mirror of
https://github.com/britzl/monarch.git
synced 2025-06-27 10:27:49 +02:00
522 lines
15 KiB
Lua
522 lines
15 KiB
Lua
local M = {}
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local screens = {}
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local stack = {}
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local CONTEXT = hash("monarch_context")
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local PROXY_LOADED = hash("proxy_loaded")
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local PROXY_UNLOADED = hash("proxy_unloaded")
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local RELEASE_INPUT_FOCUS = hash("release_input_focus")
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local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
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local ASYNC_LOAD = hash("async_load")
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local UNLOAD = hash("unload")
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local ENABLE = hash("enable")
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M.TRANSITION = {}
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M.TRANSITION.DONE = hash("transition_done")
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M.TRANSITION.SHOW_IN = hash("transition_show_in")
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M.TRANSITION.SHOW_OUT = hash("transition_show_out")
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M.TRANSITION.BACK_IN = hash("transition_back_in")
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M.TRANSITION.BACK_OUT = hash("transition_back_out")
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M.FOCUS = {}
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M.FOCUS.GAINED = hash("monarch_focus_gained")
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M.FOCUS.LOST = hash("monarch_focus_lost")
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local function log(...) end
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function M.debug()
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log = print
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end
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-- use a lookup table for so we don't have to do "return (type(s) == "string" and hash(s) or s)"
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-- every time
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local hash_lookup = {}
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local function tohash(s)
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hash_lookup[s] = hash_lookup[s] or (type(s) == "string" and hash(s) or s)
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return hash_lookup[s]
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end
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local function screen_from_proxy(proxy)
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for _, screen in pairs(screens) do
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if screen.proxy == proxy then
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return screen
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end
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end
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end
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local function screen_from_script()
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local url = msg.url()
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for _, screen in pairs(screens) do
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if screen.script == url then
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return screen
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end
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end
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end
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--- Check if a screen exists in the current screen stack
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-- @param id (string|hash)
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-- @return true of the screen is in the stack
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function M.in_stack(id)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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for i = 1, #stack do
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if stack[i].id == id then
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return true
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end
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end
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return false
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end
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--- Check if a screen is at the top of the stack
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-- (primarily used for unit tests, but could have a usecase outside tests)
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-- @param id (string|hash)
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-- @return true if the screen is at the top of the stack
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function M.is_top(id)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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local top = stack[#stack]
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return top and top.id == id or false
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end
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--- Register a new screen
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-- This is done automatically by the screen.script. It is expected that the
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-- caller of this function is a script component attached to the same game
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-- object as the proxy. This is required since monarch will acquire and
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-- release input focus of the game object where the proxy is attached.
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-- @param id Unique id of the screen
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-- @param proxy URL to the collection proxy containing the screen
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-- @param settings Settings table for screen. Accepted values:
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-- * popup - true the screen is a popup
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-- * popup_on_popup - true if this popup can be shown on top of
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-- another popup or false if an underlying popup should be closed
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-- * transition_url - URL to a script that is responsible for the
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-- screen transitions
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-- * focus_url - URL to a script that is to be notified of focus
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-- lost/gained events
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function M.register(id, proxy, settings)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
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assert(proxy, "You must provide a collection proxy URL")
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local url = msg.url(proxy)
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screens[id] = {
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id = id,
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proxy = proxy,
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script = msg.url(),
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popup = settings and settings.popup,
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popup_on_popup = settings and settings.popup_on_popup,
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transition_url = settings and settings.transition_url,
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focus_url = settings and settings.focus_url,
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}
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end
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--- Unregister a screen
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-- This is done automatically by the screen.script
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-- @param id Id of the screen to unregister
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function M.unregister(id)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
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screens[id] = nil
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end
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local function acquire_input(screen)
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log("change_context()", screen.id)
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if not screen.input then
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msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
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screen.input = true
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end
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end
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local function release_input(screen)
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log("change_context()", screen.id)
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if screen.input then
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msg.post(screen.script, RELEASE_INPUT_FOCUS)
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screen.input = false
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end
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end
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local function change_context(screen)
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log("change_context()", screen.id)
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screen.wait_for = CONTEXT
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msg.post(screen.script, CONTEXT)
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coroutine.yield()
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screen.wait_for = nil
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end
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local function unload(screen)
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log("unload()", screen.id)
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screen.wait_for = PROXY_UNLOADED
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msg.post(screen.proxy, UNLOAD)
