Websocket now supports html5 as well

This commit is contained in:
JCash 2020-09-02 10:44:02 +02:00
parent 1e6c534609
commit 5de32250c3
7 changed files with 371 additions and 147 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
/.internal /.internal
/build /build
/bundle*
.externalToolBuilders .externalToolBuilders
.DS_Store .DS_Store
Thumbs.db Thumbs.db

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@ -1,15 +1,9 @@
local URL="://echo.websocket.org" local URL="://echo.websocket.org"
local function click_button(node, action) local function click_button(node, action)
--print("mouse", action.x, action.y)
return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y) return gui.is_enabled(node) and action.pressed and gui.pick_node(node, action.x, action.y)
end end
local function http_handle_response(self, id, response)
print(response.status, response.response)
end
local function update_gui(self) local function update_gui(self)
if self.connection then if self.connection then
gui.set_enabled(self.connect_ws_node, false) gui.set_enabled(self.connect_ws_node, false)
@ -47,11 +41,8 @@ function init(self)
self.send_node = gui.get_node("send/button") self.send_node = gui.get_node("send/button")
self.close_node = gui.get_node("close/button") self.close_node = gui.get_node("close/button")
self.connection_text = gui.get_node("connection_text") self.connection_text = gui.get_node("connection_text")
update_gui(self)
--http.request("https://www.google.com", "GET", http_handle_response)
self.connection = nil self.connection = nil
update_gui(self)
end end
function final(self) function final(self)
@ -78,19 +69,17 @@ local function websocket_callback(self, conn, data)
self.connection = nil self.connection = nil
end end
update_gui(self) update_gui(self)
elseif data.event == websocket.EVENT_ERROR then
if data.error then
log("Error:", data.error)
end
elseif data.event == websocket.EVENT_MESSAGE then elseif data.event == websocket.EVENT_MESSAGE then
log("Receiving: '" .. tostring(data.message) .. "'") log("Receiving: '" .. tostring(data.message) .. "'")
end end
end end
local function connect(self, scheme) local function connect(self, scheme)
local params = { local params = {}
mode = "client" --only supported mode currently
--mode = "client",
--protocol = "tlsv1_2",
--verify = "none",
--options = "all",
}
self.url = scheme .. URL self.url = scheme .. URL
log("Connecting to " .. self.url) log("Connecting to " .. self.url)
@ -109,7 +98,6 @@ end
function on_input(self, action_id, action) function on_input(self, action_id, action)
--print("MAWE", action_id)
if click_button(self.connect_ws_node, action) then if click_button(self.connect_ws_node, action) then
connect(self, "ws") connect(self, "ws")
elseif click_button(self.connect_wss_node, action) then elseif click_button(self.connect_wss_node, action) then

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@ -16,13 +16,13 @@ static void CreateKey(uint8_t* key, size_t len)
} }
#define WS_SENDALL(s) \ #define WS_SENDALL(s) \
sock_res = Send(conn, s, strlen(s), 0);\ sr = Send(conn, s, strlen(s), 0);\
if (sock_res != dmSocket::RESULT_OK)\ if (sr != dmSocket::RESULT_OK)\
{\ {\
goto bail;\ goto bail;\
}\ }\
Result SendClientHandshake(WebsocketConnection* conn) static Result SendClientHandshakeHeaders(WebsocketConnection* conn)
{ {
CreateKey(conn->m_Key, sizeof(conn->m_Key)); CreateKey(conn->m_Key, sizeof(conn->m_Key));
@ -38,7 +38,7 @@ Result SendClientHandshake(WebsocketConnection* conn)
if (!(conn->m_Url.m_Port == 80 || conn->m_Url.m_Port == 443)) if (!(conn->m_Url.m_Port == 80 || conn->m_Url.m_Port == 443))
dmSnPrintf(port, sizeof(port), ":%d", conn->m_Url.m_Port); dmSnPrintf(port, sizeof(port), ":%d", conn->m_Url.m_Port);
dmSocket::Result sock_res = dmSocket::RESULT_OK; dmSocket::Result sr;
WS_SENDALL("GET /"); WS_SENDALL("GET /");
WS_SENDALL(conn->m_Url.m_Path); WS_SENDALL(conn->m_Url.m_Path);
WS_SENDALL(" HTTP/1.1\r\n"); WS_SENDALL(" HTTP/1.1\r\n");
@ -60,9 +60,9 @@ Result SendClientHandshake(WebsocketConnection* conn)
