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20 Commits

Author SHA1 Message Date
Björn Ritzl
3331ec1a8d Update index.md 2025-06-04 07:57:48 +02:00
Kharkunov Eugene
c4d744ec49
Fixed websocket library linkage for all web targets (#56) 2025-05-05 11:10:36 +02:00
Brian
de6d493a1c
Update README.md (#54) 2024-09-09 17:11:52 +02:00
Alexey Gulev
65b9e38850
Merge pull request #52 from ekharkunov/emscripten-update
Use builtin Emscripten webscoket implementation for html5.
2024-04-17 17:32:19 +02:00
Kharkunov Eugene
a75c9f6c8f Use builtin Emscripten webscoket implementation for html5.
Update .gitignore.
2024-04-10 13:45:27 +03:00
Mathias Westerdahl
0ac6e3f9a3
Removed hard length limit for received messages (#51) 2024-02-28 13:50:57 +01:00
Björn Ritzl
6ec47ddc17 Delete DefoldWebsocket.symbols 2022-11-02 13:57:59 +01:00
Björn Ritzl
24bb291c72
Added status code to callback when the server closes the connection (#45)
* Added WebSocket close code to callback

Also added message and code for HTML5

* Unify disconnect handling for wslay and html5
2022-06-23 20:52:46 +02:00
Björn Ritzl
5c5736d8bc
Update README.md 2022-02-24 08:27:30 +01:00
Björn Ritzl
24dd20512b
Update websocket.gui_script 2022-02-17 12:40:47 +01:00
Björn Ritzl
63cb5f8de6
Update websocket.gui_script 2022-02-17 12:40:15 +01:00
Björn Ritzl
ace3242158
Update index.md 2022-01-03 14:27:42 +01:00
Björn Ritzl
4cf11c3048
Added info about websocket configuration 2021-09-14 13:30:46 +02:00
Björn Ritzl
ecaac30238
Update README.md 2021-05-28 11:47:32 +02:00
Björn Ritzl
8fd283385f Merge branch 'Issue-38-crash-on-connect' 2021-05-28 11:37:23 +02:00
Björn Ritzl
dfc94aa94a Badge 2021-05-28 11:36:58 +02:00
JCash
d5237bbee1 Remove dold include dns.h 2021-05-01 10:13:36 +02:00
JCash
daffff4c06 Updated dmConnectionPool::Dial call for new beta release 2021-04-30 10:58:31 +02:00
VitaliiTihobrazov-Melsoft
0f841f16af
fix: the connection must be closed in other states (#41) 2021-04-12 22:45:09 +02:00
Björn Ritzl
bc56b02e5b Reduced thread name length
pthread_setname_np() restricts thread name length to 16 characters.
2021-03-18 18:31:57 +01:00
13 changed files with 86 additions and 6182 deletions

2
.gitignore vendored
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@ -12,3 +12,5 @@ builtins
lws_source
lws_build
*.profraw
*.der
/.editor_settings

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@ -1,5 +1,3 @@
# Defold websocket extension
[![Build Status](https://github.com/defold/extension-websocket/workflows/Build%20with%20bob/badge.svg)](https://github.com/defold/extension-websocket/actions)
@ -13,11 +11,18 @@ We recommend using a link to a zip file of a [specific release](https://github.c
## API reference
https://defold.com/extension-websocket/api/
https://defold.com/extension-websocket/
https://defold.com/extension-websocket/websocket_api/
## Debugging
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug`.
In order to make it easier to debug this extension, we provide a `game.project` setting `websocket.debug` (edit `game.project` as text and add):
```
[websocket]
debug = level
```
Set it to:
@ -50,3 +55,7 @@ For command line debugging, there's
This extension makes use of the C library WSlay by @tatsuhiro-t:
* https://github.com/tatsuhiro-t/wslay
The test server used by the example:
* https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative

File diff suppressed because it is too large Load Diff

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@ -14,23 +14,23 @@ Here is how you connect to a websocket and listen to events:
```lua
local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn))
print("Disconnected: " .. tostring(conn))
self.connection = nil
update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then
update_gui(self)
log("Connected: " .. tostring(conn))
print("Connected: " .. tostring(conn))
elseif data.event == websocket.EVENT_ERROR then
log("Error: '" .. tostring(data.message) .. "'")
print("Error: '" .. tostring(data.message) .. "'")
if data.handshake_response then
log("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
print("Handshake response status: '" .. tostring(data.handshake_response.status) .. "'")
for key, value in pairs(data.handshake_response.headers) do
log("Handshake response header: '" .. key .. ": " .. value .. "'")
end
log("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
print("Handshake response body: '" .. tostring(data.handshake_response.response) .. "'")
end
elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'")
print("Receiving: '" .. tostring(data.message) .. "'")
end
end
@ -56,10 +56,19 @@ https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
## Configuration
The following configuration options can be set in the game.project file:
```
[websocket]
debug = 1
socket_timeout = 10000000
```
* `debug` - Log level where 0 means no logs and higher values shows more logs (currently 1 or 2).
