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close socket when destroying websocket connection instead of returning it back to connection pool (#32)
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@@ -221,7 +221,7 @@ static void DestroyConnection(WebsocketConnection* conn)
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}
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}
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#else
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#else
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if (conn->m_Connection)
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if (conn->m_Connection)
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dmConnectionPool::Return(g_Websocket.m_Pool, conn->m_Connection);
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dmConnectionPool::Close(g_Websocket.m_Pool, conn->m_Connection);
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#endif
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#endif
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if (conn->m_HandshakeResponse)
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if (conn->m_HandshakeResponse)
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