(submessage, sizeof(submessage), "' %u bytes", num_bytes);
dmStrlCat(buffer, submessage, sizeof(buffer));
len += sublength;
dmLogWarning("%s", buffer);
} }
@ -138,7 +112,7 @@ void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_byt
CloseConnection(conn); CloseConnection(conn);
void SetState(WebsocketConnection* conn, State state) static void SetState(WebsocketConnection* conn, State state)
{ {
State prev_state = conn->m_State; State prev_state = conn->m_State;
if (prev_state != state) if (prev_state != state)
@ -168,6 +142,8 @@ Result SetStatus(WebsocketConnection* conn, Result status, const char* format, .
// *************************************************************************************************** // ***************************************************************************************************
// LUA functions // LUA functions
static WebsocketConnection* CreateConnection(const char* url) static WebsocketConnection* CreateConnection(const char* url)
{ {
WebsocketConnection* conn = new WebsocketConnection; WebsocketConnection* conn = new WebsocketConnection;
@ -175,15 +151,15 @@ static WebsocketConnection* CreateConnection(const char* url)
conn->m_Buffer = (char*)malloc(conn->m_BufferCapacity); conn->m_Buffer = (char*)malloc(conn->m_BufferCapacity);
conn->m_Buffer[0] = 0; conn->m_Buffer[0] = 0;
conn->m_BufferSize = 0; conn->m_BufferSize = 0;
conn->m_ConnectTimeout = 0;
dmURI::Parts uri;
dmURI::Parse(url, &conn->m_Url); dmURI::Parse(url, &conn->m_Url);
if (strcmp(conn->m_Url.m_Scheme, "https") == 0) if (strcmp(conn->m_Url.m_Scheme, "https") == 0)
strcpy(conn->m_Url.m_Scheme, "wss"); strcpy(conn->m_Url.m_Scheme, "wss");
conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0; conn->m_SSL = strcmp(conn->m_Url.m_Scheme, "wss") == 0 ? 1 : 0;
conn->m_State = STATE_CREATE; conn->m_State = STATE_CONNECTING;
conn->m_Callback = 0; conn->m_Callback = 0;
conn->m_Connection = 0; conn->m_Connection = 0;
@ -191,15 +167,10 @@ static WebsocketConnection* CreateConnection(const char* url)
conn->m_SSLSocket = 0; conn->m_SSLSocket = 0;
conn->m_Status = RESULT_OK; conn->m_Status = RESULT_OK;
conn->m_HasHandshakeData = 0; conn->m_HasHandshakeData = 0;
conn->m_HandshakeResponse = 0;
conn->m_ConnectionThread = 0;
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
conn->m_Ctx = 0; conn->m_Ctx = 0;
#endif #endif
#if defined(__EMSCRIPTEN__)
conn->m_WS = 0;
#endif
return conn; return conn;
} }
@ -211,72 +182,48 @@ static void DestroyConnection(WebsocketConnection* conn)
WSL_Exit(conn->m_Ctx); WSL_Exit(conn->m_Ctx);
#endif #endif
free((void*)conn->m_CustomHeaders);
free((void*)conn->m_Protocol);
if (conn->m_Callback) if (conn->m_Callback)
dmScript::DestroyCallback(conn->m_Callback); dmScript::DestroyCallback(conn->m_Callback);
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
if (conn->m_WS) if (conn->m_Socket != dmSocket::INVALID_SOCKET_HANDLE) {
{ // We would normally do a shutdown() first, but Emscripten returns ENOSYS
emscripten_websocket_delete(conn->m_WS); //dmSocket::Shutdown(conn->m_Socket, dmSocket::SHUTDOWNTYPE_READWRITE);
dmSocket::Delete(conn->m_Socket);
} }
#else #else
if (conn->m_Connection) if (conn->m_Connection)
dmConnectionPool::Close(g_Websocket.m_Pool, conn->m_Connection); dmConnectionPool::Return(g_Websocket.m_Pool, conn->m_Connection);
#endif #endif
if (conn->m_HandshakeResponse)
delete conn->m_HandshakeResponse;
free((void*)conn->m_Buffer); free((void*)conn->m_Buffer);
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
delete conn; delete conn;
DebugLog(2, "DestroyConnection: %p", conn);
} }