WS_SENDALL("\r\n"); WS_SENDALL("\r\n");
bail: bail:
if (sock_res != dmSocket::RESULT_OK) if (sr != dmSocket::RESULT_OK)
{ {
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "SendClientHandshake failed: %s", dmSocket::ResultToString(sock_res)); return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "SendClientHandshake failed: %s", dmSocket::ResultToString(sr));
} }
return RESULT_OK; return RESULT_OK;
@ -70,12 +70,53 @@ bail:
#undef WS_SENDALL #undef WS_SENDALL
Result SendClientHandshake(WebsocketConnection* conn)
{
dmSocket::Result sr = WaitForSocket(conn, dmSocket::SELECTOR_KIND_WRITE, SOCKET_WAIT_TIMEOUT);
if (dmSocket::RESULT_WOULDBLOCK == sr)
{
return RESULT_WOULDBLOCK;
}
if (dmSocket::RESULT_OK != sr)
{
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Connection not ready for sending data: %s", dmSocket::ResultToString(sr));
}
// Currently blocking! // In emscripten, the sockets are actually already websockets, so no handshake necessary
#if defined(__EMSCRIPTEN__)
return RESULT_OK;
#else
return SendClientHandshakeHeaders(conn);
#endif
}
#if defined(__EMSCRIPTEN__)
Result ReceiveHeaders(WebsocketConnection* conn) Result ReceiveHeaders(WebsocketConnection* conn)
{ {
while (1) return RESULT_OK;
}
#else
Result ReceiveHeaders(WebsocketConnection* conn)
{
dmSocket::Selector selector;
dmSocket::SelectorZero(&selector);
dmSocket::SelectorSet(&selector, dmSocket::SELECTOR_KIND_READ, conn->m_Socket);
dmSocket::Result sr = dmSocket::Select(&selector, 200*1000);
if (dmSocket::RESULT_OK != sr)
{ {
if (dmSocket::RESULT_WOULDBLOCK)
{
dmLogWarning("Waiting for socket to be available for reading");
return RESULT_WOULDBLOCK;
}
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Failed waiting for more handshake headers: %s", dmSocket::ResultToString(sr));
}
int max_to_recv = (int)(conn->m_BufferCapacity - 1) - conn->m_BufferSize; // allow for a terminating null character int max_to_recv = (int)(conn->m_BufferCapacity - 1) - conn->m_BufferSize; // allow for a terminating null character
if (max_to_recv <= 0) if (max_to_recv <= 0)
@ -84,19 +125,19 @@ Result ReceiveHeaders(WebsocketConnection* conn)
} }
int recv_bytes = 0; int recv_bytes = 0;
dmSocket::Result r = Receive(conn, conn->m_Buffer + conn->m_BufferSize, max_to_recv, &recv_bytes); sr = Receive(conn, conn->m_Buffer + conn->m_BufferSize, max_to_recv, &recv_bytes);
if( r == dmSocket::RESULT_WOULDBLOCK ) if( sr == dmSocket::RESULT_WOULDBLOCK )
{ {
r = dmSocket::RESULT_TRY_AGAIN; sr = dmSocket::RESULT_TRY_AGAIN;
} }
if (r == dmSocket::RESULT_TRY_AGAIN) if (sr == dmSocket::RESULT_TRY_AGAIN)
continue; return RESULT_WOULDBLOCK;
if (r != dmSocket::RESULT_OK) if (sr != dmSocket::RESULT_OK)
{ {
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Receive error: %s", dmSocket::ResultToString(r)); return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Receive error: %s", dmSocket::ResultToString(sr));
} }
conn->m_BufferSize += recv_bytes; conn->m_BufferSize += recv_bytes;
@ -110,28 +151,33 @@ Result ReceiveHeaders(WebsocketConnection* conn)
return RESULT_OK; return RESULT_OK;
} }
if (r == 0) return RESULT_WOULDBLOCK;
{
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Failed to parse headers:\n%s", conn->m_Buffer);
}
}
} }
#endif
#if defined(__EMSCRIPTEN__)
Result VerifyHeaders(WebsocketConnection* conn)
{
return RESULT_OK;
}
#else
Result VerifyHeaders(WebsocketConnection* conn) Result VerifyHeaders(WebsocketConnection* conn)
{ {
char* r = conn->m_Buffer; char* r = conn->m_Buffer;
const char* http_version_and_status_protocol = "HTTP/1.1 101"; // optionally "Web Socket Protocol Handshake" // According to protocol, the response should start with "HTTP/1.1 <statuscode> <message>"
const char* http_version_and_status_protocol = "HTTP/1.1 101";
if (strstr(r, http_version_and_status_protocol) != r) { if (strstr(r, http_version_and_status_protocol) != r) {
return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Missing: '%s' in header", http_version_and_status_protocol); return SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Missing: '%s' in header", http_version_and_status_protocol);