* `socket_timeout` - Timeout for the underlying socket connection. In microseconds.
## Source code
The source code is available on [GitHub](https://github.com/defold/extension-websocket)
## API reference
https://defold.com/extension-websocket/api/

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@ -1,4 +1,5 @@
local URL="://echo.websocket.org"
local URL = "echo.websocket.events"
local function click_button(node, action)
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
end
@ -32,12 +33,6 @@ local function log(...)
gui.set_text(node, gui.get_text(node) .. "\n" .. text)
end
local function http_result(self, _, response)
print(response.status)
--print(response.response)
pprint(response.headers)
end
function init(self)
msg.post(".", "acquire_input_focus")
msg.post("@render:", "clear_color", { color = vmath.vector4(0.2, 0.4, 0.8, 1.0) })
@ -48,9 +43,6 @@ function init(self)
self.connection_text = gui.get_node("connection_text")
self.connection = nil
update_gui(self)
--http.request("https://defold.com", "GET", http_result)
end
function final(self)
@ -65,7 +57,7 @@ end
local function websocket_callback(self, conn, data)
if data.event == websocket.EVENT_DISCONNECTED then
log("Disconnected: " .. tostring(conn))
log("Disconnected: " .. tostring(conn) .. " Code: " .. data.code .. " Message: " .. tostring(data.message))
self.connection = nil
update_gui(self)
elseif data.event == websocket.EVENT_CONNECTED then
@ -88,7 +80,7 @@ end
local function connect(self, scheme)
local params = {}
self.url = scheme .. URL
self.url = scheme .. "://" .. URL
log("Connecting to " .. self.url)
self.connection = websocket.connect(self.url, params, websocket_callback)
end

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@ -61,6 +61,14 @@
type: string
desc: The received data if event is `websocket.EVENT_MESSAGE`. Error message otherwise
- name: handshake_response
type: table
desc: Handshake response information (status, headers etc)
- name: code
type: number
desc: Status code received from the server if the server closed the connection. Only present if event is `EVENT_DISCONNECTED`.
returns:
- name: connection
@ -86,7 +94,7 @@
end
function init(self)
self.url = "ws://echo.websocket.org"
self.url = "ws://echo.websocket.events"
local params = {
timeout = 3000,
headers = "Sec-WebSocket-Protocol: chat\r\nOrigin: mydomain.com\r\n"

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@ -6,3 +6,7 @@ platforms:
context:
includes: ["upload/websocket/include/wslay"]
defines: ["HAVE_CONFIG_H"]
web:
context:
linkFlags: ["-lwebsocket.js"]

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@ -1,136 +0,0 @@
/*
* Copyright 2018 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#pragma once
#include <stdint.h>
#include <memory.h>
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#ifdef __cplusplus
extern "C" {
#endif
#define EMSCRIPTEN_WEBSOCKET_T int
// Returns the WebSocket.readyState field into readyState. readyState must not be a null pointer.
EMSCRIPTEN_RESULT emscripten_websocket_get_ready_state(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short *readyState);
// Returns the WebSocket.bufferedAmount field into bufferedAmount. bufferedAmount must not be a null pointer.
EMSCRIPTEN_RESULT emscripten_websocket_get_buffered_amount(EMSCRIPTEN_WEBSOCKET_T socket, unsigned long long *bufferedAmount);
// Writes the WebSocket.url field as a UTF-8 string to the memory area pointed by url. The memory area must contain at least urlLength bytes of free space. If this memory area cannot
// fit the url string, it will be truncated. Call emscripten_websocket_get_url_length() to determine how large memory area will be required to store the url.
// url must not be a null pointer.
EMSCRIPTEN_RESULT emscripten_websocket_get_url(EMSCRIPTEN_WEBSOCKET_T socket, char *url, int urlLength);
// Returns the byte length needed to store WebSocket.url string in Wasm heap. This length can be passed to emscripten_websocket_get_url as it includes the null byte in the count.
// urlLength must not be a null pointer.
EMSCRIPTEN_RESULT emscripten_websocket_get_url_length(EMSCRIPTEN_WEBSOCKET_T socket, int *urlLength);
// Similar to emscripten_websocket_get_url(), but returns WebSocket.extensions field instead.
EMSCRIPTEN_RESULT emscripten_websocket_get_extensions(EMSCRIPTEN_WEBSOCKET_T socket, char *extensions, int extensionsLength);
EMSCRIPTEN_RESULT emscripten_websocket_get_extensions_length(EMSCRIPTEN_WEBSOCKET_T socket, int *extensionsLength);
// Similar to emscripten_websocket_get_url(), but returns WebSocket.protocol field instead.