static void CloseConnection(WebsocketConnection* conn) static void CloseConnection(WebsocketConnection* conn)
{ {
State prev_state = conn->m_State;
// we want it to send this message in the polling // we want it to send this message in the polling
if (conn->m_State == STATE_CONNECTED) { if (conn->m_State == STATE_CONNECTED) {
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
WSL_Close(conn->m_Ctx); WSL_Close(conn->m_Ctx);
#else
// start disconnecting by closing the WebSocket through the JS API
// we transition to the DISCONNECTED state when we receive the
// Emscripten callback that the connection has closed
emscripten_websocket_close(conn->m_WS, 1000, "CloseConnection");
SetState(conn, STATE_DISCONNECTING);
#endif #endif
} }
#if defined(HAVE_WSLAY)
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED); SetState(conn, STATE_DISCONNECTED);
#endif
} }
static bool IsConnectionValid(WebsocketConnection* conn) static int FindConnection(WebsocketConnection* conn)
{ {
if (conn) for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i )
{ {
for (int i = 0; i < g_Websocket.m_Connections.Size(); ++i ) if (g_Websocket.m_Connections[i] == conn)
{ return i;
if (g_Websocket.m_Connections[i] == conn)
return true;
}
} }
return false; return -1;
} }
/*# /*#
@ -290,22 +237,13 @@ static int LuaConnect(lua_State* L)
return DM_LUA_ERROR("The web socket module isn't initialized"); return DM_LUA_ERROR("The web socket module isn't initialized");
const char* url = luaL_checkstring(L, 1); const char* url = luaL_checkstring(L, 1);
lua_Number timeout = dmScript::CheckTableNumber(L, 2, "timeout", 3000);
const char* custom_headers = dmScript::CheckTableString(L, 2, "headers", 0);
const char* protocol = dmScript::CheckTableString(L, 2, "protocol", 0);
if (custom_headers != 0) // long playedTime = luaL_checktable_number(L, 2, "playedTime", -1);
{ // long progressValue = luaL_checktable_number(L, 2, "progressValue", -1);
if (strstr(custom_headers, "\r\n\r\n") != 0) // char *description = luaL_checktable_string(L, 2, "description", NULL);
{ // char *coverImage = luaL_checktable_string(L, 2, "coverImage", NULL);
return DM_LUA_ERROR("The header field must not contain double '\\r\\n\\r\\n': '%s'", custom_headers);
}
}
WebsocketConnection* conn = CreateConnection(url); WebsocketConnection* conn = CreateConnection(url);
conn->m_ConnectTimeout = dmTime::GetTime() + timeout * 1000;
conn->m_CustomHeaders = custom_headers ? strdup(custom_headers) : 0;
conn->m_Protocol = protocol ? strdup(protocol) : 0;
conn->m_Callback = dmScript::CreateCallback(L, 3); conn->m_Callback = dmScript::CreateCallback(L, 3);
@ -329,7 +267,8 @@ static int LuaDisconnect(lua_State* L)
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1); WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
if (IsConnectionValid(conn)) int i = FindConnection(conn);
if (i != -1)
{ {
CloseConnection(conn); CloseConnection(conn);
} }
@ -348,7 +287,8 @@ static int LuaSend(lua_State* L)
WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1); WebsocketConnection* conn = (WebsocketConnection*)lua_touserdata(L, 1);
if (!IsConnectionValid(conn)) int i = FindConnection(conn);
if (i == -1)
return DM_LUA_ERROR("Invalid connection"); return DM_LUA_ERROR("Invalid connection");
if (conn->m_State != STATE_CONNECTED) if (conn->m_State != STATE_CONNECTED)
@ -358,7 +298,7 @@ static int LuaSend(lua_State* L)
const char* string = luaL_checklstring(L, 2, &string_length); const char* string = luaL_checklstring(L, 2, &string_length);
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
