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Monarch-Extension/example/menu.gui_script
2018-07-26 10:52:03 +02:00

36 lines
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local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
gui.set_text(gui.get_node("timestamp"), os.date())
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
monarch.show(hash("popup"), nil, nil, function()
print("showing popup done")
end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function()
print("showing about done")
end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back()
end
end
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
gui.set_text(gui.get_node("timestamp"), os.date())
end
end