} }
r = strstr(r, "\r\n") + 2; r = strstr(r, "\r\n") + 2;
bool upgraded = false; bool upgraded = false;
bool valid_key = false; bool valid_key = false;
const char* protocol = ""; const char* protocol = "";
// Sec-WebSocket-Protocol // TODO: Perhaps also support the Sec-WebSocket-Protocol
// parse the headers in place // parse the headers in place
while (r) while (r)
@ -155,7 +201,6 @@ Result VerifyHeaders(WebsocketConnection* conn)
uint8_t client_key[32 + 40]; uint8_t client_key[32 + 40];
uint32_t client_key_len = sizeof(client_key); uint32_t client_key_len = sizeof(client_key);
//mbedtls_base64_encode((unsigned char*)client_key, sizeof(client_key), &client_key_len, (const unsigned char*)conn->m_Key, sizeof(conn->m_Key));
dmCrypt::Base64Encode(conn->m_Key, sizeof(conn->m_Key), client_key, &client_key_len); dmCrypt::Base64Encode(conn->m_Key, sizeof(conn->m_Key), client_key, &client_key_len);
client_key[client_key_len] = 0; client_key[client_key_len] = 0;
@ -166,7 +211,6 @@ Result VerifyHeaders(WebsocketConnection* conn)
uint8_t client_key_sha1[20]; uint8_t client_key_sha1[20];
dmCrypt::HashSha1(client_key, client_key_len, client_key_sha1); dmCrypt::HashSha1(client_key, client_key_len, client_key_sha1);
//mbedtls_base64_encode((unsigned char*)client_key, sizeof(client_key), &client_key_len, client_key_sha1, sizeof(client_key_sha1));
client_key_len = sizeof(client_key); client_key_len = sizeof(client_key);
dmCrypt::Base64Encode(client_key_sha1, sizeof(client_key_sha1), client_key, &client_key_len); dmCrypt::Base64Encode(client_key_sha1, sizeof(client_key_sha1), client_key, &client_key_len);
client_key[client_key_len] = 0; client_key[client_key_len] = 0;
@ -179,7 +223,17 @@ Result VerifyHeaders(WebsocketConnection* conn)
break; break;
} }
if (!upgraded)
dmLogError("Failed to find the Upgrade keyword in the response headers");
if (!valid_key)
dmLogError("Failed to find valid key in the response headers");
if (!(upgraded && valid_key)) {
dmLogError("Response:\n\"%s\"\n", conn->m_Buffer);
}
return (upgraded && valid_key) ? RESULT_OK : RESULT_HANDSHAKE_FAILED; return (upgraded && valid_key) ? RESULT_OK : RESULT_HANDSHAKE_FAILED;
} }
#endif
} // namespace } // namespace

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@ -5,6 +5,14 @@
namespace dmWebsocket namespace dmWebsocket
{ {
dmSocket::Result WaitForSocket(WebsocketConnection* conn, dmSocket::SelectorKind kind, int timeout)
{
dmSocket::Selector selector;
dmSocket::SelectorZero(&selector);
dmSocket::SelectorSet(&selector, kind, conn->m_Socket);
return dmSocket::Select(&selector, timeout);
}
dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes) dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes)
{ {
int total_sent_bytes = 0; int total_sent_bytes = 0;

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@ -8,6 +8,7 @@
#include "script_util.h" #include "script_util.h"
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/dns.h> #include <dmsdk/dlib/dns.h>
#include <dmsdk/dlib/sslsocket.h>
namespace dmWebsocket { namespace dmWebsocket {
@ -37,18 +38,44 @@ Result SetStatus(WebsocketConnection* conn, Result status, const char* format, .
return status; return status;
} }
static void HandleCallback(WebsocketConnection* conn, int event, const uint8_t* msg, size_t msg_len);
#define STRING_CASE(_X) case _X: return #_X;
const char* ResultToString(Result err)
{
switch(err) {
STRING_CASE(RESULT_OK);
STRING_CASE(RESULT_ERROR);
STRING_CASE(RESULT_FAIL_WSLAY_INIT);
STRING_CASE(RESULT_NOT_CONNECTED);
STRING_CASE(RESULT_HANDSHAKE_FAILED);
STRING_CASE(RESULT_WOULDBLOCK);
default: return "Unknown result";
};
}
const char* StateToString(State err)
{
switch(err) {
STRING_CASE(STATE_CONNECTING);
STRING_CASE(STATE_HANDSHAKE_WRITE);
STRING_CASE(STATE_HANDSHAKE_READ);
STRING_CASE(STATE_CONNECTED);
STRING_CASE(STATE_DISCONNECTED);
default: return "Unknown error";
};
}
#undef STRING_CASE
#define WS_DEBUG(...)
