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---
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title: Defold websocket extension API documentation
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brief: This manual covers how to use websockets with Defold
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---
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# Defold websocket extension API documentation
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This extension supports both secure (`wss://`) and non secure (`ws://`) websocket connections.
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All platforms should support this extension.
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Here is how you connect to a websocket and listen to events:
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```lua
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local function websocket_callback(self, conn, data)
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if data.event == websocket.EVENT_DISCONNECTED then
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print("disconnected " .. conn)
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self.connection = nil
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elseif data.event == websocket.EVENT_CONNECTED then
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print("Connected " .. conn)
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-- self.connection = conn
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elseif data.event == websocket.EVENT_ERROR then
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print("Error:", data.error)
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elseif data.event == websocket.EVENT_MESSAGE then
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print("Receiving: '" .. tostring(data.message) .. "'")
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end
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end
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function init(self)
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self.url = "ws://echo.websocket.org"
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local params = {}
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self.connection = websocket.connect(self.url, params, websocket_callback)
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end
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function finalize(self)
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if self.connection ~= nil then
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websocket.disconnect(self.connection)
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end
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end
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```
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## Installation
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To use this library in your Defold project, add the following URL to your `game.project` dependencies:
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https://github.com/defold/extension-websocket/archive/master.zip
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We recommend using a link to a zip file of a [specific release](https://github.com/defold/extension-websocket/releases).
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## Source code
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The source code is available on [GitHub](https://github.com/defold/extension-websocket)
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## API reference
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https://defold.com/extension-websocket/api/
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