int write_mode = dmScript::CheckTableNumber(L, 3, "type", WSLAY_BINARY_FRAME); int write_mode = WSLAY_BINARY_FRAME; // or WSLAY_TEXT_FRAME
struct wslay_event_msg msg; struct wslay_event_msg msg;
msg.opcode = write_mode; msg.opcode = write_mode;
@ -367,17 +307,9 @@ static int LuaSend(lua_State* L)
wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data
#else #else
EMSCRIPTEN_RESULT result;
int write_mode = dmScript::CheckTableNumber(L, 3, "type", DATA_TYPE_BINARY); dmSocket::Result sr = Send(conn, string, string_length, 0);
if (write_mode == DATA_TYPE_BINARY) if (dmSocket::RESULT_OK != sr)
{
result = emscripten_websocket_send_binary(conn->m_WS, (void*)string, string_length);
}
else
{
result = emscripten_websocket_send_utf8_text(conn->m_WS, string);
}
if (result)
{ {
CLOSE_CONN("Failed to send on websocket"); CLOSE_CONN("Failed to send on websocket");
} }
@ -386,7 +318,7 @@ static int LuaSend(lua_State* L)
return 0; return 0;
} }
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length) static void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length)
{ {
if (!dmScript::IsCallbackValid(conn->m_Callback)) if (!dmScript::IsCallbackValid(conn->m_Callback))
return; return;
@ -410,80 +342,12 @@ void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int ms
lua_pushlstring(L, conn->m_Buffer + msg_offset, msg_length); lua_pushlstring(L, conn->m_Buffer + msg_offset, msg_length);
lua_setfield(L, -2, "message"); lua_setfield(L, -2, "message");
if(conn->m_HandshakeResponse)
{
HandshakeResponse* response = conn->m_HandshakeResponse;
lua_newtable(L);
lua_pushnumber(L, response->m_ResponseStatusCode);
lua_setfield(L, -2, "status");
lua_pushstring(L, &conn->m_Buffer[response->m_BodyOffset]);
lua_setfield(L, -2, "response");
lua_newtable(L);
for (uint32_t i = 0; i < response->m_Headers.Size(); ++i)
{
lua_pushstring(L, response->m_Headers[i]->m_Value);
lua_setfield(L, -2, response->m_Headers[i]->m_Key);
}
lua_setfield(L, -2, "headers");
lua_setfield(L, -2, "handshake_response");
delete conn->m_HandshakeResponse;
conn->m_HandshakeResponse = 0;
}
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0); dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback); dmScript::TeardownCallback(conn->m_Callback);
} }
HttpHeader::HttpHeader(const char* key, const char* value)
{
m_Key = strdup(key);
m_Value = strdup(value);
}
HttpHeader::~HttpHeader()
{
free((void*)m_Key);
free((void*)m_Value);
m_Key = 0;
m_Value = 0;
}
HttpHeader* HandshakeResponse::GetHeader(const char* header_key)
{
for(uint32_t i = 0; i < m_Headers.Size(); ++i)
{
if (dmStrCaseCmp(m_Headers[i]->m_Key, header_key) == 0)
{
return m_Headers[i];
}
}
return 0;
}
HandshakeResponse::~HandshakeResponse()
{
for(uint32_t i = 0; i < m_Headers.Size(); ++i)
{
delete m_Headers[i];
}
}
// *************************************************************************************************** // ***************************************************************************************************
// Life cycle functions // Life cycle functions
@ -504,23 +368,13 @@ static void LuaInit(lua_State* L)
luaL_register(L, MODULE_NAME, Websocket_module_methods); luaL_register(L, MODULE_NAME, Websocket_module_methods);
#define SETCONSTANT(_X) \ #define SETCONSTANT(_X) \
lua_pushnumber(L, (lua_Number) _X); \ lua_pushnumber(L, (lua_Number) _X); \
lua_setfield(L, -2, #_X); lua_setfield(L, -2, #_X);
SETCONSTANT(EVENT_CONNECTED); SETCONSTANT(EVENT_CONNECTED);
SETCONSTANT(EVENT_DISCONNECTED); SETCONSTANT(EVENT_DISCONNECTED);
SETCONSTANT(EVENT_MESSAGE); SETCONSTANT(EVENT_MESSAGE);
SETCONSTANT(EVENT_ERROR); SETCONSTANT(EVENT_ERROR);
#if defined(HAVE_WSLAY)