//#define WS_DEBUG dmLogWarning
// *************************************************************************************************** // ***************************************************************************************************
// LUA functions // LUA functions
const struct wslay_event_callbacks g_WslCallbacks = {
WSL_RecvCallback,
WSL_SendCallback,
WSL_GenmaskCallback,
NULL,
NULL,
NULL,
WSL_OnMsgRecvCallback
};
static WebsocketConnection* CreateConnection(const char* url) static WebsocketConnection* CreateConnection(const char* url)
@ -72,28 +99,36 @@ static WebsocketConnection* CreateConnection(const char* url)
static void DestroyConnection(WebsocketConnection* conn) static void DestroyConnection(WebsocketConnection* conn)
{ {
#if defined(HAVE_WSLAY)
if (conn->m_State == STATE_CONNECTED) if (conn->m_State == STATE_CONNECTED)
wslay_event_context_free(conn->m_Ctx); WSL_Exit(conn->m_Ctx);
#endif
if (conn->m_Callback) if (conn->m_Callback)
dmScript::DestroyCallback(conn->m_Callback); dmScript::DestroyCallback(conn->m_Callback);
if (conn->m_Connection) if (conn->m_Connection)
dmConnectionPool::Close(g_Websocket.m_Pool, conn->m_Connection); dmConnectionPool::Return(g_Websocket.m_Pool, conn->m_Connection);
free((void*)conn->m_Buffer); free((void*)conn->m_Buffer);
free((void*)conn); free((void*)conn);
} }
static void CloseConnection(WebsocketConnection* conn) static void CloseConnection(WebsocketConnection* conn)
{ {
State prev_state = conn->m_State;
// we want it to send this message in the polling // we want it to send this message in the polling
if (conn->m_State == STATE_CONNECTED) { if (conn->m_State == STATE_CONNECTED) {
const char* reason = "Client wants to close"; #if defined(HAVE_WSLAY)
wslay_event_queue_close(conn->m_Ctx, 0, (const uint8_t*)reason, strlen(reason)); WSL_Close(conn->m_Ctx);
#endif
} }
else
conn->m_State = STATE_DISCONNECTED; conn->m_State = STATE_DISCONNECTED;
WS_DEBUG("%s -> %s", StateToString(prev_state), StateToString(conn->m_State));
} }
static int FindConnection(WebsocketConnection* conn) static int FindConnection(WebsocketConnection* conn)
@ -177,6 +212,7 @@ static int LuaSend(lua_State* L)
size_t string_length = 0; size_t string_length = 0;
const char* string = luaL_checklstring(L, 2, &string_length); const char* string = luaL_checklstring(L, 2, &string_length);
#if defined(HAVE_WSLAY)
int write_mode = WSLAY_BINARY_FRAME; // WSLAY_TEXT_FRAME int write_mode = WSLAY_BINARY_FRAME; // WSLAY_TEXT_FRAME
struct wslay_event_msg msg; struct wslay_event_msg msg;
@ -185,6 +221,17 @@ static int LuaSend(lua_State* L)
msg.msg_length = string_length; msg.msg_length = string_length;
wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data wslay_event_queue_msg(conn->m_Ctx, &msg); // it makes a copy of the data
#else
dmSocket::Result sr = Send(conn, string, string_length, 0);
if (dmSocket::RESULT_OK != sr)
{
conn->m_Status = RESULT_ERROR;
dmSnPrintf(conn->m_Buffer, conn->m_BufferCapacity, "Failed to send on websocket");
HandleCallback(conn, EVENT_ERROR, 0, 0);
CloseConnection(conn);
}
#endif
return 0; return 0;
} }
@ -229,25 +276,6 @@ static void HandleCallback(WebsocketConnection* conn, int event, const uint8_t*
dmScript::TeardownCallback(conn->m_Callback); dmScript::TeardownCallback(conn->m_Callback);
} }
#define WSLAY_CASE(_X) case _X: return #_X;
static const char* WSL_ResultToString(int err)
{
switch(err) {
WSLAY_CASE(WSLAY_ERR_WANT_READ);
WSLAY_CASE(WSLAY_ERR_WANT_WRITE);
WSLAY_CASE(WSLAY_ERR_PROTO);
WSLAY_CASE(WSLAY_ERR_INVALID_ARGUMENT);
