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Issue 6: Handle multiple messages per frame
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@@ -42,15 +42,24 @@ dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length,
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}
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if (out_sent_bytes)
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*out_sent_bytes = total_sent_bytes;
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DebugPrint(2, "Sent buffer:", buffer, length);
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return dmSocket::RESULT_OK;
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}
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dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes)
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{
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dmSocket::Result sr;
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if (conn->m_SSLSocket)
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return dmSSLSocket::Receive(conn->m_SSLSocket, buffer, length, received_bytes);
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sr = dmSSLSocket::Receive(conn->m_SSLSocket, buffer, length, received_bytes);
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else
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return dmSocket::Receive(conn->m_Socket, buffer, length, received_bytes);
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sr = dmSocket::Receive(conn->m_Socket, buffer, length, received_bytes);
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int num_bytes = received_bytes ? (uint32_t)*received_bytes : 0;
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if (sr == dmSocket::RESULT_OK && num_bytes > 0)
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DebugPrint(2, "Received bytes:", buffer, num_bytes);
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return sr;
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}
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} // namespace
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