lua_pushnumber(L, (lua_Number) WSLAY_BINARY_FRAME);
lua_setfield(L, -2, "DATA_TYPE_BINARY");
lua_pushnumber(L, (lua_Number) WSLAY_TEXT_FRAME);
lua_setfield(L, -2, "DATA_TYPE_TEXT");
#else
SETCONSTANT(DATA_TYPE_BINARY);
SETCONSTANT(DATA_TYPE_TEXT);
#endif
#undef SETCONSTANT #undef SETCONSTANT
@ -533,8 +387,8 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024); g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000); g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
g_Websocket.m_Connections.SetCapacity(4); g_Websocket.m_Connections.SetCapacity(4);
g_Websocket.m_Channel = 0;
g_Websocket.m_Pool = 0; g_Websocket.m_Pool = 0;
g_Websocket.m_Initialized = 0;
dmConnectionPool::Params pool_params; dmConnectionPool::Params pool_params;
pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2); pool_params.m_MaxConnections = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.max_connections", 2);
@ -547,10 +401,39 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
if (dmConnectionPool::RESULT_OK != result) if (dmConnectionPool::RESULT_OK != result)
{ {
dmLogError("Failed to create connection pool: %d", result); dmLogError("Failed to create connection pool: %d", result);
return dmExtension::RESULT_INIT_ERROR;
} }
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
#if defined(HAVE_WSLAY)
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
if (dmDNS::RESULT_OK != dns_result)
{
dmLogError("Failed to create connection pool: %d", dns_result);
}
#endif
#if defined(__EMSCRIPTEN__)
// avoid mixed content warning if trying to access wss resource from http page
// If not using this, we get EHOSTUNREACH
EM_ASM({
Module["websocket"].url = window["location"]["protocol"].replace("http", "ws") + "//";
});
#endif
g_Websocket.m_Initialized = 1; g_Websocket.m_Initialized = 1;
if (!g_Websocket.m_Pool)
{
if (!g_Websocket.m_Pool)
{
dmLogInfo("pool is null!");
dmConnectionPool::Delete(g_Websocket.m_Pool);
}
dmLogInfo("%s extension not initialized", MODULE_NAME);
g_Websocket.m_Initialized = 0;
}
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
@ -567,22 +450,17 @@ static dmExtension::Result Initialize(dmExtension::Params* params)
static dmExtension::Result AppFinalize(dmExtension::AppParams* params) static dmExtension::Result AppFinalize(dmExtension::AppParams* params)
{ {
dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE); dmConnectionPool::Shutdown(g_Websocket.m_Pool, dmSocket::SHUTDOWNTYPE_READWRITE);
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
static dmExtension::Result Finalize(dmExtension::Params* params) static dmExtension::Result Finalize(dmExtension::Params* params)
{ {
while (!g_Websocket.m_Connections.Empty())
{
WebsocketConnection* conn = g_Websocket.m_Connections.Back();
g_Websocket.m_Connections.Pop();
DestroyConnection(conn);
}
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code) Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer)
{ {
if (conn->m_Messages.Full()) if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4); conn->m_Messages.OffsetCapacity(4);
@ -590,16 +468,19 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
Message msg; Message msg;
msg.m_Type = (uint32_t)type; msg.m_Type = (uint32_t)type;
msg.m_Length = length; msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg); conn->m_Messages.Push(msg);
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity) // No need to copy itself (html5)
if (buffer != (const uint8_t*)conn->m_Buffer)
{ {
conn->m_BufferCapacity = conn->m_BufferSize + length + 1; if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