WSLAY_CASE(WSLAY_ERR_INVALID_CALLBACK);
WSLAY_CASE(WSLAY_ERR_NO_MORE_MSG);
WSLAY_CASE(WSLAY_ERR_CALLBACK_FAILURE);
WSLAY_CASE(WSLAY_ERR_WOULDBLOCK);
WSLAY_CASE(WSLAY_ERR_NOMEM);
default: return "Unknown error";
};
}
#undef WSLAY_CASE
// *************************************************************************************************** // ***************************************************************************************************
// Life cycle functions // Life cycle functions
@ -268,13 +296,14 @@ static void LuaInit(lua_State* L)
// Register lua names // Register lua names
luaL_register(L, MODULE_NAME, Websocket_module_methods); luaL_register(L, MODULE_NAME, Websocket_module_methods);
#define SETCONSTANT(name, val) \ #define SETCONSTANT(_X) \
lua_pushnumber(L, (lua_Number) val); \ lua_pushnumber(L, (lua_Number) _X); \
lua_setfield(L, -2, #name); lua_setfield(L, -2, #_X);
SETCONSTANT(EVENT_CONNECTED, EVENT_CONNECTED); SETCONSTANT(EVENT_CONNECTED);
SETCONSTANT(EVENT_DISCONNECTED, EVENT_DISCONNECTED); SETCONSTANT(EVENT_DISCONNECTED);
SETCONSTANT(EVENT_MESSAGE, EVENT_MESSAGE); SETCONSTANT(EVENT_MESSAGE);
SETCONSTANT(EVENT_ERROR);
#undef SETCONSTANT #undef SETCONSTANT
@ -299,21 +328,26 @@ static dmExtension::Result WebsocketAppInitialize(dmExtension::AppParams* params
dmLogError("Failed to create connection pool: %d", result); dmLogError("Failed to create connection pool: %d", result);
} }
// We can do without the channel, it will then fallback to the dmSocket::GetHostname (as opposed to dmDNS::GetHostname)
#if defined(HAVE_WSLAY)
dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel); dmDNS::Result dns_result = dmDNS::NewChannel(&g_Websocket.m_Channel);
if (dmDNS::RESULT_OK != dns_result) if (dmDNS::RESULT_OK != dns_result)
{ {
dmLogError("Failed to create connection pool: %d", dns_result); dmLogError("Failed to create connection pool: %d", dns_result);
} }
#endif
g_Websocket.m_Initialized = 1; g_Websocket.m_Initialized = 1;
if (g_Websocket.m_Channel == 0 || g_Websocket.m_Pool == 0) if (!g_Websocket.m_Pool)
{ {
if (g_Websocket.m_Channel) if (!g_Websocket.m_Pool)
dmDNS::DeleteChannel(g_Websocket.m_Channel); {
if (g_Websocket.m_Pool) dmLogInfo("pool is null!");
dmConnectionPool::Delete(g_Websocket.m_Pool); dmConnectionPool::Delete(g_Websocket.m_Pool);
}
dmLogInfo("%s extension not initialized", MODULE_NAME);
g_Websocket.m_Initialized = 0; g_Websocket.m_Initialized = 0;
} }
@ -326,7 +360,7 @@ static dmExtension::Result WebsocketInitialize(dmExtension::Params* params)
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
LuaInit(params->m_L); LuaInit(params->m_L);
dmLogInfo("Registered %s extension\n", MODULE_NAME); dmLogInfo("Registered %s extension", MODULE_NAME);
return dmExtension::RESULT_OK; return dmExtension::RESULT_OK;
} }
@ -366,37 +400,55 @@ static dmExtension::Result WebsocketOnUpdate(dmExtension::Params* params)
} }
else if (STATE_CONNECTED == conn->m_State) else if (STATE_CONNECTED == conn->m_State)
{ {
// Do we need to loop here? #if defined(HAVE_WSLAY)
int err = 0; int r = WSL_Poll(conn->m_Ctx);
if ((err = wslay_event_recv(conn->m_Ctx)) != 0 || (err = wslay_event_send(conn->m_Ctx)) != 0) { if (0 != r)
dmLogError("Websocket poll error: %s from %s", WSL_ResultToString(err), conn->m_Url.m_Hostname); {
CLOSE_CONN("Websocket closing for %s (%s)", conn->m_Url.m_Hostname, WSL_ResultToString(r));
continue;
}
r = WSL_WantsExit(conn->m_Ctx);
if (0 != r)
{
CLOSE_CONN("Websocket received close event for %s", conn->m_Url.m_Hostname);
continue;
}
#else
int recv_bytes = 0;