EMSCRIPTEN_RESULT emscripten_websocket_get_protocol(EMSCRIPTEN_WEBSOCKET_T socket, char *protocol, int protocolLength);
EMSCRIPTEN_RESULT emscripten_websocket_get_protocol_length(EMSCRIPTEN_WEBSOCKET_T socket, int *protocolLength);
typedef struct EmscriptenWebSocketOpenEvent {
EMSCRIPTEN_WEBSOCKET_T socket;
} EmscriptenWebSocketOpenEvent;
typedef EM_BOOL (*em_websocket_open_callback_func)(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData);
EMSCRIPTEN_RESULT emscripten_websocket_set_onopen_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_open_callback_func callback, pthread_t targetThread);
typedef struct EmscriptenWebSocketMessageEvent {
EMSCRIPTEN_WEBSOCKET_T socket;
uint8_t *data;
uint32_t numBytes;
EM_BOOL isText;
} EmscriptenWebSocketMessageEvent;
typedef EM_BOOL (*em_websocket_message_callback_func)(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData);
EMSCRIPTEN_RESULT emscripten_websocket_set_onmessage_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_message_callback_func callback, pthread_t targetThread);
typedef struct EmscriptenWebSocketErrorEvent {
EMSCRIPTEN_WEBSOCKET_T socket;
} EmscriptenWebSocketErrorEvent;
typedef EM_BOOL (*em_websocket_error_callback_func)(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData);
EMSCRIPTEN_RESULT emscripten_websocket_set_onerror_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_error_callback_func callback, pthread_t targetThread);
typedef struct EmscriptenWebSocketCloseEvent {
EMSCRIPTEN_WEBSOCKET_T socket;
EM_BOOL wasClean;
unsigned short code;
char reason[512]; // WebSockets spec enforces this can be max 123 characters, so as UTF-8 at most 123*4 bytes < 512.
} EmscriptenWebSocketCloseEvent;
typedef EM_BOOL (*em_websocket_close_callback_func)(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData);
EMSCRIPTEN_RESULT emscripten_websocket_set_onclose_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_close_callback_func callback, pthread_t targetThread);
#define emscripten_websocket_set_onopen_callback(socket, userData, callback) emscripten_websocket_set_onopen_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD)
#define emscripten_websocket_set_onerror_callback(socket, userData, callback) emscripten_websocket_set_onerror_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD)
#define emscripten_websocket_set_onclose_callback(socket, userData, callback) emscripten_websocket_set_onclose_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD)
#define emscripten_websocket_set_onmessage_callback(socket, userData, callback) emscripten_websocket_set_onmessage_callback_on_thread((socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD)
typedef struct EmscriptenWebSocketCreateAttributes {
// The target URL to connect to. This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new().
const char *url;
// A comma-separated list of protocol strings. Set to e.g. "binary,base64" to create a WebSocket connection with two supported protocols "binary" and "base64".
// Be careful to avoid leading and trailing spaces, e.g. "binary, base64" may not be interpreted properly.
// This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new().
const char *protocols;
// If true, the created socket will reside on the main browser thread. If false, the created socket is bound to the calling thread.
// If you want to share the created EMSCRIPTEN_WEBSOCKET_T structure across multiple threads, or are running your own main loop in the
// pthread that you create the socket, set createOnMainThread to true. If the created WebSocket only needs to be accessible on the thread
// that created it, and the creating thread is an event based thread (meaning it regularly yields back to the browser event loop), then
// it is more efficient to set this to false.
EM_BOOL createOnMainThread;
} EmscriptenWebSocketCreateAttributes;
//extern void emscripten_websocket_init_create_attributes(EmscriptenWebSocketCreateAttributes *attributes);
#define emscripten_websocket_init_create_attributes(attributes) do { memset((attributes), 0, sizeof(EmscriptenWebSocketCreateAttributes)); } while(0)
// Returns true if WebSockets are supported by the current browser
EM_BOOL emscripten_websocket_is_supported(void);
// Creates a new WebSocket and connects it to the given remote host.
// If the return value of this function is > 0, the function has succeeded and the return value represents a handle to the WebSocket object.
// If the return value of this function is < 0, then the function has failed, and the return value can be interpreted as a EMSCRIPTEN_RESULT code
// representing the cause of the failure. If the function returns 0, then the call has failed with an unknown reason (build with -s WEBSOCKET_DEBUG=1 for more information)
EMSCRIPTEN_WEBSOCKET_T emscripten_websocket_new(EmscriptenWebSocketCreateAttributes *createAttributes);
// Sends the given string of null-delimited UTF8 encoded text data to the connected server.
EMSCRIPTEN_RESULT emscripten_websocket_send_utf8_text(EMSCRIPTEN_WEBSOCKET_T socket, const char *textData);
// Sends the given block of raw memory data out to the connected server.