conn->m_Buffer = (char*)realloc(conn->m_Buffer, conn->m_BufferCapacity); {
conn->m_BufferCapacity = conn->m_BufferSize + length + 1;
conn->m_Buffer = (char*)realloc(conn->m_Buffer, conn->m_BufferCapacity);
}
// append to the end of the buffer
memcpy(conn->m_Buffer + conn->m_BufferSize, buffer, length);
} }
// append to the end of the buffer
memcpy(conn->m_Buffer + conn->m_BufferSize, buffer, length);
conn->m_BufferSize += length; conn->m_BufferSize += length;
conn->m_Buffer[conn->m_BufferCapacity-1] = 0; conn->m_Buffer[conn->m_BufferCapacity-1] = 0;
@ -610,26 +491,6 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
return dmWebsocket::RESULT_OK; return dmWebsocket::RESULT_OK;
} }
// has the connect procedure taken too long?
static bool CheckConnectTimeout(WebsocketConnection* conn)
{
uint64_t t = dmTime::GetTime();
return t >= conn->m_ConnectTimeout;
}
static void ConnectionWorker(void* _conn)
{
WebsocketConnection* conn = (WebsocketConnection*)_conn;
dmSocket::Result sr;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
return;
}
SetState(conn, STATE_HANDSHAKE_WRITE);
}
static dmExtension::Result OnUpdate(dmExtension::Params* params) static dmExtension::Result OnUpdate(dmExtension::Params* params)
{ {
uint32_t size = g_Websocket.m_Connections.Size(); uint32_t size = g_Websocket.m_Connections.Size();
@ -653,7 +514,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
--size; --size;
DestroyConnection(conn); DestroyConnection(conn);
} }
else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State)) else if (STATE_CONNECTED == conn->m_State)
{ {
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx); int r = WSL_Poll(conn->m_Ctx);
@ -662,9 +523,27 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r)); CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r));
continue; continue;
} }
#else
int recv_bytes = 0;
dmSocket::Result sr = Receive(conn, conn->m_Buffer, conn->m_BufferCapacity-1, &recv_bytes);
if( sr == dmSocket::RESULT_WOULDBLOCK )
{
continue;
}
if (dmSocket::RESULT_OK == sr)
{
PushMessage(conn, MESSAGE_TYPE_NORMAL, recv_bytes, (const uint8_t*)conn->m_Buffer);
}
else
{
CLOSE_CONN("Websocket failed to receive data %s", dmSocket::ResultToString(sr));
continue;
}
#endif #endif
uint32_t offset = 0; uint32_t offset = 0;
bool close_received = false;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i) for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{ {
const Message& msg = conn->m_Messages[i]; const Message& msg = conn->m_Messages[i];
@ -672,27 +551,27 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
if (EVENT_DISCONNECTED == msg.m_Type) if (EVENT_DISCONNECTED == msg.m_Type)
{ {
conn->m_Status = RESULT_OK; conn->m_Status = RESULT_OK;
// close the connection and immediately transition to the DISCONNECTED CloseConnection(conn);
// state
SetState(conn, STATE_DISCONNECTED); // Put the message at the front of the buffer
conn->m_CloseCode = msg.m_Code; conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
close_received = true;
break; break;
} }
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length); HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length; offset += msg.m_Length;
} }
conn->m_Messages.SetSize(0); if (!close_received) // saving the close message for next step
conn->m_BufferSize = 0; {
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
} }
else if (STATE_HANDSHAKE_READ == conn->m_State) else if (STATE_HANDSHAKE_READ == conn->m_State)
{ {
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
Result result = ReceiveHeaders(conn); Result result = ReceiveHeaders(conn);
if (RESULT_WOULDBLOCK == result) if (RESULT_WOULDBLOCK == result)
