199 lines
5.4 KiB
Plaintext
199 lines
5.4 KiB
Plaintext
- name: siwg
|
||
type: table
|
||
desc: Functions and constants for interacting with Google Services (SIWG) APIs
|
||
|
||
members:
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: is_supported
|
||
type: function
|
||
desc: Check if Google Services are available & ready on the device.
|
||
|
||
returns:
|
||
- name: is_supported
|
||
type: boolean
|
||
desc: Status of Google Services on the device.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local is_supported = siwg.is_supported()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: login
|
||
type: function
|
||
desc: Login to SIWG using a button.
|
||
|
||
examples:
|
||
- desc: |-
|
||
Log in to SIWG using a button:
|
||
```lua
|
||
if siwg then
|
||
siwg.login()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: silent_login
|
||
type: function
|
||
desc: Silent login to SIWG.
|
||
|
||
This function is trying to retrieve the currently signed-in player’s account.
|
||
|
||
[icon:attention] By default login methods request `GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN`.
|
||
But if you use Disk, we have to request extra scope `Drive.SCOPE_APPFOLDER`.
|
||
Or if you use ID token, we have to request ID token with provided client_id.
|
||
If so it causes the first time silent sign-in to fail, except for users who
|
||
have already signed in successfully on a different device. Turn off SIWG
|
||
features you don't want to use in `game.project`.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
function init(self)
|
||
if siwg then
|
||
siwg.silent_login()
|
||
end
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: logout
|
||
type: function
|
||
desc: Logout from SIWG
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
siwg.logout()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: get_display_name
|
||
type: function
|
||
desc: Get the current SIWG player display name.
|
||
|
||
returns:
|
||
- name: name
|
||
type: string
|
||
desc: The player's display name.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local name = siwg.get_display_name()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: get_id
|
||
type: function
|
||
desc: Get the current SIWG player id.
|
||
|
||
returns:
|
||
- name: id
|
||
type: string
|
||
desc: The player ID.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local id = siwg.get_id()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: get_id_token
|
||
type: function
|
||
desc: Get the current SIWG player id token. Available only if "siwg.client_id" is configured in game.project
|
||
and "siwg.request_id_token = 1".
|
||
|
||
returns:
|
||
- name: id_token
|
||
type: string
|
||
desc: The player ID token.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local id_token = siwg.get_id_token()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: get_server_auth_code
|
||
type: function
|
||
desc: Returns a one-time server auth code to send to your web server which can be exchanged for access token
|
||
|
||
returns:
|
||
- name: server_auth_code
|
||
type: string
|
||
desc: The server auth code for logged in account.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local server_auth_code = siwg.get_server_auth_code()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: is_logged_in
|
||
type: function
|
||
desc: Check if a user is logged in currently.
|
||
|
||
returns:
|
||
- name: is_loggedin
|
||
type: boolean
|
||
desc: Current login state.
|
||
|
||
examples:
|
||
- desc: |-
|
||
```lua
|
||
if siwg then
|
||
local is_loggedin = siwg.is_logged_in()
|
||
end
|
||
```
|
||
|
||
#*****************************************************************************************************
|
||
|
||
- name: MSG_SIGN_IN
|
||
type: number
|
||
desc: The message type that SIWG sends when finishing the asynchronous operation
|
||
after calling `siwg.login()`
|
||
|
||
- name: MSG_SILENT_SIGN_IN
|
||
type: number
|
||
desc: The message type that SIWG sends when finishing the asynchronous operation
|
||
after calling `siwg.silent_login()`
|
||
|
||
- name: MSG_SIGN_OUT
|
||
type: number
|
||
desc: The message type that SIWG sends when finishing the asynchronous operation
|
||
after calling `siwg.logout()`
|
||
|
||
- name: STATUS_SUCCESS
|
||
type: number
|
||
desc: An operation success.
|
||
|
||
- name: STATUS_FAILED
|
||
type: number
|
||
desc: An operation failed. Check the error field in the massage table. |