EMSCRIPTEN_RESULT emscripten_websocket_send_binary(EMSCRIPTEN_WEBSOCKET_T socket, void *binaryData, uint32_t dataLength);
// Closes the specified WebSocket. N.B.: the meaning of "closing" a WebSocket means "eager read/lazy write"-closing the socket. That is, all still
// pending untransferred outbound bytes will continue to transfer out, but after calling close on the socket, any pending bytes still in the process
// of being received will never be available. See https://html.spec.whatwg.org/multipage/web-sockets.html#dom-websocket-sclose
// After calling close(), it is no longer possible to send() on the WebSocket to send more bytes.
EMSCRIPTEN_RESULT emscripten_websocket_close(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short code, const char *reason);
// Releases the given WebSocket object and all associated allocated memory for garbage collection. This effectively frees the socket handle, after calling
// this function the given handle no longer exists.
EMSCRIPTEN_RESULT emscripten_websocket_delete(EMSCRIPTEN_WEBSOCKET_T socket);
// This function close()s and releases all created WebSocket connections for the current thread. You can call this at application exit time to enforce
// teardown of all active sockets, although it is optional. When a pthread terminates, it will call this function to delete all active connections bound to
// that specific pthread (sockets created with createOnMainThread=false). Any WebSockets created by a pthread with createOnMainThread=true will remain alive
// even after the pthread quits, although be warned that if the target thread that was registered to handle events for a given WebSocket quits, then those
// events will stop from being delivered altogether.
void emscripten_websocket_deinitialize(void);
#ifdef __cplusplus
} // ~extern "C"
#endif

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@ -1,448 +0,0 @@
/**
* @license
* Copyright 2018 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
var LibraryWebSocket = {
$WS: {
sockets: [null],
socketEvent: null
},
emscripten_websocket_get_ready_state__deps: ['$WS'],
emscripten_websocket_get_ready_state__proxy: 'sync',
emscripten_websocket_get_ready_state__sig: 'iii',
emscripten_websocket_get_ready_state: function(socketId, readyState) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_ready_state(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
{{{ makeSetValue('readyState', '0', 'socket.readyState', 'i16') }}};
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_buffered_amount__deps: ['$WS'],
emscripten_websocket_get_buffered_amount__proxy: 'sync',
emscripten_websocket_get_buffered_amount__sig: 'iii',
emscripten_websocket_get_buffered_amount: function(socketId, bufferedAmount) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_buffered_amount(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
{{{ makeSetValue('bufferedAmount', '0', 'socket.bufferedAmount', 'i64') }}};
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_extensions__deps: ['$WS'],
emscripten_websocket_get_extensions__proxy: 'sync',
emscripten_websocket_get_extensions__sig: 'iiii',
emscripten_websocket_get_extensions: function(socketId, extensions, extensionsLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_extensions(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!extensions) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
stringToUTF8(socket.extensions, extensions, extensionsLength);
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_extensions_length__deps: ['$WS'],
emscripten_websocket_get_extensions_length__proxy: 'sync',
emscripten_websocket_get_extensions_length__sig: 'iii',
emscripten_websocket_get_extensions_length: function(socketId, extensionsLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_extensions_length(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!extensionsLength) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
{{{ makeSetValue('extensionsLength', '0', 'lengthBytesUTF8(socket.extensions)+1', 'i32') }}};
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_protocol__deps: ['$WS'],
emscripten_websocket_get_protocol__proxy: 'sync',
emscripten_websocket_get_protocol__sig: 'iiii',
emscripten_websocket_get_protocol: function(socketId, protocol, protocolLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_protocol(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!protocol) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
stringToUTF8(socket.protocol, protocol, protocolLength);
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_protocol_length__deps: ['$WS'],
emscripten_websocket_get_protocol_length__proxy: 'sync',
emscripten_websocket_get_protocol_length__sig: 'iii',
emscripten_websocket_get_protocol_length: function(socketId, protocolLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_protocol_length(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!protocolLength) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
{{{ makeSetValue('protocolLength', '0', 'lengthBytesUTF8(socket.protocol)+1', 'i32') }}};
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_url__deps: ['$WS'],
emscripten_websocket_get_url__proxy: 'sync',
emscripten_websocket_get_url__sig: 'iiii',
emscripten_websocket_get_url: function(socketId, url, urlLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_url(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!url) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
stringToUTF8(socket.url, url, urlLength);
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_get_url_length__deps: ['$WS'],
emscripten_websocket_get_url_length__proxy: 'sync',
emscripten_websocket_get_url_length__sig: 'iii',
emscripten_websocket_get_url_length: function(socketId, urlLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_get_url_length(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
if (!urlLength) return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
{{{ makeSetValue('urlLength', '0', 'lengthBytesUTF8(socket.url)+1', 'i32') }}};
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_set_onopen_callback_on_thread__deps: ['$WS'],