{ {
@ -726,27 +605,14 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
dmSocket::SetReceiveTimeout(conn->m_Socket, 1000); dmSocket::SetReceiveTimeout(conn->m_Socket, 1000);
if (conn->m_SSLSocket) if (conn->m_SSLSocket)
dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000); dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000);
dmSocket::SetBlocking(conn->m_Socket, false);
#endif #endif
dmSocket::SetBlocking(conn->m_Socket, false);
SetState(conn, STATE_CONNECTED); SetState(conn, STATE_CONNECTED);
HandleCallback(conn, EVENT_CONNECTED, 0, 0); HandleCallback(conn, EVENT_CONNECTED, 0, 0);
} }
else if (STATE_HANDSHAKE_WRITE == conn->m_State) else if (STATE_HANDSHAKE_WRITE == conn->m_State)
{ {
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
if (conn->m_ConnectionThread)
{
dmThread::Join(conn->m_ConnectionThread);
conn->m_ConnectionThread = 0;
}
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
Result result = SendClientHandshake(conn); Result result = SendClientHandshake(conn);
if (RESULT_WOULDBLOCK == result) if (RESULT_WOULDBLOCK == result)
{ {
@ -760,67 +626,52 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
SetState(conn, STATE_HANDSHAKE_READ); SetState(conn, STATE_HANDSHAKE_READ);
} }
else if (STATE_CREATE == conn->m_State)
{
if (CheckConnectTimeout(conn))
{
CLOSE_CONN("Connect sequence timed out");
continue;
}
#if defined(__EMSCRIPTEN__)
char uri_buffer[dmURI::MAX_URI_LEN];
const char* uri;
bool no_path = conn->m_Url.m_Path[0] == '\0';
bool no_port = conn->m_Url.m_Port == -1;
if (no_path && no_port)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname);
}
else if (no_port)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Path);
}
else if (no_path)
{
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port);
}
else {
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s://%s:%d%s", conn->m_Url.m_Scheme, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_Url.m_Path);
}
uri = uri_buffer;
EmscriptenWebSocketCreateAttributes ws_attrs = {
uri,
conn->m_Protocol,
EM_TRUE
};
EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs);
if (ws < 0)
{
CLOSE_CONN("Failed to connect to '%s:%d': %d", conn->m_Url.m_Hostname, (int)conn->m_Url.m_Port, ws);
continue;
}
conn->m_WS = ws;
emscripten_websocket_set_onopen_callback(ws, conn, Emscripten_WebSocketOnOpen);
emscripten_websocket_set_onerror_callback(ws, conn, Emscripten_WebSocketOnError);
emscripten_websocket_set_onclose_callback(ws, conn, Emscripten_WebSocketOnClose);
emscripten_websocket_set_onmessage_callback(ws, conn, Emscripten_WebSocketOnMessage);
#else
conn->m_ConnectionThread = dmThread::New((dmThread::ThreadStart)ConnectionWorker, 0x80000, conn, "WSConnect");
#endif
SetState(conn, STATE_CONNECTING);
}
else if (STATE_CONNECTING == conn->m_State) else if (STATE_CONNECTING == conn->m_State)
{ {
#if defined(__EMSCRIPTEN__) #if defined(__EMSCRIPTEN__)
if (CheckConnectTimeout(conn)) conn->m_SSLSocket = dmSSLSocket::INVALID_SOCKET_HANDLE;
{
CLOSE_CONN("Connect sequence timed out"); char uri_buffer[dmURI::MAX_URI_LEN];
const char* uri;
if (conn->m_Url.m_Path[0] != '\0') {
dmSnPrintf(uri_buffer, sizeof(uri_buffer), "%s%s", conn->m_Url.m_Hostname, conn->m_Url.m_Path);
uri = uri_buffer;
} else {
uri = conn->m_Url.m_Hostname;
}
dmSocket::Address address;
dmSocket::Result sr = dmSocket::GetHostByName(uri, &address, true, false);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to get address from host name '%s': %s", uri, dmSocket::ResultToString(sr));
continue; continue;
} }