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coroutine.yield()
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screen.loaded = false
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screen.wait_for = nil
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end
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local function async_load(screen)
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log("async_load()", screen.id)
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screen.wait_for = PROXY_LOADED
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msg.post(screen.proxy, ASYNC_LOAD)
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coroutine.yield()
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msg.post(screen.proxy, ENABLE)
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screen.loaded = true
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screen.wait_for = nil
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end
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local function transition(screen, message_id, message)
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log("transition()", screen.id)
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screen.wait_for = M.TRANSITION.DONE
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msg.post(screen.transition_url, message_id, message)
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coroutine.yield()
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screen.wait_for = nil
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end
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local function focus_gained(screen, previous_screen)
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log("focus_gained()", screen.id)
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if screen.focus_url then
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msg.post(screen.focus_url, M.FOCUS.GAINED, {id = previous_screen and previous_screen.id})
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end
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end
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local function focus_lost(screen, next_screen)
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log("focus_lost()", screen.id)
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if screen.focus_url then
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msg.post(screen.focus_url, M.FOCUS.LOST, {id = next_screen and next_screen.id})
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end
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end
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local function disable(screen, next_screen)
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log("disable()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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release_input(screen)
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focus_lost(screen, next_screen)
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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local function enable(screen, previous_screen)
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log("enable()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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acquire_input(screen)
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focus_gained(screen, previous_screen)
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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local function show_out(screen, next_screen, cb)
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log("show_out()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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release_input(screen)
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focus_lost(screen, next_screen)
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-- if the next screen is a popup we want the current screen to stay visible below the popup
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-- if the next screen isn't a popup the current one should be unloaded and transitioned out
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local next_is_popup = next_screen and not next_screen.popup
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local current_is_popup = screen.popup
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if (next_is_popup and not current_is_popup) or (current_is_popup) then
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transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id })
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unload(screen)
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end
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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local function show_in(screen, previous_screen, reload, cb)
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log("show_in()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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if reload and screen.loaded then
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log("show_in() reloading", screen.id)
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unload(screen)
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end
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-- if the screen has been preloaded we need to enable it
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if screen.preloaded then
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log("show_in() screen was preloaded", screen.id)
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msg.post(screen.proxy, ENABLE)
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screen.loaded = true
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screen.preloaded = false
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-- the screen could be loaded if the previous screen was a popup
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-- and the popup asked to show this screen again
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-- in that case we shouldn't attempt to load it again
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elseif not screen.loaded then
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log("show_in() loading screen", screen.id)
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async_load(screen)
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end
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stack[#stack + 1] = screen
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transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
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acquire_input(screen)
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focus_gained(screen, previous_screen)
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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local function back_in(screen, previous_screen, cb)
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log("back_in()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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if screen.preloaded then
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log("back_in() screen was preloaded", screen.id)
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msg.post(screen.proxy, ENABLE)
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screen.preloaded = false
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screen.loaded = true
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elseif not screen.loaded then
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log("back_in() loading screen", screen.id)
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async_load(screen)
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end
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if previous_screen and not previous_screen.popup then
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transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
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end
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acquire_input(screen)
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focus_gained(screen, previous_screen)
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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local function back_out(screen, next_screen, cb)
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log("back_out()", screen.id)
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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release_input(screen)
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focus_lost(screen, next_screen)
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transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
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unload(screen)
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screen.co = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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--- Get data associated with a screen
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-- @param id (string|hash) Id of the screen to get data for
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-- @return Data associated with the screen
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function M.data(id)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
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return screens[id].data
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end
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--- Checks to see if a screen id is registered
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-- @param id (string|hash) Id of the screen to check if is registered
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-- @return True or False if the screen id is registered or not
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function M.screen_exists(id)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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return screens[id] ~= nil
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end
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--- Show a new screen
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-- @param id (string|hash) - Id of the screen to show
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-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
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-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
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-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
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-- This would be the case if doing a show() from a popup on the screen just below the popup.