emscripten_websocket_set_onopen_callback_on_thread__proxy: 'sync',
emscripten_websocket_set_onopen_callback_on_thread__sig: 'iiiii',
emscripten_websocket_set_onopen_callback_on_thread: function(socketId, userData, callbackFunc, thread) {
// TODO:
// if (thread == {{{ cDefine('EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD') }}} ||
// (thread == _pthread_self()) return emscripten_websocket_set_onopen_callback_on_calling_thread(socketId, userData, callbackFunc);
if (!WS.socketEvent) WS.socketEvent = _malloc(1024); // TODO: sizeof(EmscriptenWebSocketCloseEvent), which is the largest event struct
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onopen_callback(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onopen_callback(socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
socket.onopen = function(e) {
#if WEBSOCKET_DEBUG
console.error('websocket event "open": socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
HEAPU32[WS.socketEvent>>2] = socketId;
{{{ makeDynCall('iiii', 'callbackFunc') }}}(0/*TODO*/, WS.socketEvent, userData);
}
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_set_onerror_callback_on_thread__deps: ['$WS'],
emscripten_websocket_set_onerror_callback_on_thread__proxy: 'sync',
emscripten_websocket_set_onerror_callback_on_thread__sig: 'iiiii',
emscripten_websocket_set_onerror_callback_on_thread: function(socketId, userData, callbackFunc, thread) {
if (!WS.socketEvent) WS.socketEvent = _malloc(1024); // TODO: sizeof(EmscriptenWebSocketCloseEvent), which is the largest event struct
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onerror_callback(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onerror_callback(socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
socket.onerror = function(e) {
#if WEBSOCKET_DEBUG
console.error('websocket event "error": socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
HEAPU32[WS.socketEvent>>2] = socketId;
{{{ makeDynCall('iiii', 'callbackFunc') }}}(0/*TODO*/, WS.socketEvent, userData);
}
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_set_onclose_callback_on_thread__deps: ['$WS'],
emscripten_websocket_set_onclose_callback_on_thread__proxy: 'sync',
emscripten_websocket_set_onclose_callback_on_thread__sig: 'iiiii',
emscripten_websocket_set_onclose_callback_on_thread: function(socketId, userData, callbackFunc, thread) {
if (!WS.socketEvent) WS.socketEvent = _malloc(1024); // TODO: sizeof(EmscriptenWebSocketCloseEvent), which is the largest event struct
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onclose_callback(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onclose_callback(socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
socket.onclose = function(e) {
#if WEBSOCKET_DEBUG
console.error('websocket event "close": socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
HEAPU32[WS.socketEvent>>2] = socketId;
HEAPU32[(WS.socketEvent+4)>>2] = e.wasClean;
HEAPU32[(WS.socketEvent+8)>>2] = e.code;
stringToUTF8(e.reason, HEAPU32[(WS.socketEvent+10)>>2], 512);
{{{ makeDynCall('iiii', 'callbackFunc') }}}(0/*TODO*/, WS.socketEvent, userData);
}
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_set_onmessage_callback_on_thread__deps: ['$WS'],
emscripten_websocket_set_onmessage_callback_on_thread__proxy: 'sync',
emscripten_websocket_set_onmessage_callback_on_thread__sig: 'iiiii',
emscripten_websocket_set_onmessage_callback_on_thread: function(socketId, userData, callbackFunc, thread) {
if (!WS.socketEvent) WS.socketEvent = _malloc(1024); // TODO: sizeof(EmscriptenWebSocketCloseEvent), which is the largest event struct
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onmessage_callback(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_set_onmessage_callback(socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
socket.onmessage = function(e) {
#if WEBSOCKET_DEBUG == 2
console.error('websocket event "message": socketId='+socketId+',userData='+userData+',callbackFunc='+callbackFunc+')');
#endif
HEAPU32[WS.socketEvent>>2] = socketId;
if (typeof e.data === 'string') {
var len = lengthBytesUTF8(e.data)+1;
var buf = _malloc(len);
stringToUTF8(e.data, buf, len);
#if WEBSOCKET_DEBUG
var s = (e.data.length < 256) ? e.data : (e.data.substr(0, 256) + ' (' + (e.data.length-256) + ' more characters)');
console.error('WebSocket onmessage, received data: "' + e.data + '", ' + e.data.length + ' chars, ' + len + ' bytes encoded as UTF-8: "' + s + '"');
#endif
HEAPU32[(WS.socketEvent+12)>>2] = 1; // text data
} else {
var len = e.data.byteLength;
var buf = _malloc(len);
HEAP8.set(new Uint8Array(e.data), buf);
#if WEBSOCKET_DEBUG
var s = 'WebSocket onmessage, received data: ' + len + ' bytes of binary:';
for(var i = 0; i < Math.min(len, 256); ++i) s += ' ' + HEAPU8[buf+i].toString(16);
s += ', "';
for(var i = 0; i < Math.min(len, 256); ++i) s += (HEAPU8[buf+i] >= 32 && HEAPU8[buf+i] <= 127) ? String.fromCharCode(HEAPU8[buf+i]) : '\uFFFD';
s += '"';
if (len > 256) s + ' ... (' + (len - 256) + ' more bytes)';
console.error(s);
#endif
HEAPU32[(WS.socketEvent+12)>>2] = 0; // binary data
}
HEAPU32[(WS.socketEvent+4)>>2] = buf;
HEAPU32[(WS.socketEvent+8)>>2] = len;
{{{ makeDynCall('iiii', 'callbackFunc') }}}(0/*TODO*/, WS.socketEvent, userData);
_free(buf);
}
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_new__deps: ['$WS'],
emscripten_websocket_new__proxy: 'sync',
emscripten_websocket_new__sig: 'ii',
emscripten_websocket_new: function(createAttributes) {
if (typeof WebSocket === 'undefined') {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_new(): WebSocket API is not supported by current browser)');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_NOT_SUPPORTED') }}};
}
if (!createAttributes) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_new(): Missing required "createAttributes" function parameter!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_PARAM') }}};
}
var createAttrs = createAttributes>>2;
var url = UTF8ToString(HEAP32[createAttrs]);
var protocols = HEAP32[createAttrs+1];
// TODO: Add support for createOnMainThread==false; currently all WebSocket connections are created on the main thread.