sr = dmSocket::New(address.m_family, dmSocket::TYPE_STREAM, dmSocket::PROTOCOL_TCP, &conn->m_Socket);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to create socket for '%s': %s", conn->m_Url.m_Hostname, dmSocket::ResultToString(sr));
continue;
}
sr = dmSocket::Connect(conn->m_Socket, address, conn->m_Url.m_Port);
if (dmSocket::RESULT_OK != sr) {
CLOSE_CONN("Failed to connect to '%s:%d': %s", conn->m_Url.m_Hostname, (int)conn->m_Url.m_Port, dmSocket::ResultToString(sr));
continue;
}
#else
dmSocket::Result sr;
int timeout = g_Websocket.m_Timeout;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
continue;
}
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
#endif #endif
SetState(conn, STATE_HANDSHAKE_WRITE);
} }
} }

View File

@ -13,17 +13,13 @@
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
#include <wslay/wslay.h> #include <wslay/wslay.h>
#endif
#if defined(__EMSCRIPTEN__)
#include <emscripten/websocket.h>
#endif #endif
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/socket.h> #include <dmsdk/dlib/socket.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/uri.h> #include <dmsdk/dlib/uri.h>
#include <dmsdk/dlib/array.h> #include <dmsdk/dlib/array.h>
#include <dmsdk/dlib/thread.h>
namespace dmCrypt namespace dmCrypt
{ {
@ -39,12 +35,10 @@ namespace dmWebsocket
enum State enum State
{ {
STATE_CREATE,
STATE_CONNECTING, STATE_CONNECTING,
STATE_HANDSHAKE_WRITE, STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_READ, STATE_HANDSHAKE_READ,
STATE_CONNECTED, STATE_CONNECTED,
STATE_DISCONNECTING,
STATE_DISCONNECTED, STATE_DISCONNECTED,
}; };
@ -72,69 +66,32 @@ namespace dmWebsocket
MESSAGE_TYPE_CLOSE = 1, MESSAGE_TYPE_CLOSE = 1,
}; };
enum DataType
{
DATA_TYPE_BINARY = 0,
DATA_TYPE_TEXT = 1,
};
struct Message struct Message
{ {
uint16_t m_Code;
uint32_t m_Length:30; uint32_t m_Length:30;
uint32_t m_Type:2; uint32_t m_Type:2;
}; };
struct HttpHeader
{
const char* m_Key;
const char* m_Value;
HttpHeader(const char* key, const char* value);
~HttpHeader();
};
struct HandshakeResponse
{
int m_HttpMajor;
int m_HttpMinor;
int m_ResponseStatusCode;
int m_BodyOffset;
dmArray<HttpHeader*> m_Headers;
~HandshakeResponse();
HttpHeader* GetHeader(const char* header);
};
struct WebsocketConnection struct WebsocketConnection
{ {
dmScript::LuaCallbackInfo* m_Callback; dmScript::LuaCallbackInfo* m_Callback;
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
wslay_event_context_ptr m_Ctx; wslay_event_context_ptr m_Ctx;
#endif
#if defined(__EMSCRIPTEN__)
EMSCRIPTEN_WEBSOCKET_T m_WS;
#endif #endif
dmURI::Parts m_Url; dmURI::Parts m_Url;
dmConnectionPool::HConnection m_Connection; dmConnectionPool::HConnection m_Connection;
dmSocket::Socket m_Socket; dmSocket::Socket m_Socket;
dmSSLSocket::Socket m_SSLSocket; dmSSLSocket::Socket m_SSLSocket;
dmThread::Thread m_ConnectionThread;
dmArray<Message> m_Messages; // lengths of the messages in the data buffer dmArray<Message> m_Messages; // lengths of the messages in the data buffer
uint64_t m_ConnectTimeout;
uint8_t m_Key[16]; uint8_t m_Key[16];
const char* m_Protocol;
const char* m_CustomHeaders;
State m_State; State m_State;
char* m_Buffer; char* m_Buffer;
int m_BufferSize; int m_BufferSize;
uint32_t m_BufferCapacity; uint32_t m_BufferCapacity;
Result m_Status; Result m_Status;
uint16_t m_CloseCode;
uint8_t m_SSL:1; uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1; uint8_t m_HasHandshakeData:1;
uint8_t :7; uint8_t :6;
HandshakeResponse* m_HandshakeResponse;
}; };
// Set error message // Set error message
@ -144,9 +101,6 @@ namespace dmWebsocket