dmSocket::Result sr = Receive(conn, conn->m_Buffer, conn->m_BufferCapacity, &recv_bytes);
if( sr == dmSocket::RESULT_WOULDBLOCK )
{
continue;
} }
if ((wslay_event_get_close_sent(conn->m_Ctx) && wslay_event_get_close_received(conn->m_Ctx))) { if (dmSocket::RESULT_OK == sr)
CLOSE_CONN("Websocket received close event for %s", conn->m_Url.m_Hostname); {
conn->m_BufferSize += recv_bytes;
conn->m_HasMessage = 1;
}
else
{
CLOSE_CONN("Websocket failed to receive data %s", dmSocket::ResultToString(sr));
conn->m_State = STATE_DISCONNECTED; conn->m_State = STATE_DISCONNECTED;
continue; continue;
} }
#endif
if (conn->m_HasMessage) if (conn->m_HasMessage)
{ {
HandleCallback(conn, EVENT_MESSAGE, (uint8_t*)conn->m_Buffer, conn->m_BufferSize); HandleCallback(conn, EVENT_MESSAGE, (uint8_t*)conn->m_Buffer, conn->m_BufferSize);
conn->m_HasMessage = 0; conn->m_HasMessage = 0;
conn->m_BufferSize = 0;
} }
} }
else if (STATE_HANDSHAKE == conn->m_State) else if (STATE_HANDSHAKE_READ == conn->m_State)
{ {
// TODO: Split up this state into three? Result result = ReceiveHeaders(conn);
// e.g. STATE_HANDSHAKE_SEND, STATE_HANDSHAKE_RECEIVE, STATE_HANDSHAKE_VERIFY if (RESULT_WOULDBLOCK == result)
Result result = SendClientHandshake(conn);
if (RESULT_OK != result)
{ {
CLOSE_CONN("Failed sending handshake: %d", result);
continue; continue;
} }
result = ReceiveHeaders(conn);
if (RESULT_OK != result) if (RESULT_OK != result)
{ {
CLOSE_CONN("Failed receiving handshake headers. %d", result); CLOSE_CONN("Failed receiving handshake headers. %d", result);
@ -410,35 +462,55 @@ static dmExtension::Result WebsocketOnUpdate(dmExtension::Params* params)
continue; continue;
} }
// Currently only supports client implementation #if defined(HAVE_WSLAY)
int ret = -1; int r = WSL_Init(&conn->m_Ctx, g_Websocket.m_BufferSize, (void*)conn);
ret = wslay_event_context_client_init(&conn->m_Ctx, &g_WslCallbacks, conn); if (0 != r)
if (ret == 0)
wslay_event_config_set_max_recv_msg_length(conn->m_Ctx, g_Websocket.m_BufferSize);
if (ret != 0)
{ {
CLOSE_CONN("Failed initializing wslay: %s", WSL_ResultToString(ret)); SetStatus(conn, RESULT_FAIL_WSLAY_INIT, "Failed initializing wslay: %s", WSL_ResultToString(r));
SetStatus(conn, RESULT_HANDSHAKE_FAILED, "Failed initializing wslay: %s", WSL_ResultToString(ret)); CLOSE_CONN("Failed initializing wslay: %s", WSL_ResultToString(r));
continue; continue;
} }
if (conn->m_Socket) {
dmSocket::SetNoDelay(conn->m_Socket, true); dmSocket::SetNoDelay(conn->m_Socket, true);
// Don't go lower than 1000 since some platforms might not have that good precision
dmSocket::SetReceiveTimeout(conn->m_Socket, 1000);
if (conn->m_SSLSocket)
dmSSLSocket::SetReceiveTimeout(conn->m_SSLSocket, 1000);
#endif
dmSocket::SetBlocking(conn->m_Socket, false); dmSocket::SetBlocking(conn->m_Socket, false);
dmSocket::SetReceiveTimeout(conn->m_Socket, 500);
}
conn->m_Buffer[0] = 0; conn->m_Buffer[0] = 0;
conn->m_BufferSize = 0; conn->m_BufferSize = 0;
conn->m_State = STATE_CONNECTED; conn->m_State = STATE_CONNECTED;
WS_DEBUG("STATE_HANDSHAKE -> STATE_CONNECTED");
HandleCallback(conn, EVENT_CONNECTED, 0, 0); HandleCallback(conn, EVENT_CONNECTED, 0, 0);
} }
else if (STATE_HANDSHAKE_WRITE == conn->m_State)
{
Result result = SendClientHandshake(conn);
if (RESULT_WOULDBLOCK == result)
{
continue;
}
if (RESULT_OK != result)
{
CLOSE_CONN("Failed sending handshake: %d", result);
continue;
}
conn->m_State = STATE_HANDSHAKE_READ;
WS_DEBUG("STATE_HANDSHAKE_WRITE -> STATE_HANDSHAKE_READ");
}