// var createOnMainThread = HEAP32[createAttrs+2];
var socket = protocols ? new WebSocket(url, UTF8ToString(protocols).split(',')) : new WebSocket(url);
// We always marshal received WebSocket data back to Wasm, so enable receiving the data as arraybuffers for easy marshalling.
socket.binaryType = 'arraybuffer';
// TODO: While strictly not necessary, this ID would be good to be unique across all threads to avoid confusion.
var socketId = WS.sockets.length;
WS.sockets[socketId] = socket;
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_new(url='+url+', protocols=' + (protocols?UTF8ToString(protocols).split(','):'null') + '): created socket ID ' + socketId + ')');
#endif
return socketId;
},
emscripten_websocket_send_utf8_text__deps: ['$WS'],
emscripten_websocket_send_utf8_text__proxy: 'sync',
emscripten_websocket_send_utf8_text__sig: 'iii',
emscripten_websocket_send_utf8_text: function(socketId, textData) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_send_utf8_text(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
var str = UTF8ToString(textData);
#if WEBSOCKET_DEBUG == 2
console.error('emscripten_websocket_send_utf8_text(socketId='+socketId+',textData='+ str.length + ' chars, "' + str +'")');
#else
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_send_utf8_text(socketId='+socketId+',textData='+ str.length + ' chars, "' + ((str.length > 8) ? (str.substring(0,8) + '...') : str) + '")');
#endif
#endif
socket.send(str);
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_send_binary__deps: ['$WS'],
emscripten_websocket_send_binary__proxy: 'sync',
emscripten_websocket_send_binary__sig: 'iiii',
emscripten_websocket_send_binary: function(socketId, binaryData, dataLength) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_send_binary(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
var s = 'data: ' + dataLength + ' bytes of binary:';
for(var i = 0; i < Math.min(dataLength, 256); ++i) s += ' '+ HEAPU8[binaryData+i].toString(16);
s += ', "';
for(var i = 0; i < Math.min(dataLength, 256); ++i) s += (HEAPU8[binaryData+i] >= 32 && HEAPU8[binaryData+i] <= 127) ? String.fromCharCode(HEAPU8[binaryData+i]) : '\uFFFD';
s += '"';
if (dataLength > 256) s + ' ... (' + (dataLength - 256) + ' more bytes)';
console.error('emscripten_websocket_send_binary(socketId='+socketId+',binaryData='+binaryData+ ',dataLength='+dataLength+'), ' + s);
#endif
#if USE_PTHREADS
// TODO: This is temporary to cast a shared Uint8Array to a non-shared Uint8Array. This could be removed if WebSocket API is improved
// to allow passing in views to SharedArrayBuffers
socket.send(new Uint8Array({{{ makeHEAPView('U8', 'binaryData', 'binaryData+dataLength') }}}));
#else
socket.send({{{ makeHEAPView('U8', 'binaryData', 'binaryData+dataLength') }}});
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_close__deps: ['$WS'],
emscripten_websocket_close__proxy: 'sync',
emscripten_websocket_close__sig: 'iiii',
emscripten_websocket_close: function(socketId, code, reason) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_close(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
var reasonStr = reason ? UTF8ToString(reason) : undefined;
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_close(socketId='+socketId+',code='+code+',reason='+reasonStr+')');
#endif
// According to WebSocket specification, only close codes that are recognized have integer values
// 1000-4999, with 3000-3999 and 4000-4999 denoting user-specified close codes:
// https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent#Status_codes
// Therefore be careful to call the .close() function with exact number and types of parameters.