Result SetStatus(WebsocketConnection* conn, Result status, const char* fmt, ...); Result SetStatus(WebsocketConnection* conn, Result status, const char* fmt, ...);
#endif #endif
// Set socket state
void SetState(WebsocketConnection* conn, State state);
// Communication // Communication
dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes); dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes);
dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes); dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes);
@ -157,11 +111,8 @@ namespace dmWebsocket
Result ReceiveHeaders(WebsocketConnection* conn); Result ReceiveHeaders(WebsocketConnection* conn);
Result VerifyHeaders(WebsocketConnection* conn); Result VerifyHeaders(WebsocketConnection* conn);
// Callback to Lua
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
// Messages // Messages
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code); Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg);
#if defined(HAVE_WSLAY) #if defined(HAVE_WSLAY)
// Wslay callbacks // Wslay callbacks
@ -175,12 +126,6 @@ namespace dmWebsocket
int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data); int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data);
const char* WSL_ResultToString(int err); const char* WSL_ResultToString(int err);
#endif #endif
#if defined(__EMSCRIPTEN__)
EM_BOOL Emscripten_WebSocketOnOpen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData);
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData);
#endif
// Random numbers (PCG) // Random numbers (PCG)
typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;
@ -193,5 +138,17 @@ namespace dmWebsocket
#else #else
void DebugLog(int level, const char* fmt, ...); void DebugLog(int level, const char* fmt, ...);
#endif #endif
void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_bytes); void DebugPrint(int level, const char* msg, const void* _bytes, uint32_t num_bytes);
} }

View File

@ -39,7 +39,11 @@ const char* WSL_ResultToString(int err)
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx) int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx)
{ {
// Currently only supports client implementation // Currently only supports client implementation
return wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx); int ret = -1;
ret = wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
if (ret == 0)
wslay_event_config_set_max_recv_msg_length(*ctx, buffer_size);
return ret;
} }
@ -120,7 +124,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
WebsocketConnection* conn = (WebsocketConnection*)user_data; WebsocketConnection* conn = (WebsocketConnection*)user_data;
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME) if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
{ {
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0); PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg);
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE) } else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
{ {
// The first two bytes is the close code // The first two bytes is the close code
@ -133,9 +137,8 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
} }
char buffer[1024]; char buffer[1024];
uint16_t status_code = wslay_event_get_status_code_received(ctx); len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason);
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason); PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
if (!wslay_event_get_close_sent(ctx)) if (!wslay_event_get_close_sent(ctx))
{ {
@ -161,4 +164,4 @@ int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, v
} // namespace } // namespace
#endif // HAVE_WSLAY #endif // HAVE_WSLAY