else if (STATE_CONNECTING == conn->m_State) else if (STATE_CONNECTING == conn->m_State)
{ {
// wait for it to finish
dmSocket::Result socket_result; dmSocket::Result socket_result;
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, g_Websocket.m_Timeout, &conn->m_Connection, &socket_result); int timeout = g_Websocket.m_Timeout;
#if defined(__EMSCRIPTEN__)
timeout = 0;
#endif
dmConnectionPool::Result pool_result = dmConnectionPool::Dial(g_Websocket.m_Pool, conn->m_Url.m_Hostname, conn->m_Url.m_Port, g_Websocket.m_Channel, conn->m_SSL, timeout, &conn->m_Connection, &socket_result);
if (dmConnectionPool::RESULT_OK != pool_result) if (dmConnectionPool::RESULT_OK != pool_result)
{ {
CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(socket_result)); CLOSE_CONN("Failed to open connection: %s", dmSocket::ResultToString(socket_result));
@ -447,7 +519,9 @@ static dmExtension::Result WebsocketOnUpdate(dmExtension::Params* params)
conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection); conn->m_Socket = dmConnectionPool::GetSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection); conn->m_SSLSocket = dmConnectionPool::GetSSLSocket(g_Websocket.m_Pool, conn->m_Connection);
conn->m_State = STATE_HANDSHAKE; conn->m_State = STATE_HANDSHAKE_WRITE;
WS_DEBUG("STATE_CONNECTING -> STATE_HANDSHAKE");
} }
} }

View File

@ -3,7 +3,13 @@
// include the Defold SDK // include the Defold SDK
#include <dmsdk/sdk.h> #include <dmsdk/sdk.h>
#include <wslay/wslay.h> #if !defined(__EMSCRIPTEN__)
#define HAVE_WSLAY 1
#endif
#if defined(HAVE_WSLAY)
#include <wslay/wslay.h>
#endif
#include <dmsdk/dlib/connection_pool.h> #include <dmsdk/dlib/connection_pool.h>
#include <dmsdk/dlib/socket.h> #include <dmsdk/dlib/socket.h>
@ -19,10 +25,14 @@ namespace dmCrypt
namespace dmWebsocket namespace dmWebsocket
{ {
// Maximum time to wait for a socket
static const int SOCKET_WAIT_TIMEOUT = 4*1000;
enum State enum State
{ {
STATE_CONNECTING, STATE_CONNECTING,
STATE_HANDSHAKE, STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_READ,
STATE_CONNECTED, STATE_CONNECTED,
STATE_DISCONNECTED, STATE_DISCONNECTED,
}; };
@ -30,9 +40,11 @@ namespace dmWebsocket
enum Result enum Result
{ {
RESULT_OK, RESULT_OK,
RESULT_ERROR,
RESULT_FAIL_WSLAY_INIT, RESULT_FAIL_WSLAY_INIT,
RESULT_NOT_CONNECTED, RESULT_NOT_CONNECTED,
RESULT_HANDSHAKE_FAILED, RESULT_HANDSHAKE_FAILED,
RESULT_WOULDBLOCK,
}; };
enum Event enum Event
@ -40,12 +52,15 @@ namespace dmWebsocket
EVENT_CONNECTED, EVENT_CONNECTED,
EVENT_DISCONNECTED, EVENT_DISCONNECTED,
EVENT_MESSAGE, EVENT_MESSAGE,
EVENT_ERROR,
}; };
struct WebsocketConnection struct WebsocketConnection
{ {
dmScript::LuaCallbackInfo* m_Callback; dmScript::LuaCallbackInfo* m_Callback;
#if defined(HAVE_WSLAY)
wslay_event_context_ptr m_Ctx; wslay_event_context_ptr m_Ctx;
#endif
dmURI::Parts m_Url; dmURI::Parts m_Url;
dmConnectionPool::HConnection m_Connection; dmConnectionPool::HConnection m_Connection;
dmSocket::Socket m_Socket; dmSocket::Socket m_Socket;
@ -70,17 +85,26 @@ namespace dmWebsocket
// Communication // Communication
dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes); dmSocket::Result Send(WebsocketConnection* conn, const char* buffer, int length, int* out_sent_bytes);
dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes); dmSocket::Result Receive(WebsocketConnection* conn, void* buffer, int length, int* received_bytes);
dmSocket::Result WaitForSocket(WebsocketConnection* conn, dmSocket::SelectorKind kind, int timeout);
// Handshake // Handshake