// Coerce code==0 to undefined, since Wasm->JS call can only marshal integers, and 0 is not allowed.
if (reason) socket.close(code || undefined, UTF8ToString(reason));
else if (code) socket.close(code);
else socket.close();
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_delete__deps: ['$WS'],
emscripten_websocket_delete__proxy: 'sync',
emscripten_websocket_delete__sig: 'ii',
emscripten_websocket_delete: function(socketId) {
var socket = WS.sockets[socketId];
if (!socket) {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_delete(): Invalid socket ID ' + socketId + ' specified!');
#endif
return {{{ cDefine('EMSCRIPTEN_RESULT_INVALID_TARGET') }}};
}
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_delete(socketId='+socketId+')');
#endif
socket.onopen = socket.onerror = socket.onclose = socket.onmessage = null;
delete WS.sockets[socket];
return {{{ cDefine('EMSCRIPTEN_RESULT_SUCCESS') }}};
},
emscripten_websocket_is_supported__proxy: 'sync',
emscripten_websocket_is_supported__sig: 'i',
emscripten_websocket_is_supported: function() {
return typeof WebSocket !== 'undefined';
},
emscripten_websocket_deinitialize__deps: ['$WS'],
emscripten_websocket_deinitialize__proxy: 'sync',
emscripten_websocket_deinitialize__sig: 'v',
emscripten_websocket_deinitialize__deps: ['emscripten_websocket_delete'],
emscripten_websocket_deinitialize: function() {
#if WEBSOCKET_DEBUG
console.error('emscripten_websocket_deinitialize()');
#endif
for(var i in WS.sockets) {
var socket = WS.sockets[i];
if (socket) {
socket.close();
_emscripten_websocket_delete(i);
}
}
WS.sockets = [];
}
}
mergeInto(LibraryManager.library, LibraryWebSocket);

View File

@ -21,8 +21,8 @@ EM_BOOL Emscripten_WebSocketOnError(int eventType, const EmscriptenWebSocketErro
EM_BOOL Emscripten_WebSocketOnClose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) {
DebugLog(1, "WebSocket OnClose");
WebsocketConnection* conn = (WebsocketConnection*)userData;
PushMessage(conn, MESSAGE_TYPE_CLOSE, 0, 0);
SetState(conn, STATE_DISCONNECTED);
int length = strlen(websocketEvent->reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, length, (uint8_t*)websocketEvent->reason, websocketEvent->code);
return EM_TRUE;
}
EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) {
@ -33,7 +33,7 @@ EM_BOOL Emscripten_WebSocketOnMessage(int eventType, const EmscriptenWebSocketMe
{
length--;
}
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data);
PushMessage(conn, MESSAGE_TYPE_NORMAL, length, websocketEvent->data, 0);
return EM_TRUE;
}

View File

@ -7,7 +7,6 @@
#include "websocket.h"
#include "script_util.h"
#include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/thread.h>
#include <dmsdk/dlib/sslsocket.h>
#include <ctype.h> // isprint et al
@ -32,7 +31,6 @@ struct WebsocketContext
int m_Timeout;
dmArray<WebsocketConnection*> m_Connections;
dmConnectionPool::HPool m_Pool;
dmDNS::HChannel m_Channel;
uint32_t m_Initialized:1;
} g_Websocket;
@ -251,10 +249,7 @@ static void CloseConnection(WebsocketConnection* conn)
// we want it to send this message in the polling
if (conn->m_State == STATE_CONNECTED) {
#if defined(HAVE_WSLAY)
// close the connection and immediately transition to the DISCONNECTED
// state
WSL_Close(conn->m_Ctx);
SetState(conn, STATE_DISCONNECTED);
#else
// start disconnecting by closing the WebSocket through the JS API
// we transition to the DISCONNECTED state when we receive the
@ -264,6 +259,11 @@ static void CloseConnection(WebsocketConnection* conn)
#endif
}
#if defined(HAVE_WSLAY)
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED);
#endif
}
static bool IsConnectionValid(WebsocketConnection* conn)
@ -436,6 +436,12 @@ void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int ms
conn->m_HandshakeResponse = 0;
}
if (event == EVENT_DISCONNECTED)
{
lua_pushinteger(L, conn->m_CloseCode);
lua_setfield(L, -2, "code");
}
dmScript::PCall(L, 3, 0);
dmScript::TeardownCallback(conn->m_Callback);
@ -527,7 +533,6 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
g_Websocket.m_BufferSize = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.buffer_size", 64 * 1024);
g_Websocket.m_Timeout = dmConfigFile::GetInt(params->m_ConfigFile, "websocket.socket_timeout", 500 * 1000);
g_Websocket.m_Connections.SetCapacity(4);
g_Websocket.m_Channel = 0;
g_Websocket.m_Pool = 0;
g_Websocket.m_Initialized = 0;
@ -545,16 +550,6 @@ static dmExtension::Result AppInitialize(dmExtension::AppParams* params)
return dmExtension::RESULT_INIT_ERROR;
}
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
#if defined(HAVE_WSLAY)
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
if (dmDNS::RESULT_OK != dns_result)
{
dmLogError("Failed to create DNS channel: %d", dns_result);
}
#endif