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-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
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-- @param cb (function) - Optional callback to invoke when screen is shown
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function M.show(id, options, data, cb)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
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local screen = screens[id]
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screen.data = data
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log("show()", screen.id)
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-- manipulate the current top
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-- close popup if needed
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-- transition out
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local top = stack[#stack]
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if top then
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-- keep top popup visible if new screen can be shown on top of a popup
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if top.popup and screen.popup_on_popup then
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disable(top, screen)
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else
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-- close all popups
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while top.popup do
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stack[#stack] = nil
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show_out(top, screen)
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top = stack[#stack]
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end
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-- unload and transition out from top
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-- unless we're showing the same screen as is already visible
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if top and top.id ~= screen.id then
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show_out(top, screen)
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end
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end
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end
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-- if the screen we want to show is in the stack
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-- already and the clear flag is set then we need
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-- to remove every screen on the stack up until and
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-- including the screen itself
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if options and options.clear then
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log("show() clearing")
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while M.in_stack(id) do
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table.remove(stack)
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end
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end
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-- show screen
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show_in(screen, top, options and options.reload, cb)
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end
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-- Go back to the previous screen in the stack
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-- @param data (*) - Optional data to set for the previous screen
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-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
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function M.back(data, cb)
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local screen = table.remove(stack)
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if screen then
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log("back()", screen.id)
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local top = stack[#stack]
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-- if we go back to the same screen we need to first hide it
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-- and wait until it is hidden before we show it again
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if top and screen.id == top.id then
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back_out(screen, top, function()
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if data then
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top.data = data
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end
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back_in(top, screen, cb)
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end)
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else
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back_out(screen, top)
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if top then
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if data then
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top.data = data
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end
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back_in(top, screen, cb)
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end
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end
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elseif cb then
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cb()
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end
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end
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--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
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-- that you wish to show without any delay.
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-- @param id (string|hash) - Id of the screen to preload
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-- @param cb (function) - Optional callback to invoke when screen is loaded
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function M.preload(id, cb)
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assert(id, "You must provide a screen id")
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id = tohash(id)
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assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
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local screen = screens[id]
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local co
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co = coroutine.create(function()
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screen.co = co
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change_context(screen)
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screen.wait_for = PROXY_LOADED
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msg.post(screen.proxy, ASYNC_LOAD)
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coroutine.yield()
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screen.preloaded = true
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screen.wait_for = nil
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if cb then cb() end
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end)
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coroutine.resume(co)
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end
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function M.on_message(message_id, message, sender)
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if message_id == PROXY_LOADED then
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local screen = screen_from_proxy(sender)
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assert(screen, "Unable to find screen for loaded proxy")
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if screen.wait_for == PROXY_LOADED then
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assert(coroutine.resume(screen.co))
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end
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elseif message_id == PROXY_UNLOADED then
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local screen = screen_from_proxy(sender)
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assert(screen, "Unable to find screen for unloaded proxy")
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if screen.wait_for == PROXY_UNLOADED then
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assert(coroutine.resume(screen.co))
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end
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elseif message_id == CONTEXT then
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local screen = screen_from_script()
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assert(screen, "Unable to find screen for current script url")
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if screen.wait_for == CONTEXT then
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assert(coroutine.resume(screen.co))
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end
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elseif message_id == M.TRANSITION.DONE then
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local screen = screen_from_script()
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assert(screen, "Unable to find screen for current script url")
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if screen.wait_for == M.TRANSITION.DONE then
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assert(coroutine.resume(screen.co))
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end
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end
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end
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--- Get a list of ids for the current screen stack
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-- (primarily used for unit testing, but could have uses outside testing)
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-- @return Table with screen ids. First entry is at the bottom of the
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-- stack and the last value is at the top (and currently visible)
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function M.get_stack()
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local s = {}
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for k,v in pairs(stack) do
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s[k] = v.id
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end
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return s
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end
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--- Get the screen on top of the stack
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-- @param offset Optional offset from the top of the stack, (eg -1 for the previous screen)
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-- @return Id of the requested screen
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function M.top(offset)
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local screen = stack[#stack + (offset or 0)]
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return screen and screen.id
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end
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--- Get the screen at the bottom of the stack
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-- @param offset Optional offset from the bottom of the stack
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-- @return Id of the requested screen
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function M.bottom(offset)
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local screen = stack[1 + (offset or 0)]
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return screen and screen.id
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end
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function M.dump_stack()
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local s = ""
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for i, screen in ipairs(stack) do
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s = s .. ("%d = %s\n"):format(i, tostring(screen.id))
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end
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return s
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end
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return M
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