Result SendClientHandshake(WebsocketConnection* conn); Result SendClientHandshake(WebsocketConnection* conn);
Result ReceiveHeaders(WebsocketConnection* conn); Result ReceiveHeaders(WebsocketConnection* conn);
Result VerifyHeaders(WebsocketConnection* conn); Result VerifyHeaders(WebsocketConnection* conn);
#if defined(HAVE_WSLAY)
// Wslay callbacks // Wslay callbacks
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx);
void WSL_Exit(wslay_event_context_ptr ctx);
int WSL_Close(wslay_event_context_ptr ctx);
int WSL_Poll(wslay_event_context_ptr ctx);
int WSL_WantsExit(wslay_event_context_ptr ctx);
ssize_t WSL_RecvCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, int flags, void *user_data); ssize_t WSL_RecvCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, int flags, void *user_data);
ssize_t WSL_SendCallback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data); ssize_t WSL_SendCallback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data);
void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data); void WSL_OnMsgRecvCallback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data);
int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data); int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data);
const char* WSL_ResultToString(int err);
#endif
// Random numbers (PCG) // Random numbers (PCG)
typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;

View File

@ -1,8 +1,81 @@
#include "websocket.h" #include "websocket.h"
#if defined(HAVE_WSLAY)
namespace dmWebsocket namespace dmWebsocket
{ {
const struct wslay_event_callbacks g_WslCallbacks = {
WSL_RecvCallback,
WSL_SendCallback,
WSL_GenmaskCallback,
NULL,
NULL,
NULL,
WSL_OnMsgRecvCallback
};
#define WSLAY_CASE(_X) case _X: return #_X;
const char* WSL_ResultToString(int err)
{
switch(err) {
WSLAY_CASE(WSLAY_ERR_WANT_READ);
WSLAY_CASE(WSLAY_ERR_WANT_WRITE);
WSLAY_CASE(WSLAY_ERR_PROTO);
WSLAY_CASE(WSLAY_ERR_INVALID_ARGUMENT);
WSLAY_CASE(WSLAY_ERR_INVALID_CALLBACK);
WSLAY_CASE(WSLAY_ERR_NO_MORE_MSG);
WSLAY_CASE(WSLAY_ERR_CALLBACK_FAILURE);
WSLAY_CASE(WSLAY_ERR_WOULDBLOCK);
WSLAY_CASE(WSLAY_ERR_NOMEM);
default: return "Unknown error";
};
}
#undef WSLAY_CASE
int WSL_Init(wslay_event_context_ptr* ctx, ssize_t buffer_size, void* userctx)
{
// Currently only supports client implementation
int ret = -1;
ret = wslay_event_context_client_init(ctx, &g_WslCallbacks, userctx);
if (ret == 0)
wslay_event_config_set_max_recv_msg_length(*ctx, buffer_size);
return ret;
}
void WSL_Exit(wslay_event_context_ptr ctx)
{
wslay_event_context_free(ctx);
}
int WSL_Close(wslay_event_context_ptr ctx)
{
const char* reason = "Client wants to close";
wslay_event_queue_close(ctx, 0, (const uint8_t*)reason, strlen(reason));
return 0;
}
int WSL_Poll(wslay_event_context_ptr ctx)
{
int r = 0;
if ((r = wslay_event_recv(ctx)) != 0 || (r = wslay_event_send(ctx)) != 0) {
dmLogError("Websocket poll error: %s", WSL_ResultToString(r));
}
return r;
}
int WSL_WantsExit(wslay_event_context_ptr ctx)
{
if ((wslay_event_get_close_sent(ctx) && wslay_event_get_close_received(ctx))) {
return 1;
}
return 0;
}
ssize_t WSL_RecvCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, int flags, void *user_data) ssize_t WSL_RecvCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, int flags, void *user_data)
{ {
WebsocketConnection* conn = (WebsocketConnection*)user_data; WebsocketConnection* conn = (WebsocketConnection*)user_data;
@ -135,3 +208,5 @@ int WSL_GenmaskCallback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, v
} }
} // namespace } // namespace
#endif // HAVE_WSLAY