g_Websocket.m_Initialized = 1;
return dmExtension::RESULT_OK;
}
@ -587,7 +582,7 @@ static dmExtension::Result Finalize(dmExtension::Params* params)
return dmExtension::RESULT_OK;
}
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer)
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* buffer, uint16_t code)
{
if (conn->m_Messages.Full())
conn->m_Messages.OffsetCapacity(4);
@ -595,6 +590,7 @@ Result PushMessage(WebsocketConnection* conn, MessageType type, int length, cons
Message msg;
msg.m_Type = (uint32_t)type;
msg.m_Length = length;
msg.m_Code = code;
conn->m_Messages.Push(msg);
if ((conn->m_BufferSize + length) >= conn->m_BufferCapacity)
@ -625,7 +621,7 @@ static void ConnectionWorker(void* _conn)
{
WebsocketConnection* conn = (WebsocketConnection*)_conn;
dmSocket::Result sr;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &sr);
if (dmConnectionPool::RESULT_OK != pool_result)
{
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(sr));
@ -657,7 +653,7 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
--size;
DestroyConnection(conn);
}
else if (STATE_CONNECTED == conn->m_State)
else if ((STATE_CONNECTED == conn->m_State) || (STATE_DISCONNECTING == conn->m_State))
{
#if defined(HAVE_WSLAY)
int r = WSL_Poll(conn->m_Ctx);
@ -669,7 +665,6 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
#endif
uint32_t offset = 0;
bool close_received = false;
for (uint32_t i = 0; i < conn->m_Messages.Size(); ++i)
{
const Message& msg = conn->m_Messages[i];
@ -677,24 +672,18 @@ static dmExtension::Result OnUpdate(dmExtension::Params* params)
if (EVENT_DISCONNECTED == msg.m_Type)
{
conn->m_Status = RESULT_OK;
CloseConnection(conn);
// Put the message at the front of the buffer
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
PushMessage(conn, MESSAGE_TYPE_CLOSE, msg.m_Length, (const uint8_t*)conn->m_Buffer+offset);
close_received = true;
// close the connection and immediately transition to the DISCONNECTED
// state
SetState(conn, STATE_DISCONNECTED);
conn->m_CloseCode = msg.m_Code;
break;
}
HandleCallback(conn, EVENT_MESSAGE, offset, msg.m_Length);
offset += msg.m_Length;
}
if (!close_received) // saving the close message for next step
{
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
conn->m_Messages.SetSize(0);
conn->m_BufferSize = 0;
}
else if (STATE_HANDSHAKE_READ == conn->m_State)
{

View File

@ -16,12 +16,11 @@
#endif
#if defined(__EMSCRIPTEN__)
#include "emscripten/websocket.h"
#include <emscripten/websocket.h>
#endif
#include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/socket.h>
#include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/uri.h>
#include <dmsdk/dlib/array.h>
#include <dmsdk/dlib/thread.h>
@ -81,6 +80,7 @@ namespace dmWebsocket
struct Message
{
uint16_t m_Code;
uint32_t m_Length:30;
uint32_t m_Type:2;
};
@ -130,6 +130,7 @@ namespace dmWebsocket
int m_BufferSize;
uint32_t m_BufferCapacity;
Result m_Status;
uint16_t m_CloseCode;
uint8_t m_SSL:1;
uint8_t m_HasHandshakeData:1;
uint8_t :7;
@ -160,7 +161,7 @@ namespace dmWebsocket
void HandleCallback(WebsocketConnection* conn, int event, int msg_offset, int msg_length);
// Messages
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg);
Result PushMessage(WebsocketConnection* conn, MessageType type, int length, const uint8_t* msg, uint16_t code);
#if defined(HAVE_WSLAY)
// Wslay callbacks

View File

@ -39,11 +39,7 @@ const char* WSL_ResultToString(int err)
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx)
{
// Currently only supports client implementation
int ret = -1;
ret = wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
if (ret == 0)
wslay_event_config_set_max_recv_msg_length(*ctx, buffer_size);
return ret;
return wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
}
@ -124,7 +120,7 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
WebsocketConnection* conn = (WebsocketConnection*)user_data;
if (arg->opcode == WSLAY_TEXT_FRAME || arg->opcode == WSLAY_BINARY_FRAME)
{
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg);
PushMessage(conn, MESSAGE_TYPE_NORMAL, arg->msg_length, arg->msg, 0);
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE)
{
// The first two bytes is the close code
@ -137,8 +133,9 @@ void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event
}
char buffer[1024];
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", wslay_event_get_status_code_received(ctx), reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer);
uint16_t status_code = wslay_event_get_status_code_received(ctx);
len = dmSnPrintf(buffer, sizeof(buffer), "Server closing (%u). Reason: '%s'", status_code, reason);
PushMessage(conn, MESSAGE_TYPE_CLOSE, len, (const uint8_t*)buffer, status_code);
if (!wslay_event_get_close_sent(ctx))
{