mirror of
https://github.com/defold/extension-websocket.git
synced 2025-09-27 16:02:18 +02:00
more testing
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@@ -3,8 +3,6 @@ title = extension-websocket
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version = 1.0
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write_log = 0
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compress_archive = 1
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publisher = unnamed
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developer = unnamed
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_dependencies = https://github.com/GameAnalytics/defold-openssl/archive/1.0.0.zip
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[display]
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@@ -54,7 +52,6 @@ max_characters = 8192
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max_debug_vertices = 10000
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texture_profiles = /builtins/graphics/default.texture_profiles
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verify_graphics_calls = 1
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memory_size = 512
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[shader]
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output_spirv = 0
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@@ -88,9 +85,6 @@ max_count = 128
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[model]
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max_count = 128
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[mesh]
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max_count = 128
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[gui]
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max_count = 64
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max_particlefx_count = 64
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@@ -156,8 +150,6 @@ auto_finish_transactions = 1
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[network]
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http_timeout = 0
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http_thread_count = 4
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http_cache_enabled = 1
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[library]
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include_dirs = websocket
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@@ -174,7 +166,6 @@ track_cpu = 0
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[liveupdate]
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settings = /liveupdate.settings
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enabled = 1
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[tilemap]
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max_count = 16
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