Added camera dependency

This commit is contained in:
Mathias Westerdahl 2017-02-24 15:26:02 +01:00
parent c06a299d46
commit dfded3e738
4 changed files with 117 additions and 2 deletions

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@ -1,6 +1,7 @@
[project] [project]
title = My project title = QRCode
version = 0.1 version = 0.1
dependencies = https://github.com/defold/extension-camera/archive/master.zip
[bootstrap] [bootstrap]
main_collection = /main/main.collectionc main_collection = /main/main.collectionc

6
main/camera.atlas Normal file
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@ -0,0 +1,6 @@
images {
image: "/main/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

View File

@ -23,9 +23,64 @@ embedded_instances {
" }\n" " }\n"
"}\n" "}\n"
"" ""
position {
x: 120.02384
y: 118.89577
z: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "go"
data: "components {\n"
" id: \"script\"\n"
" component: \"/main/main.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/main/camera.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position { position {
x: 640.0 x: 640.0
y: 340.0 y: 360.0
z: 0.0 z: 0.0
} }
rotation { rotation {

53
main/main.script Normal file
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@ -0,0 +1,53 @@
function init(self)
local logosize = 128
local screen_width = sys.get_config("display.width", 600)
local screen_height = sys.get_config("display.height", 800)
local scale_width = screen_width / logosize
local scale_height = screen_height / logosize
go.set("#sprite", "scale", vmath.vector3(scale_width, scale_height, 1) )
if camera ~= nil then
local sysinfo = sys.get_sys_info()
local quality = camera.CAPTURE_QUALITY_HIGH
local type = camera.CAMERA_TYPE_FRONT
if sysinfo.system_name == 'iPhone OS' then
type = camera.CAMERA_TYPE_BACK
quality = camera.CAPTURE_QUALITY_MEDIUM
end
if camera.start_capture(type, quality) then
self.cameraframe = camera.get_frame()
self.camerainfo = camera.get_info()
print("Initialized camera")
pprint(self.camerainfo)
self.cameratextureheader = {width=self.camerainfo.width,
height=self.camerainfo.height,
type=resource.TEXTURE_TYPE_2D,
format=resource.TEXTURE_FORMAT_RGB,
num_mip_maps=1 }
end
else
print("could not start camera capture")
end
end
function final(self)
if self.cameraframe ~= nil then
camera.stop_capture()
end
end
function update(self, dt)
if self.cameraframe then
local pathmodelcamera = go.get("#sprite", "texture0")
resource.set_texture(pathmodelcamera, self.cameratextureheader, self.cameraframe)
end
end