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Monarch-Extension/example/game.gui_script

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local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("win_button"), action.x, action.y) then
monarch.show(hash("menu"), { clear = true }, function()
print("showing menu done")
end)
end
end
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
end